Module:Data/Perks.json: Difference between revisions

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add perks for phosa and kainoo
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Line 53: Line 53:
{
{
"Title": "Critical Hits",
"Title": "Critical Hits",
"Icon": "Promotion.png",
"Icon": "Promotion 40.png",
"ShortDescription": "Attacks have a +25% chance to inflict +50% more Damage"
"ShortDescription": "Attacks have a +25% chance to inflict +50% more Damage"
},
},
Line 133: Line 133:
{
{
"Title": "Determined",
"Title": "Determined",
"Icon": "Promotion 25.png",
"Icon": "Promotion 91.png",
"ShortDescription": "-35% to incoming Suppression"
"ShortDescription": "-35% to incoming Suppression"
},
},
Line 158: Line 158:
{
{
"Title": "Inspiring Presence",
"Title": "Inspiring Presence",
"Icon": "Promotion 25.png",
"Icon": "Promotion 13.png",
"ShortDescription": "+15% ACC and DISC bonuses conferred to adjacent Allies"
"ShortDescription": "+15% ACC and DISC bonuses conferred to adjacent Allies"
},
},
Line 174: Line 174:
"Title": "Die Hard",
"Title": "Die Hard",
"Icon": "Promotion 19.png",
"Icon": "Promotion 19.png",
"ShortDescription": "-50% to incoming DMG when at or below 50% HP"
"ShortDescription": "-90% to incoming DMG for squad leader"
},
},
{
{
"Title": "Command: Rally",
"Title": "Command: Rally",
"Icon": "Promotion 13.png",
"Icon": "Promotion 14.png",
"ShortDescription": "ACTIVATE: Rallies allies and reduces their Suppression"
"ShortDescription": "ACTIVATE: Rallies allies and reduces their Suppression"
},
},
Line 199: Line 199:
"Title": "Taking Command",
"Title": "Taking Command",
"Icon": "Promotion 04.png",
"Icon": "Promotion 04.png",
"ShortDescription": "+40 AP to a friendly unit within 8 tiles"
"ShortDescription": "+40 AP to a friendly unit within 6 tiles"
},
},
{
{
"Title": "Economics 101",
"Title": "Economics 101",
"Icon": "Starting perk 04.png",
"Icon": "Starting perk 04.png",
"ShortDescription": "-10% Supply Cost for her squad and equipment"
"ShortDescription": "-15% Supply Costs for her squad and equipment"
},
},
{
{
Line 233: Line 233:
{
{
"Title": "Guerilla",
"Title": "Guerilla",
"Icon": "",
"Icon": "Promotion 11.png",
"ShortDescription": "Can gain up to +20% DEF vs. adjacent attacks"
"ShortDescription": "+20% ACC and +30% DMG vs. healthy targets"
},
},
{
{
Line 309: Line 309:
{
{
"Title": "Athletic",
"Title": "Athletic",
"Icon": "Promotion.png",
"Icon": "Promotion 64.png",
"ShortDescription": "-2AP Move cost/-50% Deploy cost"
"ShortDescription": "-2AP Move cost/-50% Deploy cost"
},
},
{
{
"Title": "New Tricks",
"Title": "New Tricks",
"Icon": "Promotion.png",
"Icon": "Promotion 79.png",
"ShortDescription": "+3 Growth Potential"
"ShortDescription": "+3 Growth Potential"
},
},
Line 324: Line 324:
{
{
"Title": "Blaze Of Glory",
"Title": "Blaze Of Glory",
"Icon": "Promotion.png",
"Icon": "Promotion 63.png",
"ShortDescription": "ACTIVATE: Remove Suppression and Restore AP"
"ShortDescription": "ACTIVATE: Remove Suppression and Restore AP"
},
},
{
{
"Title": "This Is My Rifle",
"Title": "This Is My Rifle",
"Icon": "Promotion.png",
