Zayntech ASGM 2: Difference between revisions

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{{Infobox weapon
{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;"
|image=[[File:Zayntech ASGM 2.png]]
| class="hides hidem" style="font-size: 100%; text-align: center;" |
The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}}
  |''{{{1}}}''
  |}}
 
|}{{Infobox weapon
|image=[[File:Weapon 25 912x318.png]]
|faction=
|faction=
|value=50
|blackmarket=No
|range=11
|reward= [[Operations|Generic]], [[Operations|Rogue Army]]
|value=65
|range=4-11
|accmod=0
|accmod=0
|hpdamage=150
|hpdamage=220
|armdamage=120
|armdamage=300
|armpen=160
|armpen=180
|suppress=50
|suppress=50
|numofelements=1
|numofelements=1
|rof=1
|rof=1
|ammo=7
|ammo=3
|cost=65
|cost=65
}}
}}
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[[File:Skill 12.png|30px]] Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of sight needed. (3 Shots)
[[File:Skill 12.png|30px]] Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of sight needed. (3 Shots)


[[File:Skill 02.png|30px]] Launch an ATGM at a target in direct fire mode. (4 Shots)
[[File:Skill 02.png|30px]] Launch an ATGM at a target in direct fire mode. (3 Shots)


[[File:Skill 31.png|30px]] Set up the heavy weapon in a firing position and ready it for use.
[[File:Skill 31.png|30px]] Set up the heavy weapon in a firing position and ready it for use.


[[File:Cumbersome.png|24px]] This unit is encumbered and has its movement costs per tile increased by 3.
[[File:Cumbersome.png|24px]] This unit is encumbered and has its movement costs per tile increased by 3.
== Known Users ==
* [[ATGM Team]]


== Tags ==
== Tags ==
{{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}} {{ItemTag|name=INFANTRY|link=Infantry(Tag)}}
{{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}} {{ItemTag|name=DEPLOY|link=Deploy(Tag)}} {{ItemTag|name=INFANTRY|link=Infantry(Tag)}}


== Accuracy & Damage graph ==
[[File:Zayntech ASGM 2 graph.png|thumb|left]]
{{Clear}}
== Changelog ==
*[[Patch v0.6.5+16107| Patch #2]] - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - Zayntech ASGM 2 Hitpoint Damage went from 150 to 220 and Armor Penetration from 120 to 180.
*[[Patch v0.6.7+16403| Patch #4]] - FIXED 'ATGM Indirect Fire' doing no damage to some enemies. (Please note that this attack still only hits a single element)
*[[Patch v0.7.0+17662| Redacted Update 1]] - Adjusted ATGMs direct fire mode to have 4 tiles min. range and -5 accuracy dropoff instead of -3


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Missile Weapons]]
[[Category:Tripod Weapons]]
[[Category:Special Weapons]]

Latest revision as of 19:54, 15 August 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.


Click here to go back to Special Weapons.

Description

The Zayntech Fire and Forget Advanced Self-guided Missile system is among the most powerful anti-tank weapons in the wayback. The weapon features a classic direct fire mode and an advanced guided indirect top attack mode. The second mode can only be used on marked targets, will automatically hit and ignore obstacles in the way. This weapon is mounted on a tripod to be carried by infantry. It has to be set up to be fired and slows down any squad carrying it.

Weapon Skills

Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of sight needed. (3 Shots)

Launch an ATGM at a target in direct fire mode. (3 Shots)

Set up the heavy weapon in a firing position and ready it for use.

This unit is encumbered and has its movement costs per tile increased by 3.


Known Users

Tags

MINIMUM RANGE ANTI VEHICLE ROCKET DEPLOY INFANTRY

Accuracy & Damage graph

Changelog

  • Patch #2 - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - Zayntech ASGM 2 Hitpoint Damage went from 150 to 220 and Armor Penetration from 120 to 180.
  • Patch #4 - FIXED 'ATGM Indirect Fire' doing no damage to some enemies. (Please note that this attack still only hits a single element)
  • Redacted Update 1 - Adjusted ATGMs direct fire mode to have 4 tiles min. range and -5 accuracy dropoff instead of -3