Module:Data/Armors.json: Difference between revisions
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"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": 75, | "Armor": 75, | ||
"DurabilityPerElement": | "DurabilityPerElement": 60, | ||
"DamageResistance": 0, | "DamageResistance": 0, | ||
"HitpointsPerElement": 0, | "HitpointsPerElement": 0, | ||
| Line 658: | Line 658: | ||
"GetDismemberedChanceBonus": 0, | "GetDismemberedChanceBonus": 0, | ||
"GetDismemberedChanceMult": 0.9, | "GetDismemberedChanceMult": 0.9, | ||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.player_boarding_commando_armor_jetsuit", | |||
"Title": "Boarding Commando Jetsuit", | |||
"ShortName": "Jetsuit", | |||
"Description": "A heavy reinforced spacesuit used by pirate boarding commandos for close combat fighting. Very heavy and cumbersome, but it offers decent protection and is equipped with a jetpack for fast movement.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 35, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 25, | |||
"SkillsGranted": [], | |||
"Armor": 75, | |||
"DurabilityPerElement": 60, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": -2, | |||
"DetectionMult": 0, | |||
"Concealment": -2, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 0.85, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 0.5, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.player_class_2_soft_armor", | |||
"Title": "Soft Armor", | |||
"ShortName": "Class II", | |||
"Description": "A soft armor graded as class II, designed to mainly protect against shrapnel from explosions. It will not stop any kind of bullet fired from short distances.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 15, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 5, | |||
"SkillsGranted": [], | |||
"Armor": 30, | |||
"DurabilityPerElement": 40, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_class_3_intensity", | |||
"Title": "SAPP High Intensity Setup", | |||
"ShortName": "Class III Intensity", | |||
"Description": "A reinforced SAPP fitted with additional and improved armor plates to make it better suited for frontline troops.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 35, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 70, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 18, | |||
"SkillsGranted": [], | |||
"Armor": 60, | |||
"DurabilityPerElement": 90, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": -1, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 0.8, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.player_class_3_operator", | |||
"Title": "SAPP Operator", | |||
"ShortName": "Class III Operator", | |||
"Description": "A highly flexible setup based on the classic SAPP. Equipped with additional straps, bags and pouches to carry everything possibly needed in a prolonged battle. Increases ammo of all weapons by $1%.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 35, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 70, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 20, | |||
"SkillsGranted": [], | |||
"Armor": 55, | |||
"DurabilityPerElement": 45, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 3 | |||
}, | |||
{ | |||
"Name": "armor.player_class_3_recce", | |||
"Title": "SAPP Recce", | |||
"ShortName": "Class III Recce", | |||
"Description": "This SAPP has been set up for recon forces use with advanced camouflage and additional optical equipment for improved enemy recognition. ", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 35, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 70, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 20, | |||
"SkillsGranted": [], | |||
"Armor": 55, | |||
"DurabilityPerElement": 45, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 1, | |||
"DetectionMult": 1, | |||
"Concealment": 1, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_class_3_rmc_mib", | |||
"Title": "Marine Infantry Body Armor", | |||
"ShortName": "Class III MIB", | |||
"Description": "The Marine Infantry Body Armor (MIB) is the standard armor worn by all basic Marine detachments. It is light but durable and easy to maintain. The protection value is limited to an official class III level, but the armor is way better designed and crafted than the widespread SAPP armors.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 35, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 70, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [], | |||
"Armor": 65, | |||
"DurabilityPerElement": 55, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_class_3_sapp", | |||
"Title": "Small Arms Protective Plating", | |||
"ShortName": "Class III", | |||
"Description": "A class III rated Small Arms Protective Plating(SAPP). Trial testing includes ballistic tests from SMG caliber weapons over medium and long distances. These calibers will reliably be stopped as long as the armor is still intact.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 20, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 12, | |||
"SkillsGranted": [], | |||
"Armor": 55, | |||
"DurabilityPerElement": 45, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_class_4_isapp", | |||
"Title": "Improved Small Arms Protective Plating", | |||
"ShortName": "Class IV", | |||
