Module:Data/Accessories.json: Difference between revisions
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joljaycups (talk | contribs) Created page with "[ { "Name": "accessory.ammo_armor_piercing", "Title": "Armor Piercing Ammo", "ShortName": "AP Ammo", "Description": "Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling or fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also refered to as \"Black Tip\".\n\n<style=\"Highlight\">+ $1 Armor penetration\n\n..." |
joljaycups (talk | contribs) No edit summary |
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[ | [ | ||
{ | |||
"Name": "accessory.explosive_charge", | |||
"Title": "Explosive Charge", | |||
"ShortName": "Charge", | |||
"Description": "An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.", | |||
"Icon": "accessory_10_186x186 @3890.png", | |||
"Tags": "", | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 15, | |||
"IconEquipment": "accessory_10_186x186 @3890.png", | |||
"IconSkillBar": "accessory_10_138x111 @3548.png", | |||
"IconSkillBarAlternative": "accessory_11_138x111 @5353.png", | |||
"DeployCosts": 10, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "active.deploy_explosive_charge", | |||
"PathID": 107601, | |||
"Title": "Deploy Explosives", | |||
"ShortDescription": "", | |||
"Description": "Deploys an explosive charge to an adjacent tile. The charge can be detonated with a detonation skill. The explosion will hit all adjacent tiles, so better move out of the way.", | |||
"Icon": "skill_16 @5305.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 1, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
}, | |||
{ | |||
"Name": "active.detonate_explosive_charge", | |||
"PathID": 107602, | |||
"Title": "Detonate Explosives", | |||
"ShortDescription": "", | |||
"Description": "Detonate a placed explosive charge. The explosion will obliterate almost everything within its vicinity.", | |||
"Icon": "skill_02 @3817.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 1, | |||
"Repetitions": 1, | |||
"AoEType": 3, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 0 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.benzofinil_drugs", | |||
"Title": "Benzofinil Tablets", | |||
"ShortName": "Benzo", | |||
"Description": "A CNS (Central Nervous System Stimulant) tablet that increases cognitive and mental capacities. Usually issued to Air Force and Navy pilots for long duration missions but it can be used to combat severe exhaustion temporarily.\n\n#########\n\r\nRemoves \"Exhausted\" status effect for $1 turns.\r", | |||
"Icon": "accessory_38_186x186 @4996.png", | |||
"Tags": "", | |||
"Rarity": 20, | |||
"MinCampaignProgress": 10, | |||
"TradeValue": 25, | |||
"IconEquipment": "accessory_38_186x186 @4996.png", | |||
"IconSkillBar": "accessory_38_138x111 @4190.png", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "active.use_benzofinil_drugs", | |||
"PathID": 107621, | |||
"Title": "Use Benzofinil", | |||
"ShortDescription": "", | |||
"Description": "\r\r\r\r\r\r\r\rRemoves \"Exhausted\" status effect for $1 turns.", | |||
"Icon": "status_13 @4761.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.target_designator", | |||
"Title": "Target Designator", | |||
"ShortName": "Designator", | |||
"Description": "Marks an infantry squad, vehicle or building for the duration of $1 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. All attacks on marked targets have their accuracy increased by $2%.", | |||
"Icon": "accessory_17_186x186 @3630.png", | |||
"Tags": "", | |||
"Rarity": 35, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 45, | |||
"IconEquipment": "accessory_17_186x186 @3630.png", | |||
"IconSkillBar": "accessory_17_138x111 @4926.png", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 10, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "active.use_target_designator", | |||
"PathID": 107630, | |||
"Title": "Designate Target", | |||
"ShortDescription": "", | |||
"Description": "Marks a unit or structure for the duration of $1 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against that target by $2%.", | |||
"Icon": "skill_19 @5290.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 15, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.nano_thermite_grenade", | |||
"Title": "Thermite Grenade", | |||
"ShortName": "Thermite", | |||
"Description": "A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry.", | |||
"Icon": "accessory_13_186x186 @3674.png", | |||
"Tags": "", | |||
"Rarity": 35, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "accessory_13_186x186 @3674.png", | |||
"IconSkillBar": "accessory_13_138x111 @5113.png", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 20, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "active.throw_nano_thermite_grenade", | |||
"PathID": 107615, | |||
"Title": "Throw", | |||
"ShortDescription": "", | |||
"Description": "Throw a thermite grenade that burns through any armor or hardened material. Causes percentage hitpoint damage. Can not be used against infantry.", | |||
"Icon": "skill_02 @3817.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 3, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.falcon_recon_skybot", | |||
"Title": "\"Falcon\" Recon Skybot", | |||
"ShortName": "Falcon", | |||
"Description": "A small skybot sent out to scout a certain area. Can be remote controlled to relocate within $1 tiles of the drone operator.", | |||
"Icon": "accessory_06_186x186 @5023.png", | |||
"Tags": "", | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 30, | |||
"IconEquipment": "accessory_06_186x186 @5023.png", | |||
"IconSkillBar": "accessory_06_138x111 @4492.png", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "active.deploy_recon_skybot", | |||
"PathID": 107662, | |||
"Title": "Deploy Falcon", | |||
"ShortDescription": "", | |||
"Description": "Launch a Falcon drone onto the battlefield. It can be moved around with a separate skill.", | |||
"Icon": "skill_29 @3896.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": false, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 10, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 0 | |||
}, | |||
{ | |||
"Name": "active.recon_skybot_command_move", | |||
"PathID": 107739, | |||
"Title": "Move Falcon", | |||
"ShortDescription": "", | |||
"Description": "Order the Falcon recon skybot to a new position within the drone operators range.", | |||
"Icon": "skill_14 @4063.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": false, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 10, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 0 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.infantry_jetpack", | |||
"Title": "Jet Pack", | |||
"ShortName": "Jet Pack", | |||
"Description": "A high powered jetpack able to propel Infantry through the air up to $1 tiles.", | |||
"Icon": "accessory_41_186x186 @5063.png", | |||
"Tags": "", | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "accessory_41_186x186 @5063.png", | |||