"Icon": "Promotion 92.png",
"ShortDescription": "-50% Supply Cost for Squad Weapons"
"ShortDescription": "-50% Supply Cost for Squad Weapons"
},
},
Line 339: Line 339:
{
{
"Title": "Grind Down",
"Title": "Grind Down",
"Icon": "Promotion.png",
"Icon": "Promotion 101.png",
"ShortDescription": "+30% Armor DMG"
"ShortDescription": "+30% Armor DMG"
},
},
{
{
"Title": "To Shreds",
"Title": "To Shreds",
"Icon": "Promotion.png",
"Icon": "Promotion 102.png",
"ShortDescription": "+1 Light Defect for each defect inflicted"
"ShortDescription": "+1 Light Defect for each defect inflicted"
},
},
Line 359: Line 359:
{
{
"Title": "Fury",
"Title": "Fury",
"Icon": "Promotion.png",
"Icon": "Promotion 77.png",
"ShortDescription": "Gain +40% Base DMG but lose -15% ACC"
"ShortDescription": "Gain +40% Base DMG but lose -15% ACC"
},
},
Line 379: Line 379:
{
{
"Title": "Long Bomb",
"Title": "Long Bomb",
"Icon": "Promotion.png",
"Icon": "Promotion 80.png",
"ShortDescription": "+2 Throwing Range to ALL grenades"
"ShortDescription": "+2 Throwing Range to ALL grenades"
},
},
Line 394: Line 394:
{
{
"Title": "Dash",
"Title": "Dash",
"Icon": "Promotion.png",
"Icon": "Promotion 44.png",
"ShortDescription": "-4 AP Movement Cost per tile. Briefly puts the walker off-balance"
"ShortDescription": "-4 AP Movement Cost per tile. Briefly puts the walker off-balance"
},
},
Line 401: Line 401:
"Icon": "Promotion 95.png",
"Icon": "Promotion 95.png",
"ShortDescription": "33% HP cap on damage taken from any Enemy Attack"
"ShortDescription": "33% HP cap on damage taken from any Enemy Attack"
},
{
"Title": "Trinketing",
"Icon": "Promotion 84.png",
"ShortDescription": "+30% Item Drop Chance when killing enemies"
},
{
"Title": "Resourceful",
"Icon": "Promotion 67.png",
"ShortDescription": "+1 Accessory use, excludes Skybots"
},
{
"Title": "Pirate's Luck",
"Icon": "Promotion 66.png",
"ShortDescription": "+50% DEF vs. the First Attack each Round"
},
{
"Title": "Recover",
"Icon": "Promotion 100.png",
"ShortDescription": "-20 Suppression for each enemy element killed"
},
{
"Title": "Deploy Decoy",
"Icon": "Promotion 65.png",
"ShortDescription": "Deploy a set of decoys"
},
{
"Title": "No Mercy",
"Icon": "Starting perk 11.png",
"ShortDescription": "+50% ACC and +30% DMG vs Wavering or Fleeing enemies"
},
{
"Title": "Fearsome",
"Icon": "Promotion 70.png",
"ShortDescription": "100% more Morale DMG"
},
{
"Title": "If It Bleeds...",
"Icon": "Promotion 59.png",
"ShortDescription": "15% Max HP/turn bleed effect inflicted on enemies"
},
{
"Title": "Gostepriimstvo Babushki",
"Icon": "Promotion 05.png",
"ShortDescription": "Refill Ammo, reduce Suppression, and heal a Squaddie"
},
{
"Title": "Close And Personal",
"Icon": "Promotion 81.png",
"ShortDescription": "Gain adjacency ACC bonuses"
},
{
"Title": "Big Game Hunter",
"Icon": "Starting perk 10.png",
"ShortDescription": "+20% ACC and +15% Armor Pen vs. Large Organic Targets"
},
{
"Title": "This Is A Knife",
"Icon": "Promotion 72.png",
"ShortDescription": "Gain a Melee Attack that cannot miss"
},
{
"Title": "Deploy Wire Slings",
