Module:Data/Perks.json: Difference between revisions
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m update some perks (dev diary 40) |
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{ | |||
"Title": "Out Of The Craters", | |||
"Icon": "Starting perk 13.png", | |||
"ShortDescription": "-15% ACC \u0026 DISC at mission start, but +5% to both per turn.", | |||
"LongDescription": "Starts missions with -15% Accuracy and Discipline, but gains stacking bonuses of 5% to both stats to a maximum of 8 rounds.", | |||
"Lore": "'Natural-born Martians are often ill-fitted for combat, but Marta Carda's earnestness and persistence can, with time, overcome that which comes natural for others.' - Lieutenant Hayflick" | |||
}, | |||
{ | { | ||
"Title": "High Value Target", | "Title": "High Value Target", | ||
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"ShortDescription": "+15% ACC and DEF when isolated", | "ShortDescription": "+15% ACC and DEF when isolated", | ||
"LongDescription": "+20% Accuracy, Defense, and Discipline when isolated 4+ tiles from any friendly unit", | "LongDescription": "+20% Accuracy, Defense, and Discipline when isolated 4+ tiles from any friendly unit", | ||
"Lore": "Mil-speak for 'lone | "Lore": "Mil-speak for 'lone wolf'" | ||
}, | }, | ||
{ | { | ||
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"Title": "Take Aim", | "Title": "Take Aim", | ||
"Icon": "Promotion 08.png", | "Icon": "Promotion 08.png", | ||
"ShortDescription": " | "ShortDescription": "TOGGLED: +50% ACC but subsequent attacks cost +40 AP" | ||
}, | }, | ||
{ | { | ||
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}, | }, | ||
{ | { | ||
"Title": " | "Title": "Critical Hits", | ||
"Icon": "Promotion.png", | "Icon": "Promotion 40.png", | ||
"ShortDescription": "Attacks have a +25% chance to inflict + | "ShortDescription": "Attacks have a +25% chance to inflict +50% more Damage" | ||
}, | }, | ||
{ | { | ||
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{ | { | ||
"Title": "Determined", | "Title": "Determined", | ||
"Icon": "Promotion | "Icon": "Promotion 91.png", | ||
"ShortDescription": "-35% to incoming Suppression" | "ShortDescription": "-35% to incoming Suppression" | ||
}, | }, | ||
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{ | { | ||
"Title": "Inspiring Presence", | "Title": "Inspiring Presence", | ||
"Icon": "Promotion | "Icon": "Promotion 13.png", | ||
"ShortDescription": "+15% ACC and DISC bonuses conferred to adjacent Allies" | "ShortDescription": "+15% ACC and DISC bonuses conferred to adjacent Allies" | ||
}, | }, | ||
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"Title": "Die Hard", | "Title": "Die Hard", | ||
"Icon": "Promotion 19.png", | "Icon": "Promotion 19.png", | ||
"ShortDescription": "- | "ShortDescription": "-90% to incoming DMG for squad leader" | ||
}, | }, | ||
{ | { | ||
"Title": "Command: Rally", | "Title": "Command: Rally", | ||
"Icon": "Promotion | "Icon": "Promotion 14.png", | ||
"ShortDescription": "ACTIVATE: Rallies allies and reduces their Suppression" | "ShortDescription": "ACTIVATE: Rallies allies and reduces their Suppression" | ||
}, | }, | ||
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"Title": "Taking Command", | "Title": "Taking Command", | ||
"Icon": "Promotion 04.png", | "Icon": "Promotion 04.png", | ||
"ShortDescription": "+40 AP to a friendly unit within | "ShortDescription": "+40 AP to a friendly unit within 6 tiles" | ||
}, | }, | ||
{ | { | ||
"Title": "Economics 101", | "Title": "Economics 101", | ||
"Icon": "Starting perk 04.png", | "Icon": "Starting perk 04.png", | ||
