Construct Floaters: Difference between revisions
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'' Floaters, or Hovermines, move randomly until they detect an enemy. They hover toward the target and explode on contact. They are both hard to detect and difficult to hit. '' - In game description | '' Floaters, or Hovermines, move randomly until they detect an enemy. They hover toward the target and explode on contact. They are both hard to detect and difficult to hit. '' - In game description | ||
[[File:Badge construct | [[File:Badge construct floater 234x234.png|thumb|Construct Floater Icon]] | ||
== Unit Stats == | == Unit Stats == | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! {{H:title|Action Point Cost|AP Cost}} | |||
! {{H:title|Range|Rng}} | ! {{H:title|Range|Rng}} | ||
! {{H:title|HP Damage|HP Dmg}} | ! {{H:title|HP Damage|HP Dmg}} | ||
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! {{H:title|Special Effect|Special Effect}} | ! {{H:title|Special Effect|Special Effect}} | ||
|- | |- | ||
| 1 || 130|| 120 || 120|| 3|| 50|| 1 || 0 || 100 ||Shrapnel - Units in the AOE suffer an additional armor penetration 20/20 damage/30 armor damage attack | | 40 || 1 || 130|| 120 || 120|| 3|| 50|| 1 || 0 || 100 ||Shrapnel - Units in the AOE suffer an additional armor penetration 20/20 damage/30 armor damage attack | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 18:47, 12 September 2026
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Floaters, or Hovermines, move randomly until they detect an enemy. They hover toward the target and explode on contact. They are both hard to detect and difficult to hit. - In game description

Unit Stats
A floating bomb, Floaters are single entity units launched from Construct Carriers and pose no danger at range. Once fired from the Carrier, Floaters can act independently and will actively seek targets. When Floaters are killed, they explode, dealing the same damage to units in the AOE as their regular attack. This explosion can kill other floaters or deal heavy damage to most MENACE units. Floaters do not drop loot when they are killed.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Construct Loot |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 60 | 100 | 70 | 100 | 100 | 9 | 0 | -1 | N/A |
Unit Abilities
Detonate Hoverbomb
| AP Cost | Rng | HP Dmg | Armor Dmg | Armor Pen | AOE | Supp | Elems Hit | RoF | Acc Mod | Special Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| 40 | 1 | 130 | 120 | 120 | 3 | 50 | 1 | 0 | 100 | Shrapnel - Units in the AOE suffer an additional armor penetration 20/20 damage/30 armor damage attack |
Changelog
- Redacted Update 1 - Reduced Floater Armor to 70 and armor durability to 100.
- Redacted Update 1 - Removed loot from Floaters
- Patch 10 - FIXED Construct floaters no longer contribute to 'Kill x% of enemies' objectives


