Emotional State: Difference between revisions
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Emotional states are '''temporary buffs or nerfs''' that are given to [[ | Emotional states are '''temporary buffs or nerfs''' that are given to [[Squad Leaders]] or [[Pilots]] after they experience certain types of events. For example, receiving HP damage in a round can result in the 'bruised' state, which may escalate to the 'injured' state if further damage is sustained. | ||
Characters can hold multiple emotional states at once. Some negative states can temporarily be avoided by using certain [[Accessories]], like [[Accessories#Drugs|drugs]]. | Characters can hold multiple emotional states at once. Some negative states can temporarily be avoided by using certain [[Accessories]], like [[Accessories#Drugs|drugs]]. | ||
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! style="width: 13%" | May escalate to | ! style="width: 13%" | May escalate to | ||
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| style="text-align: left | [[File:Emotional state 03 114x114.png|40px]] Determined || This character is determined to pull through any challenges put in front of them, they have their discipline increased by 15% || 5 || | | style="text-align: left | [[File:Emotional state 03 114x114.png|40px]] Determined || This character is determined to pull through any challenges put in front of them, they have their discipline increased by 15% || 5 || Stabilized by another SL || Euphoric | ||
|- | |- | ||
| style="text-align: left | [[File:Emotional state 13 114x114.png|40px]] Eager || Reduces movement costs by 2 per tile || 5 || Enemies killed || Euphoric | | style="text-align: left | [[File:Emotional state 13 114x114.png|40px]] Eager || Reduces movement costs by 2 per tile || 5 || Enemies killed<br>Stabilized another SL || Euphoric | ||
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| style="text-align: left | [[File:Emotional state 08 114x114.png|40px]] Overconfident || Overconfidence leads to increased risk taking but can also be beneficient to combat performance: -10% defense and +10% Accuracy. || 5 || ? || Euphoric | | style="text-align: left | [[File:Emotional state 08 114x114.png|40px]] Overconfident || Overconfidence leads to increased risk taking but can also be beneficient to combat performance: -10% defense and +10% Accuracy. || 5 || ? || Euphoric | ||
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! style="width: 13%" | May escalate to | ! style="width: 13%" | May escalate to | ||
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| style="text-align: left | [[File:Emotional state 09 114x114.png|40px]] Bruised || This character suffered various minor injuries, usually from intense combat. They are not out of action but suffer from reduced effectiveness: -5% accuracy and -5% discipline || 5 || | | style="text-align: left | [[File:Emotional state 09 114x114.png|40px]] Bruised || This character suffered various minor injuries, usually from intense combat. They are not out of action but suffer from reduced effectiveness: -5% accuracy and -5% discipline || 5 || Lost all squaddies || Injured | ||
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| style="text-align: left | [[File:Emotional state 01 114x114.png|40px]] Injured || The character suffers from injuries and has their combat effectiveness reduced: -40% accuracy, -40% discipline and -30 AP. || 2 || | | style="text-align: left | [[File:Emotional state 01 114x114.png|40px]] Injured || The character suffers from injuries and has their combat effectiveness reduced: -40% accuracy, -40% discipline and -30 AP. || 2 || Near death experience || N/A | ||
|} | |} | ||
Latest revision as of 21:14, 20 April 2026
Emotional states are temporary buffs or nerfs that are given to Squad Leaders or Pilots after they experience certain types of events. For example, receiving HP damage in a round can result in the 'bruised' state, which may escalate to the 'injured' state if further damage is sustained.
Characters can hold multiple emotional states at once. Some negative states can temporarily be avoided by using certain Accessories, like drugs.
Currently, the game has X emotional states in total (Y positive and Z negative).