"ShortDescription": "- | "ShortDescription": "-15% Supply Costs for her squad and equipment" | ||
}, | }, | ||
{ | { | ||
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{ | { | ||
"Title": "Guerilla", | "Title": "Guerilla", | ||
"Icon": "", | "Icon": "Promotion 11.png", | ||
"ShortDescription": " | "ShortDescription": "+20% ACC and +30% DMG vs. healthy targets" | ||
}, | }, | ||
{ | { | ||
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"Icon": "Promotion 60.png", | "Icon": "Promotion 60.png", | ||
"ShortDescription": "Makes 'Run Over' attacks vastly more deadly" | "ShortDescription": "Makes 'Run Over' attacks vastly more deadly" | ||
}, | |||
{ | |||
"Title": "First Aid", | |||
"Icon": "Promotion 38.png", | |||
"ShortDescription": "ACTIVATE: Heal an element to full HP." | |||
}, | |||
{ | |||
"Title": "Share The Load", | |||
"Icon": "Promotion 15.png", | |||
"ShortDescription": "+1 Special Weapon Use for each squadie up to +100%." | |||
}, | |||
{ | |||
"Title": "Steady Gun", | |||
"Icon": "Promotion 03.png", | |||
"ShortDescription": "+25% ACC and +1 view range when stationary for at least 1 turn." | |||
}, | |||
{ | |||
"Title": "Hit The Deck", | |||
"Icon": "Promotion 43.png", | |||
"ShortDescription": "Doubles DEF and DR when suppressed or pinned down." | |||
}, | |||
{ | |||
"Title": "Full Send", | |||
"Icon": "Promotion 01.png", | |||
"ShortDescription": "-10 AP Hardware or Special Weapon cost for consecutive usage." | |||
}, | |||
{ | |||
"Title": "Team Spirit", | |||
"Icon": "Promotion 12.png", | |||
"ShortDescription": "High Spirits morale status unlocked.", | |||
"LongDescription": "Allied units can now gain the 'High Spirits' morale status by killing enemies and pursuing objectives. High Spirits: +5% to Accuracy and Defense, +15% to Suppression Reduction." | |||
}, | }, | ||
{ | { | ||
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{ | { | ||
"Title": "Athletic", | "Title": "Athletic", | ||
"Icon": "Promotion.png", | "Icon": "Promotion 64.png", | ||
"ShortDescription": "-2AP Move cost/-50% Deploy cost" | "ShortDescription": "-2AP Move cost/-50% Deploy cost" | ||
}, | }, | ||
{ | { | ||
"Title": "New Tricks", | "Title": "New Tricks", | ||
"Icon": "Promotion.png", | "Icon": "Promotion 79.png", | ||
"ShortDescription": "+3 Growth Potential" | "ShortDescription": "+3 Growth Potential" | ||
}, | }, | ||
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{ | { | ||
"Title": "Blaze Of Glory", | "Title": "Blaze Of Glory", | ||
"Icon": "Promotion.png", | "Icon": "Promotion 63.png", | ||
"ShortDescription": "ACTIVATE: Remove Suppression and Restore AP" | "ShortDescription": "ACTIVATE: Remove Suppression and Restore AP" | ||
}, | }, | ||
{ | { | ||
"Title": "This Is My Rifle", | "Title": "This Is My Rifle", | ||
"Icon": "Promotion.png", | "Icon": "Promotion 92.png", | ||
"ShortDescription": "-50% Supply Cost for Squad Weapons" | "ShortDescription": "-50% Supply Cost for Squad Weapons" | ||
}, | }, | ||
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{ | { | ||
"Title": "Grind Down", | "Title": "Grind Down", | ||
"Icon": "Promotion.png", | "Icon": "Promotion 101.png", | ||
"ShortDescription": "+30% Armor DMG" | "ShortDescription": "+30% Armor DMG" | ||
}, | }, | ||
{ | { | ||
"Title": "To Shreds", | "Title": "To Shreds", | ||
"Icon": "Promotion.png", | "Icon": "Promotion 102.png", | ||
"ShortDescription": "+1 Light Defect for each defect inflicted" | "ShortDescription": "+1 Light Defect for each defect inflicted" | ||
}, | }, | ||
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{ | { | ||
