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“Rogue Army” is a collective term for all kinds of human forces in the Wayback that follow their own agenda or oppose the rule of the established factions.
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The content below is based on the Early Access release and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}}
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Similar to the pirates, they don’t follow a grand scheme and are not part of an overarching organization. In other words, each encounter against a “Rogue Army” can happen on different planets and for different reasons.
[[Factions|Click here to go back to Factions Page.]]


In one operation, you might fight against a renegade general who tries to gain control of valuable industrial assets, while in a different operation, you have to defend a peaceful population against an attack by its neighbor.
“Rogue Army” refers to units that have broken off from the [[Planetary Jingwei]] and now pursue their own agendas; frequently bringing them into conflict with the Player. Unlike the [[Pirates]], Rogue Army units are well equipped and trained - presenting a significantly harder challenge.  


As a simplification, the ruling factions will also employ the same or similar types of units to represent their military arm, most likely with a different texture.
The backbone of any Rogue Army force consists of large infantry squads with varying levels of equipment and training. This human wave will be supported by raw firepower from a variety of sources. The overall theme is quantity over quality, which is also reflected in the simple and cumbersome nature of most Rogue Army equipment.


The backbone of any Rogue Army consists of large infantry squads without any meaningful equipment or specialized training. This human wave will be supported by raw firepower from a variety of sources. The overall theme is quantity over quality which is also reflected in the simple and cumbersome nature of most rogue army equipment.
All units heavily rely on supporting each other, so it's important to isolate individual units and defeat them one by one. The lack of maneuverability and speed of most Rogue Army units further facilitates this approach.


All units heavily rely on supporting each other, so it's important to isolate individual units and defeat them one by one. The lack of maneuverability and speed of any Rogue Army further facilitates this approach.
Finding ways to mitigate the impact of their long range fire support is essential to win engagements without taking heavy losses. Possible approaches involve gathering intelligence before the actual combat, deep reconnaissance and offmap abilities as well as a strict target prioritization to disable the most dangerous units first.


Finding ways to mitigate the impact of their long range fire support is essential to win engagements without taking heavy losses. Possible approaches involve gathering intelligence before the actual combat, deep reconnaissance and offmap abilities as well as a strict target prioritization to disable the most dangerous units first.


The player can also employ most Rogue Army vehicles and weapons.
== Rogue Army Strategy ==
The Rogue Army makes heavy use of infantry squads to lock the player down and [[Officer]] squads to mark targets for ATGM strikes or buff allied units. A diverse range of heavy weapons teams supported by [[Light Walker]] units are very easily able to pin down most player built squads; while heavy armor units such as the [[Mercenary Medium Walker]] and the [[Heavy Tank]] hammer exposed or pinned down units.  


When fighting the Rogue Army, it is recommended to bring ample anti-tank weapons such as [[Special Weapons|Anti-Tank Missiles]], [[Tripod_MK20A3|Autocannon]] or [[EMP Rifle]]s to combat their light armor units. High penetration squad weapons such as the [[BR3A3 Kr-BaR "Crowbar"]] and [[R10A6 K-PAC]] can damage or finish off heavily damaged mechanized units. A high concealment squad may be of use in infiltrating ahead of other player units in order to snipe weapons teams or [[Officer|Officers]]. If the player wishes to deploy armored units like Tanks or Mechs, they are advised to bring plenty of [[Smoke Grenade]]s or [[Smoke Launchers]] in order to screen their advance and prevent units being marked by [[Officer|Officers]] or targeted by [[ATGM Team]]s. Alternatively players may wish to utilise armor upgrades such as ERA to reduce or entirely negate the damage from [[ATGM Team]]s.


