Accessories: Difference between revisions

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The content below is based on the demo release and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}}
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This page covers Accessories, [[Vehicle Accessories|for Vehicle Accessories see here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]
This page covers Accessories, [[Vehicle Accessories|for Vehicle Accessories see here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]


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== Infantry Accessories ==
== Infantry Accessories ==


=== Explosives & Launchers ===
=== Ammunition ===


{| class="wikitable sortable" style="text-align: center"
{| class="wikitable sortable" style="text-align: center"
Line 30: Line 37:
! {{H:title|Trade Value|Trade Val}}  
! {{H:title|Trade Value|Trade Val}}  
! {{H:title|Description|Description}}  
! {{H:title|Description|Description}}  
! {{H:title|Uses|Uses}}  
! {{H:title|Passive Effects|Passive Effects}}  
! {{H:title|Tags|Tags}}  
! {{H:title|Tags|Tags}}  
|-
|-
| [[File:Accessory 01 138x111.png|center|300px|link=Fragmentation Grenade]] [[Fragmentation Grenade]] || 10 || 25 || A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}
|[[File:Accessory 20 186x186.png|center|120px|link=Armor Piercing Ammo]][[Armor Piercing Ammo]] || 20 || 35 || Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling Or Suit fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also. refered to as "Black Tip". || +25 Armor penetration, -2 Damage ||{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
|-
|-
| [[File:Accessory 01 138x111.png|center|300px|link=MK2 Fragmentation Grenade]] [[MK2 Fragmentation Grenade]] || 20 || 65 || An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}
|[[File:Accessory 21 186x186.png|center|120px|link=Hollow Points]] [[Hollow Points]] || 10 || 20|| Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better ballistics. Given its bright red color it is also referred to as lipstick|| +10 Damage, -10 Armor Penetration || {{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
|-
|-
| [[File:Accessory 03 138x111.png|center|300px|link=Smoke Grenade]] [[Smoke Grenade]] || 10 || 25 ||A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.|| 3 || {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
|[[File:Accessory 23 186x186.png|center|120px|link=Match Grade Ammo]][[Match Grade Ammo]] || 25 || 35 ||Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance,|| +1 Maximum Range, +10 Accuracy, -2 Accuracy Dropoff per tile. ||{{ItemTag|name=ACCURATE|link=Accurate(Tag)}}{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
|-
|-
| [[File:Accessory 10 138x111.png|center|300px|link=Explosive Charge]] [[Explosive Charge]] || 10 || 15 ||An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.|| 1 || {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}
|[[File:Accessory 22 186x186.png|center|120px|link=REND Ammo]][[REND Ammo]] || 20 || 20 || Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration capability is extremely low. || +2 Damage, +15 Armor Damage, -15 Armor Penetration ||{{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}}{{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
|}
 
=== Disposable Launchers ===
 
{| class="wikitable sortable" style="text-align: center"
|-
|-
| [[File:Accessory 07 138x111.png|center|300px|link=AT Grenade]] [[AT Grenade]] || 15 || 40 ||A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}
! Name
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} 
! {{H:title|Trade Value|Trade Val}}
! {{H:title|Description|Description}}
! {{H:title|Range|Rng}}
! {{H:title|HP Damage|HP Dmg}}
! {{H:title|Armor Damage|Armor Dmg}}
! {{H:title|Armor Penetration|Armor Pen}}
! {{H:title|Suppression|Supp}}
! {{H:title|Elements Hit|Elems Hit}}
! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Action Points Cost|AP Cost}}  
! {{H:title|Uses|Uses}}  
! {{H:title|Tags|Tags}}  
|-
|-
| [[File:Accessory 14 138x111.png|center|300px|link=Incendiary Grenade]] [[Incendiary Grenade]] || 10 || 40 ||A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire. || 3 || {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}  {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}
| [[File:Accessory 33 186x186.png|center|120px|link=Disposable Rocket Flamethrower]] [[Disposable Rocket Flamethrower]]  
|| 15
|| 15
|| Shoots a thermobaric rocket at the target that sets the tile on fire.  
|| 2-8
|| 30
|| 30
|| 25
|| 0
|| 3
|| 0
|| 40
|| 1
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}}  
|-
|-
| [[File:Accessory 07 138x111.png|center|300px|link=Bundle Grenade]][[Bundle Grenade]] || 10 || 40 || A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}
| [[File:Accessory 15 186x186.png|center|120px|link=Wurfger Disposable AT-Launcher]] [[Wurfger Disposable AT-Launcher]]  
|| 10  
|| 15
|| Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use.
|| 2-8
|| 120
|| 110
|| 100
|| 40
|| 1
|| 0
|| 40
|| 1
|| {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}}
|}
 
