Alien Warrior: Difference between revisions
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Added in [[Patch v0.7.14]] but not referenced in the patch notes, [[Alien Warrior|Alien Warriors]] can now appear in squads of 4 in the new late [[Missions|late game army lists]]. | Added in [[Patch v0.7.14]] but not referenced in the patch notes, [[Alien Warrior|Alien Warriors]] can now appear in squads of 4 in the new late [[Missions|late game army lists]]. Aside from the increase in uni size and army points, the 4 bug squad is identical to the smaller squad size. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Dropped Trade Goods !!Army Points !!Campaign Progress Needed To Spawn Unit | ! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Dropped Trade Goods !!Army Points !!Campaign Progress Needed To Spawn Unit | ||
|- | |- | ||
| 4|| 40|| 90 || 140 || 100 || 75|| 90|| 9 ||0 || 1 || [[Black Market|Chitin Plates, Razor Claws, Xenos Glands]]|| | | 4|| 40|| 90 || 140 || 100 || 75|| 90|| 9 ||0 || 1 || [[Black Market|Chitin Plates, Razor Claws, Xenos Glands]]|| 200 || 6 Minimum, 100 Maximum | ||
|} | |} | ||
| Line 51: | Line 51: | ||
* [[Alien Mid]] | * [[Alien Mid]] | ||
* [[Alien Mid Reinforcements]] | * [[Alien Mid Reinforcements]] | ||
* [[Alien Late]] | |||
* [[Alien Late Reinforcements]] | |||
== Changelog == | == Changelog == | ||
Latest revision as of 09:14, 23 August 2026
Click here to go back to the Alien Wildlife
Large and dark-brown warrior variants of the Spiderlings. They can crush and tear through any materials with their hardened claws. - In game description

Unit Stats
A heavily armored ground melee unit that poses a serious threat to even well-equipped infantry squads.
- Attack Pattern: Up to 2 melee attacks per turn
- Attack Type: High-penetration melee
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Dropped Trade Goods | Army Points | Campaign Progress Needed To Spawn Unit |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2-3 | 40 | 90 | 140 | 100 | 75 | 90 | 9 | 0 | 1 | Chitin Plates, Razor Claws, Xenos Glands | 120 | 6 Minimum, 100 Maximum |
Added in Patch v0.7.14 but not referenced in the patch notes, Alien Warriors can now appear in squads of 4 in the new late late game army lists. Aside from the increase in uni size and army points, the 4 bug squad is identical to the smaller squad size.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Dropped Trade Goods | Army Points | Campaign Progress Needed To Spawn Unit |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 40 | 90 | 140 | 100 | 75 | 90 | 9 | 0 | 1 | Chitin Plates, Razor Claws, Xenos Glands | 200 | 6 Minimum, 100 Maximum |
Unit Attack
Melee Attack
| AP Cost Per Use | Uses | Min Range | Max Range | Ideal Range | Damage | Armor Penetration | Armor Damage | Accuracy Modifier | Suppression |
|---|---|---|---|---|---|---|---|---|---|
| 40 | Unlimited | 1 | 1 | 1 | 50 | 50 | 80 | 1 | 0 |
Tactical Note
- Focus weaker targets first if possible — standard weapons can damage the armor but are inefficient.
- Keep them at a 4–5 tile distance whenever possible
- Use high rate of fire or high damage single shot weapons to take them out. Vehicle mounted machineguns or anti-material rifles (e.g. the Crocodile) can reliably guarantee kills for example.
Army Lists
- Alien Early
- Alien Early Reinforcements
- Alien Mid
- Alien Mid Reinforcements
- Alien Late
- Alien Late Reinforcements
Changelog
- Patch #7 - FIXED Alien warriors sometimes got stuck in walk animation


