Module:Data/Perks-v0.7.6.json: Difference between revisions
From MENACE Official Wiki
No edit summary |
No edit summary |
||
| (20 intermediate revisions by one other user not shown) | |||
| Line 5: | Line 5: | ||
"ShortDescription": "-15% ACC \u0026 DISC at mission start, but +5% to both per turn.", | "ShortDescription": "-15% ACC \u0026 DISC at mission start, but +5% to both per turn.", | ||
"LongDescription": "Starts missions with -15% Accuracy and Discipline, but gains stacking bonuses of 5% to both stats to a maximum of 8 rounds.", | "LongDescription": "Starts missions with -15% Accuracy and Discipline, but gains stacking bonuses of 5% to both stats to a maximum of 8 rounds.", | ||
"Lore": "\"Natural-born Martians are often ill-fitted for combat, but Marta Carda's earnestness and persistence can, with time, overcome that which comes natural for others.\"\u003Cbr\u003E - Lieutenant Hayflick" | "Lore": "\"Natural-born Martians are often ill-fitted for combat, but Marta Carda's earnestness and persistence can, with time, overcome that which comes natural for others.\"\u003Cbr\u003E - Lieutenant Hayflick", | ||
"Characters": "[[Marta Carda]]" | |||
}, | }, | ||
{ | { | ||
| Line 52: | Line 53: | ||
"Title": "Standby", | "Title": "Standby", | ||
"Icon": "Promotion 26.png", | "Icon": "Promotion 26.png", | ||
"ShortDescription": "This unit can wait in combat to act later", | "ShortDescription": "This unit can wait in combat to act later and gets +15% Accuracy.", | ||
"LongDescription": "Standby will force the enemy to act next. The waiting unit can then act again later.", | "LongDescription": "Standby will force the enemy to act next. The waiting unit can then act again later. The unit also gets a 15% Accuracy bonus for the rest of the turn.", | ||
"Lore": "Not advisable for chess." | "Lore": "Not advisable for chess." | ||
}, | }, | ||
| Line 61: | Line 62: | ||
"ShortDescription": "Increases Deployment Zone", | "ShortDescription": "Increases Deployment Zone", | ||
"LongDescription": "Increases Deployment Zone.", | "LongDescription": "Increases Deployment Zone.", | ||
"Lore": "\"Vanguard elements landing ahead of the main provide a strong edge in scouting, but they should be extra cautious in starting firefights until relinking with allied forces.\"\u003Cbr\u003E - TCR Marines Combat Manual" | "Lore": "\"Vanguard elements landing ahead of the main provide a strong edge in scouting, but they should be extra cautious in starting firefights until relinking with allied forces.\"\u003Cbr\u003E - TCR Marines Combat Manual", | ||
"Characters": "[[Jane Darby]]\u003Cbr\u003E[[Kody Greifinger]]\u003Cbr\u003E[[J.G. Wetteroth]]\u003Cbr\u003E[[Harlan Corlain]]\u003Cbr\u003E[[Renu Rewa]]\u003Cbr\u003E[[Achilleas Kainoo]]" | |||
}, | }, | ||
{ | { | ||
| Line 347: | Line 349: | ||
"Icon": "Promotion 38.png", | "Icon": "Promotion 38.png", | ||
"ShortDescription": "ACTIVATE: Heal an element to full HP.", | "ShortDescription": "ACTIVATE: Heal an element to full HP.", | ||
"LongDescription": "ACTIVATE: Heal a wounded Element. Can heal allied SL's.", | "LongDescription": "ACTIVATE: Heal a wounded Element and sets the target units morale to neutral. Can heal allied SL's.", | ||
"Lore": "TCR Health Care: Slapping a bandaid on a Marine so he can slap a bullet into an enemy." | "Lore": "TCR Health Care: Slapping a bandaid on a Marine so he can slap a bullet into an enemy." | ||
}, | }, | ||
| Line 477: | Line 479: | ||
}, | }, | ||
{ | { | ||
"Title": " | "Title": "GET MOTHERFUCKED", | ||
"Icon": "Starting perk 08.png", | "Icon": "Starting perk 08.png", | ||
"ShortDescription": "Can use | "ShortDescription": "Can use all Special Weapons without having to deploy them.", | ||
"LongDescription": " | "LongDescription": "All Special Weapons can be used without Deploying.", | ||