=== Drones ===
 
{| class="wikitable sortable" style="text-align: center"
|-
|-
| [[File:Accessory 13 138x111.png|center|300px|link=Thermite Grenade]] [[Thermite Grenade]] || 20 || 65 || A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry. || 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}
! Name
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  
! {{H:title|Trade Value|Trade Val}}  
! {{H:title|Description|Description}}  
! {{H:title|Tags|Tags}}  
 
|-
|-
| [[File:Accessory 04 138x111.png|center|300px|link=EMP Grenade]] [[EMP Grenade]] || 20 || 100 || A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews. || 2 || {{ItemTag|name=EMP|link=EMP(Tag)}}{{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
| [[File:Accessory 06 186x186.png|center|120px|link="Falcon" Recon Skybot]] [["Falcon" Recon Skybot]] || 15 || 30 || A small skybot sent out to scout a certain area. Can be remote controlled to relocate within 10 tiles of the drone operator.|| {{ItemTag|name=HOVERING|link=Hovering(Tag)}}
|-
| [[File:Accessory 28 186x186.png|center|120px|link="Wardog" AT Skybot]] [["Wardog" AT Skybot]] || 20 || 35 || A small skybot nicknamed "Wardog" armed with a shaped charge that explodes on impact. It can be steered into a target to explode.|| {{ItemTag|name=HOVERING|link=Hovering(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}
|}
|}


