Accessories: Difference between revisions
From MENACE Official Wiki
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|[[File:Accessory 20 186x186.png|center| | |[[File:Accessory 20 186x186.png|center|120px|link=Armor Piercing Ammo]][[Armor Piercing Ammo]] || 20 || 35 || Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling Or Suit fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also. refered to as "Black Tip". || +25 Armor penetration, -2 Damage ||{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | ||
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|[[File:Accessory 21 186x186.png|center| | |[[File:Accessory 21 186x186.png|center|120px|link=Hollow Points]] [[Hollow Points]] || 10 || 20|| Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better ballistics. Given its bright red color it is also referred to as lipstick|| +10 Damage, -10 Armor Penetration || {{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | ||
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|[[File:Accessory 23 186x186.png|center| | |[[File:Accessory 23 186x186.png|center|120px|link=Match Grade Ammo]][[Match Grade Ammo]] || 25 || 35 ||Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance,|| +1 Maximum Range, +10 Accuracy, -2 Accuracy Dropoff per tile. ||{{ItemTag|name=ACCURATE|link=Accurate(Tag)}}{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | ||
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|[[File:Accessory 22 186x186.png|center| | |[[File:Accessory 22 186x186.png|center|120px|link=REND Ammo]][[REND Ammo]] || 20 || 20 || Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration capability is extremely low. || +2 Damage, +15 Armor Damage, -15 Armor Penetration ||{{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}}{{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | ||
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| [[File:Accessory 33 | | [[File:Accessory 33 186x186.png|center|120px|link=Disposable Rocket Flamethrower]] [[Disposable Rocket Flamethrower]] | ||
|| 15 | |||
|| 15 | || 15 | ||
|| Shoots a thermobaric rocket at the target that sets the tile on fire. | || Shoots a thermobaric rocket at the target that sets the tile on fire. | ||
|| 2-8 | || 2-8 | ||
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|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} | || {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 15 | | [[File:Accessory 15 186x186.png|center|120px|link=Wurfger Disposable AT-Launcher]] [[Wurfger Disposable AT-Launcher]] | ||
|| 10 | || 10 | ||
|| | || 15 | ||
|| Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. | || Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. | ||
|| 2-8 | || 2-8 | ||
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| [[File:Accessory 06 | | [[File:Accessory 06 186x186.png|center|120px|link="Falcon" Recon Skybot]] [["Falcon" Recon Skybot]] || 15 || 30 || A small skybot sent out to scout a certain area. Can be remote controlled to relocate within 10 tiles of the drone operator.|| {{ItemTag|name=HOVERING|link=Hovering(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 28 | | [[File:Accessory 28 186x186.png|center|120px|link="Wardog" AT Skybot]] [["Wardog" AT Skybot]] || 20 || 35 || A small skybot nicknamed "Wardog" armed with a shaped charge that explodes on impact. It can be steered into a target to explode.|| {{ItemTag|name=HOVERING|link=Hovering(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} | ||
|} | |} | ||
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| [[File:Accessory 38 | | [[File:Accessory 38 186x186.png|center|120px|link=Benzofinil Tablets]] [[Benzofinil Tablets]] || 15 || 25 || Removes ''Exhausted'' status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}} | ||
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| [[File:Accessory 35 | | [[File:Accessory 35 186x186.png|center|120px|link=Haemocetan]] [[Haemocetan]] || 10|| 30 || Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by 25% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 39 | | [[File:Accessory 39 186x186.png|center|120px|link=Morphidrin Patch]] [[Morphidrin Patch]] || 15 || 25|| Removes ''Injured'' and ''bruised'' status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 37 | | [[File:Accessory 37 186x186.png|center|120px|link=Neuropentine SR-Tablets]] [[Neuropentine SR-Tablets]] || 25 || 45 || Increases Cover Level by 1, Concealment by 1, Detection by 2 and Accuracy by 5% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 44 | | [[File:Accessory 44 186x186.png|center|120px|link=Nitrophenyl Injector]] [[Nitrophenyl Injector]] || 15 || 45|| Instantly sets moral to highest possible, makes the squad immune to moral changes, increases the discipline by 33% and reduces defence by 10% for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 16 186x186.png|center| | | [[File:Accessory 16 186x186.png|center|120px|link=Protagon "Pirate Speed" - IR Tablets]] [[Protagon "Pirate Speed" - IR Tablets]] || 20 || 15||Use protagon to gain another turn after the current one. The second turn is limited to 60% of this units max AP.