"Lore": "\"Given his immense strength combined with a considerable lack of respect for standard operating procedure, it is not unusual to find Tekko'Beo dual-wielding weapons that require entire teams to deploy. We do not condone such actions, but once 'Tech' is on the battlefield and away from chastisement there is little we can do.\" \u003Cbr\u003E - Lieutenant Hayflick" | "Lore": "\"Given his immense strength combined with a considerable lack of respect for standard operating procedure, it is not unusual to find Tekko'Beo dual-wielding weapons that require entire teams to deploy. We do not condone such actions, but once 'Tech' is on the battlefield and away from chastisement there is little we can do.\"\u003Cbr\u003E - Lieutenant Hayflick" | ||
}, | }, | ||
{ | { | ||
| Line 521: | Line 523: | ||
"Title": "Dash", | "Title": "Dash", | ||
"Icon": "Promotion 44.png", | "Icon": "Promotion 44.png", | ||
"ShortDescription": "-4 AP Movement Cost per tile. Briefly puts the | "ShortDescription": "-4 AP Movement Cost per tile. Briefly puts the Walker off-balance.", | ||
"LongDescription": "-4 AP Movement Cost per tile. Walkers only.\u003Cbr\u003EWalker gains off-balance: -10% Accuracy and +2 AP Movement Cost per tile until end of the following turn.\u003Cbr\u003EDash can not be used while off-balance.", | "LongDescription": "-4 AP Movement Cost per tile. NOTE: For Walkers only.\u003Cbr\u003EWalker gains off-balance: -10% Accuracy and +2 AP Movement Cost per tile until end of the following turn.\u003Cbr\u003EDash can not be used while off-balance.", | ||
"Lore": " | "Lore": "\"Historical analysis shows that Spartan warriors advanced slowly and methodically. Achilleas has not been receptive to suggestions he take after the real fighters, arguing, I quote: 'They’re fast in the movies! Yargh, and their muscles would not so glisten with sweat by fighting like snails!' I’ll leave the rest of that analysis to the SAGE night crew.\"\u003Cbr\u003E – Lieutenant Hayflick" | ||
}, | }, | ||
{ | { | ||
| Line 556: | Line 558: | ||
"Title": "Recover", | "Title": "Recover", | ||
"Icon": "Promotion 100.png", | "Icon": "Promotion 100.png", | ||
"ShortDescription": "-20 Suppression for each enemy element killed", | "ShortDescription": "-20 Suppression for each enemy element killed by Greifinger.", | ||
"LongDescription": "Reduces Suppression by 20 for each enemy element killed.", | "LongDescription": "Reduces Suppression by 20 for each enemy element killed by Greifinger.", | ||
"Lore": "\"Kody Greifinger's terror campaign placed heavy emphasis on getting in close, alpha striking his target, and keeping the pressure on until there was a security collapse. At which point he mopped up and then departed before heavy reinforcements could arrive. We must emphasize that the timing of said retreats was almost suspiciously impeccable.\" \u003Cbr\u003E - TCR (REDACTED), analysis of (REDACTED)" | "Lore": "\"Kody Greifinger's terror campaign placed heavy emphasis on getting in close, alpha striking his target, and keeping the pressure on until there was a security collapse. At which point he mopped up and then departed before heavy reinforcements could arrive. We must emphasize that the timing of said retreats was almost suspiciously impeccable.\" \u003Cbr\u003E - TCR (REDACTED), analysis of (REDACTED)" | ||
}, | }, | ||
| Line 590: | Line 592: | ||
{ | { | ||
"Title": "Gostepriimstvo Babushki", | "Title": "Gostepriimstvo Babushki", | ||
"Icon": "Promotion | "Icon": "Promotion 103.png", | ||
"ShortDescription": "Refill Ammo, reduce Suppression, and heal a Squaddie", | "ShortDescription": "Refill Ammo, reduce Suppression, and heal a Squaddie", | ||
"LongDescription": "ACTIVATE: \u003Cbr\ | "LongDescription": "ACTIVATE: \u003Cbr\u003E• Refill 25% of Special and Squad Weapon ammo, minimum 1.\u003Cbr\u003E• Reduces Suppression by 33%.\u003Cbr\u003E• Heals one Squaddie.", | ||
"Lore": "\"Yaz is remarkably resourceful on the battlefield. Despite his notorious aggression, he knows when to time a quick spell to scrounge for gear, ammo, and patch up his men to keep the offensive going.\"\u003Cbr\u003E - Lieutenant Hayflick" | "Lore": "\"Yaz is remarkably resourceful on the battlefield. Despite his notorious aggression, he knows when to time a quick spell to scrounge for gear, ammo, and patch up his men to keep the offensive going.\"\u003Cbr\u003E - Lieutenant Hayflick" | ||