== Rogue Army Units ==
== Rogue Army Units ==


TBD: Add pictures and stats in a table when we have them
=== Infantry ===
{| class="wikitable sortable" style="text-align: center"
|-
! Name
! Squad Size
! Squad Weapon
! Special Weapon
! Hit Points per soldier
! Armor
! Armor Durability
! Description
|-
| [[File:Badge rogue infantry 234x234.png|center|100px|link=Conscripts]] [[Conscripts]] || 7-8 ||[[R10A6 K-PAC]]||||10||10 || 25 || Ill-equipped soldiers who are a mix of volunteers and forced conscripts. Not very effective fighters, but they come in large numbers.
|-
| [[File:Squad badge infantry 234x234.png|center|100px|link=Infantry]] [[Infantry]] || 6 || [[BR3A3 Kr-BaR "Crowbar"]]||||10||40|| 40 || Local Forces gone rogue. Still equpped with their standard loadout of printed carbines, bundled grenades, and frag grenades.
|-
| [[File:Squad badge heavy infantry 234x234.png|center|100px|link=Heavy Infantry]] [[Heavy Infantry]] || 6 ||[[R10A6 K-PAC]]||| [[IMX SA-RPG 2]]||10|| 75|| 60|| Local Forces gone rogue. These special forces are equipped with heavy, armor, capable battle rifles, and decent RPGs.
|-
| [[File:Badge rogue officer 234x234.png|center|100px|link=Officer]] [[Officer]] || 3 ||[[BR3A3 Kr-BaR "Crowbar"]]||||10|| 40 || 40 || Rogue Army seasoned officers that command and motivate the forces around them.
|-
| [[File:Squad badge sniper 234x234.png|center|100px|link=Jaegar Team]] [[Jaegar Team]] || 2 || [[BR3A3 Kr-BaR "Crowbar"]]||[[K-SAS Designated Marksman Rifle]]||10|| 15 || 30 || A specialized rogue army sniper team armed with a precision rifle.
|-
| [[File:Squad storm troopers 234x234.png|center|100px|link=Storm Troopers]] [[Storm Troopers]]|| 5 ||[[XL1A14]] |||||10|| 55 || 45 || Highly trained and well-equipped storm troopers who are only detached for special, high intensity missions. They operate outside of the normal Jingwei structures and are the most loyal, die-hard forces available to any Rogue Army contingent. 
|-
| [[File:Badge rogue weapon team machinegun 234x234.png|center|100px|link=MG Team]] [[MG Team]] || 3 || [[C1A2 SPC]]||[[Tripod CMG50]]||10||40|| 40 || Local Forces gone rogue. Armed with a medium machine gun to deliver suppressive fire.
|-
| [[File:Badge rogue weapon team autocannon 234x234.png|center|100px|link=Autocannon Team]] [[Autocannon Team]] || 3 ||[[BR3A3 Kr-BaR "Crowbar"]] ||[[Tripod MK20A3]]||10||40||40||Local Forces gone rogue. Armed with an autocannon to deliver suppressive fire.
|-
| [[File:Badge rogue weapon team mortar 234x234.png|center|100px|link=Mortar Team]] [[Mortar Team]] || 3 ||[[BR3A3 Kr-BaR "Crowbar"]]||[[Kingpost M8]]||10||40||40||Local Forces gone rogue. Armed with a mortar for indirect fire support.
|-
| [[File:Badge rogue weapon team atgm 234x234.png|center|100px|link=ATGM Team]] [[ATGM Team]] || 3 ||[[BR3A3 Kr-BaR "Crowbar"]]||[[Zayntech ASGM 2]]||10||40||40||Local Forces gone rogue. Armed with a tripod based ATGM launcher.
|}


=== Vehicles ===
{| class="wikitable sortable" style="text-align: center"
|-
! Name
! Hit Points
! Front Armor
! Armor Durability
! Vehicle Weapon
! Description
|-
| [[File:Badge rogue walker laser 234x234.png|center|100px|link=Autocannon Walker]] [[Autocannon Walker]] ||160||110 || 280 ||[[MK20A3 BC Autocannon]]||A light walker armed with an autocannon that is effective against heavy infantry and light vehicles.
|-
| [[File:Badge rogue walker laser 234x234.png|center|100px|link=Laser Walker]] [[Laser Walker]] ||160||110|| 280|| [[Auto-Laser]]|| A light walker armed with an auto-laser that is effective against heavy infantry and light vehicles.
|-
| [[File:Squad badge mercenary walker 234x234.png|center|100px|link=Mercenary Medium Walker]] [[Mercenary Medium Walker]] ||250|| 140|| 400||[[Swarm Airburst Launcher]], [[Laser Lance]]|| A well trained and equipped mercenary who brings their own medium walker equipped with a variety of medium weapons. Armed with a swarm airburst launcher and a laser lance, it is very combat effective and dangerous.
|-
| [[File:Badge rogue assault tank 234x234.png|center|100px|link=Rogue Army Battle Tank]] [[Rogue Army Battle Tank|Battle Tank]] ||450|| 190|| 800 ||[[Long Barreled Tank Gun]]  [[CMG50 MMG]] ||A flexible main battle tank that is well armored, mobile and fitted with a long-barrel tank gun and a medium machine gun on top. This machine is the backbone of most local forces across the wayback and although it is technologically outdated, it is still very effective.


