Workshop: Difference between revisions

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{{Menace Spoiler}}
=== Blueprints and Tech Level ===
=== Blueprints and Tech Level ===
[[File:Workshop Unlock.jpeg|thumb|400px|Unlocking the Workshop]]
As soon as Construct remains spread through the Wayback, frantic research is undertaken all over the system. Most of the results are sealed behind heavy doors, but some of these blueprints find their way to the black market through shady avenues.
As soon as Construct remains spread through the Wayback, frantic research is undertaken all over the system. Most of the results are sealed behind heavy doors, but some of these blueprints find their way to the black market through shady avenues.


Line 7: Line 5:


The blueprints have tech levels one, two, or three. These levels symbolize the respective complexity of a project. Tech level one items will most likely be slightly modified, and improved existing weapons and items, while tech level three items are highly advanced and experimental.
The blueprints have tech levels one, two, or three. These levels symbolize the respective complexity of a project. Tech level one items will most likely be slightly modified, and improved existing weapons and items, while tech level three items are highly advanced and experimental.


=== Workshop and Item Creation ===
=== Workshop and Item Creation ===
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Once a blueprint has been unlocked, it can be used over and over as long as the required construct items are available. The workshop window will appear a few missions after a specific story encounter.
Once a blueprint has been unlocked, it can be used over and over as long as the required construct items are available. The workshop window will appear a few missions after a specific story encounter.


 
[[File:Workshop Unlock.jpeg|thumb|400px|Unlocking the Workshop]]
{{Clear}}
{{Clear}}


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These are the loot items salvaged from [[Menace]] units which can be combined with ''Blueprints'' to create the new items and equipment. They are also a valuable commodity and can be exchanged on the [[Black Market]] for varying amounts of trade value.
These are the loot items salvaged from [[Menace]] units which can be combined with ''Blueprints'' to create the new items and equipment. They are also a valuable commodity and can be exchanged on the [[Black Market]] for varying amounts of trade value.


{| class="wikitable" style="text-align: center"
{| class="wikitable"
|-
|-
! Item !! Value !! Description !!  Source
! Item !! Icon!!Value !! Description !!  Source
|-
|-
| [[File:Advanced alloys 144x144.png|center|100px|link=Advanced Alloys]] [[Advanced Alloys]]|| 30||Samples of unknown metal alloys taken from construct husks. These offer novel and baffling characteristics and can not yet be synthesised by any means. || [[Construct Drone]], [[Construct Soldier]], [[Gun Crawler]]
| Advanced Alloys ||[[File:Advanced alloys 144x144.png|100px|link=]]|| 30||Samples of unknown metal alloys taken from construct husks. These offer novel and baffling characteristics and can not yet be synthesised by any means. || [[Construct Drone]], [[Construct Soldier]], [[Gun Crawler]]
|-
|-
| [[File:Bio processor 144x144.png|center|100px|link=Bioprocessor ]] [[Bioprocessor ]]|| 50||An amalgamation of biological and electronic components creating a highly advanced bioprocessor. || [[Construct Skirmisher]]
| Bioprocessor ||[[File:Bio processor 144x144.png|100px|link=]]|| 50||An amalgamation of biological and electronic components creating a highly advanced bioprocessor. || [[Construct Skirmisher]]
|-
|-
| [[File:Construct weapon parts 144x144.png|center|100px|link=Construct Weapon Parts]] [[Construct Weapon Parts]]|| 25||Salvaged and deconstruced parts of various construct weapons or weaponized devices.|| [[Construct Drone]], [[Construct Soldier]], [[Gun Crawler]]
| Construct Weapon Parts ||[[File:Construct weapon parts 144x144.png|100px|link=]]|| 25||Salvaged and deconstruced parts of various construct weapons or weaponized devices.|| [[Construct Drone]], [[Construct Soldier]], [[Gun Crawler]]
|-
|-
| [[File:Cybernetic optics 144x144.png|center|100px|link=Cybernetic Optics]] [[Cybernetic Optics]]|| 50|| The constructs employ high powered advanced optical devices that can be put to use in weapon enhancements, vehicle sensors and more. ||  [[Gun Crawler]], [[Construct Skirmisher]]
| Cybernetic Optics  ||[[File:Cybernetic optics 144x144.png|100px|link=]]|| 50|| The constructs employ high powered advanced optical devices that can be put to use in weapon enhancements, vehicle sensors and more. ||  [[Gun Crawler]], [[Construct Skirmisher]]
|-
|-
| [[File:Fusion power cells 144x144.png|center|100px|link=Fusion Power Cells]] [[Fusion Power Cells]]|| 60||High energy power cells widely used by construct entities to fuel their advanced devices, mechanisms and bodies. || [[Gun Crawler]], [[Construct Carrier]]  
| Fusion Power Cells ||[[File:Fusion power cells 144x144.png|100px|link=]]|| 60||High energy power cells widely used by construct entities to fuel their advanced devices, mechanisms and bodies. || [[Gun Crawler]], [[Construct Carrier]]  
|-
|-
| [[File:Mutated tissue 144x144.png|center|100px|link=Mutated Tissue]] [[Mutated Tissue]] || 40|| Mutated and wildly grown tissue with unique physical and chemical properties.|| [[Construct Shambler]], [[Construct Carrier]],  [[Construct Soldier]]
| Mutated Tissue ||[[File:Mutated tissue 144x144.png|100px|link=]] || 40|| Mutated and wildly grown tissue with unique physical and chemical properties.|| [[Construct Shambler]], [[Construct Carrier]],  [[Construct Soldier]]
|-
|-
| [[File:Volatile reagents 144x144.png|center|100px|link=Volatile Reagents]] [[Volatile Reagents]]|| 35|| Highly volatile reagents extracted from construct innards as well as weapon systems and power units. These have to be handled with extreme care and are highly explosive.|| [[Construct Shambler]], [[Construct Carrier]]
| Volatile Reagents ||[[File:Volatile reagents 144x144.png|100px|link=]]|| 35|| Highly volatile reagents extracted from construct innards as well as weapon systems and power units. These have to be handled with extreme care and are highly explosive.|| [[Construct Shambler]], [[Construct Carrier]]
|}
|}