}, | }, | ||
| Line 605: | Line 607: | ||
"Title": "Big Game Hunter", | "Title": "Big Game Hunter", | ||
"Icon": "Starting perk 10.png", | "Icon": "Starting perk 10.png", | ||
"ShortDescription": "+20% ACC and +15% Armor Pen vs. Large | "ShortDescription": "+20% ACC and +15% Armor Pen vs. Large Targets.", | ||
"LongDescription": "Against LARGE | "LongDescription": "Against LARGE Targets:\u003Cbr\u003E• +20% Accuracy\u003Cbr\u003E• +15% Armor Penetration", | ||
"Lore": "\"J.G. Wetteroth's exile in the Wayback has given him new life as a Big Game Hunter. While most panic and shoot wildly before large, imposing enemies, this marksman calmly picks out just the right spot to place his shots.\" \u003Cbr\u003E - Lieutenant Hayflick" | "Lore": "\"J.G. Wetteroth's exile in the Wayback has given him new life as a Big Game Hunter. While most panic and shoot wildly before large, imposing enemies, this marksman calmly picks out just the right spot to place his shots.\" \u003Cbr\u003E - Lieutenant Hayflick" | ||
}, | }, | ||
| Line 642: | Line 644: | ||
"ShortDescription": "Attract attention for 1 turn", | "ShortDescription": "Attract attention for 1 turn", | ||
"LongDescription": "ACTIVATE: Increased threat for 1 turn.", | "LongDescription": "ACTIVATE: Increased threat for 1 turn.", | ||
"Lore": "\"Sometimes it is necessary to gather an enemy's attention in a manner bullets and bombs simply cannot do. In these instances, a simple opening of dialogue shall suffice. When using highly advanced narrative tools with exact precision, we suggest prioritizing these objects: \u003Cbr\u003E | "Lore": "\"Sometimes it is necessary to gather an enemy's attention in a manner bullets and bombs simply cannot do. In these instances, a simple opening of dialogue shall suffice. When using highly advanced narrative tools with exact precision, we suggest prioritizing these objects: \u003Cbr\u003E • The Target's mother.\u003Cbr\u003E • The Target's dead relatives.\u003Cbr\u003E • Size of Target's genitalia.\u003Cbr\u003E • And the Target's mother again, because she's just that big.\"\u003Cbr\u003E - TCR Marines Combat Manual (Trooper Edition)" | ||
}, | }, | ||
{ | { | ||
| Line 746: | Line 748: | ||
"Icon": "Promotion 74.png", | "Icon": "Promotion 74.png", | ||
"ShortDescription": "ACTIVATE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN", | "ShortDescription": "ACTIVATE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN", | ||
"LongDescription": "ACTIVATE | "LongDescription": "ACTIVATE 30AP.\u003Cbr\u003EBog's next Attack has:\u003Cbr\u003E +100% Critical Chance +50% Damage +50% Armor Penetration.", | ||
"Lore": "\"See this here? This glass's got a big ol' numbah seven on it. And that means it... it, uh... uhh, wussat? What were we talking about?\" \u003Cbr\u003E - Garry Boganwright" | "Lore": "\"See this here? This glass's got a big ol' numbah seven on it. And that means it... it, uh... uhh, wussat? What were we talking about?\" \u003Cbr\u003E - Garry Boganwright" | ||
}, | }, | ||
| Line 759: | Line 761: | ||
"Title": "Shoot And Scoot", | "Title": "Shoot And Scoot", | ||
"Icon": "Promotion 89.png", | "Icon": "Promotion 89.png", | ||
"ShortDescription": "- | "ShortDescription": "-6 AP Move costs after shooting a weapon", | ||
"LongDescription": "- | "LongDescription": "-6 AP Move costs after shooting a weapon. Lasts until the end of turn.", | ||
"Lore": "\"Always be firing upon your enemy. If said enemy is at such a distance that you cannot ascertain friend from foe, fire upon them anyway, then proceed to advance to confirm the nature of the situation.\"\u003Cbr\u003E - Planetary Jingwei Combat Manual" | "Lore": "\"Always be firing upon your enemy. If said enemy is at such a distance that you cannot ascertain friend from foe, fire upon them anyway, then proceed to advance to confirm the nature of the situation.\"\u003Cbr\u003E - Planetary Jingwei Combat Manual" | ||