"Title": "Drive By", | "Title": "Drive By", | ||
"Icon": "Promotion.png", | "Icon": "Promotion 87.png", | ||
"ShortDescription": "-10 AP for next Standard Attack after moving" | "ShortDescription": "-10 AP for next Standard Attack after moving" | ||
}, | }, | ||
{ | { | ||
"Title": "Fury", | "Title": "Fury", | ||
"Icon": "Promotion.png", | "Icon": "Promotion 77.png", | ||
"ShortDescription": "Gain +40% Base DMG but lose -15% ACC" | "ShortDescription": "Gain +40% Base DMG but lose -15% ACC" | ||
}, | |||
{ | |||
"Title": "Get Motherfucked", | |||
"Icon": "Starting perk 08.png", | |||
"ShortDescription": "Can use most Special Weapons without having to deploy them" | |||
}, | |||
{ | |||
"Title": "Quick Hands", | |||
"Icon": "Promotion 26.png", | |||
"ShortDescription": "-10 AP Cost to use Accessories" | |||
}, | |||
{ | |||
"Title": "Linebreaker", | |||
"Icon": "Promotion 25.png", | |||
"ShortDescription": "ACTIVATE: Tech crashes into and stuns enemy infantry" | |||
}, | |||
{ | |||
"Title": "Long Bomb", | |||
"Icon": "Promotion 80.png", | |||
"ShortDescription": "+2 Throwing Range to ALL grenades" | |||
}, | |||
{ | |||
"Title": "Spartan Duty", | |||
"Icon": "Starting perk 14.png", | |||
"ShortDescription": "AP increases as HP decreases" | |||
}, | |||
{ | |||
"Title": "Lancer", | |||
"Icon": "Promotion 78.png", | |||
"ShortDescription": "Gain 50% PEN when within 4 tiles" | |||
}, | |||
{ | |||
"Title": "Dash", | |||
"Icon": "Promotion 44.png", | |||
"ShortDescription": "-4 AP Movement Cost per tile. Briefly puts the walker off-balance" | |||
}, | |||
{ | |||
"Title": "Shield Wall", | |||
"Icon": "Promotion 95.png", | |||
"ShortDescription": "33% HP cap on damage taken from any Enemy Attack" | |||
}, | |||
{ | |||
"Title": "Trinketing", | |||
"Icon": "Promotion 84.png", | |||
"ShortDescription": "+30% Item Drop Chance when killing enemies" | |||
}, | |||
{ | |||
"Title": "Resourceful", | |||
"Icon": "Promotion 67.png", | |||
"ShortDescription": "+1 Accessory use, excludes Skybots" | |||
}, | |||
{ | |||
"Title": "Pirate's Luck", | |||
"Icon": "Promotion 66.png", | |||
"ShortDescription": "+50% DEF vs. the First Attack each Round" | |||
}, | |||
{ | |||
"Title": "Recover", | |||
"Icon": "Promotion 100.png", | |||
"ShortDescription": "-20 Suppression for each enemy element killed" | |||
}, | |||
{ | |||
"Title": "Deploy Decoy", | |||
"Icon": "Promotion 65.png", | |||
"ShortDescription": "Deploy a set of decoys" | |||
}, | |||
{ | |||
"Title": "No Mercy", | |||
"Icon": "Starting perk 11.png", | |||
"ShortDescription": "+50% ACC and +30% DMG vs Wavering or Fleeing enemies" | |||
}, | |||
{ | |||
"Title": "Fearsome", | |||
"Icon": "Promotion 70.png", | |||
"ShortDescription": "100% more Morale DMG" | |||
}, | |||
{ | |||
"Title": "If It Bleeds...", | |||
"Icon": "Promotion 59.png", | |||
"ShortDescription": "15% Max HP/turn bleed effect inflicted on enemies" | |||
}, | |||
{ | |||
"Title": "Gostepriimstvo Babushki", | |||
"Icon": "Promotion 05.png", | |||
"ShortDescription": "Refill Ammo, reduce Suppression, and heal a Squaddie" | |||
}, | |||
{ | |||
"Title": "Close And Personal", | |||
"Icon": "Promotion 81.png", | |||
"ShortDescription": "Gain adjacency ACC bonuses" | |||
}, | |||
{ | |||
"Title": "Big Game Hunter", | |||
"Icon": "Starting perk 10.png", | |||
"ShortDescription": "+20% ACC and +15% Armor Pen vs. Large Organic Targets" | |||
}, | |||
{ | |||
"Title": "This Is A Knife", | |||
"Icon": "Promotion 72.png", | |||
"ShortDescription": "Gain a Melee Attack that cannot miss" | |||
}, | |||
{ | |||