=== Workshop Items ===
=== Workshop Items ===


{| class="wikitable sortable" style="text-align: center"
{| class="wikitable"
|-
|-
! Item !! Type !! Description !! Tech Level || Components needed
! Item !! Icon!!Description !! Tech Level|| Components needed
|-
|-
| [[File:Accessory 48 138x111.png|center|100px|link=Advanced Armor Plates]] [[Advanced Armor Plates]] || [[Accessory]] || Making use of advanced construct alloys, these additional armor plates can be inserted into most regular body armors. They will substantially increase the protection rating, but the added weight also slows down movements. || 1 || Advanced Alloys, Mutated Tissue
| [[Advanced Armor Plates]] ||[[File:Accessory 48 138x111.png|100px|link=Advanced Armor Plates]]||Making use of advanced construct alloys, these additional armor plates can be inserted into most regular body armors. They will substantially increase the protection rating, but the added weight also slows down movements. ||1|| Advanced Alloys, Mutated Tissue
|-
|-
| [[File:Weapon 46 912x318.png|center|100px|link=Enhanced EM Assault Rifle]] [[Enhanced EM Assault Rifle]] || [[Squad Weapon]] || An assault rifle upgraded with an electromagnetic field generator that greatly increases the muzzle velocity of the projectile as it moves down the barrel. This weapon has increased range, high kinetic energy and very low dropoffs over distance. || 1 || Construct Weapon Parts, Advanced Alloys, Volatile Reagents
| [[Enhanced EM Assault Rifle]]||[[File:Weapon 46 912x318.png|100px|link=Enhanced EM Assault Rifle]] ||An assault rifle upgraded with an electromagnetic field generator that greatly increases the muzzle velocity of the projectile as it moves down the barrel. This weapon has increased range, high kinetic energy and very low dropoffs over distance.||1||Construct Weapon Parts, Advanced Alloys, Volatile Reagents
|-
|-
| [[File:Weapon 48 912x318.png|center|100px|link=MOD-C MAAL HE-Rocket Launcher]] [[MOD-C MAAL HE-Rocket Launcher]] || [[Special Weapon]] || This heavily modified MAAL rocket launcher fires a reverse-engineered explosive warhead. The projectile impacts the target area similarly to a much larger howitzer or mortar shell, despite being deployed from a shoulder-fired system. Very effective against structures and clusters of light infantry. || 1 || Construct Weapon Parts, Volatile Reagents, Fusion Power Cells
| [[MOD-C MAAL HE-Rocket Launcher]]||[[File:Weapon 48 912x318.png|100px|link=MOD-C MAAL HE-Rocket Launcher]]|| This heavily modified MAAL rocket launcher fires a reverse-engineered explosive warhead. The projectile impacts the target area similarly to a much larger howitzer or mortar shell, despite being deployed from a shoulder-fired system. Very effective against structures and clusters of light infantry. ||1|| Construct Weapon Parts, Volatile Reagents, Fusion Power Cells
|-
|-
| [[File:Weapon 54 912x318.png|center|100px|link=NDL - Stun Bomb Launcher]] [[NDL - Stun Bomb Launcher]] || [[Special Weapon]] || This Non Deadly Launcher fires grenade-like projectiles over medium distances that detonate in a 3x3 radius. Units hit have a chance to get stunned or at least disrupted. It is highly effective at disrupting or straight up disabling entrenched defenders and, due to its advanced design, will even work on construct entities.