}, | }, | ||
| Line 773: | Line 775: | ||
"Title": "Barrage", | "Title": "Barrage", | ||
"Icon": "Promotion 86.png", | "Icon": "Promotion 86.png", | ||
"ShortDescription": "- | "ShortDescription": "-15 AP cost for Heavy Weapons", | ||
"LongDescription": "AP costs reduced by | "LongDescription": "AP costs reduced by 15 for HEAVY vehicle weapons.", | ||
"Lore": "\"Munitions taken into the field are not meant to be stored again.\"\u003Cbr\u003E - Planetary Jingwei Combat Manual" | "Lore": "\"Munitions taken into the field are not meant to be stored again.\"\u003Cbr\u003E - Planetary Jingwei Combat Manual" | ||
}, | }, | ||
| Line 781: | Line 783: | ||
"Icon": "Starting perk 17.png", | "Icon": "Starting perk 17.png", | ||
"ShortDescription": "Corlain excels at accomplishing mission objectives.", | "ShortDescription": "Corlain excels at accomplishing mission objectives.", | ||
"LongDescription": "• Sabotage costs zero AP. \u003Cbr\u003E• Counts as two units in capture zones. \u003Cbr\u003E• +30% Accuracy vs. Eliminate Target Units. \u003Cbr\u003E• Neutral units \"Rescued\" by Corlain have movement cost reduced by 4.", | "LongDescription": "• Sabotage costs zero AP.\u003Cbr\u003E• Counts as two units in capture zones.\u003Cbr\u003E• +30% Accuracy vs. Eliminate Target Units.\u003Cbr\u003E• Neutral units \"Rescued\" by Corlain have movement cost reduced by 4.", | ||
"Lore": "\"A life molded in the pipes of Dice and sharpened by the needs of Frankie Sallustio, Corlain brings a dangerous blend of base survival instincts and precise, ehem, 'problem solving.'\"\u003Cbr\u003E – Lieutenant Hayflick" | "Lore": "\"A life molded in the pipes of Dice and sharpened by the needs of Frankie Sallustio, Corlain brings a dangerous blend of base survival instincts and precise, ehem, 'problem solving.'\"\u003Cbr\u003E – Lieutenant Hayflick" | ||
}, | |||
{ | |||
"Title": "Ice In The Veins", | |||
"Icon": "Promotion 105.png", | |||
"ShortDescription": "+5% Defense and +5% Damage Reduction for each point of Concealment.", | |||
"LongDescription": "+5% Defense and +5% Damage Reduction for each point of Concealment.", | |||
"Lore": "\"Of course I told them you were coming, Mr. Corlain. You are a sneaky lil’ piper and I wanted to see how a sneaky lil’ piper fares when caught out. And look at you now, all gruff and reasonably handsome! That scowl aside, of course, and you could use some new clothes. Your coat’s full of holes. Anyway, good job out there. I’ll give your living quarters free heating for the weekend.\"\u003Cbr\u003E – Frankie" | |||
}, | |||
{ | |||
"Title": "Door To Door", | |||
"Icon": "Promotion 27.png", | |||
"ShortDescription": "Gain +1 Concealment when in Medium Cover or +3 when in Heavy.", | |||
"LongDescription": "Gain +1 Concealment when in Medium Cover or +3 when in Heavy.", | |||
"Lore": "The twists of Dice’s brutish pipes and the turns of her dark alleys have made Harlan Corlain especially crafty at working cover and shadows alike." | |||
}, | |||
{ | |||
"Title": "Backup Plan", | |||
"Icon": "Promotion 23.png", | |||
"ShortDescription": "Sidearms Gain: +20% ACC, +50% DMG, +50% Armor Pen \u0026 Counter-Strike.", | |||
"LongDescription": "• +20% Accuracy, +50% Damage, and +50% Armor Pen when using Projectile-based Accessories.\u003Cbr\u003E• Corlain gains Counter-Strike for these Accessories (rocket weapons excluded).", | |||
"Lore": "\"We got you cornered like a rat, mister Harlan Corlaaaaain! So whatcha gon’ do now, huh? Let’s see what ‘ace’ you got up your sleeve this tiiiii-ack!\"\u003Cbr\u003E – indebted gambler" | |||
}, | |||
{ | |||
"Title": "Nothing Personal", | |||
"Icon": "Promotion 104.png", | |||
"ShortDescription": "+50% DMG when Concealed and close. Gain brief but significant Concealment for execution-style killings.", | |||