"IconSkillBar": "accessory_41_138x111 @3636.png", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "active.pirate_jetpack", | |||
"PathID": 107737, | |||
"Title": "Pirate Jetpack", | |||
"ShortDescription": "", | |||
"Description": "Crude fuel-powered jetpack with enough power to propel the wearer up to $1 tiles. Not very reliable.", | |||
"Icon": "skill_35 @4354.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 6, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": false, | |||
"MinRange": 3, | |||
"IdealRange": 5, | |||
"MaxRange": 7, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 1, | |||
"ScatterChance": 40 | |||
} | |||
] | |||
}, | |||
{ | { | ||
"Name": "accessory.ammo_armor_piercing", | "Name": "accessory.ammo_armor_piercing", | ||
| Line 5: | Line 315: | ||
"ShortName": "AP Ammo", | "ShortName": "AP Ammo", | ||
"Description": "Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling or fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also refered to as \"Black Tip\".\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Armor penetration\n\n- $2 Damage\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r", | "Description": "Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling or fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also refered to as \"Black Tip\".\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Armor penetration\n\n- $2 Damage\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r", | ||
"Icon": "", | "Icon": "accessory_20_186x186 @4202.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 30, | "Rarity": 30, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 35, | ||
"IconEquipment": "", | "IconEquipment": "accessory_20_186x186 @4202.png", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 20, | "DeployCosts": 20, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "passive.ammo_armor_piercing", | |||
"PathID": 107993, | |||
"Title": "AP Ammo", | |||
"ShortDescription": "", | |||
"Description": "Increases armor penetration by $1, reduces damage by $2.", | |||
"Icon": "status_05 @5509.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.combat_drugs_s12_aphenedrin", | ||
"Title": " | "Title": "S12 Aphenedrin \"Combat Drugs\"", | ||
"ShortName": "", | "ShortName": "Aphenedrin", | ||
"Description": "", | "Description": "A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by $1 for one turn.", | ||
"Icon": "", | "Icon": "accessory_05_186x186 @5118.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 35, | ||
"MinCampaignProgress": | "MinCampaignProgress": 10, | ||
"TradeValue": | "TradeValue": 45, | ||
"IconEquipment": "", | "IconEquipment": "accessory_05_186x186 @5118.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_05_138x111 @4244.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 20, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.use_combat_drugs_s12_aphenedrin", | |||
"PathID": 107623, | |||
"Title": "Use S12", | |||
"ShortDescription": "", | |||
"Description": "Use the Aphenedrin Injector to effectively remove suppression and become less affected by further enemy fire for a short while.", | |||
"Icon": "status_13 @4761.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.smoke_grenade_limited", | ||
"Title": " | "Title": "Smoke Grenade Limited", | ||
"ShortName": "", | "ShortName": "Smoke", | ||
"Description": " | "Description": "A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside.", | ||
"Icon": "", | "Icon": "accessory_03_186x186 @5156.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 10, | "Rarity": 10, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "accessory_03_186x186 @5156.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_03_138x111 @4475.png", | ||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 20, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "active.throw_smoke_grenade_limited", | |||
"PathID": 107618, | |||
"Title": "Throw", | |||
"ShortDescription": "", | |||
"Description": "Deploys a smoke screen that provides cover in an area.", | |||
"Icon": "skill_03 @4721.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 1, | |||
"AoEType": 3, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.nitrophenyl_injector_drugs", | |||
"Title": "Nitrophenyl Injector", | |||
"ShortName": "Nitrophenyl", | |||
"Description": "Numbs pain, makes the user extremely aggressive and lose any sense of self preservation. An unclean street derivative has been wreaking havoc in the silo cities of Dice turning functioning human beings into biting and stumbling zombies.\n\n#########\n\r\nInstantly sets morale to highest possible, makes the squad immune to morale changes, increases discipline by $1% and reduces defense by $2% for $3 turns.\r", | |||
"Icon": "accessory_44_186x186 @4433.png", | |||
"Tags": "", | |||
"Rarity": 40, | |||
"MinCampaignProgress": 15, | |||
"TradeValue": 45, | |||
"IconEquipment": "accessory_44_186x186 @4433.png", | |||
"IconSkillBar": "accessory_44_138x111 @4131.png", | |||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 15, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.use_nitrophenyl_injector_drugs", | |||
"PathID": 107628, | |||
"Title": "Use Travodin", | |||
"ShortDescription": "", | |||
"Description": "Instantly sets morale to highest possible, makes the squad immune to morale changes, increases discipline by $1% and reduces defense by $2% for $3 turns.", | |||
"Icon": "status_13 @4761.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.camouflage_kit", | ||
"Title": " | "Title": "Camouflage Kit", | ||
"ShortName": " | "ShortName": "Camo Kit", | ||
"Description": " | "Description": "An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by $1.", | ||
"Icon": "", | "Icon": "accessory_08_186x186 @4885.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 15, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "accessory_08_186x186 @4885.png", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 10, | "DeployCosts": 10, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "passive.camouflage_kit", | |||
"PathID": 108000, | |||
"Title": "Camouflage Kit Effect", | |||
"ShortDescription": "", | |||
"Description": "Increases concealment by $1, effect does not stack.", | |||
"Icon": "status_01 @4303.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.travodin_stimulant_drugs", | ||
"Title": " | "Title": "Travodin Stimulant", | ||
"ShortName": " | "ShortName": "Travodin", | ||
"Description": " | "Description": "Increases pain resistance, endurance and muscle strength. Soldiers under Travodin often do not even realize when getting shot or seriously wounded, that is why it is also known as \"Dead Hero Candy\".\n\n#########\n\r\nReduces incoming damage by $1% for $2 turns, increases suppression resistance by $1% for $2 turns.\r", | ||
"Icon": "", | "Icon": "accessory_43_186x186 @3590.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 35, | "Rarity": 35, | ||