| [[NDL - Stun Bomb Launcher]]|| [[File:Weapon 54 912x318.png|100px|link=NDL - Stun Bomb Launcher]]|| This Non Deadly Launcher fires grenade-like projectiles over medium distances that detonate in a 3x3 radius. Units hit have a chance to get stunned or at least disrupted. It is highly effective at disrupting or straight up disabling entrenched defenders and, due to its advanced design, will even work on construct entities.
|| 1 || Construct Weapon Parts, Advanced Alloys, Volatile Reagents, Mutated Tissue
||1|| Construct Weapon Parts, Advanced Alloys, Volatile Reagents, Mutated Tissue
|-
|-
| [[File:Accessory 47 138x111.png|center|100px|link=Thermal Imaging Device]] [[Thermal Imaging Device]] || [[Accessory]] || The powerful optical devices harvested from construct entities are ideal for creating thermal imaging scopes and goggles that allow troops to spot even the most concealed enemies. Greatly increases detection. || 1 || Advanced Alloys, Cybernetic Optics, Fusion Power Cells
| [[Thermal Imaging Device]] ||[[File:Accessory 47 138x111.png|100px|link=Thermal Imaging Device]]||The powerful optical devices harvested from construct entities are ideal for creating thermal imaging scopes and goggles that allow troops to spot even the most concealed enemies. Greatly increases detection. || 1||Advanced Alloys, Cybernetic Optics, Fusion Power Cells
|-
|-
| [[File:Accessory 49 138x111.png|center|100px|link=WARD - Wearable Advanced Resolve Device]] [[WARD - Wearable Advanced Resolve Device]] || [[Accessory]] || A delicate device of neurologically active connectors and diodes that stimulate some brain areas and block others. The effect is an unnaturally high resilience to any psychological trauma or flight reaction. Increases discipline by 15. || 1 || Advanced Alloys, Mutated Tissue, Fusion Power Cells, Bioprocessor
| [[WARD - Wearable Advanced Resolve Device]] ||[[File:Accessory 49 138x111.png|100px|link=WARD - Wearable Advanced Resolve Device]]|| A delicate device of neurologically active connectors and diodes that stimulate some brain areas and block others. The effect is an unnaturally high resilience to any psychological trauma or flight reaction. Increases discipline by 15.||1|| Advanced Alloys, Mutated Tissue, Fusion Power Cells, Bioprocessor
|-
|-
| [[File:Accessory_46_138x111.png|center|100px|link=XGR-P - Plasma Grenade]] [[XGR-P - Plasma Grenade]] || [[Accessory]] || Highly volatile reagents can be found among construct equipment and devices. Combined in the right way, these can burst into massive balls of superheated matter that melt most armor when rapidly expanding. || 1 || Construct Weapon Parts, Advanced Alloys, Volatile Reagents, Mutated Tissue
| [[XGR-P - Plasma Grenade]] ||[[File:Accessory_46_138x111.png|100px|link=XGR-P - Plasma Grenade]] ||Highly volatile reagents can be found among construct equipment and devices. Combined in the right way, these can burst into massive balls of superheated matter that melt most armor when rapidly expanding. || 1||Construct Weapon Parts, Advanced Alloys, Volatile Reagents, Mutated Tissue
|-
|-
|}
|}
</div>

Revision as of 08:38, 26 April 2026

Blueprints and Tech Level

As soon as Construct remains spread through the Wayback, frantic research is undertaken all over the system. Most of the results are sealed behind heavy doors, but some of these blueprints find their way to the black market through shady avenues.