"LongDescription": "• +10 Concealment after killing an Enemy within 2 Tiles. Bonus Concealment is lost by taking ANY action (except End Turn).\u003Cbr\u003E• When Concealment is at or above 10: Corlain's concealment stat becomes immune to enemy scans and he gains +50% Damage when attacking Enemies within 5 Tiles.", | |||
"Lore": "\"Frankie Sallustio sends her regards.\"\u003Cbr\u003E – Harlan Corlain" | |||
}, | |||
{ | |||
"Title": "Dare To Die", | |||
"Icon": "Starting perk 18.png", | |||
"ShortDescription": "Endeavored with destiny, the Spear of the Spine is not so easily broken.", | |||
"LongDescription": "• Once per mission, if Weiwu is struck with fatal damage it will be ignored and he will be invulnerable until the next Round.\u003Cbr\u003E• Gain 3% Crit Chance per killed Enemy Unit. The gained Crit Chance caps at 30%.", | |||
"Lore": "\"The animal that submits without resistance not only ends its own life, it curses the whole species as easy prey. Conversely, even the smallest creature can shield its kind by leaving its attackers with bite, scratch, or sting. An unearned death invites predation, while a worthy one creates trepidation. So it is: dying without a fight endangers the rest of The Backbone. You should always endeavor to make the worst of it for our enemies, so that even in death you shall speak for us all.\"\u003Cbr\u003E – Tome of the Unbent\u003Cbr\u003EChapter: \"The Act of Dying\"" | |||
}, | |||
{ | |||
"Title": "Destination Known", | |||
"Icon": "Promotion 106.png", | |||
"ShortDescription": "Weiwu's squad increases damage output to help replace the firepower of lost squaddies.", | |||
"LongDescription": "• Gain 2% Damage for every 1% of lost HP.\u003Cbr\u003E• Weiwu's combat effectiveness will be kept closely commensurate with the squad size he started with.", | |||
"Lore": "\"Bizarre behavior as always from them, no? I mean the dying. It excites them, does it not? The little bastards love to die. They yearn for bullets in their brains, this you can believe. Well then. I am but a man of the people. If the so-called \"Unbent\" wish to exit the fiat system and barter with Manidhar and the rest of these ungrateful savages, then dying is what they shall have. Eh... eventually. But you understand me!\"\u003Cbr\u003E – Field Marshal Zama on The Backbone" | |||
}, | |||
{ | |||
"Title": "Divination By Combat", | |||
"Icon": "Promotion 109.png", | |||
"ShortDescription": "+3% Damage Reduction after killing an Enemy Unit or getting Suppressed. The DR caps at 30%.", | |||
"LongDescription": " +3% Damage Reduction each time Weiwu kills an Enemy Unit or he is Suppressed. The Damage Reduction caps at 30.", | |||
"Lore": "\"Do not mistake the body’s natural healing and mending as being worthy of philosophical inquiry. Take heed of the Martial Mind-State. Even the broken body shall puncture its enemies by the fragmentation of its bones. So it is: disregard alleviation from suffering. Pain is never temporary. Pain is meant to be memorized. Your pain is a message from the Enemy about who they are. Learn well from it.\"\u003Cbr\u003E – Tome of the Unbent\u003Cbr\u003E Chapter: \"Divination by Combat\"" | |||
}, | |||
{ | |||
"Title": "The First Sacrifice", | |||
"Icon": "Promotion 107.png", | |||
"ShortDescription": "-40% SUPP and +10% Crit Chance after losing the first Squaddie. Effect is mission-permanent.", | |||
"LongDescription": "-40% Suppression received and +10% Crit Chance after losing the first Squaddie in a mission. The effect sticks for the duration of the mission.", | |||
"Lore": "\"If the enemy provokes, annihilate. Understand that, should you die, reprisal shall be commensurate. So it is: not first, not last; never in vain.\"\u003Cbr\u003E – Tome of the Unbent\u003Cbr\u003EChapter: \"Fate Without You\"" | |||
}, | |||
{ | |||
"Title": "Spear Of The Spine", | |||
"Icon": "Promotion 108.png", | |||
"ShortDescription": "+40 AP and +100% Critical Damage if a move ends adjacent to an Enemy.", | |||
"LongDescription": "Once per turn, +40 Action Points and +100% Critical Damage when ending movement adjacent to an Enemy.", | |||