"Icon": "Promotion 94.png",
"ShortDescription": "Deploy decoys to distract enemies"
},
{
"Title": "Finishing Shot",
"Icon": "Promotion 93.png",
"ShortDescription": "Up to +50% DMG against wounded enemies"
},
{
"Title": "Partir De Rien",
"Icon": "Promotion 49.png",
"ShortDescription": "Can use a unique resource to gain 60 AP instantly"
},
{
"Title": "Taunt",
"Icon": "Promotion 68.png",
"ShortDescription": "Attract attention for 1 turn"
},
{
"Title": "Disdain",
"Icon": "Promotion 69.png",
"ShortDescription": "Ignores Suppression from dying Squaddies"
},
{
"Title": "Shooting Gallery",
"Icon": "Promotion 99.png",
"ShortDescription": "+30% ACC and +30% DMG against any enemy out of cover"
},
{
"Title": "Flamboyant",
"Icon": "Promotion 71.png",
"ShortDescription": "-30% Supply Costs for Armor"
},
{
"Title": "Strength In Numbers",
"Icon": "Starting perk 15.png",
"ShortDescription": "ACC / DISC affected by squad size"
},
{
"Title": "Reinforcements",
"Icon": "Promotion 12.png",
"ShortDescription": "Reinforces the Squad mid-Combat"
},
{
"Title": "Suppressive Fire",
"Icon": "Promotion 88.png",
"ShortDescription": "+150% SUPP inflicted by Squad Weapons"
},
{
"Title": "Jump The Grenade",
"Icon": "Promotion 90.png",
"ShortDescription": "Enemy AoE attacks only hit 1 Squaddie"
},
{
"Title": "Reinforcements",
"Icon": "Promotion 12.png",
"ShortDescription": "Reinforces the Squad mid-Combat"
},
{
"Title": "Sentry",
"Icon": "Starting perk 06.png",
"ShortDescription": "+1 Cover Level provided by his vehicle"
},
{
"Title": "Shepherd",
"Icon": "Promotion 31.png",
"ShortDescription": "Gain +10% ACC for adjacent allied infantry"
},
{
"Title": "Fervor",
"Icon": "Promotion 98.png",
"ShortDescription": "-4 AP movement cost when no medium or heavy weapons are equipped"
},
{
"Title": "Divine Intervention",
"Icon": "Promotion 83.png",
"ShortDescription": "Prevents HP damage from the First Attack each Round"
},
{
"Title": "Juryrigged",
"Icon": "Starting perk 09.png",
"ShortDescription": "Removes his vehicle's most severe defect"
},
{
"Title": "Recycled Parts",
"Icon": "Promotion 82.png",
"ShortDescription": "Hardware cost -30% Supply in exchange for -30% HP"
},
{
"Title": "Lucky Shot",
"Icon": "Promotion 74.png",
"ShortDescription": "ACTIVATE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN"
},
{
"Title": "Zero In",
"Icon": "Starting perk 16.png",
"ShortDescription": "Minimum 30% Chance to Hit"
},
{
"Title": "Shoot And Scoot",
"Icon": "Promotion 89.png",
"ShortDescription": "-4 AP Move costs after shooting a weapon"
},
{
"Title": "Directed Fire",
"Icon": "Promotion 96.png",
"ShortDescription": "+20% ACC and +20% DMG vs. marked targets"
},
{
"Title": "Barrage",
"Icon": "Promotion 86.png",
"ShortDescription": "-10 AP cost for Heavy Weapons"
}
}
]
]

Latest revision as of 10:35, 19 February 2026

Title"Out Of The Craters"
Icon"Starting perk 13.png"
ShortDescription"-15% ACC & DISC at mission start, but +5% to both per turn."
LongDescription"Starts missions with -15% Accuracy and Discipline, but gains stacking bonuses of 5% to both stats to a maximum of 8 rounds."
