Construct Floaters: Difference between revisions

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Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} Click here to go back to the Menace '' Floaters, or Hovermines, move randomly un..."
 
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'' Floaters, or Hovermines, move randomly until they detect an enemy. They hover toward the target and explode on contact. They are both hard to detect and difficult to hit. '' - In game description
'' Floaters, or Hovermines, move randomly until they detect an enemy. They hover toward the target and explode on contact. They are both hard to detect and difficult to hit. '' - In game description


[[File:Badge construct skirmisher 234x234.png|thumb|Construct Floater Icon]]
[[File:Badge construct floater 234x234.png|thumb|Construct Floater Icon]]


== Unit Stats ==
== Unit Stats ==


A floating bomb, Floaters are single entity units launched from [[Construct Carriers]] and pose no danger at range. Once fired from the Carrier, Floaters can act independently and will actively seek targets. When Floaters are killed, they explode, dealing the same damage to units in the AOE as their regular attack. ''This explosion can kill other floaters or deal heavy damage to most MENACE units''. Floaters do not drop loot when they are killed.
A floating bomb, Floaters are single entity units launched from [[Construct Carrier|Construct Carriers]] and pose no danger at range. Once fired from the Carrier, Floaters can act independently and will actively seek targets. When Floaters are killed, they explode, dealing the same damage to units in the AOE as their regular attack. ''This explosion can kill other floaters or deal heavy damage to most MENACE units''. Floaters do not drop loot when they are killed.


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{|  class="wikitable"
{|  class="wikitable"
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! {{H:title|Action Point Cost|AP Cost}}
! {{H:title|Range|Rng}}  
! {{H:title|Range|Rng}}  
! {{H:title|HP Damage|HP Dmg}}  
! {{H:title|HP Damage|HP Dmg}}  
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! {{H:title|Special Effect|Special Effect}}  
! {{H:title|Special Effect|Special Effect}}  
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| 1 || 130|| 120 || 120|| 3|| 50|| 1 || 0 || 100 ||Shrapnel - Units in the AOE suffer an additional armor penetration 20/20 damage/30 armor damage attack
| 40 || 1 || 130|| 120 || 120|| 3|| 50|| 1 || 0 || 100 ||Shrapnel - Units in the AOE suffer an additional armor penetration 20/20 damage/30 armor damage attack
|-
|-
|}
|}
=== Changelog ===
*[[Patch v0.7.0+17662| Redacted Update 1]] - Reduced Floater Armor to 70 and armor durability to 100.
*[[Patch v0.7.0+17662| Redacted Update 1]] - Removed loot from Floaters
*[[Patch v0.7.3+18395| Patch 10]] - FIXED [[Menace|Construct floaters]] no longer contribute to 'Kill x% of enemies' objectives


[[Category: Menace Units]]
[[Category: Menace Units]]

Latest revision as of 18:47, 12 September 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Menace

Floaters, or Hovermines, move randomly until they detect an enemy. They hover toward the target and explode on contact. They are both hard to detect and difficult to hit. - In game description

Construct Floater Icon

Unit Stats

A floating bomb, Floaters are single entity units launched from Construct Carriers and pose no danger at range. Once fired from the Carrier, Floaters can act independently and will actively seek targets. When Floaters are killed, they explode, dealing the same damage to units in the AOE as their regular attack. This explosion can kill other floaters or deal heavy damage to most MENACE units. Floaters do not drop loot when they are killed.

Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Construct Loot
1 30 60 100 70 100 100 9 0 -1 N/A

Unit Abilities

Detonate Hoverbomb

AP Cost Rng HP Dmg Armor Dmg Armor Pen AOE Supp Elems Hit RoF Acc Mod Special Effect
40 1 130 120 120 3 50 1 0 100 Shrapnel - Units in the AOE suffer an additional armor penetration 20/20 damage/30 armor damage attack

Changelog