"MinCampaignProgress": | "MinCampaignProgress": 10, | ||
"TradeValue": | "TradeValue": 45, | ||
"IconEquipment": "", | "IconEquipment": "accessory_43_186x186 @3590.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_43_138x111 @3637.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 15, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.use_travodin_stimulant_drugs", | |||
"PathID": 107631, | |||
"Title": "Use Travodin", | |||
"ShortDescription": "", | |||
"Description": "Reduces incoming damage by $1% for $2 turns, increases suppression resistance by $1% for $2 turns.", | |||
"Icon": "status_13 @4761.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.flashbang", | ||
"Title": " | "Title": "Flashbang", | ||
"ShortName": " | "ShortName": "Flash", | ||
"Description": " | "Description": "A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict any damage.", | ||
"Icon": "", | "Icon": "accessory_12_186x186 @5464.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 20, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "accessory_12_186x186 @5464.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_12_138x111 @3893.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 10, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.throw_flashbang", | |||
"PathID": 107611, | |||
"Title": "Throw Flashbang", | |||
"ShortDescription": "", | |||
"Description": "Throw a flashbang to stun humanoid targets for $1 turn.", | |||
"Icon": "skill_17 @4285.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 3, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.ammo_backpack", | ||
"Title": " | "Title": "Ammo Backpack", | ||
"ShortName": " | "ShortName": "", | ||
"Description": " | "Description": "", | ||
"Icon": "", | "Icon": "accessory_02_186x186 @4523.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 30, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": 40, | "TradeValue": 40, | ||
"IconEquipment": "", | "IconEquipment": "accessory_02_186x186 @4523.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_02_138x111 @5078.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 10, | "DeployCosts": 10, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.rogue_ammo_runner_refill_ammo", | |||
"PathID": 107779, | |||
"Title": "Refill Ammo", | |||
"ShortDescription": "", | |||
"Description": "Refills ammo of a unit on an adjacent tile.", | |||
"Icon": "skill_06 @4787.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 1, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 0 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.ammo_rend_ammo", | ||
"Title": " | "Title": "REND Ammo", | ||
"ShortName": " | "ShortName": "REND", | ||
"Description": " | "Description": "Specifically designed to cause maximum armor damage and render body armors useless quickly this round also does high flesh damage. Due its specific design its armor penetration capability is extremely low.\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Damage\n\n+ $2 Armor Damage\n\n- $3 Armor Penetration\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r", | ||
"Icon": "", | "Icon": "accessory_22_186x186 @3608.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 25, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 20, | ||
"IconEquipment": "", | "IconEquipment": "accessory_22_186x186 @3608.png", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 20, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "passive.ammo_rend_ammo", | |||
"PathID": 107998, | |||
"Title": "REND Ammo", | |||
"ShortDescription": "", | |||
"Description": "Increases damage by $1 and armor damage by $2 but reduces armor penetration by $3.", | |||
"Icon": "status_08 @5319.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.triloxin_injector_drugs", | ||
"Title": " | "Title": "Triloxin Injector", | ||
"ShortName": " | "ShortName": "Triloxin", | ||
"Description": "A | "Description": "A stimulant vastly increasing muscle capacity and regeneration over an extended period of time. Increases carrying capacity greatly and makes soldiers tire a lot slower during high intensity activities. This drug has been especially popular among Hobbsball players, and the leagues have been rigorously scanning for its use.\n\n#########\n\r\nReduces movement costs by $1 per tile. Removes encumbered status and increases AP by $2 for $3 turns.\r", | ||
"Icon": "", | "Icon": "accessory_36_186x186 @5237.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 40, | "Rarity": 40, | ||
"MinCampaignProgress": | "MinCampaignProgress": 10, | ||
"TradeValue": 40, | "TradeValue": 40, | ||
"IconEquipment": "", | "IconEquipment": "accessory_36_186x186 @5237.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_36_138x111 @4892.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 20, | "DeployCosts": 20, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.use_triloxin_injector_drugs", | |||
"PathID": 107632, | |||
"Title": "Use Triloxin", | |||
"ShortDescription": "", | |||
"Description": "Reduces movement costs by $1 per tile. Removes encumbered status and increases AP by $2 for $3 turns.", | |||
"Icon": "status_13 @4761.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.construct_shoulder_rocket_launcher", | ||
"Title": " | "Title": "Shoulder Rocket Launcher", | ||
"ShortName": " | "ShortName": "", | ||
"Description": " | "Description": "", | ||
"Icon": "", | "Icon": "accessory_15_186x186 @3750.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 35, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 50, | ||
"IconEquipment": "", | "IconEquipment": "accessory_15_186x186 @3750.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_15_138x111 @4145.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 15, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.launch_construct_shoulder_rocket", | |||
"PathID": 107646, | |||
"Title": "Launch", | |||
"ShortDescription": "", | |||
"Description": "Launch a rocket at the target.", | |||
"Icon": "skill_12 @4825.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 3, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": true, | |||
"MinRange": 2, | |||
"IdealRange": 4, | |||
"MaxRange": 9, | |||
"Repetitions": 1, | |||
"AoEType": 3, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 2, | |||
"Scatter": 0, | |||
"ScatterChance": 0 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.frag_grenade_tier2", | ||
"Title": " | "Title": "Fragmentation Grenade", | ||
"ShortName": " | "ShortName": "Frag", | ||
"Description": " | "Description": "A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.", | ||
"Icon": "", | "Icon": "accessory_01_186x186 @5229.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 15, | "Rarity": 15, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "accessory_01_186x186 @5229.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_01_138x111 @4330.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 10, | "DeployCosts": 10, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.throw_frag_grenade_tier2", | |||