Lore"'Natural-born Martians are often ill-fitted for combat, but Marta Carda's earnestness and persistence can, with time, overcome that which comes natural for others.' - Lieutenant Hayflick"
Title"High Value Target"
Icon"Starting perk 03.png"
ShortDescription"Attacks disable enemy Special Weapons for one turn"
LongDescription"Darby's attacks disable enemy Special Weapons for one turn"
Lore"'Jane Darby is a rare Full Ace graduate of the Pathfinder School. Her skills at identifying and taking out high-priority targets is virtually without parallel.' - Lieutenant Hayflick"
Title"Commando"
Icon"Promotion 32.png"
ShortDescription"+15% ACC and DEF when isolated"
LongDescription"+20% Accuracy, Defense, and Discipline when isolated 4+ tiles from any friendly unit"
Lore"Mil-speak for 'lone wolf'"
Title"Covert Ops"
Icon"Promotion 34.png"
ShortDescription"+2 Concealment"
Title"Take Aim"
Icon"Promotion 08.png"
ShortDescription"TOGGLED: +50% ACC but subsequent attacks cost +40 AP"
Title"Scout"
Icon"Promotion 29.png"
ShortDescription"+2 View Range and +1 Detection"
Title"Minimize Silhouette"
Icon"Promotion 16.png"
ShortDescription"+3% DEF for each tile of distance from enemy fire"
Title"Standby"
Icon"Promotion 26.png"
ShortDescription"This unit can wait in combat to act later"
Title"Vanguard"
Icon"Promotion 61.png"
ShortDescription"Increases Deployment Zone"
Title"Critical Hits"
Icon"Promotion 40.png"
ShortDescription"Attacks have a +25% chance to inflict +50% more Damage"
Title"Sneak"
Icon"Promotion 50.png"
ShortDescription"40 AP ACTIVATION: +3 Concealment for one turn"
Title"Ambush"
Icon"Promotion 28.png"
ShortDescription"+25% DMG and ACC attacking from Concealment"
Title"Assassin"
Icon"Promotion 33.png"
ShortDescription"+30% DMG / +20% ACC against isolated targets"
Title"Sharpshooter"
Icon"Promotion 35.png"
ShortDescription"-50% Decrease to Enemy Cover Bonus"
Title"Impossible Shot"
Icon"Promotion 56.png"
ShortDescription"+20% to maximum Weapons Range"
Title"Gun Plattform"
Icon"Promotion 03.png"
ShortDescription"+25% ACC and LOS when stationary for at least 1 turn"
Title"Aspiring"
Icon"Starting perk 04.png"
ShortDescription"30% Discount to Promotions"
Title"Sprint"
Icon"Promotion 44.png"
ShortDescription"-4 AP Movement Cost per tile. Unit is briefly Winded"
Title"Mobile Infantry"
Icon"Promotion 02.png"
ShortDescription"5 AP enter/exit of vehicles + more cover from vehicles"
Title"Run And Gun"
Icon"Promotion 46.png"
ShortDescription"-10 AP for next Standard Attack after moving"
Title"Pointfire"
Icon"Promotion 22.png"
ShortDescription"+15% ACC when not Deployed or Pinned Down"
Title"Berserk"
Icon"Promotion 47.png"
ShortDescription"Regain 30 AP after destroying a unit"
Title"Return Of Serve"
Icon"Promotion 53.png"
ShortDescription"SL will throw back enemy grenades. Once per turn"
Title"Counter Strike"
Icon"Promotion 45.png"
ShortDescription"Shoot back at an attacker"
Title"Fragmentation"
Icon"Promotion 21.png"
ShortDescription"+20% Enemy Elements hit by AOE Weapons"
Title"Determined"
Icon"Promotion 91.png"
ShortDescription"-35% to incoming Suppression"
Title"Bags & Belts"
Icon"Promotion 05.png"
