Patch v0.6.9: Difference between revisions
From MENACE Official Wiki
| (3 intermediate revisions by one other user not shown) | |||
| Line 23: | Line 23: | ||
*Added hint in [[Black Market|black market]], that entire stacks can be moved with shift-click | *Added hint in [[Black Market|black market]], that entire stacks can be moved with shift-click | ||
*Updated [[Vehicle Weapons|vehicle weapon]] description texts to convey our equipment rules: | *Updated [[Vehicle Weapons|vehicle weapon]] description texts to convey our equipment rules: | ||
**Light weapon slot and transport capacity gets disabled when equipping twin weapons | |||
**Transport capacity gets disabled when equipping heavy weapons | |||
*Reordered title menu buttons | *Reordered title menu buttons | ||
*Added an external link icon to the "Player Guide" button | *Added an external link icon to the "Player Guide" button | ||
| Line 34: | Line 32: | ||
*FIXED effects of some 'medical' [[Accessories|accessories]] didn't work as intended | *FIXED effects of some 'medical' [[Accessories|accessories]] didn't work as intended | ||
**[[Nitrophenyl Injector|'Nitrophenyl']] didn't restore morale | |||
**[[S12 Aphenedrin "Combat Drugs"|'S12 Aphenedrin']] didn't work when positioned in watchtowers | |||
*FIXED mines didn't trigger when fast-forwarding movement | *FIXED mines didn't trigger when fast-forwarding movement | ||
*FIXED ammo crates no longer get consumed when no ammo was restored | *FIXED ammo crates no longer get consumed when no ammo was restored | ||
| Line 52: | Line 48: | ||
===Balancing=== | ===Balancing=== | ||
*Slightly increased fire tile damage to unit | *Slightly increased fire tile damage to unit | ||
**Element Hit Percentage from 50% to 70% | |||
**Damage from 4 to 8 | |||
**Armor Penetration from 5 to 15 | |||
*Increased [[Anti-Materiel Rifle "Crocodile"|'Anti Material Rifle']] accuracy dropoff from 3 to 6 | *Increased [[Anti-Materiel Rifle "Crocodile"|'Anti Material Rifle']] accuracy dropoff from 3 to 6 | ||
Latest revision as of 09:22, 8 August 2026
Click here to go back to Patches.
MENACE Patch #6 - Fixed AI, New Barks, Fixes, ..
Hi all,
Today’s patch continues to iron out the AI issues, particularly for how it reacts to undetected allied units. Another work in progress is finally seeing the light of day: SL Tech can now properly lift heavy weaponry, just as God and dense muscle tissue intended. The pirates are also getting ‘touched’ as their hierarchy better articulates itself with the arrival of some Boarding Commando barks. These changes and more can be read about below, and as always, thank you all for your great support and feedback! (P.S.: We will publish the roadmap very soon! Sorry for the delay.)
Note: This update is save game compatible with your ongoing campaigns.
Changelog: v0.6.8
New
- Tech’s perk "Get Motherfucked!" allows him to fire tripod‑mounted weapons from the hip without deploying them first
- Added new heavy pirate barks
Improvements
- AI no longer flees from undetected player units
- Added correct impact effects for laser rifles per surface
- Moved Operation HUDs on Dice to make them them readable
- Accessory 'Explosive Reactive Armor' now displays a dropdown text when triggered
- Adjusted OCI texts to use the term "Squaddies"
- Added hint in black market, that entire stacks can be moved with shift-click
- Updated vehicle weapon description texts to convey our equipment rules:
- Light weapon slot and transport capacity gets disabled when equipping twin weapons
- Transport capacity gets disabled when equipping heavy weapons
- Reordered title menu buttons
- Added an external link icon to the "Player Guide" button
- Added various icons
Bugfixes
- FIXED effects of some 'medical' accessories didn't work as intended
- 'Nitrophenyl' didn't restore morale
- 'S12 Aphenedrin' didn't work when positioned in watchtowers
- FIXED mines didn't trigger when fast-forwarding movement
- FIXED ammo crates no longer get consumed when no ammo was restored
- FIXED blaster bug no longer gets stuck during the vault animation
- FIXED infinitely skipping turns at the end of the tutorial is no longer possible
- FIXED 'twin linked rocket organ' didn't have an area of effect
- FIXED The game froze after firing twin linked version of the 'ATGM Launcher'
- FIXED Bog emotional states now match the audio files
- FIXED Perk 'Rally' now works on units inside towers and other buildings
- FIXED Losing the 'Pinned Down' condition no longer grants a bonus turn
- FIXED Item names weren't displayed translated in item received dialog
- Multiple issues with the dossiers in the blackmarket were fixed
Balancing
- Slightly increased fire tile damage to unit
- Element Hit Percentage from 50% to 70%
- Damage from 4 to 8
- Armor Penetration from 5 to 15
- Increased 'Anti Material Rifle' accuracy dropoff from 3 to 6
Known Issues
- Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens please whitelist the "GameAssembly.dll" and "Menace.exe".
- If the game is installed on HDD drives, loading times are bad and barks are delayed.
- Some letters in Polish, Russian, and Ukrainian are displayed with a different font.
- Display mode "Fullscreen" behaves sometimes not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.
- Setting the 'Grass Quality' setting to high/ultra can cause FPS drops and crashes.


