VMAT Missile: Difference between revisions
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! Skill !! Description !! | ! Skill | ||
! {{H:title|AP COST|AP Cost}} | |||
! {{H:title|DESCRIPTION|Description}} | |||
! {{H:title|Range|Rng}} | |||
! {{H:title|AMMO|Ammo}} | |||
! {{H:title|TAGS|Tags}} | |||
|- | |- | ||
| [[File:Skill 12.png|30px]] Launch VMAT | | [[File:Skill 12.png|30px]] Launch VMAT | ||
| 60 | |||
| Launch the tacked-on VMAT missile at a target. Effective against most medium targets and strongpoints. | | Launch the tacked-on VMAT missile at a target. Effective against most medium targets and strongpoints. | ||
| | | 3-9 | ||
| 1 | |||
| {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} {{ItemTag|name=DEPLOY|link=Deploy(Tag)}} {{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | | {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} {{ItemTag|name=DEPLOY|link=Deploy(Tag)}} {{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | ||
|- | |- | ||
Latest revision as of 20:58, 25 August 2026
For Vehicle Accessories see here
Description
A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on.
Accessory Skill
| Skill | AP Cost | Description | Rng | Ammo | Tags |
|---|---|---|---|---|---|
| 60 | Launch the tacked-on VMAT missile at a target. Effective against most medium targets and strongpoints. | 3-9 | 1 |
ANTI VEHICLE ANTI STRUCTURE ARMOR PIERCING DEPLOY MINIMUM RANGE PROJECTILE |
Accuracy & Damage graph

Changelog
- Patch #5 - Set stats of vehicle accessory VMAT to be in line with T2 Rocket Launcher
- FIXED Damage To Armor Durability from 0 to 330
- Reduced Accuracy Bonus from 20 to 10
- Reduced Suppression from 90 to 70
- Reduced Elements Hit from 2 to 1
- Increased Ideal Range from 5 to 6
- Reduced Max Range from 10 to 9