Infantry Squad: A basic infantry squad consisting of 6 or more soldiers. This unit is equipped with mass-produced rifles and a simple blast vest. While not sporting any special weapons, the squad makes use of anti-tank grenades and smoke grenades when necessary.
|-
| [[File:Badge rogue assault tank 234x234.png|center|100px|link=Heavy Tank]] [[Heavy Tank]] ||600|| 220 || 900 ||[[15cm Assault Howitzer]]  [[CMG50 MMG]] ||An extremely heavily armored tank armed with a short-barrelled howitzer that has a limited firing arc. It can change between HE and HEAT rounds. Slow but hard to knock out.
|-
|}


Heavy weapon teams: They provide fire support for the regular infantry squads, compensating for the lack of special weapons in regular infantry units.
==== Transports ====
{| class="wikitable sortable" style="text-align: center"
|-
! Name
! Hit Points
! Front Armor
! Armor Durability
! Vehicle Weapon
! Description
|-
| [[File:Badge transport 234x234.png|center|100px|link=Infantry (Carrier)]] [[Infantry (Carrier)]] ||180|| 125 || 350|| [[CMG50 MMG]]||Rogue Army Infantry in light carrier.
|}


These weapons come with a tripod and have to be properly set up before they can be used. As long as the weapon is combat-ready, the squad has to remain stationary, which makes it a prime target for delayed attacks like off-map abilities.
== Artillery ==
 
{| class="wikitable sortable" style="text-align: center"
There is a wide variety of different weapons that the Rogue Army might field. All heavy weapons have limited ammunition.
|-
 
! Name
Autocannon Team: This large calibre autocannon can deliver devastating salvos once set up. It can effectively engage infantry and light vehicles over medium to long ranges.
! Unit Size
 
! Emplacement Weapon
Machinegun Team: A medium MG that provides reliable suppressive fire. It is ineffective against most vehicles, but easily able to shut down enemy troop movements and pin squads in place while the infantry squads move in.
! Hit Points
 
! Front Armor
Rocket Launcher Team: This is a reusable launch pod for anti-tank missiles. While not posing an essential threat to infantry squads, this rocket launcher can take out vehicles over long distances.
! Armor Durability
 
! Description
Mortar Team: A heavy infantry mortar can shoot grenades over very long distances without a direct line of fire. Mortar teams can be very hard to locate, so reconnaissance and intelligence are key when facing this weapon.
|-
 
| [[File:Badge rogue artillery 234x234.png|center|100px|link=Artillery]] [[Artillery]] || 1 ||[[Artillery]]||150||60 ||200 || Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly.
Supply Runner: Just like the Players special weapons all Rogue Army Heavy Weapon Teams have limited ammo. The Rogue Army deploys so-called supply runners that rush to re-arm the heavy weapons once they run low on ammunition. Taking out the supply runners before they can reach their target is a viable tactic.
|}
 
Artillery Piece: A stationary heavy artillery piece. These systems can shoot high explosive shells at any point of the map due to their extreme range and indirect firing capability. Although very inaccurate, the damage these shells can do is considerable.
 
A prominent weakness is the artillery's very high minimum range, which makes it possible to move close to it and underrun its shooting arc.
 
Rogue Army Light Walker: An armored bipedal walker that can carry a variety of weapons. This version is armed with a fast multi-barreled auto laser that fires high-energy beams in quick succession. It's not very accurate but effective against infantry and most light vehicles. Firing the laser builds up heat that has to be vented.