=== Ammunition ===
=== Drugs ===


{| class="wikitable sortable" style="text-align: center"
{| class="wikitable sortable" style="text-align: center"
Line 60: Line 123:
! {{H:title|Trade Value|Trade Val}}  
! {{H:title|Trade Value|Trade Val}}  
! {{H:title|Description|Description}}  
! {{H:title|Description|Description}}  
! {{H:title|Passive Effects|Passive Effects}}  
! {{H:title|Uses|Uses}}  
! {{H:title|Tags|Tags}}  
! {{H:title|Tags|Tags}}  
|-
|-
|[[Hollow Points]] || 10 || 35 || Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better ballistics. Given its bright red color it is also referred to as lipstick|| +2 Damage, +10 Armor Penetration || {{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
| [[File:Accessory 38 186x186.png|center|120px|link=Benzofinil Tablets]] [[Benzofinil Tablets]] || 15 || 25 || Removes ''Exhausted'' status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}
|-
| [[File:Accessory 35 186x186.png|center|120px|link=Haemocetan]] [[Haemocetan]] || 10|| 30 || Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by 25% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}
|-
| [[File:Accessory 39 186x186.png|center|120px|link=Morphidrin Patch]] [[Morphidrin Patch]] || 15 || 25|| Removes ''Injured'' and ''bruised'' status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}
|-
| [[File:Accessory 37 186x186.png|center|120px|link=Neuropentine SR-Tablets]] [[Neuropentine SR-Tablets]] || 25 || 45 || Increases Cover Level by 1, Concealment by 1, Detection by 2 and Accuracy by 5% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}
|-
| [[File:Accessory 44 186x186.png|center|120px|link=Nitrophenyl Injector]] [[Nitrophenyl Injector]] || 15 || 45|| Instantly sets moral to highest possible, makes the squad immune to moral changes, increases the discipline by 33% and reduces defence by 10% for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}
|-
| [[File:Accessory 16 186x186.png|center|120px|link=Protagon "Pirate Speed" - IR Tablets]] [[Protagon "Pirate Speed" - IR Tablets]] || 20 || 15||Use protagon to gain another turn after the current one. The second turn is limited to 60% of this units max AP.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}
|-
|-
|[[REND Ammo]] || 20 || 45 || Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration Fatigues capability is extremely low. || +2 Damage, +15 Armor Damage, -15 Armor Penetration ||{{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}}{{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
| [[File:Accessory 05 186x186.png|center|120px|link=S12 Aphenedrin "Combat Drugs"]] [[S12 Aphenedrin "Combat Drugs"]] || 20 || 45 || A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by 50 for one turn.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}
|-
|-
|[[Armor Piercing Ammo]] || 20 || 50 || Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling Or Suit fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also. refered to as "Black Tip". || +25 Armor penetration, -2 Damage ||{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
| [[File:Accessory 43 186x186.png|center|120px|link=Travodin Stimulant]] [[Travodin Stimulant]] || 15 || 45 || Reduces incoming damage by 50% for 2 turns, increases suppression resistance by 50% for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}
|-
|-
|[[Match Grade Ammo]] || 25 || 60 ||Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance,|| +1 Maximum Range, +10 Accuracy, -2 Accuracy Dropoff per tile. ||{{ItemTag|name=ACCURATE|link=Accurate(Tag)}}{{ItemTag|name=LONG RANGE|link=Long Range(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
| [[File:Accessory 36 186x186.png|center|120px|link=Triloxin Injector]] [[Triloxin Injector]] || 20 || 40 || Reduces movement costs by 4 per tile. Removes encumbered status and increases AP by 10 for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}
|-
| [[File:Accessory 32 186x186.png|center|120px|link=ZBs-22 Neurodin Injector]] [[ZBs-22 Neurodin Injector]] || 25 || 55 || Increases viewrange and detection by 2 and accuracy by 15% for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}
|}
|}