"PathID": 107612, | |||
"Title": "Throw", | |||
"ShortDescription": "", | |||
"Description": "Throw a grenade at the target that explodes in a hail of fragments. Effective against unarmored targets and ignores cover. Does not need a direct line of sight.", | |||
"Icon": "skill_02 @3817.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 3, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.disposable_rocket_launcher", | ||
"Title": " | "Title": "\"Wurfger\" Disposable AT-Launcher", | ||
"ShortName": "", | "ShortName": "Disposable AT", | ||
"Description": " | "Description": "Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use.", | ||
"Icon": "", | "Icon": "accessory_15_186x186 @3750.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 25, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": 25, | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "accessory_15_186x186 @3750.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_15_138x111 @4145.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 10, | "DeployCosts": 10, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.launch_disposable_rocket", | |||
"PathID": 107716, | |||
"Title": "Shoot AT", | |||
"ShortDescription": "", | |||
"Description": "Shoot an AT rocket at the target and dispose of the launcher.", | |||
"Icon": "skill_12 @4825.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": true, | |||
"MinRange": 2, | |||
"IdealRange": 4, | |||
"MaxRange": 8, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 0 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.anti_tank_grenade_tier2", | ||
"Title": " | "Title": "AT Grenade", | ||
"ShortName": " | "ShortName": "AT Gren", | ||
"Description": " | "Description": "A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.", | ||
"Icon": "", | "Icon": "accessory_07_186x186 @4690.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 20, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 40, | |||
"IconEquipment": "accessory_07_186x186 @4690.png", | |||
"IconSkillBar": "accessory_07_138x111 @4342.png", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "active.throw_anti_tank_grenade_tier2", | |||
"PathID": 107609, | |||
"Title": "Throw", | |||
"ShortDescription": "", | |||
"Description": "Throw a anti-tank grenade to inflict high damage on armored targets", | |||
"Icon": "skill_02 @3817.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 3, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.ap_pistol", | |||
"Title": "MK18MOD1 HPS", | |||
"ShortName": "AP Pistol", | |||
"Description": "The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating body armor. Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.", | |||
"Icon": "accessory_27_186x186 @4839.png", | |||
"Tags": "", | |||
"Rarity": 15, | "Rarity": 15, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 20, | ||
"IconEquipment": "", | "IconEquipment": "accessory_27_186x186 @4839.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_27_138x111 @4264.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 10, | "DeployCosts": 10, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.fire_ap_pistol", | |||
"PathID": 107668, | |||
"Title": "Shoot Pistol", | |||
"ShortDescription": "", | |||
"Description": "Shoot $1 shots in quick succession.", | |||
"Icon": "skill_04 @4855.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 0, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": true, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 4, | |||
"Repetitions": 2, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.haemocetan_drugs", | ||
"Title": " | "Title": "Haemocetan", | ||
"ShortName": " | "ShortName": "Haemocetan", | ||
"Description": "A | "Description": "A blood coagulant that helps stop bleedings quickly and boosts metabolic regeneration processes to almost superhuman levels. Developed by the medical arm of Sy Corp it is usually only available to highly specialized trauma units of large militaries or well paid mercenaries.\n\n#########\n\r\nHeals any wounded elements at the beginning of this squads turn and reduces incoming damage by $1% for $2 turns.\r", | ||
"Icon": "", | "Icon": "accessory_35_186x186 @3922.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 20, | ||
"MinCampaignProgress": 10, | "MinCampaignProgress": 10, | ||
"TradeValue": | "TradeValue": 30, | ||
"IconEquipment": "", | "IconEquipment": "accessory_35_186x186 @3922.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_35_138x111 @3634.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 10, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.use_haemocetan_drugs", | |||
"PathID": 107624, | |||
"Title": "Use Haemocetan", | |||
"ShortDescription": "", | |||
"Description": "Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by $1% for $2 turns.", | |||
"Icon": "status_13 @4761.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.ammo_match_ammo", | ||
"Title": " | "Title": "Match Grade Ammo", | ||
"ShortName": " | "ShortName": "Match", | ||
"Description": " | "Description": "Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance.\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Maximum Range\n\n+ $2 Accuracy\n\n- $3 Accuracy Dropoff per tile\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r", | ||
"Icon": "", | "Icon": "accessory_23_186x186 @5087.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 35, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": 35, | "TradeValue": 35, | ||
"IconEquipment": "", | "IconEquipment": "accessory_23_186x186 @5087.png", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 25, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "passive.ammo_match_ammo", | |||
"PathID": 107997, | |||
"Title": "MATCH Ammo", | |||
"ShortDescription": "", | |||
"Description": "Increases max range by $1 accuracy by $2% and cuts accuracy dropoffs by $3 per tile.", | |||
"Icon": "status_07 @3579.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.grenade_pistol", | ||
"Title": " | "Title": "Grenade Pistol", | ||
"ShortName": " | "ShortName": "Gren Pistol", | ||
"Description": " | "Description": "A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to $1 uses.", | ||
"Icon": "", | "Icon": "accessory_45_186x186 @3631.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 15, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "accessory_45_186x186 @3631.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_45_inactive_138x111 @3782.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 15, | "DeployCosts": 15, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.launch_grenade_pistol_frag_grenade", | |||
"PathID": 107718, | |||
"Title": "Launch Small Frag", | |||
"ShortDescription": "", | |||
"Description": "Launch a small fragmentation grenade over medium distances. Can inflict medium damage on multiple unarmored targets and ignores cover.", | |||
"Icon": "skill_02 @3817.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 2, | |||
