Blaster Bug: Difference between revisions

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* [[Alien Mid]]
* [[Alien Mid]]
* [[Alien Mid Reinforcements]]
* [[Alien Mid Reinforcements]]
* [[Alien Late]]
* [[Alien Late Reinforcements]]


== Official Screenshots ==
== Official Screenshots ==
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*[[Patch v0.6.9| Patch #6]] - FIXED [[Blaster Bug|blaster bug]] no longer gets stuck during the vault animation
*[[Patch v0.6.9| Patch #6]] - FIXED [[Blaster Bug|blaster bug]] no longer gets stuck during the vault animation
*[[Patch v0.7.11| MENACE Terrain Update]] - Added new skins for [[Alien Harpy]] and [[Blaster Bug]]
*[[Patch v0.7.11| MENACE Terrain Update]] - Added new skins for [[Alien Harpy]] and [[Blaster Bug]]
*[[Patch v0.7.14]] - Added new shooting sound for [[Blaster Bug|Blaster Bugs]]


[[Category: Alien Wildlife Units]]
[[Category: Alien Wildlife Units]]

Latest revision as of 09:14, 23 August 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Alien Wildlife

The so called Blaster Bug developed the ability to spit a highly reactive chemical mix over long distances that explodes on impact. It can effectively damage or even destroy vehicles, so take care when approaching it with any armored unit. - In game description

Blaster Bug Icon

Unit Stats

A versatile and deadly ground-based unit capable of both melee and long-range attacks — often in the same turn.

  • Attack Pattern: Up to 2 attacks per turn
  • Attack Type: High-penetration melee + ranged (can mix in a single turn)
  • Special Behavior: Can perform melee and ranged attacks in one action cycle
  • Accuracy: Low — ranged projectile hits only 1 squaddie
Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Dropped Trade Goods Army Points Campaign Progress Needed To Spawn Unit
1 200 55 100 100 55 60 9 0 1 Chitin Plates, Razor Claws, Xenos Glands 130 2 Minimum, 100 Maximum Unit

Unit Attack

Blaster

AP Cost Per Use Uses Min Range Max Range Ideal Range AOE (Tiles) Damage Armor Penetration Armor Damage Accuracy Modifier Suppression Special Effect Description
40 5 1 7 3 0 100 95 100 0 35 Launch a bio-plasma projectile thats effective against armor.

Melee Attack

AP Cost Per Use Uses Min Range Max Range Ideal Range Damage Armor Penetration Armor Damage Accuracy Modifier Suppression
40 Unlimited 1 1 1 50 50 80 1 0


Tactical Note

  • Highly durable — prioritize with anti-armor weapons.
  • Can be taken down with the C1A2 SPC carbine, but requires 6–8 volleys from a 7–8 man squad at 3–5 tiles range.
  • Beware its unique behavior: move + melee + ranged in a single turn.

Army Lists

Official Screenshots

Image provided by Overhype as part of MENACE Terrain Update patch notes

Changelog