=== Drones ===
=== Explosives ===


{| class="wikitable sortable" style="text-align: center"
{| class="wikitable sortable" style="text-align: center"
|-
|-
! Name  
! Name  
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}
! {{H:title|Trade Value|Trade Val}}  
! {{H:title|Trade Value|Trade Val}}  
! {{H:title|Description|Description}}  
! {{H:title|Description|Description}}  
! {{H:title|Range|Rng}}
! {{H:title|HP Damage|HP Dmg}}
! {{H:title|Armor Damage|Armor Dmg}}
! {{H:title|Armor Penetration|Armor Pen}}
! {{H:title|Suppression|Supp}}
! {{H:title|Elements Hit|Elems Hit}} 
! {{H:title|Accuracy Modifier|Acc Mod}}
! {{H:title|Action Points Cost|AP Cost}}
! {{H:title|Uses|Uses}}
! {{H:title|Tags|Tags}}  
! {{H:title|Tags|Tags}}  
|-
|-
| [[File:Accessory 06 138x111.png|center|300px|link="Falcon" Recon Skybot]] [["Falcon" Recon Skybot]] || 35 || 15 || A small skybot sent out to scout a certain area. Can be remote controlled to relocate within 10 tiles of the drone operator.||
| [[File:Accessory 07 186x186.png|center|120px|link=AT Grenade]] [[AT Grenade]]  
|| 15
|| 40
|| A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.
|| 3
|| 140
|| 180
|| 140
|| 30
|| 1
|| 0
|| 40
|| 3
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}
|-
| [[File:Accessory 34 186x186.png|center|120px|link=Anti-Tank Mines]] [[Anti-Tank Mines]]
|| 15
|| 30
|| Deploys an AT mine at an adjacent tile. Can only be used when deployed.
|| 2
|| 180
|| 250
|| 200
|| 40
|| 1
|| 100
|| 10
|| 4
|| {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}
|-
| [[File:Accessory 30 186x186.png|center|120px|link=Bundle Grenade]][[Bundle Grenade]]
|| 10
|| 15
|| A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.
|| 3
|| 90
|| 90
|| 100
|| 30
|| 1
|| 0
|| 40
|| 3
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}
|-
| [[File:Accessory 04 186x186.png|center|120px|link=EMP Grenade]] [[EMP Grenade]]
|| 20
|| 60
|| A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews.
|| 3
|| 35
|| 15
|| 400
|| 10
|| 1
|| 40
|| 40
|| 2
|| {{ItemTag|name=EMP|link=EMP(Tag)}}{{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
|-
| [[File:Accessory 10 186x186.png|center|120px|link=Explosive Charge]] [[Explosive Charge]]
|| 10
|| 15  
|| An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.
|| 1
|| 650
|| 0
|| 250
|| 100
|| 9
|| 500
|| 40
|| 1
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}
|-
|[[File:Accessory 12 186x186.png|center|120px|link=Flashbang Grenade]] [[Flashbang Grenade]]
|| 10
|| 25
|| A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict damage.
|| 3
|| -
|| -
|| -
|| -
|| -
|| 20
|| 40
|| 3
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
|-
| [[File:Accessory 01 186x186.png|center|120px|link=Fragmentation Grenade]] [[Fragmentation Grenade]]
|| 10
|| 25
|| A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.
|| 3
|| 30
|| 35
|| 30
|| 50
|| 1
|| 20
|| 40
|| 3
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}
|-
| [[File:Accessory 01 186x186.png|center|120px|link=MK2 Fragmentation Grenade]] [[MK2 Fragmentation Grenade]]
|| 20
|| 65
|| An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.
|| 3
|| 15
|| 20
|| 30
|| 65
|| 1
|| 20
|| 40
|| 3
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}
|-
| [[File:Accessory 14 186x186.png|center|120px|link=Incendiary Grenade]] [[Incendiary Grenade]]
|| 10
|| 20
|| A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire.
|| 3
|| 30
|| 30
|| 25
|| 0
|| 3
|| 20
|| 40
|| 3
|| {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}  {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}
|-
| [[File:Accessory 29 186x186.png|center|120px|link=Scrap Bomb]] [[Scrap Bomb]]
|| 5
|| 10
|| A makeshift grenade built from explosives and all kinds of fragmentation  material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce.
|| 3
|| 15
|| 20
|| 15
|| 50
|| 1
|| 20
|| 40
|| 3
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}
|-
| [[File:Accessory 03 186x186.png|center|120px|link=Smoke Grenade]] [[Smoke Grenade]]
|| 10  
|| 15
|| A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.
|| 3
|| -
|| -
|| -
|| -
|| -
|| -
|| 40
|| 3
|| {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
|-
|-
| [[File:Accessory 28 138x111.png|center|300px|link="Wardog" AT Skybot]] [["Wardog" AT Skybot]] || 30 || 15 || A small skybot nicknamed "Wardog" armed with a shaped charge that explodes on impact. It can be steered into a target to explode.|| {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}
| [[File:Accessory 13 186x186.png|center|120px|link=Thermite Grenade]] [[Thermite Grenade]]  
|| 20
|| 25
|| A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry.  
|| 3
|| 0
|| 200
|| 140
|| 30
|| 1
|| 0
|| 40
|| 3
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}
|}
|}