"IdealRange": 3, | |||
"MaxRange": 5, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.zbs_22_neurodrin_injector", | ||
"Title": " | "Title": "ZBs-22 Neurodin Injector", | ||
"ShortName": " | "ShortName": "ZBs-22", | ||
"Description": "A | "Description": "A Central Nervous System Stimulant (CNSS) devloped by Zayn-Beecher for pilots to function under extreme pressure. It found its way into military operator circles for its beneficial effects on combat performance.\nIncreases Viewrange by $1, detection by $2 and accuracy by $3% for $4 turns. Has $5 uses.", | ||
"Icon": "", | "Icon": "accessory_32_186x186 @5072.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 40, | ||
"MinCampaignProgress": 15, | "MinCampaignProgress": 15, | ||
"TradeValue": | "TradeValue": 55, | ||
"IconEquipment": "", | "IconEquipment": "accessory_32_186x186 @5072.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_32_138x111 @3962.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 25, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.use_ZBs_22_neurodrin", | |||
"PathID": 107620, | |||
"Title": "Use ZBs-22", | |||
"ShortDescription": "", | |||
"Description": "Use the Neurodrin injector to boost combat performance for a short while.\nIncreases viewrange and detection by $1 and accuracy by $2% for 2 turns.", | |||
"Icon": "status_15 @5004.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.ammo_bag", | ||
"Title": " | "Title": "Ammo Bag", | ||
"ShortName": " | "ShortName": "", | ||
"Description": " | "Description": "This ammo bag provides an additional $1% uses for any special weapon with a limited amount of uses, with a minimum of $2 additional uses.", | ||
"Icon": "", | "Icon": "accessory_02_186x186 @4523.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 10, | "Rarity": 10, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 30, | ||
"IconEquipment": "", | "IconEquipment": "accessory_02_186x186 @4523.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_02_138x111 @5078.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 10, | "DeployCosts": 10, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "passive.ammo_bag", | |||
"PathID": 107994, | |||
"Title": "Ammo Bag", | |||
"ShortDescription": "", | |||
"Description": "Increases special weapon uses by $1%, minimum by $2. ", | |||
"Icon": "status_02 @3690.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.magazine_pouches", | ||
"Title": " | "Title": "Magazine Pouches", | ||
"ShortName": " | "ShortName": "Magazines", | ||
"Description": " | "Description": "The magazine pouches provide an additional $1% uses for all squad weapons.", | ||
"Icon": "", | "Icon": "accessory_31_186x186 @4487.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 10, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 10, | ||
"IconEquipment": "", | "IconEquipment": "accessory_31_186x186 @4487.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_31_138x111 @4599.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 5, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "passive.magazine_pouches", | |||
"PathID": 108007, | |||
"Title": "Magazine Pouches", | |||
"ShortDescription": "", | |||
"Description": "Increases squad weapon uses by $1%", | |||
"Icon": "status_02 @3690.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.rogue_officer_whistle", | ||
"Title": " | "Title": "Officer Whistle", | ||
"ShortName": " | "ShortName": "Whistle", | ||
"Description": " | "Description": "", | ||
"Icon": "", | "Icon": "accessory_12_186x186 @5464.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 20, | "Rarity": 20, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": 25, | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "accessory_12_186x186 @5464.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_12_138x111 @3893.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 20, | ||
"SkillsGranted": [ | "SkillsGranted": [ | ||
{ | |||
"Name": "active.throw_flashbang", | |||
"PathID": 107611, | |||
"Title": "Throw Flashbang", | |||
"ShortDescription": "", | |||
"Description": "Throw a flashbang to stun humanoid targets for $1 turn.", | |||
"Icon": "skill_17 @4285.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 3, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
| Line 341: | Line 1,261: | ||
"ShortName": "Frag", | "ShortName": "Frag", | ||
"Description": "An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.", | "Description": "An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.", | ||
"Icon": "", | "Icon": "accessory_01_186x186 @5229.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 45, | "Rarity": 45, | ||
"MinCampaignProgress": 30, | "MinCampaignProgress": 30, | ||
"TradeValue": 65, | "TradeValue": 65, | ||
"IconEquipment": "", | "IconEquipment": "accessory_01_186x186 @5229.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_01_tier2_138x111 @3937.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 20, | "DeployCosts": 20, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.throw_frag_grenade_tier3", | |||
"PathID": 107613, | |||
"Title": "Throw", | |||
"ShortDescription": "", | |||
"Description": "Throw a grenade at the target that explodes in a hail of fragments. Effective against unarmored targets and ignores cover. Does not need a direct line of sight.", | |||
"Icon": "skill_02 @3817.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 3, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.anti_tank_grenade_tier1_bundle_grenade", | |||
"Title": "Bundle Grenade", | |||
"ShortName": "Improvised AT", | |||
"Description": "A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.", | |||
"Icon": "accessory_30_186x186 @5477.png", | |||
"Tags": "", | |||
"Rarity": 20, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 15, | |||
"IconEquipment": "accessory_30_186x186 @5477.png", | |||
"IconSkillBar": "accessory_30_138x111 @3944.png", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 10, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "active.throw_anti_tank_grenade_tier1_grenade_bundle", | |||
"PathID": 107608, | |||
"Title": "Throw", | |||
"ShortDescription": "", | |||
"Description": "Throw an improvised anti-tank grenade to inflict high damage on armored targets", | |||
"Icon": "skill_02 @3817.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 3, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.scrap_bomb_frag_grenade_tier1", | ||
"Title": " | "Title": "Scrap Bomb", | ||
"ShortName": " | "ShortName": "Scrap Bomb", | ||
"Description": "A grenade | "Description": "A makeshift grenade built from explosives and all kinds of fragmentation material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce.", | ||
"Icon": "", | "Icon": "accessory_29_186x186 @4122.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 5, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 10, | ||
