Griffin Dynamics Rotary Barrel Machinegun: Difference between revisions
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{{Infobox weapon | {| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | ||
| class="hides hidem" style="font-size: 100%; text-align: center;" | | |||
The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} | |||
|''{{{1}}}'' | |||
|}} | |||
|}{{Infobox weapon | |||
|image=[[File:Minigun 912x318.png]] | |image=[[File:Minigun 912x318.png]] | ||
|faction= | |faction= | ||
|blackmarket=Yes | |||
|reward= [[Operations|Generic]],<br>[[Operations|The Backbone]] | |||
|value=80 | |value=80 | ||
|range= | |range=8 | ||
|accmod=-5 | |accmod=-5 | ||
|hpdamage= | |hpdamage=13 | ||
|armdamage=15 | |armdamage=15 | ||
|armpen= | |armpen=40 | ||
|suppress= | |suppress=10 | ||
|numofelements=1 | |numofelements=1 | ||
|rof=15 | |rof=15 | ||
|ammo= | |ammo=10 | ||
|cost=70 | |||
}} | }} | ||
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]] | [[Vehicle Weapons|Click here to go back to Vehicle Weapons.]] | ||
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== Tags == | == Tags == | ||
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}} {{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} | {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}} {{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=DEPLOY|link=Deploy(Tag)}} | ||
== Accuracy & Damage graph == | |||
[[File:Griffin Dyanamics Rotary Barrel Machinegun graph.png|thumb|left]] | |||
{{Clear}} | |||
== Changelog == | |||
*[[Patch v0.6.5+16107| Patch #2]] - Rebalanced and adjusted all minigun variants to be more in line with other weapons. Removed inaccuracy stack mechanic from miniguns. Adjusted visual effects - HP Damage reduced from 20 to 13. Armor Penetration increased from 38 to 40. Suppression reduced from 10 to 11. | |||
*[[Patch v0.6.6.+16265|Patch #3]] - Adjusted minigun stats | |||
*[[Patch v0.6.13| Patch 9]] - Reduced ideal range of miniguns from 4 to 3 | |||
*[[Patch v0.7.11| MENACE Terrain Update]] - FIXED Twinlinked [[Griffin Dynamics Rotary Barrel Machinegun|'Griffin Dynamics Rotary Barrel Machinegun']] was firing 60 repetitions instead of the intended 30 repetitions | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Vehicle Weapons]] | |||
[[Category:Medium Vehicle Weapons]] | |||
Latest revision as of 09:51, 23 August 2026
Click here to go back to Vehicle Weapons.
Description
A rotary multi-barrel machinegun originally mounted on space- and aircraft. Comes with a very high rate of fire but heats up quickly due to the high rate of fire. The more heat builds up the less accurate the gun gets.
Weapon Skills
Fire a 10 bullet minigun salvo at one tile. Each use heats up the barrel of the gun by 1, reducing accuracy by 10 per heat stack. At the start of a round, 2 heat stacks dissolve.
A wide sweep firing a hail of bullets strafing 4 adjacent tiles. Builds up 3 overheating stacks that reduce accuracy and cool off over time.
Tags
PROJECTILE SUPPRESSIVE HIGH RATE OF FIRE VEHICLE WEAPON DEPLOY
Accuracy & Damage graph

Changelog
- Patch #2 - Rebalanced and adjusted all minigun variants to be more in line with other weapons. Removed inaccuracy stack mechanic from miniguns. Adjusted visual effects - HP Damage reduced from 20 to 13. Armor Penetration increased from 38 to 40. Suppression reduced from 10 to 11.
- Patch #3 - Adjusted minigun stats
- Patch 9 - Reduced ideal range of miniguns from 4 to 3
- MENACE Terrain Update - FIXED Twinlinked 'Griffin Dynamics Rotary Barrel Machinegun' was firing 60 repetitions instead of the intended 30 repetitions