=== Drugs ===
=== Miscellaneous ===


{| class="wikitable sortable" style="text-align: center"
{| class="wikitable sortable" style="text-align: center"
Line 98: Line 357:
! {{H:title|Uses|Uses}}  
! {{H:title|Uses|Uses}}  
! {{H:title|Tags|Tags}}  
! {{H:title|Tags|Tags}}  
|-
|-
| [[File:Accessory 05 138x111.png|center|300px|link=S12 Aphenedrin "Combat Drugs"]] [[S12 Aphenedrin "Combat Drugs"]] || 45 || 20 || A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by 50 for one turn.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}
| [[File:Accessory 02 186x186.png |center|120px|link=Ammo Bag]] [[Ammo Bag]] || 10 || 30 || Increases special weapons by 50%, minimum by 2.|| N/A ||
|-
| [[File:Accessory 18 186x186.png |center|120px|link=Armor Plates]] [[Armor Plates]] || 10 || 20 || Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.|| 1 ||
|-
| [[File:Accessory 19 186x186.png |center|120px|link=Binoculars]] [[Binoculars]] || 10 || 25 || A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by 1. || N/A ||
|-
|[[File:Accessory 08 186x186.png|center|120px|link=Camouflage Kit]] [[Camouflage Kit]] || 10 || 25 || An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by 2.|| N/A ||
|-
| [[File:Accessory 31 186x186.png|center|120px|link=Magazine Pouches]] [[Magazine Pouches]] || 5 || 10 || Increases squad weapon uses by 50%|| N/A ||
|-
| [[File:Accessory 09 186x186.png |center|120px|link=Motion Scanner]] [[Motion Scanner]] || 15 || 40 || A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of 12 tiles.|| N/A ||
|-
|[[File:Accessory 25 186x186.png|center|120px|link=Night Vision Goggles]] [[Night Vision Goggles]] || 15 || 40 || A set of powerful night vision goggles that remove all nighttime vision reduction.|| N/A ||
|-
|[[File:Accessory 50 186x186.png|center|120px|link=Signal Jammer]] [[Signal Jammer]] || 10 || 20 || This device jams enemy communication system and makes it impossible to relay target information between each other. It effectively removes the "designated target" effect from a friendly unit within $1 tiles.
|| N/A ||
|-
| [[File:Accessory 40 186x186.png |center|120px|link=Smart Gun Link]] [[Smart Gun Link]] || 20 || 35 || An advanced two-piece module that's installed in the firearm and links its targeting data straight to an advanced heads-up display of the user. Increases accuracy by 10%.|| N/A ||
|-
| [[File:Accessory 17 186x186.png |center|120px|link=Target Designator]] [[Target Designator]] || 10 || 45 || Marks a unit or structure for the duration of 2 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against this target by 20%. Can only be used when deployed. || N/A ||
|}
|}


Line 111: Line 388:
! {{H:title|Trade Value|Trade Val}}  
! {{H:title|Trade Value|Trade Val}}  
! {{H:title|Description|Description}}  
! {{H:title|Description|Description}}  
! {{H:title|Range|Rng}}
! {{H:title|HP Damage|HP Dmg}}
! {{H:title|Armor Damage|Armor Dmg}}
! {{H:title|Armor Penetration|Armor Pen}}
! {{H:title|Suppression|Supp}}
! {{H:title|Elements Hit|Elems Hit}} 
! {{H:title|Accuracy Modifier|Acc Mod}}
! {{H:title|Action Points Cost|AP Cost}}
! {{H:title|Uses|Uses}}
! {{H:title|Tags|Tags}}  
! {{H:title|Tags|Tags}}  
|-
|-
| [[File:Accessory 26 138x111.png|center|300px|link=P99A3]] [[P99A3]] || 5 || 25 || The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration.|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
| [[File:Accessory 45 186x186.png|center|120px|link=Grenade Pistol]] [[Grenade Pistol]]
|| 15
|| 35
|| A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to 2 uses.
|| 2-6
|| 30
|| 35
|| 30
|| 50
|| 1
|| 15
|| 40
|| 2
|| {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}
|-
|-
| [[File:Accessory 27 186x186.png|center|120px|link=MK18MOD1 HPS]] [[MK18MOD1 HPS]] ||  
10
|| 20
|| The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating bodyarmor.  Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.
|| 4
|| 9
|| 8
|| 30
|| 2
|| 1
|| 10
|| 30
|| ∞
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
|-
|-
| [[File:Accessory 27 138x111.png|center|300px|link=MK18MOD1 HPS]] [[MK18MOD1 HPS]] || 10 || 30 || The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating bodyarmor.  Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
| [[File:Accessory 26 186x186.png|center|120px|link=P99A3]] [[P99A3]]
|| 5
|| 15
|| The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration.
|| 3
|| 11
|| 10
|| 13
|| 2
|| 1
|| 5
|| 30
|| ∞
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
|}
|}