"Title": "Deploy Wire Slings", | |||
"Icon": "Promotion 94.png", | |||
"ShortDescription": "Deploy decoys to distract enemies" | |||
}, | |||
{ | |||
"Title": "Finishing Shot", | |||
"Icon": "Promotion 93.png", | |||
"ShortDescription": "Up to +50% DMG against wounded enemies" | |||
}, | |||
{ | |||
"Title": "Partir De Rien", | |||
"Icon": "Promotion 49.png", | |||
"ShortDescription": "Can use a unique resource to gain 60 AP instantly" | |||
}, | |||
{ | |||
"Title": "Taunt", | |||
"Icon": "Promotion 68.png", | |||
"ShortDescription": "Attract attention for 1 turn" | |||
}, | |||
{ | |||
"Title": "Disdain", | |||
"Icon": "Promotion 69.png", | |||
"ShortDescription": "Ignores Suppression from dying Squaddies" | |||
}, | |||
{ | |||
"Title": "Shooting Gallery", | |||
"Icon": "Promotion 99.png", | |||
"ShortDescription": "+30% ACC and +30% DMG against any enemy out of cover" | |||
}, | |||
{ | |||
"Title": "Flamboyant", | |||
"Icon": "Promotion 71.png", | |||
"ShortDescription": "-30% Supply Costs for Armor" | |||
}, | |||
{ | |||
"Title": "Strength In Numbers", | |||
"Icon": "Starting perk 15.png", | |||
"ShortDescription": "ACC / DISC affected by squad size" | |||
}, | |||
{ | |||
"Title": "Reinforcements", | |||
"Icon": "Promotion 12.png", | |||
"ShortDescription": "Reinforces the Squad mid-Combat" | |||
}, | |||
{ | |||
"Title": "Suppressive Fire", | |||
"Icon": "Promotion 88.png", | |||
"ShortDescription": "+150% SUPP inflicted by Squad Weapons" | |||
}, | |||
{ | |||
"Title": "Jump The Grenade", | |||
"Icon": "Promotion 90.png", | |||
"ShortDescription": "Enemy AoE attacks only hit 1 Squaddie" | |||
}, | |||
{ | |||
"Title": "Reinforcements", | |||
"Icon": "Promotion 12.png", | |||
"ShortDescription": "Reinforces the Squad mid-Combat" | |||
}, | |||
{ | |||
"Title": "Sentry", | |||
"Icon": "Starting perk 06.png", | |||
"ShortDescription": "+1 Cover Level provided by his vehicle" | |||
}, | |||
{ | |||
"Title": "Shepherd", | |||
"Icon": "Promotion 31.png", | |||
"ShortDescription": "Gain +10% ACC for adjacent allied infantry" | |||
}, | |||
{ | |||
"Title": "Fervor", | |||
"Icon": "Promotion 98.png", | |||
"ShortDescription": "-4 AP movement cost when no medium or heavy weapons are equipped" | |||
}, | |||
{ | |||
"Title": "Divine Intervention", | |||
"Icon": "Promotion 83.png", | |||
"ShortDescription": "Prevents HP damage from the First Attack each Round" | |||
}, | |||
{ | |||
"Title": "Juryrigged", | |||
"Icon": "Starting perk 09.png", | |||
"ShortDescription": "Removes his vehicle's most severe defect" | |||
}, | |||
{ | |||
"Title": "Recycled Parts", | |||
"Icon": "Promotion 82.png", | |||
"ShortDescription": "Hardware cost -30% Supply in exchange for -30% HP" | |||
}, | |||
{ | |||
"Title": "Lucky Shot", | |||
"Icon": "Promotion 74.png", | |||
"ShortDescription": "ACTIVATE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN" | |||
}, | |||
{ | |||
"Title": "Zero In", | |||
"Icon": "Starting perk 16.png", | |||
"ShortDescription": "Minimum 30% Chance to Hit" | |||
}, | |||
{ | |||
"Title": "Shoot And Scoot", | |||
"Icon": "Promotion 89.png", | |||
"ShortDescription": "-4 AP Move costs after shooting a weapon" | |||
}, | |||
{ | |||
"Title": "Directed Fire", | |||
"Icon": "Promotion 96.png", | |||
"ShortDescription": "+20% ACC and +20% DMG vs. marked targets" | |||
}, | |||
{ | |||
"Title": "Barrage", | |||
"Icon": "Promotion 86.png", | |||
"ShortDescription": "-10 AP cost for Heavy Weapons" | |||
} | } | ||
] | ] | ||
Latest revision as of 10:35, 19 February 2026
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