Artillery: Difference between revisions

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'' Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly  '' - In game description
'' Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly  '' - In game description


[[File:Badge rogue artillery 234x234.png|100px|thumb|Walker Icon]]
[[File:Badge rogue artillery 234x234.png|100px|thumb|Artillery Icon]]


== Unit Stats ==
== Unit Stats ==
RA Artillery is a stationary long-range support weapon typically encountered during HQ + Officer elimination and Breakthrough missions. Though inaccurate, it poses a '''strategic threat across the entire battlefield.'''
RA Artillery is a stationary long-range support weapon typically encountered during HQ + Officer elimination and Breakthrough missions. Though inaccurate, it poses a '''strategic threat across the entire battlefield.'''


It fires once every two turns with indefinite range. While direct hits on vehicles have not been fully tested, even near misses cause suppression and morale damage to infantry. It cannot move or reposition, but is usually '''well-defended and placed behind enemy lines.'''
It fires once every two turns with very long range. While direct hits on vehicles have not been fully tested, even near misses cause suppression and morale damage to infantry. It cannot move or reposition, but is usually '''well-defended and placed behind enemy lines.'''


{| class="wikitable"
{| class="wikitable"
|-
|-
! Vehicle HP !! Armor Value !! Weapons and Equipment
! Turret HP !! Armor Value (Front) !! Armor Value (Side) !! Armor Value (Back)  !! Armor Durability !! AP !!Accuracy !! Discipline !! Vision !! Detection  !!Concealment !!Special Ability!!Dropped Trade Goods
|-
|-
| 60|| 150 ||  [[Artillery Shell]]
| 150||60|| 60||60||200||100 ||  45||  100||  7||  0 ||  -4||  Fire Artillery || [[Black Market|Repair Tools, Weapon Parts]]
|}
 
== Unit Attack==
Fire Artillery
{| class="wikitable"
|-
! AP Cost Per Use !!Uses !! Min Range !!  Max Range !! Ideal Range !! AOE (Tiles) !!Scatter !!  Damage !! Armor Penetration !! Armor Damage!! Accuracy Modifier !!Suppression !!Description
|-
| 80|| 3|| 12 || 96 || 18 || 3 ||3|| 100 || 150|| 250 ||0 || 60 || Fire a large artillery shell at the target. Very inaccurate but has a large area of effect and high damage.
|}
|}


== Tactical Note ==
== Tactical Note ==
Treat RA Artillery as a '''priority objective''' when present. Its psychological and morale impact on your squads can stall an assault or cause key units to retreat. Use stealth squads, mobile infantry, or long-range precision fire to disable it.
Treat RA Artillery as a '''priority objective''' when present. Its psychological and morale impact on your squads can stall an assault or cause key units to retreat. Use stealth squads, mobile infantry, or long-range precision fire to disable it.
[[Category: Rogue Army Units]]

Latest revision as of 22:09, 20 April 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Rogue Army

Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly - In game description

Artillery Icon

Unit Stats

RA Artillery is a stationary long-range support weapon typically encountered during HQ + Officer elimination and Breakthrough missions. Though inaccurate, it poses a strategic threat across the entire battlefield.

It fires once every two turns with very long range. While direct hits on vehicles have not been fully tested, even near misses cause suppression and morale damage to infantry. It cannot move or reposition, but is usually well-defended and placed behind enemy lines.

Turret HP Armor Value (Front) Armor Value (Side) Armor Value (Back) Armor Durability AP Accuracy Discipline Vision Detection Concealment Special Ability Dropped Trade Goods
150 60 60 60 200 100 45 100 7 0 -4 Fire Artillery Repair Tools, Weapon Parts

Unit Attack

Fire Artillery

AP Cost Per Use Uses Min Range Max Range Ideal Range AOE (Tiles) Scatter Damage Armor Penetration Armor Damage Accuracy Modifier Suppression Description
80 3 12 96 18 3 3 100 150 250 0 60 Fire a large artillery shell at the target. Very inaccurate but has a large area of effect and high damage.

Tactical Note

Treat RA Artillery as a priority objective when present. Its psychological and morale impact on your squads can stall an assault or cause key units to retreat. Use stealth squads, mobile infantry, or long-range precision fire to disable it.