Construct Floaters: Difference between revisions
From MENACE Official Wiki
Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} Click here to go back to the Menace '' Floaters, or Hovermines, move randomly un..." |
No edit summary |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 10: | Line 10: | ||
'' Floaters, or Hovermines, move randomly until they detect an enemy. They hover toward the target and explode on contact. They are both hard to detect and difficult to hit. '' - In game description | '' Floaters, or Hovermines, move randomly until they detect an enemy. They hover toward the target and explode on contact. They are both hard to detect and difficult to hit. '' - In game description | ||
[[File:Badge construct | [[File:Badge construct floater 234x234.png|thumb|Construct Floater Icon]] | ||
== Unit Stats == | == Unit Stats == | ||
A floating bomb, Floaters are single entity units launched from [[Construct Carriers]] and pose no danger at range. Once fired from the Carrier, Floaters can act independently and will actively seek targets. When Floaters are killed, they explode, dealing the same damage to units in the AOE as their regular attack. ''This explosion can kill other floaters or deal heavy damage to most MENACE units''. Floaters do not drop loot when they are killed. | A floating bomb, Floaters are single entity units launched from [[Construct Carrier|Construct Carriers]] and pose no danger at range. Once fired from the Carrier, Floaters can act independently and will actively seek targets. When Floaters are killed, they explode, dealing the same damage to units in the AOE as their regular attack. ''This explosion can kill other floaters or deal heavy damage to most MENACE units''. Floaters do not drop loot when they are killed. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 28: | Line 28: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! {{H:title|Action Point Cost|AP Cost}} | |||
! {{H:title|Range|Rng}} | ! {{H:title|Range|Rng}} | ||
! {{H:title|HP Damage|HP Dmg}} | ! {{H:title|HP Damage|HP Dmg}} | ||
| Line 39: | Line 40: | ||
! {{H:title|Special Effect|Special Effect}} | ! {{H:title|Special Effect|Special Effect}} | ||
|- | |- | ||
| 1 || 130|| 120 || 120|| 3|| 50|| 1 || 0 || 100 ||Shrapnel - Units in the AOE suffer an additional armor penetration 20/20 damage/30 armor damage attack | | 40 || 1 || 130|| 120 || 120|| 3|| 50|| 1 || 0 || 100 ||Shrapnel - Units in the AOE suffer an additional armor penetration 20/20 damage/30 armor damage attack | ||
|- | |- | ||
|} | |} | ||
=== Changelog === | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Reduced Floater Armor to 70 and armor durability to 100. | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Removed loot from Floaters | |||
*[[Patch v0.7.3+18395| Patch 10]] - FIXED [[Menace|Construct floaters]] no longer contribute to 'Kill x% of enemies' objectives | |||
[[Category: Menace Units]] | [[Category: Menace Units]] | ||
Latest revision as of 18:47, 12 September 2026
Click here to go back to the Menace
Floaters, or Hovermines, move randomly until they detect an enemy. They hover toward the target and explode on contact. They are both hard to detect and difficult to hit. - In game description

Unit Stats
A floating bomb, Floaters are single entity units launched from Construct Carriers and pose no danger at range. Once fired from the Carrier, Floaters can act independently and will actively seek targets. When Floaters are killed, they explode, dealing the same damage to units in the AOE as their regular attack. This explosion can kill other floaters or deal heavy damage to most MENACE units. Floaters do not drop loot when they are killed.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Construct Loot |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 60 | 100 | 70 | 100 | 100 | 9 | 0 | -1 | N/A |
Unit Abilities
Detonate Hoverbomb
| AP Cost | Rng | HP Dmg | Armor Dmg | Armor Pen | AOE | Supp | Elems Hit | RoF | Acc Mod | Special Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| 40 | 1 | 130 | 120 | 120 | 3 | 50 | 1 | 0 | 100 | Shrapnel - Units in the AOE suffer an additional armor penetration 20/20 damage/30 armor damage attack |
Changelog
- Redacted Update 1 - Reduced Floater Armor to 70 and armor durability to 100.
- Redacted Update 1 - Removed loot from Floaters
- Patch 10 - FIXED Construct floaters no longer contribute to 'Kill x% of enemies' objectives