ShortDescription"Expanded Accessory Slots by +1"
Title"Zig-Zag"
Icon"Promotion 10.png"
ShortDescription"5% DEF for each tile moved this turn. Resets next turn"
Title"Armor Specialist"
Icon"Promotion 07.png"
ShortDescription"Removes movement debuffs from heavy equipment"
Title"Stalwart"
Icon"Starting perk 02.png"
ShortDescription"Pike never quits or gives up"
Title"Inspiring Presence"
Icon"Promotion 13.png"
ShortDescription"+15% ACC and DISC bonuses conferred to adjacent Allies"
Title"Buff"
Icon"Promotion 06.png"
ShortDescription"+3 HP per squadmate"
Title"Call Out Target"
Icon"Promotion 62.png"
ShortDescription"Mark a target within 10 tiles and gain +20% ACC against it for 2 turns"
Title"Die Hard"
Icon"Promotion 19.png"
ShortDescription"-90% to incoming DMG for squad leader"
Title"Command: Rally"
Icon"Promotion 14.png"
ShortDescription"ACTIVATE: Rallies allies and reduces their Suppression"
Title"Disruptive Fire"
Icon"Promotion 58.png"
ShortDescription"-15% ACC for 1 turn inflicted on enemy suffering casualties"
Title"Hunker Down"
Icon"Promotion 43.png"
ShortDescription"Doubles DEF and DR when suppressed or pinned down"
Title"Stubborn"
Icon"Promotion 25.png"
ShortDescription"No AP lost from being Suppressed"
Title"Taking Command"
Icon"Promotion 04.png"
ShortDescription"+40 AP to a friendly unit within 6 tiles"
Title"Economics 101"
Icon"Starting perk 04.png"
ShortDescription"-15% Supply Costs for her squad and equipment"
Title"Scavenger"
Icon"Promotion 39.png"
ShortDescription"Dead enemies drop 1 refill for Special Weapon/Accessory"
Title"Solid Grouping"
Icon"Promotion 09.png"
ShortDescription"+10 ACC for each consecutive attack vs. the SAME target"
Title"Tankbuster"
Icon"Promotion 37.png"
ShortDescription"+25% DMG and Armor Pen vs. Hardware"
Title"Fortify"
Icon"Promotion 42.png"
ShortDescription"+1 Cover Level. Has no effect when in Heavy Cover"
Title"Blast"
Icon"Promotion 21.png"
ShortDescription"+1 Light Defect for each defect inflicted"
Title"Guerilla"
Icon"Promotion 11.png"
ShortDescription"+20% ACC and +30% DMG vs. healthy targets"
Title"Demolitions Expert"
Icon"Promotion 36.png"
ShortDescription"+50% DMG against structures and buildings"
Title"Finisher"
Icon"Promotion 33.png"
ShortDescription"+30% ACC and +20% DMG against suffering enemies"
Title"Revel In Slaughter"
Icon"Starting perk 01.png"
ShortDescription"+6% ACC and DISC for each enemy unit destroyed. Max 5x"
Title"Expert Pilot"
Icon"Promotion 51.png"
ShortDescription"-50% AP vehicle turns. -4 AP for walker movement"
Title"True Grit"
Icon"Promotion 51.png"
ShortDescription"+15 Discipline"
Title"Roadkill"
Icon"Promotion 60.png"
ShortDescription"Makes 'Run Over' attacks vastly more deadly"
Title"First Aid"
Icon"Promotion 38.png"
ShortDescription"ACTIVATE: Heal an element to full HP."
Title"Share The Load"
Icon"Promotion 15.png"
ShortDescription"+1 Special Weapon Use for each squadie up to +100%."
Title"Steady Gun"
Icon"Promotion 03.png"
ShortDescription"+25% ACC and +1 view range when stationary for at least 1 turn."
Title"Hit The Deck"
Icon"Promotion 43.png"
ShortDescription"Doubles DEF and DR when suppressed or pinned down."