"Description": "The Improved Small Arms Protective Plating Class IV is rated for stopping assault rifle-sized calibers reliably with a maximum penetration rate of $1% over medium distance.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 55, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 20, | |||
"SkillsGranted": [], | |||
"Armor": 75, | |||
"DurabilityPerElement": 60, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_class_4_t1_rmc_lpps", | |||
"Title": "Low Profile Protective Suit", | |||
"ShortName": "Class IV LPPS", | |||
"Description": "The Low Profile Protective Suit (LPPS) was developed for maximum mobility and concealment. It is the favorite choice for Special Ops and Recon squads that prefer stealth to open engagements.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 55, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 130, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 35, | |||
"SkillsGranted": [], | |||
"Armor": 65, | |||
"DurabilityPerElement": 40, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 2, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 3 | |||
}, | |||
{ | |||
"Name": "armor.player_class_4_t1_rmc_mtap", | |||
"Title": "TCR Marine Tactical Armored Platesuit", | |||
"ShortName": "Class IV MTAP", | |||
"Description": "Standard issue armor employed by the fighting TCR Marines in all environments. Offers good protection against most small arms and explosives while not hindering movement. Very durable but hard to come by in the Wayback.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 50, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 125, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 22, | |||
"SkillsGranted": [], | |||
"Armor": 85, | |||
"DurabilityPerElement": 65, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_class_4_t2_rmc_lpps_c", | |||
"Title": "LPPS Commando", | |||
"ShortName": "Class IV LPPS-C", | |||
"Description": "The LPPS has been adjusted and improved for use by special forces, creating the Commando version. It has increased protection values and has an even lower signature.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 70, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 130, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 22, | |||
"SkillsGranted": [], | |||
"Armor": 75, | |||
"DurabilityPerElement": 60, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 3, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 3 | |||
}, | |||
{ | |||
"Name": "armor.player_class_4_t2_rmc_ng_mtap", | |||
"Title": "Next Generation MTAP", | |||
"ShortName": "Class IV NG-MTAP", | |||
"Description": "The classical MTAP has been improved for maximum combat effectiveness. This is the next generation of Marine Tactical Armor.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 70, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 130, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 26, | |||
"SkillsGranted": [], | |||
"Armor": 95, | |||
"DurabilityPerElement": 70, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 0.9, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_class_5_esapp", | |||
"Title": "Enhanced Small Arms Protective Plating", | |||
"ShortName": "Class V", | |||
"Description": "Class V and higher-rated body armor will be reserved for specialized assault units that can afford to sacrifice speed, agility, and situational awareness in exchange for superior protection. Enhanced Small Arms Protective Plating (ESAPP) provides reliable defense against the majority of handheld caliber munitions, including those fired from assault and battle rifles.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 40, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 80, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 25, | |||
"SkillsGranted": [], | |||
"Armor": 90, | |||
"DurabilityPerElement": 80, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 0.95, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": -1, | |||
"VisionMult": 1, | |||
"Detection": -1, | |||
"DetectionMult": 1, | |||
"Concealment": -1, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 0.85, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 0.6, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 2, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.player_class_6_t1_rmc_bash", | |||
"Title": "TCR Navy Breaching Armor Suit - Heavy", | |||
"ShortName": "Class VI BAS-H", | |||
"Description": "TCR Navy Breaching Armor Suit - Heavy (BAS-H) Developed for Navy boarding commandos, this very heavy armor offers extreme protection. Its carapace plating will stop almost all kinetic projectiles, even over short distances. Movement and perception are hindered, though.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 65, | |||
"MinCampaignProgress": 25, | |||
"TradeValue": 250, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 55, | |||
"SkillsGranted": [], | |||
"Armor": 130, | |||
"DurabilityPerElement": 120, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 0.9, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": -1, | |||
"VisionMult": 1, | |||
"Detection": -1, | |||
"DetectionMult": 1, | |||
"Concealment": -4, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 0.5, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 0.2, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 3, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.player_class_6_t2_rmc_bash_mk2", | |||
"Title": "TCR Navy Breaching Armor Suit - Heavy MK02", | |||
"ShortName": "Class VI BAS-H MK02", | |||