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 05 | | [[File:Accessory 05 186x186.png|center|120px|link=S12 Aphenedrin "Combat Drugs"]] [[S12 Aphenedrin "Combat Drugs"]] || 20 || 45 || A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by 50 for one turn.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 43 | | [[File:Accessory 43 186x186.png|center|120px|link=Travodin Stimulant]] [[Travodin Stimulant]] || 15 || 45 || Reduces incoming damage by 50% for 2 turns, increases suppression resistance by 50% for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 36 | | [[File:Accessory 36 186x186.png|center|120px|link=Triloxin Injector]] [[Triloxin Injector]] || 20 || 40 || Reduces movement costs by 4 per tile. Removes encumbered status and increases AP by 10 for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 32 | | [[File:Accessory 32 186x186.png|center|120px|link=ZBs-22 Neurodin Injector]] [[ZBs-22 Neurodin Injector]] || 25 || 55 || Increases viewrange and detection by 2 and accuracy by 15% for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}} | ||
|} | |} | ||
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| [[File:Accessory 07 | | [[File:Accessory 07 186x186.png|center|120px|link=AT Grenade]] [[AT Grenade]] | ||
|| 15 | || 15 | ||
|| 40 | || 40 | ||
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|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} | || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 34 186x186.png|center| | | [[File:Accessory 34 186x186.png|center|120px|link=Anti-Tank Mines]] [[Anti-Tank Mines]] | ||
|| 15 | || 15 | ||
|| 30 | || 30 | ||
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|| {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} | || {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 30 | | [[File:Accessory 30 186x186.png|center|120px|link=Bundle Grenade]][[Bundle Grenade]] | ||
|| 10 | || 10 | ||
|| 15 | || 15 | ||
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|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} | || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 04 | | [[File:Accessory 04 186x186.png|center|120px|link=EMP Grenade]] [[EMP Grenade]] | ||
|| 20 | || 20 | ||
|| 60 | || 60 | ||
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|| {{ItemTag|name=EMP|link=EMP(Tag)}}{{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | || {{ItemTag|name=EMP|link=EMP(Tag)}}{{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 10 | | [[File:Accessory 10 186x186.png|center|120px|link=Explosive Charge]] [[Explosive Charge]] | ||
|| 10 | || 10 | ||
|| 15 | || 15 | ||
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|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} | || {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} | ||
|- | |- | ||
|[[File:Accessory 12 186x186.png|center| | |[[File:Accessory 12 186x186.png|center|120px|link=Flashbang Grenade]] [[Flashbang Grenade]] | ||
|| 10 | || 10 | ||
|| 25 | || 25 | ||
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|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 01 | | [[File:Accessory 01 186x186.png|center|120px|link=Fragmentation Grenade]] [[Fragmentation Grenade]] | ||
|| 10 | || 10 | ||
|| 25 | || 25 | ||
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|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} | || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 01 | | [[File:Accessory 01 186x186.png|center|120px|link=MK2 Fragmentation Grenade]] [[MK2 Fragmentation Grenade]] | ||
|| 20 | || 20 | ||
|| 65 | || 65 | ||
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|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} | || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 14 | | [[File:Accessory 14 186x186.png|center|120px|link=Incendiary Grenade]] [[Incendiary Grenade]] | ||
|| 10 | || 10 | ||
|| 20 | || 20 | ||
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|| {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} | || {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 29 | | [[File:Accessory 29 186x186.png|center|120px|link=Scrap Bomb]] [[Scrap Bomb]] | ||
|| 5 | || 5 | ||
|| 10 | || 10 | ||
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|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} | || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 03 | | [[File:Accessory 03 186x186.png|center|120px|link=Smoke Grenade]] [[Smoke Grenade]] | ||
|| 10 | || 10 | ||
|| 15 | || 15 | ||
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|| {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | || {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 13 | | [[File:Accessory 13 186x186.png|center|120px|link=Thermite Grenade]] [[Thermite Grenade]] | ||
|| 20 | || 20 | ||
|| 25 | || 25 | ||
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|| 3 | || 3 | ||
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} | || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} | ||
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| [[File:Accessory 02 | | [[File:Accessory 02 186x186.png |center|120px|link=Ammo Bag]] [[Ammo Bag]] || 10 || 30 || Increases special weapons by 50%, minimum by 2.|| N/A || | ||
|- | |- | ||
| [[File:Accessory 18 | | [[File:Accessory 18 186x186.png |center|120px|link=Armor Plates]] [[Armor Plates]] || 10 || 20 || Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.|| 1 || | ||