"IconEquipment": "", | "IconEquipment": "accessory_29_186x186 @4122.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_29_138x111 @5193.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 5, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.throw_scrap_bomb_frag_tier1", | |||
"PathID": 107616, | |||
"Title": "Throw", | |||
"ShortDescription": "", | |||
"Description": "Throw a grenade at the target that explodes in a hail of fragments. Effective against unarmored targets and ignores cover. Does not need a direct line of sight.", | |||
"Icon": "skill_02 @3817.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 3, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
| Line 373: | Line 1,390: | ||
"ShortName": "Incendiary", | "ShortName": "Incendiary", | ||
"Description": "A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire.", | "Description": "A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire.", | ||
"Icon": "", | "Icon": "accessory_14_186x186 @5047.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 25, | "Rarity": 25, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 20, | ||
"IconEquipment": "", | "IconEquipment": "accessory_14_186x186 @5047.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_14_138x111 @4782.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 10, | "DeployCosts": 10, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.throw_incendiary_grenade", | |||
"PathID": 107614, | |||
"Title": "Throw", | |||
"ShortDescription": "", | |||
"Description": "Throw an incendiary grenade at the target that causes the tile to burn and cause damage over time to all units. Can set structures and vehicles on fire.", | |||
"Icon": "skill_03 @4721.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 3, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 0, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.morphidrin_patch_drugs", | ||
"Title": " | "Title": "Morphidrin Patch", | ||
"ShortName": " | "ShortName": "Morphidrin", | ||
"Description": " | "Description": "A slow release painkiller skin patch suppressing pain and allowing soldiers to keep fighting while recovering from injuries. \n\n#########\n\r\nRemoves \"Injured\" status effect for $1 turns.\r", | ||
"Icon": "", | "Icon": "accessory_39_186x186 @3655.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 20, | ||
"MinCampaignProgress": | "MinCampaignProgress": 10, | ||
"TradeValue": | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "accessory_39_186x186 @3655.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_39_138x111 @3801.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 15, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.use_morphidrin_drugs", | |||
"PathID": 107625, | |||
"Title": "Use Morphidrin", | |||
"ShortDescription": "", | |||
"Description": "\r\r\r\r\r\r\r\rRemoves \"Injured\" and \"bruised\" status effect for $1 turns.", | |||
"Icon": "status_13 @4761.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.armor_plates", | ||
"Title": " | "Title": "Armor Plates", | ||
"ShortName": " | "ShortName": "Plates", | ||
"Description": "Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability.", | "Description": "Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.", | ||
"Icon": "", | "Icon": "accessory_18_186x186 @4464.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 15, | "Rarity": 15, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": 20, | "TradeValue": 20, | ||
"IconEquipment": "", | "IconEquipment": "accessory_18_186x186 @4464.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_18_138x111 @5212.png", | ||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 10, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "active.change_plates", | |||
"PathID": 107600, | |||
"Title": "Change Plates", | |||
"ShortDescription": "", | |||
"Description": "Replace damaged armor plates to bring back armor durability to the maximum again.", | |||
"Icon": "skill_03 @4721.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.neuropentin_sr_tablets_drugs", | |||
"Title": "Neuropentin SR-Tablets", | |||
"ShortName": "Neuropentin", | |||
"Description": "The Neuropentin Sustained Release Tablets increase mental capacity, information compilation, threat assessment, agility and motoric coordination substantially over extended periods of time. It helps combatants to both identify enemies more quickly and avoid detection. Initially developed to combat chronical narcolepsy, a highly concentrated variant quickly became popular among specialized recon elements.\n\n#########\n\r\nIncreases Cover Level by $1, Concealment by $2, Detection by $3 and Accuracy by $4% for $5 turns.\r", | |||
"Icon": "accessory_37_186x186 @3657.png", | |||
"Tags": "", | |||
"Rarity": 40, | |||
"MinCampaignProgress": 10, | |||
"TradeValue": 45, | |||
"IconEquipment": "accessory_37_186x186 @3657.png", | |||
"IconSkillBar": "accessory_37_138x111 @3504.png", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 25, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "active.use_neuropentin_drugs", | |||
"PathID": 107627, | |||
"Title": "Use Neuropentin", | |||
"ShortDescription": "", | |||
"Description": "Increases Cover Level by $1, Concealment by $2, Detection by $3 and Accuracy by $4% for $5 turns.", | |||
"Icon": "status_13 @4761.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.binoculars", | |||
"Title": "Binoculars", | |||
"ShortName": "", | |||
"Description": "A set of powerful binoculars that helps scouting out enemy positions. Increases view range and detection by $1. ", | |||
"Icon": "accessory_19_186x186 @4259.png", | |||
"Tags": "", | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "accessory_19_186x186 @4259.png", | |||
"IconSkillBar": "accessory_19_138x111 @5077.png", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 10, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "effect.binoculars", | |||
"PathID": 107992, | |||
"Title": "Binoculars", | |||
"ShortDescription": "", | |||
"Description": "Increases Viewrange by $1 and detection by $2.", | |||
"Icon": "status_04 @3840.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.emp_grenade", | |||
"Title": "EMP Grenade", | |||
"ShortName": "EMP", | |||
"Description": "A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews.", | |||
"Icon": "accessory_04_186x186 @3981.png", | |||
"Tags": "", | |||
"Rarity": 45, | |||
"MinCampaignProgress": 15, | |||
"TradeValue": 60, | |||
"IconEquipment": "accessory_04_186x186 @3981.png", | |||
"IconSkillBar": "accessory_04_138x111 @4452.png", | |||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 20, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.throw_emp_grenade", | |||
"PathID": 107610, | |||
"Title": "Throw", | |||
"ShortDescription": "", | |||
"Description": "Throw an EMP grenade to disable vehicles or turrets for $1 turn.", | |||
"Icon": "skill_06 @4787.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
| Line 421: | Line 1,648: | ||
"ShortName": "Scanner", | "ShortName": "Scanner", | ||