Title"Full Send"
Icon"Promotion 01.png"
ShortDescription"-10 AP Hardware or Special Weapon cost for consecutive usage."
Title"Team Spirit"
Icon"Promotion 12.png"
ShortDescription"High Spirits morale status unlocked."
LongDescription"Allied units can now gain the 'High Spirits' morale status by killing enemies and pursuing objectives. High Spirits: +5% to Accuracy and Defense, +15% to Suppression Reduction."
Title"Hotwire"
Icon"Promotion 52.png"
ShortDescription"EMP'd hardware can still run at 50% AP"
Title"Overload"
Icon"Promotion 55.png"
ShortDescription"+50 AP on ACTIVATION, but stunned next turn"
Title"Athletic"
Icon"Promotion 64.png"
ShortDescription"-2AP Move cost/-50% Deploy cost"
Title"New Tricks"
Icon"Promotion 79.png"
ShortDescription"+3 Growth Potential"
Title"Grenadier"
Icon"Promotion 17.png"
ShortDescription"+1 Throwing Range and +30% ACC to ALL grenades"
Title"Blaze Of Glory"
Icon"Promotion 63.png"
ShortDescription"ACTIVATE: Remove Suppression and Restore AP"
Title"This Is My Rifle"
Icon"Promotion 92.png"
ShortDescription"-50% Supply Cost for Squad Weapons"
Title"Firing Line"
Icon"Promotion 18.png"
ShortDescription"Faster rate of fire when no Special Weapon is equipped"
Title"Grind Down"
Icon"Promotion 101.png"
ShortDescription"+30% Armor DMG"
Title"To Shreds"
Icon"Promotion 102.png"
ShortDescription"+1 Light Defect for each defect inflicted"
Title"Unbreakable"
Icon"Promotion 57.png"
ShortDescription"Defect thresholds lowered and prevents Heavy Defects"
Title"Drive By"
Icon"Promotion 87.png"
ShortDescription"-10 AP for next Standard Attack after moving"
Title"Fury"
Icon"Promotion 77.png"
ShortDescription"Gain +40% Base DMG but lose -15% ACC"
Title"Get Motherfucked"
Icon"Starting perk 08.png"
ShortDescription"Can use most Special Weapons without having to deploy them"
Title"Quick Hands"
Icon"Promotion 26.png"
ShortDescription"-10 AP Cost to use Accessories"
Title"Linebreaker"
Icon"Promotion 25.png"
ShortDescription"ACTIVATE: Tech crashes into and stuns enemy infantry"
Title"Long Bomb"
Icon"Promotion 80.png"
ShortDescription"+2 Throwing Range to ALL grenades"
Title"Spartan Duty"
Icon"Starting perk 14.png"
ShortDescription"AP increases as HP decreases"
Title"Lancer"
Icon"Promotion 78.png"
ShortDescription"Gain 50% PEN when within 4 tiles"
Title"Dash"
Icon"Promotion 44.png"
ShortDescription"-4 AP Movement Cost per tile. Briefly puts the walker off-balance"
Title"Shield Wall"
Icon"Promotion 95.png"
ShortDescription"33% HP cap on damage taken from any Enemy Attack"
Title"Trinketing"
Icon"Promotion 84.png"
ShortDescription"+30% Item Drop Chance when killing enemies"
Title"Resourceful"
Icon"Promotion 67.png"
ShortDescription"+1 Accessory use, excludes Skybots"
Title"Pirate's Luck"
Icon"Promotion 66.png"
ShortDescription"+50% DEF vs. the First Attack each Round"
Title"Recover"
Icon"Promotion 100.png"
ShortDescription"-20 Suppression for each enemy element killed"
Title"Deploy Decoy"
Icon"Promotion 65.png"
ShortDescription"Deploy a set of decoys"
Title"No Mercy"
Icon"Starting perk 11.png"
ShortDescription"+50% ACC and +30% DMG vs Wavering or Fleeing enemies"
Title"Fearsome"
Icon"Promotion 70.png"
ShortDescription"100% more Morale DMG"
Title"If It Bleeds..."