=== Miscellaneous ===
=== Crafted Accessories ===


{| class="wikitable sortable" style="text-align: center"
{| class="wikitable sortable" style="text-align: center"
Line 129: Line 457:
! {{H:title|Tags|Tags}}  
! {{H:title|Tags|Tags}}  
|-
|-
| [[File:Accessory 18 138x111.png |center|300px|link=Armor Plates]] [[Armor Plates]] || 20 || 10 || Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.|| 1 ||
| [[File:Accessory 48 186x186.png|center|120px|link=Advanced Armor Plates]] [[Advanced Armor Plates]] || 20 || 120 || +30 Armor. +40 Armor Durability. +3 Movement costs per tile. || N/A ||
|-
|-
|[[Camouflage Kit]] || 10 || 25 || An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by 2.|| N/A ||
|[[File:Accessory_46_186x186.png|center|120px|link=XGR-P - Plasma Grenade]] [[XGR-P - Plasma Grenade]] || 20 || 180 ||Throw a plasma grenade at the target that explodes in a ball of heated plasma that is especially effective at melting armor. Can hit multiple elements.|| 3 ||{{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}
|-
|-
|[[Night Vision Goggles]] || 15 || 40 || A set of powerful night vision goggles that remove all nighttime vision reduction.|| N/A ||
| [[File:Accessory 47 186x186.png|center|120px|link=Thermal Imaging Device]] [[Thermal Imaging Device]] || 20 || 120 || The powerful optical devices harvested from construct entities are ideal for creating thermal imaging scopes and goggles that allow troops to spot even the most concealed enemies. Greatly increases detection.|| N/A ||
|-
|-
| [[File:Accessory 19 138x111.png |center|300px|link=Binoculars]] [[Binoculars]] || 10 || 25 || A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by 2. Can only be used when deployed .|| N/A ||
| [[File:Accessory 49 186x186.png|center|120px|link=WARD - Wearable Advanced Resolve Device]] [[WARD - Wearable Advanced Resolve Device]] || 20 || 120 || A delicate device of neurologically active connectors and diodes that stimulate some brain areas and block others. The effect is an unnaturally high resilience to any psychological trauma or flight reaction. Increases discipline by 15. || N/A ||
|}
|}
== Changelog ==
<!--Temporary until drug pages made -->
*[[Patch v0.6.13| Patch 9]] - FIXED Drug accessories are now refilled by the '[[Scavenger]]' perk crate
[[Category: Equipment]]

Latest revision as of 19:52, 12 September 2026

The content below is based on the demo release and needs to be updated as it may not accurately represent what's currently in-game.

This page covers Accessories, for Vehicle Accessories see here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.

Accessory Statistics

Name Description
Trade Value Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.
The logistics cost to add an accessory to a squad.
Effect(s) What an accessory does.
Uses How many times an accessory can be used in a mission.