|- | |- | ||
| [[File:Accessory 19 | | [[File:Accessory 19 186x186.png |center|120px|link=Binoculars]] [[Binoculars]] || 10 || 25 || A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by 1. || N/A || | ||
|- | |- | ||
|[[File:Accessory 08 186x186.png|center| | |[[File:Accessory 08 186x186.png|center|120px|link=Camouflage Kit]] [[Camouflage Kit]] || 10 || 25 || An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by 2.|| N/A || | ||
|- | |- | ||
| [[File:Accessory 31 | | [[File:Accessory 31 186x186.png|center|120px|link=Magazine Pouches]] [[Magazine Pouches]] || 5 || 10 || Increases squad weapon uses by 50%|| N/A || | ||
|- | |- | ||
| [[File:Accessory 09 186x186.png |center| | | [[File:Accessory 09 186x186.png |center|120px|link=Motion Scanner]] [[Motion Scanner]] || 15 || 40 || A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of 12 tiles.|| N/A || | ||
|- | |- | ||
|[[File:Accessory 25 186x186.png|center| | |[[File:Accessory 25 186x186.png|center|120px|link=Night Vision Goggles]] [[Night Vision Goggles]] || 15 || 40 || A set of powerful night vision goggles that remove all nighttime vision reduction.|| N/A || | ||
|- | |- | ||
| [[File:Accessory | |[[File:Accessory 50 186x186.png|center|120px|link=Signal Jammer]] [[Signal Jammer]] || 10 || 20 || This device jams enemy communication system and makes it impossible to relay target information between each other. It effectively removes the "designated target" effect from a friendly unit within $1 tiles. | ||
|| N/A || | |||
|- | |- | ||
| [[File:Accessory 17 | | [[File:Accessory 40 186x186.png |center|120px|link=Smart Gun Link]] [[Smart Gun Link]] || 20 || 35 || An advanced two-piece module that's installed in the firearm and links its targeting data straight to an advanced heads-up display of the user. Increases accuracy by 10%.|| N/A || | ||
|- | |||
| [[File:Accessory 17 186x186.png |center|120px|link=Target Designator]] [[Target Designator]] || 10 || 45 || Marks a unit or structure for the duration of 2 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against this target by 20%. Can only be used when deployed. || N/A || | |||
|} | |} | ||
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! {{H:title|Tags|Tags}} | ! {{H:title|Tags|Tags}} | ||
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| [[File:Accessory 45 | | [[File:Accessory 45 186x186.png|center|120px|link=Grenade Pistol]] [[Grenade Pistol]] | ||
|| 15 | || 15 | ||
|| 35 | || 35 | ||
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| [[File:Accessory 27 | | [[File:Accessory 27 186x186.png|center|120px|link=MK18MOD1 HPS]] [[MK18MOD1 HPS]] || | ||
10 | 10 | ||
|| 20 | || 20 | ||
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|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | || {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | ||
|- | |- | ||
| [[File:Accessory 26 | | [[File:Accessory 26 186x186.png|center|120px|link=P99A3]] [[P99A3]] | ||
|| 5 | || 5 | ||
|| 15 | || 15 | ||
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|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | || {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | ||
|} | |} | ||
=== Crafted Accessories === | |||
{| class="wikitable sortable" style="text-align: center" | |||
|- | |||
! Name | |||
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} | |||
! {{H:title|Trade Value|Trade Val}} | |||
! {{H:title|Description|Description}} | |||
! {{H:title|Uses|Uses}} | |||
! {{H:title|Tags|Tags}} | |||
|- | |||
| [[File:Accessory 48 186x186.png|center|120px|link=Advanced Armor Plates]] [[Advanced Armor Plates]] || 20 || 120 || +30 Armor. +40 Armor Durability. +3 Movement costs per tile. || N/A || | |||
|- | |||
|[[File:Accessory_46_186x186.png|center|120px|link=XGR-P - Plasma Grenade]] [[XGR-P - Plasma Grenade]] || 20 || 180 ||Throw a plasma grenade at the target that explodes in a ball of heated plasma that is especially effective at melting armor. Can hit multiple elements.|| 3 ||{{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | |||
|- | |||
| [[File:Accessory 47 186x186.png|center|120px|link=Thermal Imaging Device]] [[Thermal Imaging Device]] || 20 || 120 || The powerful optical devices harvested from construct entities are ideal for creating thermal imaging scopes and goggles that allow troops to spot even the most concealed enemies. Greatly increases detection.|| N/A || | |||
|- | |||
| [[File:Accessory 49 186x186.png|center|120px|link=WARD - Wearable Advanced Resolve Device]] [[WARD - Wearable Advanced Resolve Device]] || 20 || 120 || A delicate device of neurologically active connectors and diodes that stimulate some brain areas and block others. The effect is an unnaturally high resilience to any psychological trauma or flight reaction. Increases discipline by 15. || N/A || | |||
|} | |||
== Changelog == | |||
<!--Temporary until drug pages made --> | |||
*[[Patch v0.6.13| Patch 9]] - FIXED Drug accessories are now refilled by the '[[Scavenger]]' perk crate | |||
[[Category: Equipment]] | |||
Latest revision as of 19:52, 12 September 2026
This page covers Accessories, for Vehicle Accessories see here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.