Heavy Tank: A heavy tank, slow and exceptionally well armored, also referred to as an “assault howitzer”.
== Rogue Army Operations ==
Mainly designed to support infantry attacks, its role is to suppress or destroy enemy strongpoints and buildings over short ranges. The lack of a turret limits the main gun's firing arc to a frontal 45 degrees which can be used against it by highly maneuverable units.
 
The tank is also equipped with a small turret featuring a medium MG with a 360-degree sight to defend against enemy infantry.Its main armament is a short-barreled 15cm gun that can shoot high-explosive or HEAT rounds to engage infantry or hard points.
 
Rogue Army Officer: An officer with his bodyguard ensures all infantry squads keep pressing the assault. The officer can increase the movement speed of nearby allied units and reduce their suppression so they can keep up their momentum.
 
== Rogue Army Missions (TBD) ==


{| class="wikitable sortable" style="text-align: center"
{| class="wikitable sortable" style="text-align: center"
Line 59: Line 114:
! Description
! Description
|-
|-
| MISSION NAME || Description of Mission
| [[Missions#Rogue Army|Turn the Tide]] || Rogue Army units have overrun local defenses and are advancing quickly and mostly unhindered. We have to stop them so that an effective defense can be mustered and prepared further back. Be prepared to operate behind enemy lines and fight outnumbered and outgunned.
|-
 
| MISSION NAME || Description of Mission
|-
| MISSION NAME || Description of Mission
|-
| MISSION NAME || Description of Mission
|-
|-
|}
|}
== Rogue Army Army Lists ==
* [[Rogue Army Early Game]]
* [[Rogue Army Early Game Reinforcements]]
* [[Rogue Army Mid Game]]
* [[Rogue Army Mid Game Reinforcements]]
==Behind the Scenes==
The [[Rogue Army]] [[Cast|voice actor]] is [https://www.imdb.com/name/nm4561688/?ref_=ext_shr_lnk| Joe Corrigall].


== References ==
== References ==


[https://store.steampowered.com/news/app/2432860/view/515206275424846334 Dev Diary #15]
[https://store.steampowered.com/news/app/2432860/view/515206275424846334 Dev Diary #15]
= Changelog =
*[[Patch v0.6.8|Patch #5]] - FIXED The secondary time limit objectives in the [[Rogue Army|Rogue army]] POW Rescue missions weren't configured correctly
[[Category: Factions]]

Latest revision as of 21:23, 20 June 2026

The content below is based on the Early Access release and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to Factions Page.

“Rogue Army” refers to units that have broken off from the Planetary Jingwei and now pursue their own agendas; frequently bringing them into conflict with the Player. Unlike the Pirates, Rogue Army units are well equipped and trained - presenting a significantly harder challenge.

The backbone of any Rogue Army force consists of large infantry squads with varying levels of equipment and training. This human wave will be supported by raw firepower from a variety of sources. The overall theme is quantity over quality, which is also reflected in the simple and cumbersome nature of most Rogue Army equipment.

All units heavily rely on supporting each other, so it's important to isolate individual units and defeat them one by one. The lack of maneuverability and speed of most Rogue Army units further facilitates this approach.

Finding ways to mitigate the impact of their long range fire support is essential to win engagements without taking heavy losses. Possible approaches involve gathering intelligence before the actual combat, deep reconnaissance and offmap abilities as well as a strict target prioritization to disable the most dangerous units first.


Rogue Army Strategy

The Rogue Army makes heavy use of infantry squads to lock the player down and Officer squads to mark targets for ATGM strikes or buff allied units. A diverse range of heavy weapons teams supported by Light Walker units are very easily able to pin down most player built squads; while heavy armor units such as the Mercenary Medium Walker and the Heavy Tank hammer exposed or pinned down units.

When fighting the Rogue Army, it is recommended to bring ample anti-tank weapons such as Anti-Tank Missiles, Autocannon or EMP Rifles to combat their light armor units. High penetration squad weapons such as the BR3A3 Kr-BaR "Crowbar" and R10A6 K-PAC can damage or finish off heavily damaged mechanized units. A high concealment squad may be of use in infiltrating ahead of other player units in order to snipe weapons teams or Officers. If the player wishes to deploy armored units like Tanks or Mechs, they are advised to bring plenty of Smoke Grenades or Smoke Launchers in order to screen their advance and prevent units being marked by Officers or targeted by ATGM Teams. Alternatively players may wish to utilise armor upgrades such as ERA to reduce or entirely negate the damage from ATGM Teams.