Infantry Accessories

Ammunition

Name
Trade Val Description Passive Effects Tags
Armor Piercing Ammo
20 35 Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling Or Suit fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also. refered to as "Black Tip". +25 Armor penetration, -2 Damage

ARMOR PIERCING PROJECTILE

Hollow Points
10 20 Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better ballistics. Given its bright red color it is also referred to as lipstick +10 Damage, -10 Armor Penetration

LOW PENETRATION PROJECTILE

Match Grade Ammo
25 35 Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance, +1 Maximum Range, +10 Accuracy, -2 Accuracy Dropoff per tile.

ACCURATE LONG RANGE PROJECTILE

REND Ammo
20 20 Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration capability is extremely low. +2 Damage, +15 Armor Damage, -15 Armor Penetration

ARMOR DAMAGING LOW PENETRATION PROJECTILE

Disposable Launchers

Name
Trade Val Description Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit Acc Mod AP Cost Uses Tags
Disposable Rocket Flamethrower
15 15 Shoots a thermobaric rocket at the target that sets the tile on fire. 2-8 30 30 25 0 3 0 40 1

AREA OF EFFECT INCENDIARY

Wurfger Disposable AT-Launcher
10 15 Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. 2-8 120 110 100 40 1 0 40 1

PROJECTILE ANTI VEHICLE ROCKET

Drones

Name
Trade Val Description Tags
"Falcon" Recon Skybot
15 30 A small skybot sent out to scout a certain area. Can be remote controlled to relocate within 10 tiles of the drone operator.

HOVERING

"Wardog" AT Skybot
20 35 A small skybot nicknamed "Wardog" armed with a shaped charge that explodes on impact. It can be steered into a target to explode.

HOVERING ANTI VEHICLE

Drugs

Name
Trade Val Description Uses Tags
Benzofinil Tablets
15 25 Removes Exhausted status effect for 4 turns. 2

DRUG

Haemocetan
10 30 Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by 25% for 3 turns. 2

DRUG

Morphidrin Patch
15 25 Removes Injured and bruised status effect for 4 turns. 2

DRUG

Neuropentine SR-Tablets
25 45 Increases Cover Level by 1, Concealment by 1, Detection by 2 and Accuracy by 5% for 3 turns. 2

DRUG

Nitrophenyl Injector
15 45 Instantly sets moral to highest possible, makes the squad immune to moral changes, increases the discipline by 33% and reduces defence by 10% for 2 turns. 2

DRUG

Protagon "Pirate Speed" - IR Tablets
20 15 Use protagon to gain another turn after the current one. The second turn is limited to 60% of this units max AP. 2

DRUG

S12 Aphenedrin "Combat Drugs"
20 45 A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by 50 for one turn. 2

DRUG

Travodin Stimulant
15 45 Reduces incoming damage by 50% for 2 turns, increases suppression resistance by 50% for 2 turns. 2

DRUG

Triloxin Injector
20 40 Reduces movement costs by 4 per tile. Removes encumbered status and increases AP by 10 for 2 turns. 2

DRUG

ZBs-22 Neurodin Injector
25 55 Increases viewrange and detection by 2 and accuracy by 15% for 2 turns. 2

DRUG

Explosives

Name
Trade Val Description Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit Acc Mod AP Cost Uses Tags
AT Grenade
15 40 A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target. 3 140 180 140 30 1 0 40 3

IGNORES COVER ANTI VEHICLE ANTI STRUCTURE PROJECTILE ARMOR PIERCING

Anti-Tank Mines
15 30 Deploys an AT mine at an adjacent tile. Can only be used when deployed. 2 180 250 200 40 1 100 10 4

ANTI VEHICLE

Bundle Grenade
10 15 A bundle of HE grenades attached to each other as a makeshift anti-tank grenade. 3 90 90 100 30 1 0 40 3

IGNORES COVER ANTI VEHICLE ANTI STRUCTURE PROJECTILE ARMOR PIERCING

EMP Grenade
20 60 A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews. 3 35 15 400 10 1 40 40 2

EMP IGNORES COVER ANTI VEHICLE PROJECTILE

Explosive Charge
10 15 An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles. 1 650 0 250 100 9 500 40 1