"Description": "A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of $1 tiles.", | "Description": "A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of $1 tiles.", | ||
"Icon": "", | "Icon": "accessory_09_186x186 @4667.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 30, | "Rarity": 30, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": 40, | "TradeValue": 40, | ||
"IconEquipment": "", | "IconEquipment": "accessory_09_186x186 @4667.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_09_138x111 @4824.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 15, | "DeployCosts": 15, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.use_motion_scanner", | |||
"PathID": 107626, | |||
"Title": "Use", | |||
"ShortDescription": "", | |||
"Description": "Use your motion scanner to reveal enemy contacts even inside the fog of war for the next $1 turns.", | |||
"Icon": "skill_15 @3767.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.smart_gun_link", | ||
"Title": " | "Title": "Smart Gun Link", | ||
"ShortName": " | "ShortName": "Gun Link", | ||
"Description": " | "Description": "An advanced two-piece module that's installed in the firearm and links its targeting data straight to an advanced HUD. Increases accuracy by $1%.", | ||
"Icon": "", | "Icon": "accessory_40_186x186 @4789.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 60, | ||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "accessory_40_186x186 @4789.png", | |||
"IconSkillBar": "accessory_40_138x111 @3480.png", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 20, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "passive.smart_gun_link", | |||
"PathID": 108009, | |||
"Title": "Smart Gun Link", | |||
"ShortDescription": "", | |||
"Description": "An advanced two-piece module thats installed in the firearm and links its targeting data straight to an advanced head-up display of the user. Increases accuracy by $1%.", | |||
"Icon": "status_47 @4210.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.ammo_hollow_points", | |||
"Title": "Hollow Points", | |||
"ShortName": "HP Ammo", | |||
"Description": "Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of body armor. The red polymer is used to fill the hollow part of the bullet and give it better balistics. Given its bright red color it is also refered to as \"lipstick\".\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Damage\n\n- $2 Armor Penetration\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r", | |||
"Icon": "accessory_21_186x186 @5492.png", | |||
"Tags": "", | |||
"Rarity": 20, | |||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 20, | ||
"IconEquipment": "", | "IconEquipment": "accessory_21_186x186 @5492.png", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 10, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "passive.ammo_hollow_points", | |||
"PathID": 107996, | |||
"Title": "HP Ammo", | |||
"ShortDescription": "", | |||
"Description": "Increases damage by $1, reduces armor penetration by $2.", | |||
"Icon": "status_06 @4700.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | |||
{ | |||
"Name": "accessory.wardog_anti_tank_skybot", | |||
"Title": "\"Wardog\" AT Skybot", | |||
"ShortName": "AT Wardog", | |||
"Description": "A small skybot nicknamed \"Wardog\" armed with a shaped charge that explodes on impact. It can be steered into a target to explode.", | |||
"Icon": "accessory_28_186x186 @5086.png", | |||
"Tags": "", | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 30, | |||
"IconEquipment": "accessory_28_186x186 @5086.png", | |||
"IconSkillBar": "accessory_28_138x111 @4867.png", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [ | |||
{ | |||
"Name": "active.deploy_at_wardog_skybot", | |||
"PathID": 107661, | |||
"Title": "Deploy AT-Wardog", | |||
"ShortDescription": "", | |||
"Description": "Launch a Wardog drone onto the battlefield. It can be moved around with a separate skill.", | |||
"Icon": "skill_29 @3896.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": false, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 10, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 0 | |||
}, | |||
{ | |||
"Name": "active.at_wardog_command_move", | |||
"PathID": 107654, | |||
"Title": "Reposition", | |||
"ShortDescription": "", | |||
"Description": "Steers the drone to another position within $1 tiles of the drone operator.", | |||
"Icon": "skill_14 @4063.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": false, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 10, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 0 | |||
}, | |||
{ | |||
"Name": "active.at_wardog_command_suicide", | |||
"PathID": 107655, | |||
"Title": "Dive In", | |||
"ShortDescription": "", | |||
"Description": "Steers the Wardog Drone into a nearby target and explodes its shaped charge.", | |||
"Icon": "skill_19 @5290.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": false, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 6, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 0 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
| Line 453: | Line 1,872: | ||
"ShortName": "NV Goggles", | "ShortName": "NV Goggles", | ||
"Description": "A set of powerful night vision goggles that remove all nighttime vision reduction.", | "Description": "A set of powerful night vision goggles that remove all nighttime vision reduction.", | ||
"Icon": "", | "Icon": "accessory_25_186x186 @4134.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 25, | "Rarity": 25, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": 40, | "TradeValue": 40, | ||
"IconEquipment": "", | "IconEquipment": "accessory_25_186x186 @4134.png", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 15, | "DeployCosts": 15, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "passive.nightvision", | |||
"PathID": 108008, | |||
"Title": "Nightvision", | |||
"ShortDescription": "", | |||
"Description": "This unit can see in the dark, negating any nighttime penalties.", | |||
"Icon": "status_17 @4764.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.med_kit", | ||
"Title": " | "Title": "Medical Kit", | ||
"ShortName": " | "ShortName": "Med Kit", | ||
"Description": " | "Description": "A medical kit that can heal or at least temporarily stabilize most common battlefield injuries.", | ||
"Icon": "", | "Icon": "accessory_08_186x186 @4885.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 15, | "Rarity": 15, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 20, | ||
"IconEquipment": "", | "IconEquipment": "accessory_08_186x186 @4885.png", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 15, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.treat_wounds", | |||
"PathID": 107619, | |||
"Title": "Treat Wounds", | |||
"ShortDescription": "", | |||
"Description": "Use combat drugs to effectively remove suppression and become less affected by further enemy fire for a short while.", | |||