Icon"Promotion 59.png"
ShortDescription"15% Max HP/turn bleed effect inflicted on enemies"
Title"Gostepriimstvo Babushki"
Icon"Promotion 05.png"
ShortDescription"Refill Ammo, reduce Suppression, and heal a Squaddie"
Title"Close And Personal"
Icon"Promotion 81.png"
ShortDescription"Gain adjacency ACC bonuses"
Title"Big Game Hunter"
Icon"Starting perk 10.png"
ShortDescription"+20% ACC and +15% Armor Pen vs. Large Organic Targets"
Title"This Is A Knife"
Icon"Promotion 72.png"
ShortDescription"Gain a Melee Attack that cannot miss"
Title"Deploy Wire Slings"
Icon"Promotion 94.png"
ShortDescription"Deploy decoys to distract enemies"
Title"Finishing Shot"
Icon"Promotion 93.png"
ShortDescription"Up to +50% DMG against wounded enemies"
Title"Partir De Rien"
Icon"Promotion 49.png"
ShortDescription"Can use a unique resource to gain 60 AP instantly"
Title"Taunt"
Icon"Promotion 68.png"
ShortDescription"Attract attention for 1 turn"
Title"Disdain"
Icon"Promotion 69.png"
ShortDescription"Ignores Suppression from dying Squaddies"
Title"Shooting Gallery"
Icon"Promotion 99.png"
ShortDescription"+30% ACC and +30% DMG against any enemy out of cover"
Title"Flamboyant"
Icon"Promotion 71.png"
ShortDescription"-30% Supply Costs for Armor"
Title"Strength In Numbers"
Icon"Starting perk 15.png"
ShortDescription"ACC / DISC affected by squad size"
Title"Reinforcements"
Icon"Promotion 12.png"
ShortDescription"Reinforces the Squad mid-Combat"
Title"Suppressive Fire"
Icon"Promotion 88.png"
ShortDescription"+150% SUPP inflicted by Squad Weapons"
Title"Jump The Grenade"
Icon"Promotion 90.png"
ShortDescription"Enemy AoE attacks only hit 1 Squaddie"
Title"Reinforcements"
Icon"Promotion 12.png"
ShortDescription"Reinforces the Squad mid-Combat"
Title"Sentry"
Icon"Starting perk 06.png"
ShortDescription"+1 Cover Level provided by his vehicle"
Title"Shepherd"
Icon"Promotion 31.png"
ShortDescription"Gain +10% ACC for adjacent allied infantry"
Title"Fervor"
Icon"Promotion 98.png"
ShortDescription"-4 AP movement cost when no medium or heavy weapons are equipped"
Title"Divine Intervention"
Icon"Promotion 83.png"
ShortDescription"Prevents HP damage from the First Attack each Round"
Title"Juryrigged"
Icon"Starting perk 09.png"
ShortDescription"Removes his vehicle's most severe defect"
Title"Recycled Parts"
Icon"Promotion 82.png"
ShortDescription"Hardware cost -30% Supply in exchange for -30% HP"
Title"Lucky Shot"
Icon"Promotion 74.png"
ShortDescription"ACTIVATE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN"
Title"Zero In"
Icon"Starting perk 16.png"
ShortDescription"Minimum 30% Chance to Hit"
Title"Shoot And Scoot"
Icon"Promotion 89.png"
ShortDescription"-4 AP Move costs after shooting a weapon"
Title"Directed Fire"
Icon"Promotion 96.png"
ShortDescription"+20% ACC and +20% DMG vs. marked targets"
Title"Barrage"
Icon"Promotion 86.png"
ShortDescription"-10 AP cost for Heavy Weapons"