Rogue Army Units

Infantry

Name Squad Size Squad Weapon Special Weapon Hit Points per soldier Armor Armor Durability Description
Conscripts
7-8 R10A6 K-PAC 10 10 25 Ill-equipped soldiers who are a mix of volunteers and forced conscripts. Not very effective fighters, but they come in large numbers.
Infantry
6 BR3A3 Kr-BaR "Crowbar" 10 40 40 Local Forces gone rogue. Still equpped with their standard loadout of printed carbines, bundled grenades, and frag grenades.
Heavy Infantry
6 R10A6 K-PAC IMX SA-RPG 2 10 75 60 Local Forces gone rogue. These special forces are equipped with heavy, armor, capable battle rifles, and decent RPGs.
Officer
3 BR3A3 Kr-BaR "Crowbar" 10 40 40 Rogue Army seasoned officers that command and motivate the forces around them.
Jaegar Team
2 BR3A3 Kr-BaR "Crowbar" K-SAS Designated Marksman Rifle 10 15 30 A specialized rogue army sniper team armed with a precision rifle.
Storm Troopers
5 XL1A14 10 55 45 Highly trained and well-equipped storm troopers who are only detached for special, high intensity missions. They operate outside of the normal Jingwei structures and are the most loyal, die-hard forces available to any Rogue Army contingent.
MG Team
3 C1A2 SPC Tripod CMG50 10 40 40 Local Forces gone rogue. Armed with a medium machine gun to deliver suppressive fire.
Autocannon Team
3 BR3A3 Kr-BaR "Crowbar" Tripod MK20A3 10 40 40 Local Forces gone rogue. Armed with an autocannon to deliver suppressive fire.
Mortar Team
3 BR3A3 Kr-BaR "Crowbar" Kingpost M8 10 40 40 Local Forces gone rogue. Armed with a mortar for indirect fire support.
ATGM Team
3 BR3A3 Kr-BaR "Crowbar" Zayntech ASGM 2 10 40 40 Local Forces gone rogue. Armed with a tripod based ATGM launcher.

Vehicles

Name Hit Points Front Armor Armor Durability Vehicle Weapon Description
Autocannon Walker
160 110 280 MK20A3 BC Autocannon A light walker armed with an autocannon that is effective against heavy infantry and light vehicles.
Laser Walker
160 110 280 Auto-Laser A light walker armed with an auto-laser that is effective against heavy infantry and light vehicles.
Mercenary Medium Walker
250 140 400 Swarm Airburst Launcher, Laser Lance A well trained and equipped mercenary who brings their own medium walker equipped with a variety of medium weapons. Armed with a swarm airburst launcher and a laser lance, it is very combat effective and dangerous.
Battle Tank
450 190 800 Long Barreled Tank Gun CMG50 MMG A flexible main battle tank that is well armored, mobile and fitted with a long-barrel tank gun and a medium machine gun on top. This machine is the backbone of most local forces across the wayback and although it is technologically outdated, it is still very effective.
Heavy Tank
600 220 900 15cm Assault Howitzer CMG50 MMG An extremely heavily armored tank armed with a short-barrelled howitzer that has a limited firing arc. It can change between HE and HEAT rounds. Slow but hard to knock out.

Transports

Name Hit Points Front Armor Armor Durability Vehicle Weapon Description
Infantry (Carrier)
180 125 350 CMG50 MMG Rogue Army Infantry in light carrier.

Artillery

Name Unit Size Emplacement Weapon Hit Points Front Armor Armor Durability Description
Artillery
1 Artillery 150 60 200 Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly.

Rogue Army Operations

Name Description
Turn the Tide Rogue Army units have overrun local defenses and are advancing quickly and mostly unhindered. We have to stop them so that an effective defense can be mustered and prepared further back. Be prepared to operate behind enemy lines and fight outnumbered and outgunned.

Rogue Army Army Lists

Behind the Scenes

The Rogue Army voice actor is Joe Corrigall.

References

Dev Diary #15

Changelog

  • Patch #5 - FIXED The secondary time limit objectives in the Rogue army POW Rescue missions weren't configured correctly