Pirate Offensive Early Game Reinforcements: Difference between revisions

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The Pirate Offensive Early Game list is one of the army lists available to the Pirate faction at the start of a new game and will remain in rotation until the Players Campaign progress stat has passed 10. This list is used by the AI to calculate possible reinforcements for the [[Pirate Offensive Early Game]] list. It skews heavily toward infantry particularly the [[Pirate Outcasts]] and [[Scavengers]] riding in [[Pirate Heavy Truck|Pirate Heavy Trucks]]. Th [[Flame Truck]] shouldn't spawn as part of this list as its weight has been set to 0.
The Pirate Offensive Early Game list is one of the army lists available to the Pirate faction at the start of a new game and will remain in rotation until the Players Campaign progress stat has passed 10. This list is used by the game to calculate possible reinforcements for the [[Pirate Offensive Early Game]] list. It skews heavily toward infantry particularly the [[Pirate Outcasts]] and [[Scavengers]] riding in [[Pirate Heavy Truck|Pirate Heavy Trucks]]. The [[Flame Truck]] shouldn't spawn as part of this list as its weight has been set to 0.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Unit!! Weight!! Weight Multiplier After Pick
! Unit!! Weight!! Weight Multiplier After Pick !! Maximum Concurrent Percentage Of Army Points
|-
|-
| [[Pirate Outcasts]] || 0|| 1
| [[Pirate Outcasts]] || 0|| 1 || 100
|-
|-
| [[Pirate Heavy Truck|Pirate Outcasts (Truck)]] || 35|| 1
| [[Pirate Heavy Truck|Pirate Outcasts (Truck)]] || 35|| 1 || 100
|-
|-
| [[Pirate Heavy Truck|Scavengers (Truck)]]|| 20|| 1
| [[Pirate Heavy Truck|Scavengers (Truck)]]|| 20|| 1 || 100
|-
|-
| [[Pirate Light Truck|Chain Gun Team (Truck)]] || 12|| 1
| [[Pirate Light Truck|Chain Gun Team (Truck)]] || 12|| 1 || 100
|-
|-
| [[Pirate Light Truck|Flamethrower Team (Truck)]] || 8|| 1
| [[Pirate Light Truck|Flamethrower Team (Truck)]] || 8|| 1 || 100
|-
|-
| [[Pirate Light Truck|EMP Team (Truck)]]|| 8|| 1
| [[Pirate Light Truck|EMP Team (Truck)]]|| 8|| 1 || 100
|-
|-
| [[Pirate Light Truck|Boarding Commando (Truck)]] || 5|| 1
| [[Pirate Light Truck|Boarding Commando (Truck)]] || 5|| 1 || 100
|-
|-
| [[Chain Gun Truck]] || 10|| 1
| [[Chain Gun Truck]] || 10|| 1 || 100
|-
|-
| [[Rocket Truck]]|| 3|| 0
| [[Rocket Truck]]|| 3|| 0 || 100
|-
|-
| [[Laser Truck]] || 3|| 0
| [[Laser Truck]] || 3|| 0 || 100
|-
|-
| [[Flame Truck]]|| 0|| 1
| [[Flame Truck]]|| 0|| 1 || 100
|-
|-
| [[Pirate HMG Heavy Truck]]|| 5|| 0
| [[Pirate HMG Heavy Truck]]|| 5|| 0 || 100
|-
|-
| [[Pirate Heavy Truck|Veteran Scavengers (Truck)]] || 10|| 0.2
| [[Pirate Heavy Truck|Veteran Scavengers (Truck)]] || 10|| 0.2 || 100
|}
|}
== Changelog ==
*[[Patch v0.7.8| OCI Rework]] - Reworked enemy reinforcements to be more fair and less frustrating


[[Category: Army Lists]]
[[Category: Army Lists]]

Latest revision as of 20:22, 14 July 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.


Click here to go back to Missions

The Pirate Offensive Early Game list is one of the army lists available to the Pirate faction at the start of a new game and will remain in rotation until the Players Campaign progress stat has passed 10. This list is used by the game to calculate possible reinforcements for the Pirate Offensive Early Game list. It skews heavily toward infantry particularly the Pirate Outcasts and Scavengers riding in Pirate Heavy Trucks. The Flame Truck shouldn't spawn as part of this list as its weight has been set to 0.

Unit Weight Weight Multiplier After Pick Maximum Concurrent Percentage Of Army Points
Pirate Outcasts 0 1 100
Pirate Outcasts (Truck) 35 1 100
Scavengers (Truck) 20 1 100
Chain Gun Team (Truck) 12 1 100
Flamethrower Team (Truck) 8 1 100
EMP Team (Truck) 8 1 100
Boarding Commando (Truck) 5 1 100
Chain Gun Truck 10 1 100
Rocket Truck 3 0 100
Laser Truck 3 0 100
Flame Truck 0 1 100
Pirate HMG Heavy Truck 5 0 100
Veteran Scavengers (Truck) 10 0.2 100

Changelog

  • OCI Rework - Reworked enemy reinforcements to be more fair and less frustrating