As the items gathered from the Constructs themselves have no use for humans, they have to be transformed or, more easily, used to improve existing, already tested items. The efforts to find actual uses for these items are very costly, cheaper for simple items, and more expensive for advanced ones.

The blueprints have tech levels one, two, or three. These levels symbolize the respective complexity of a project. Tech level one items will most likely be slightly modified, and improved existing weapons and items, while tech level three items are highly advanced and experimental.


Workshop and Item Creation

Once a project has been unlocked through a blueprint, it can be assembled in the new workshop window. Each project, or blueprint, requires a specific set of Construct loot items to be assembled. The items needed are highly dependent on the tech level and the type of item that is going to be created.

Once a blueprint has been unlocked, it can be used over and over as long as the required construct items are available. The workshop window will appear a few missions after a specific story encounter.

Unlocking the Workshop

Workshop Components

These are the loot items salvaged from Menace units which can be combined with Blueprints to create the new items and equipment. They are also a valuable commodity and can be exchanged on the Black Market for varying amounts of trade value.

Item Icon Value Description Source
Advanced Alloys 30 Samples of unknown metal alloys taken from construct husks. These offer novel and baffling characteristics and can not yet be synthesised by any means. Construct Drone, Construct Soldier, Gun Crawler
Bioprocessor 50 An amalgamation of biological and electronic components creating a highly advanced bioprocessor. Construct Skirmisher
Construct Weapon Parts 25 Salvaged and deconstruced parts of various construct weapons or weaponized devices. Construct Drone, Construct Soldier, Gun Crawler
Cybernetic Optics 50 The constructs employ high powered advanced optical devices that can be put to use in weapon enhancements, vehicle sensors and more. Gun Crawler, Construct Skirmisher
Fusion Power Cells 60 High energy power cells widely used by construct entities to fuel their advanced devices, mechanisms and bodies. Gun Crawler, Construct Carrier
Mutated Tissue 40 Mutated and wildly grown tissue with unique physical and chemical properties. Construct Shambler, Construct Carrier, Construct Soldier
Volatile Reagents 35 Highly volatile reagents extracted from construct innards as well as weapon systems and power units. These have to be handled with extreme care and are highly explosive. Construct Shambler, Construct Carrier

Workshop Items

Item Icon Description Tech Level Components needed
Advanced Armor Plates Making use of advanced construct alloys, these additional armor plates can be inserted into most regular body armors. They will substantially increase the protection rating, but the added weight also slows down movements. 1 Advanced Alloys, Mutated Tissue
Enhanced EM Assault Rifle An assault rifle upgraded with an electromagnetic field generator that greatly increases the muzzle velocity of the projectile as it moves down the barrel. This weapon has increased range, high kinetic energy and very low dropoffs over distance. 1 Construct Weapon Parts, Advanced Alloys, Volatile Reagents
MOD-C MAAL HE-Rocket Launcher This heavily modified MAAL rocket launcher fires a reverse-engineered explosive warhead. The projectile impacts the target area similarly to a much larger howitzer or mortar shell, despite being deployed from a shoulder-fired system. Very effective against structures and clusters of light infantry. 1 Construct Weapon Parts, Volatile Reagents, Fusion Power Cells
NDL - Stun Bomb Launcher This Non Deadly Launcher fires grenade-like projectiles over medium distances that detonate in a 3x3 radius. Units hit have a chance to get stunned or at least disrupted. It is highly effective at disrupting or straight up disabling entrenched defenders and, due to its advanced design, will even work on construct entities. 1 Construct Weapon Parts, Advanced Alloys, Volatile Reagents, Mutated Tissue
Thermal Imaging Device The powerful optical devices harvested from construct entities are ideal for creating thermal imaging scopes and goggles that allow troops to spot even the most concealed enemies. Greatly increases detection. 1 Advanced Alloys, Cybernetic Optics, Fusion Power Cells
WARD - Wearable Advanced Resolve Device A delicate device of neurologically active connectors and diodes that stimulate some brain areas and block others. The effect is an unnaturally high resilience to any psychological trauma or flight reaction. Increases discipline by 15. 1 Advanced Alloys, Mutated Tissue, Fusion Power Cells, Bioprocessor
XGR-P - Plasma Grenade Highly volatile reagents can be found among construct equipment and devices. Combined in the right way, these can burst into massive balls of superheated matter that melt most armor when rapidly expanding. 1 Construct Weapon Parts, Advanced Alloys, Volatile Reagents, Mutated Tissue