Discipline: Difference between revisions
joljaycups (talk | contribs) Created page with "Each unit has a 'Discipline' character stat. Discipline incorporates a variety of factors which are all important for combat units: Firstly, it measures how professional and well-trained a fighting force is. A highly trained force will hold its position longer and is less easily impressed by suffering losses or having ordinance and other attacks impact close by. This force will keep fighting back more efficiently no matter how dire or threatening the situation is. Seco..." |
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Each unit has a 'Discipline' character stat. Discipline incorporates a variety of factors which are all important for combat units: | Each unit has a 'Discipline' character stat. Discipline incorporates a variety of factors which are all important for combat units: | ||
Latest revision as of 15:26, 8 February 2026
Each unit has a 'Discipline' character stat. Discipline incorporates a variety of factors which are all important for combat units:
Firstly, it measures how professional and well-trained a fighting force is. A highly trained force will hold its position longer and is less easily impressed by suffering losses or having ordinance and other attacks impact close by. This force will keep fighting back more efficiently no matter how dire or threatening the situation is.
Secondly, Discipline incorporates a unit's motivation. This is not necessarily training, as even untrained militias might have a very high motivation to fight given the right reasons and circumstances. Ultimately, a high motivation will also make a unit harder to suppress or rout, so the outcome can be similar to good training.
Finally, it also includes what we call “audacity,” a term often used in military circles when evaluating the effectiveness of small combat groups. It incorporates the squad leaders' will to take risks, seize opportunities, and be able to make decisions quickly. Audacity often separates the mediocre from the great squad leaders.
Discipline has a value between 1-100, with most marine squad leaders starting around 60-70, a decent stat.
Discipline reduces suppression received through attacks, hits, losses, or nearby impacts. Currently, x% of incoming suppression is applied, where X = 100 - Discipline.
A Discipline stat can be reduced by game effects. For instance, Combat Stims increase Discipline.