Accessory Statistics
Infantry Accessories
Ammunition
| Name | Trade Val | Description | Passive Effects | Tags | |
|---|---|---|---|---|---|
| 20 | 35 | Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling Or Suit fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also. refered to as "Black Tip". | +25 Armor penetration, -2 Damage | ||
| 10 | 20 | Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better ballistics. Given its bright red color it is also referred to as lipstick | +10 Damage, -10 Armor Penetration | ||
| 25 | 35 | Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance, | +1 Maximum Range, +10 Accuracy, -2 Accuracy Dropoff per tile. | ||
| 20 | 20 | Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration capability is extremely low. | +2 Damage, +15 Armor Damage, -15 Armor Penetration |
Disposable Launchers
| Name | Trade Val | Description | Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | Acc Mod | AP Cost | Uses | Tags | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 15 | 15 | Shoots a thermobaric rocket at the target that sets the tile on fire. | 2-8 | 30 | 30 | 25 | 0 | 3 | 0 | 40 | 1 | ||
| 10 | 15 | Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. | 2-8 | 120 | 110 | 100 | 40 | 1 | 0 | 40 | 1 |
Drones
| Name | Trade Val | Description | Tags | |
|---|---|---|---|---|
| 15 | 30 | A small skybot sent out to scout a certain area. Can be remote controlled to relocate within 10 tiles of the drone operator. | ||
| 20 | 35 | A small skybot nicknamed "Wardog" armed with a shaped charge that explodes on impact. It can be steered into a target to explode. |
Drugs
| Name | Trade Val | Description | Uses | Tags | |
|---|---|---|---|---|---|
| 15 | 25 | Removes Exhausted status effect for 4 turns. | 2 | ||
| 10 | 30 | Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by 25% for 3 turns. | 2 | ||
| 15 | 25 | Removes Injured and bruised status effect for 4 turns. | 2 | ||
| 25 | 45 | Increases Cover Level by 1, Concealment by 1, Detection by 2 and Accuracy by 5% for 3 turns. | 2 | ||
| 15 | 45 | Instantly sets moral to highest possible, makes the squad immune to moral changes, increases the discipline by 33% and reduces defence by 10% for 2 turns. | 2 | ||
| 20 | 15 | Use protagon to gain another turn after the current one. The second turn is limited to 60% of this units max AP. | 2 | ||
| 20 | 45 | A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by 50 for one turn. | 2 | ||
| 15 | 45 | Reduces incoming damage by 50% for 2 turns, increases suppression resistance by 50% for 2 turns. | 2 | ||
| 20 | 40 | Reduces movement costs by 4 per tile. Removes encumbered status and increases AP by 10 for 2 turns. | 2 | ||
| 25 | 55 | Increases viewrange and detection by 2 and accuracy by 15% for 2 turns. | 2 |
Explosives
| Name | Trade Val | Description | Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | Acc Mod | AP Cost | Uses | Tags | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 15 | 40 | A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target. | 3 | 140 | 180 | 140 | 30 | 1 | 0 | 40 | 3 |
IGNORES COVER ANTI VEHICLE ANTI STRUCTURE PROJECTILE ARMOR PIERCING | |
| 15 | 30 | Deploys an AT mine at an adjacent tile. Can only be used when deployed. | 2 | 180 | 250 | 200 | 40 | 1 | 100 | 10 | 4 | ||
| 10 | 15 | A bundle of HE grenades attached to each other as a makeshift anti-tank grenade. | 3 | 90 | 90 | 100 | 30 | 1 | 0 | 40 | 3 |
IGNORES COVER ANTI VEHICLE ANTI STRUCTURE PROJECTILE ARMOR PIERCING | |
| 20 | 60 | A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews. | 3 | 35 | 15 | 400 | 10 | 1 | 40 | 40 | 2 | ||
| 10 | 15 | An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles. | 1 | 650 | 0 | 250 | 100 | 9 | 500 | 40 | 1 | ||
