Lion's Den: Difference between revisions

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Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the demo release and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} {{Mission |image= |faction=Pirates |Army List= Pirate Defensive Early Game, Pirate..."
 
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|image=
|image=
|faction=[[Pirates]]
|faction=[[Pirates]]
|Operation= Counter Insurgency
|Stage=Final
|Army List= [[Pirate Defensive Early Game]],  
|Army List= [[Pirate Defensive Early Game]],  
[[Pirate Defensive Mid Game]]
[[Pirate Defensive Mid Game]]
|Reinforcements=[[Pirate Offensive Early Game Reinforcements|Early Game]],
[[Pirate Offensive Mid Game Reinforcements|Mid Game]]
|Menace= [[First Wave]]
|Menace= [[First Wave]]
|Strategic Asset=No
|Strategic Asset=No
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[[Missions|Click here to go back to Missions]]
[[Missions|Click here to go back to Missions]]


'' Over the last few missions, we managed to triangulate the pirates' main base of operations by calculating response times, tracking retreating units, and intercepting radio chatter. To put an end to the pirate threat, you need to send a strike force straight into the lion’s den and deliver a devastating blow. Be extremely cautious as the pirates have frankensteined together base defense turrets using powerful spaceship weaponry. '' - In game description
''Over the last few missions, we managed to triangulate the pirates' main base of operations by calculating response times, tracking retreating units, and intercepting radio chatter. To put an end to the pirate threat, you need to send a strike force straight into the lion’s den and deliver a devastating blow. Be extremely cautious as the pirates have frankensteined together base defense turrets using powerful spaceship weaponry.'' - In game description


== VICTORY CONDITION ==
== VICTORY CONDITION ==
Eliminate majority of (that is to say, all) enemy units. Note that unlike Secure Perimeter missions, the enemy forces will be clustered in a highly defensible position at the center of the map, and will also have at least two powerful heavy weapons as turrets.
Eliminate majority of (that is to say, all) enemy units. Note that unlike Secure Perimeter missions, the enemy forces will be clustered in a highly defensible position at the center of the map, and will also have at least two powerful heavy weapons as turrets.


== DEFEAT CONDITION ==
== DEFEAT CONDITION ==

Latest revision as of 21:46, 11 June 2026

The content below is based on the demo release and needs to be updated as it may not accurately represent what's currently in-game.


Click here to go back to Missions

Over the last few missions, we managed to triangulate the pirates' main base of operations by calculating response times, tracking retreating units, and intercepting radio chatter. To put an end to the pirate threat, you need to send a strike force straight into the lion’s den and deliver a devastating blow. Be extremely cautious as the pirates have frankensteined together base defense turrets using powerful spaceship weaponry. - In game description

VICTORY CONDITION

Eliminate majority of (that is to say, all) enemy units. Note that unlike Secure Perimeter missions, the enemy forces will be clustered in a highly defensible position at the center of the map, and will also have at least two powerful heavy weapons as turrets.

DEFEAT CONDITION

All friendly units are eliminated.

Strategies

Strategies/tips/tricks go here