"Lore": "\"Life shall see every version of you, but death only one. Make it count.\"\u003Cbr\u003E – Tome of the Unbent\u003Cbr\u003E Chapter: \"The Martial Mind-State\"" | |||
}, | |||
{ | |||
"Title": "Buyout", | |||
"Icon": "Starting perk 19.png", | |||
"ShortDescription": "Bribe civilians or even some lowly enemy combatants to fight for you.", | |||
"LongDescription": "Once per mission and within 8 tiles, Murdock can bribe a Civilian, Scavenger, Outcast, or Conscript to fight for you. After use, gain a free squaddie to your manpower pool.", | |||
"Lore": "\"Virtually every Waybacker owns something with a ZB logo, the inevitable result of an absence of competition. As the lone supplier of consumer goods, ZB has gathered information on nearly everyone in the system, both through purchase histories and via tracking devices on all its product. We suspect that, at times, ZB is capable of pressuring certain customers into doing things for them, effectively wielding an army of unwitting assets ready to be activated at a moment’s notice.\"\u003Cbr\u003E – Lieutenant Hayflick" | |||
}, | |||
{ | |||
"Title": "Insurance", | |||
"Icon": "Promotion 111.png", | |||
"ShortDescription": "Complete at least one Secondary Objective for free.", | |||
"LongDescription": "If you have an unfinished or failed Secondary Objective, Murdock will automatically complete it at mission end.", | |||
"Lore": "\"We got the Bronze Plan, the Silver Plan, and the Gold Plan. Now, don’t get me wrong, they’re all good. They’re all GREAT, even. And, I mean, c’mon, gold is gold, right? But take a gander at this: the PLANCHITE Plan. Just like the resource itself, this plan is dangerous… dangerously good at protecting you from all future accidents!\"\u003Cbr\u003E – Failed ZB Salesman" | |||
}, | |||
{ | |||
"Title": "ZB License Agreement", | |||
"Icon": "Promotion 110.png", | |||
"ShortDescription": "For 40 AP, disable ANY kind of technical unit for 1 turn.", | |||
"LongDescription": "Once per mission, spend 40 AP to disable ANY kind of technical unit for 1 turn.", | |||
"Lore": "\"Zayn-Beecher encodes their electronics with backend license agreements allowing for remote access. We suspect this is for algorithmic data harvesting, and a little bit of surveillance. Because the megacorp has sold something to everyone in the system, it’s not unusual for a ZB insider to perhaps be ‘privileged’ to all manner of Wayback equipment. For this reason, it is imperative we keep this megacorp’s devices clear of our internals.\"\u003Cbr\u003E – SAGE Analysis" | |||
}, | |||
{ | |||
"Title": "Short Squeeze", | |||
"Icon": "Promotion 112.png", | |||
"ShortDescription": "+50% Damage against enemies flanked by Murdock and an Ally.", | |||
"LongDescription": "If an Enemy is diagonally, vertically, or horizontally between Murdock and an Ally, Murdock will do +50% Damage to that enemy. Murdock and her Ally must be at least within 10 tiles of each other.", | |||
"Lore": "\"Nice small business youse has here. Got a bell above the door and everything. How quaint. Now, here’s ZB’s offer. Don’t even bother opening the envelope. Just nod ‘yes’ and take the deal ya dose, otherwise some proper ZB suits might come sniffing and turn yer lil’ biscuit into crumbs, understand?\"\u003Cbr\u003E – Roisin Murdock" | |||
}, | |||
{ | |||
"Title": "Overtime", | |||
"Icon": "Promotion 113.png", | |||
"ShortDescription": "Get a free follow up attack against low health targets.", | |||
"LongDescription": "Once per attack, if Murdock reduces an Enemy’s HP to at least 20%, she will instantly attack the same target again for free. Does not apply to \"Run Over\" attacks.", | |||
"Lore": "\"Ummm… I’m gonna need you to go ahead and come in tomorrow. VIPs want the best, so… actually, how about you put in for the whole weekend? We lost some people this week and these pirate scavs aren’t going to regulate themselves. Thaaanks.\"\u003Cbr\u003E – ZB Security Division Vice President" | |||
} | } | ||
] | ] | ||
Latest revision as of 08:31, 8 August 2026
|