| 10 | 25 | A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict damage. | 3 | - | - | - | - | - | 20 | 40 | 3 | ||
| 10 | 25 | A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications. | 3 | 30 | 35 | 30 | 50 | 1 | 20 | 40 | 3 | ||
| 20 | 65 | An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability. | 3 | 15 | 20 | 30 | 65 | 1 | 20 | 40 | 3 | ||
| 10 | 20 | A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire. | 3 | 30 | 30 | 25 | 0 | 3 | 20 | 40 | 3 | ||
| 5 | 10 | A makeshift grenade built from explosives and all kinds of fragmentation material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce. | 3 | 15 | 20 | 15 | 50 | 1 | 20 | 40 | 3 | ||
| 10 | 15 | A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight. | 3 | - | - | - | - | - | - | 40 | 3 | ||
| 20 | 25 | A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry. | 3 | 0 | 200 | 140 | 30 | 1 | 0 | 40 | 3 |
IGNORES COVER ANTI VEHICLE ANTI STRUCTURE PROJECTILE ARMOR PIERCING |
Miscellaneous
| Name | Trade Val | Description | Uses | Tags | |
|---|---|---|---|---|---|
| 10 | 30 | Increases special weapons by 50%, minimum by 2. | N/A | ||
| 10 | 20 | Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use. | 1 | ||
| 10 | 25 | A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by 1. | N/A | ||
| 10 | 25 | An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by 2. | N/A | ||
| 5 | 10 | Increases squad weapon uses by 50% | N/A | ||
| 15 | 40 | A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of 12 tiles. | N/A | ||
| 15 | 40 | A set of powerful night vision goggles that remove all nighttime vision reduction. | N/A | ||
| 10 | 20 | This device jams enemy communication system and makes it impossible to relay target information between each other. It effectively removes the "designated target" effect from a friendly unit within $1 tiles. | N/A | ||
| 20 | 35 | An advanced two-piece module that's installed in the firearm and links its targeting data straight to an advanced heads-up display of the user. Increases accuracy by 10%. | N/A | ||
| 10 | 45 | Marks a unit or structure for the duration of 2 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against this target by 20%. Can only be used when deployed. | N/A |
Sidearms
| Name | Trade Val | Description | Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | Acc Mod | AP Cost | Uses | Tags | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 15 | 35 | A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to 2 uses. | 2-6 | 30 | 35 | 30 | 50 | 1 | 15 | 40 | 2 | ||
|
10 |
20 | The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating bodyarmor. Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter. | 4 | 9 | 8 | 30 | 2 | 1 | 10 | 30 | ∞ | ||
| 5 | 15 | The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration. | 3 | 11 | 10 | 13 | 2 | 1 | 5 | 30 | ∞ |
Crafted Accessories
| Name | Trade Val | Description | Uses | Tags | |
|---|---|---|---|---|---|
| 20 | 120 | +30 Armor. +40 Armor Durability. +3 Movement costs per tile. | N/A | ||
| 20 | 180 | Throw a plasma grenade at the target that explodes in a ball of heated plasma that is especially effective at melting armor. Can hit multiple elements. | 3 | ||
| 20 | 120 | The powerful optical devices harvested from construct entities are ideal for creating thermal imaging scopes and goggles that allow troops to spot even the most concealed enemies. Greatly increases detection. | N/A | ||
| 20 | 120 | A delicate device of neurologically active connectors and diodes that stimulate some brain areas and block others. The effect is an unnaturally high resilience to any psychological trauma or flight reaction. Increases discipline by 15. | N/A |

















