"Description": "The BAS-H has been improved to withstand even more kinetic energy for its MK02 version. Troops in this armor are to be treated more like tanks than infantry, but maintaining and acquiring these armor pieces is very costly.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 80, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 250, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 40, | |||
"SkillsGranted": [], | |||
"Armor": 110, | |||
"DurabilityPerElement": 95, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": -2, | |||
"DetectionMult": 1, | |||
"Concealment": -2, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 0.7, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 0.9, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.player_class_6_xsapp", | |||
"Title": "Extreme Small Arms Protective Plating", | |||
"ShortName": "Class VI", | |||
"Description": "Extreme Small Arms Protective Plating (XSAPP) is designated as Class VI armor. It significantly restricts mobility, maneuverability, and field of vision. However, it provides protection approaching that of mechanized walker armor, capable of deflecting large-caliber rounds and withstanding most low-powered energy weapons.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 50, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 120, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 30, | |||
"SkillsGranted": [], | |||
"Armor": 110, | |||
"DurabilityPerElement": 100, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 0.9, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": -2, | |||
"VisionMult": 1, | |||
"Detection": -2, | |||
"DetectionMult": 1, | |||
"Concealment": -2, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 0.75, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 0.2, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 4, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.player_fatigues", | |||
"Title": "RMC Fatigues", | |||
"ShortName": "Fatigues", | |||
"Description": "The standard RMC fatigues usually worn by crew on board. They offer no protection and have only limited space to store accessories.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 0, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 0, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 0, | |||
"SkillsGranted": [], | |||
"Armor": 10, | |||
"DurabilityPerElement": 25, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.player_jaeger_fatigues", | |||
"Title": "Jaeger Fatigues", | |||
"ShortName": "", | |||
"Description": "A set of modified army fatigues with additional camouflage and accessory pouches.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 15, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 5, | |||
"SkillsGranted": [], | |||
"Armor": 15, | |||
"DurabilityPerElement": 30, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 2, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_load_bearing_rig", | |||
"Title": "Load Bearing Rig", | |||
"ShortName": "LBR", | |||
"Description": "A load bearing rig worn over the standard issue fatigues. Allows one to carry more accessories into battle but adds no protection.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 15, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 3, | |||
"SkillsGranted": [], | |||
"Armor": 10, | |||
"DurabilityPerElement": 25, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1.1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 3 | |||
}, | |||
{ | |||
"Name": "armor.player_outcast_rags_armor", | |||
"Title": "Outcast Rags", | |||
"ShortName": "Rags", | |||
"Description": "Not more than a sturdy cloth garment, these outfits are often in dark color patterns, granting at least a bit of concealment.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 10, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 3, | |||
"SkillsGranted": [], | |||
"Armor": 10, | |||
"DurabilityPerElement": 25, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 1, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.player_pirate_scavenger_armor", | |||
"Title": "Scavenger Suit", | |||
"ShortName": "Scav Suit", | |||
"Description": "A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 15, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 7, | |||
"SkillsGranted": [], | |||
"Armor": 30, | |||
"DurabilityPerElement": 30, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_rogue_army_standard_SIPV", | |||
"Title": "SIPV Standard Protective Vest", | |||
"ShortName": "Class II+", | |||
"Description": "The standard issue protective vest is used by most local defense forces and is mostly designed to stop shrapnel and debris. It still offers limited protection against low penetration bullets.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 10, | |||
"SkillsGranted": [], | |||
"Armor": 40, | |||
"DurabilityPerElement": 40, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_template", | |||
"Title": "Template", | |||
"ShortName": "", | |||
"Description": "", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 30, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 9, | |||
"SkillsGranted": [], | |||
"Armor": 40, | |||
"DurabilityPerElement": 35, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | "ActionPoints": 0, | ||
"ActionPointsMult": 1, | "ActionPointsMult": 1, | ||
Latest revision as of 18:23, 12 February 2026
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