AREA OF EFFECT ANTI STRUCTURE ANTI VEHICLE

Flashbang Grenade
10 25 A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict damage. 3 - - - - - 20 40 3

IGNORES COVER PROJECTILE

Fragmentation Grenade
10 25 A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications. 3 30 35 30 50 1 20 40 3

IGNORES COVER PROJECTILE AREA OF EFFECT

MK2 Fragmentation Grenade
20 65 An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability. 3 15 20 30 65 1 20 40 3

IGNORES COVER PROJECTILE AREA OF EFFECT

Incendiary Grenade
10 20 A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire. 3 30 30 25 0 3 20 40 3

INCENDIARY AREA OF EFFECT PROJECTILE IGNORES COVER

Scrap Bomb
5 10 A makeshift grenade built from explosives and all kinds of fragmentation material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce. 3 15 20 15 50 1 20 40 3

IGNORES COVER PROJECTILE AREA OF EFFECT

Smoke Grenade
10 15 A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight. 3 - - - - - - 40 3

SMOKE AREA OF EFFECT PROJECTILE

Thermite Grenade
20 25 A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry. 3 0 200 140 30 1 0 40 3

IGNORES COVER ANTI VEHICLE ANTI STRUCTURE PROJECTILE ARMOR PIERCING

Miscellaneous

Name
Trade Val Description Uses Tags
Ammo Bag
10 30 Increases special weapons by 50%, minimum by 2. N/A
Armor Plates
10 20 Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use. 1
Binoculars
10 25 A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by 1. N/A
Camouflage Kit
10 25 An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by 2. N/A
Magazine Pouches
5 10 Increases squad weapon uses by 50% N/A
Motion Scanner
15 40 A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of 12 tiles. N/A
Night Vision Goggles
15 40 A set of powerful night vision goggles that remove all nighttime vision reduction. N/A
Signal Jammer
10 20 This device jams enemy communication system and makes it impossible to relay target information between each other. It effectively removes the "designated target" effect from a friendly unit within $1 tiles. N/A
Smart Gun Link
20 35 An advanced two-piece module that's installed in the firearm and links its targeting data straight to an advanced heads-up display of the user. Increases accuracy by 10%. N/A
Target Designator
10 45 Marks a unit or structure for the duration of 2 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against this target by 20%. Can only be used when deployed. N/A

Sidearms

Name
Trade Val Description Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit Acc Mod AP Cost Uses Tags
Grenade Pistol
15 35 A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to 2 uses. 2-6 30 35 30 50 1 15 40 2

INDIRECT FIRE PROJECTILE AREA OF EFFECT

MK18MOD1 HPS

10

20 The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating bodyarmor. Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter. 4 9 8 30 2 1 10 30

SHORT RANGE HIGH RATE OF FIRE PROJECTILE

P99A3
5 15 The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration. 3 11 10 13 2 1 5 30

SHORT RANGE HIGH RATE OF FIRE PROJECTILE

Crafted Accessories

Name
Trade Val Description Uses Tags
Advanced Armor Plates
20 120 +30 Armor. +40 Armor Durability. +3 Movement costs per tile. N/A
XGR-P - Plasma Grenade
20 180 Throw a plasma grenade at the target that explodes in a ball of heated plasma that is especially effective at melting armor. Can hit multiple elements. 3

ARMOR DAMAGING AREA OF EFFECT IGNORES COVER PROJECTILE

Thermal Imaging Device
20 120 The powerful optical devices harvested from construct entities are ideal for creating thermal imaging scopes and goggles that allow troops to spot even the most concealed enemies. Greatly increases detection. N/A
WARD - Wearable Advanced Resolve Device
20 120 A delicate device of neurologically active connectors and diodes that stimulate some brain areas and block others. The effect is an unnaturally high resilience to any psychological trauma or flight reaction. Increases discipline by 15. N/A

Changelog