"Icon": "skill_03 @4721.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.anti_tank_mines", | ||
"Title": " | "Title": "Anti-Tank Mines", | ||
"ShortName": " | "ShortName": "AT Mines", | ||
"Description": "A | "Description": "A heavy AT-Mine that requires a lot of pressure to trigger so it won't be activated by infantry. It will blow up or at least heavily damage most vehicles. Has $1 uses.", | ||
"Icon": "", | "Icon": "accessory_34_186x186 @4798.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 20, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 30, | ||
"IconEquipment": "", | "IconEquipment": "accessory_34_186x186 @4798.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_34_138x111 @4925.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 15, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.deploy_at_mine", | |||
"PathID": 107756, | |||
"Title": "Deploy AT Mine", | |||
"ShortDescription": "", | |||
"Description": "Deploys an AT mine at an adjacent tile. Can only be used when deployed.", | |||
"Icon": "offmap_07 @4586.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 5, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": true, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 2, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 30, | |||
"SelectableTiles": 5, | |||
"ScatterMode": 2, | |||
"Scatter": 0, | |||
"ScatterChance": 0 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.disposable_rocket_flamethrower", | ||
"Title": " | "Title": "Disposable Rocket Flamethrower", | ||
"ShortName": " | "ShortName": "Rocket Flamer", | ||
"Description": "A | "Description": "A one use launch tube that fires a thermobaric warhead that ignites the target area. Can also set structures and vegetation on fire.", | ||
"Icon": "", | "Icon": "accessory_33_186x186 @3976.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 25, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "accessory_33_186x186 @3976.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_33_138x111 @3720.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 15, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.shoot_rocket_flamethrower", | |||
"PathID": 107748, | |||
"Title": "Shoot rocket", | |||
"ShortDescription": "", | |||
"Description": "Shoots a thermobaric rocket at the target that sets the tile on fire.", | |||
"Icon": "skill_12 @4825.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 1, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": true, | |||
"MinRange": 2, | |||
"IdealRange": 4, | |||
"MaxRange": 8, | |||
"Repetitions": 1, | |||
"AoEType": 3, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 0 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
| Line 517: | Line 2,044: | ||
"ShortName": "Smoke", | "ShortName": "Smoke", | ||
"Description": "A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.", | "Description": "A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.", | ||
"Icon": "", | "Icon": "accessory_03_186x186 @5156.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": 10, | "Rarity": 10, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 15, | ||
"IconEquipment": "", | "IconEquipment": "accessory_03_186x186 @5156.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_03_138x111 @4475.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 10, | "DeployCosts": 10, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.throw_smoke_grenade", | |||
"PathID": 107617, | |||
"Title": "Throw", | |||
"ShortDescription": "", | |||
"Description": "Throw a smoke grenade that creates a smoke screen. Blocks all lines of sight.", | |||
"Icon": "skill_03 @4721.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 3, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": false, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 1, | |||
"AoEType": 3, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.pistol", | ||
"Title": " | "Title": "P99A3", | ||
"ShortName": " | "ShortName": "Pistol", | ||
"Description": " | "Description": "The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration.", | ||
"Icon": "", | "Icon": "accessory_26_186x186 @5132.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 5, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 15, | ||
"IconEquipment": "", | "IconEquipment": "accessory_26_186x186 @5132.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_26_138x111 @4196.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 5, | ||
"SkillsGranted": [] | "SkillsGranted": [ | ||
{ | |||
"Name": "active.fire_pistol", | |||
"PathID": 107700, | |||
"Title": "Shoot", | |||
"ShortDescription": "", | |||
"Description": "Shoot $1 shots in quick succession.", | |||
"Icon": "skill_04 @4855.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": false, | |||
"Uses": 0, | |||
"IsSilent": false, | |||
"IsTargeted": true, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": true, | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 3, | |||
"Repetitions": 2, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
}, | }, | ||
{ | { | ||
"Name": "accessory. | "Name": "accessory.protagon_pirate_drugs", | ||
"Title": " | "Title": "Protagon \"Pirate Speed\" - IR Tablets", | ||
"ShortName": " | "ShortName": "Protagon", | ||
"Description": " | "Description": "A mystery cocktail of stimulants and psychedelics common with criminal elements in the frontier regions in the form of instant-release tablets. Consumption leads to feelings of euphoria, raised energy to the level of restlessness, and loss of appetite. Effectively grants the user a second turn per round after the current turn has ended with $1% of their max AP. Costs $2 AP to use.", | ||
"Icon": "", | "Icon": "accessory_16_186x186 @5474.png", | ||
"Tags": | "Tags": "", | ||
"Rarity": | "Rarity": 40, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 15, | ||
"IconEquipment": "", | "IconEquipment": "accessory_16_186x186 @5474.png", | ||
"IconSkillBar": "", | "IconSkillBar": "accessory_16_138x111 @3499.png", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 20, | ||
"SkillsGranted": [ | "SkillsGranted": [ | ||
{ | |||
"Name": "active.use_pirate_drugs_protagon", | |||
"PathID": 107629, | |||
"Title": "Use Protagon", | |||
"ShortDescription": "", | |||
"Description": "Use protagon to gain another turn after the current one. The second turn is limited to $1% of this units max AP.", | |||
"Icon": "status_14 @3848.png", | |||
"Tags": [], | |||
"ActionPointCost": 0, | |||
"IsLimitedUses": true, | |||
"Uses": 2, | |||
"IsSilent": false, | |||
"IsTargeted": false, | |||
"IsLineOfFireNeeded": true, | |||
"IsAttack": false, | |||
"MinRange": 0, | |||
"IdealRange": 0, | |||
"MaxRange": 0, | |||
"Repetitions": 1, | |||
"AoEType": 0, | |||
"AoEChanceToHitCenter": 50, | |||
"SelectableTiles": 3, | |||
"ScatterMode": 0, | |||
"Scatter": 0, | |||
"ScatterChance": 50 | |||
} | |||
] | |||
} | } | ||
] | ] | ||
Latest revision as of 07:13, 17 February 2026
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