Vehicles: Difference between revisions
Tried to get some mechanical detail of how vehicles work down. Also we don't say what weapon mounts a vic has anywhere on the wiki. This implementation is messy, so I am happy for it to be modified. |
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== Mechanics == | == Mechanics == | ||
Vehicles are equipped to [[pilots]] | Vehicles are used by both NPC [[Factions]] and the Marines. Marine vehicles are equipped to [[pilots]]. Vehicles can be equipped similar to squads, with vehicle specific [[Vehicle Weapons|weapons]] and [[Vehicle Accessories|accessories]]. It is currently unknown if any NPC vehicles use accessories. | ||
The vehicle chassis determines the types and number of weapons and accessories that can be selected. | The vehicle chassis determines the types and number of weapons and accessories that can be selected. | ||
Note that medium weapons can | Note that weapon mounts can hold a weapon that is one size smaller if needed; Heavy mounts can have heavy or medium weapons, medium mounts can have medium or light weapons, while light mounts can only hold light weapons. | ||
Movement AP depends on the chassis selected. The APs of different chassis are currently unknown. For wheeled and tracked vehicles, turning costs AP, and reversing costs more AP than moving forward. Some vehicles have limited firing arcs based on their direction. | Movement AP depends on the chassis selected. The APs of different chassis are currently unknown. For wheeled and tracked vehicles, turning costs AP, and reversing costs more AP than moving forward. Some vehicles have limited firing arcs based on their direction. | ||
Armor is faced - some vehicles have more armor on certain faces, and the respective armor when attacked on that face. | Armor is faced - some vehicles have more armor on certain faces, and the respective armor when attacked on that face. The exact angles for each face are currently unknown.<!--Image would be useful here--> | ||
While there are currently some NPC specific vehicles, for shared vehicles the same chassis is used however there are cosmetic differences based on the faction fielding the chassis. These shared vehicles can be obtained as loot by destroying or routing the relevant enemy unit. | While there are currently some NPC specific vehicles, for shared vehicles the same chassis is used however there are cosmetic differences based on the faction fielding the chassis. These shared vehicles can be obtained as loot by destroying or routing the relevant enemy unit. | ||
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| 140 || 90 || 70 || 50 || 250 || 70 || 80 || 8 || -2 || Heavy: 0<br>Medium: 1<br>Light: 0|| 2 ||140 ||35 | | 140 || 90 || 70 || 50 || 250 || 70 || 80 || 8 || -2 || Heavy: 0<br>Medium: 1<br>Light: 0|| 2 ||140 ||35 | ||
|- | |- | ||
| [[File: | | [[File:Chassis atv 144x144.png|center|140px|link=A-ATV (Modular)]] [[A-ATV (Modular)]] | ||
| | | 220|| 120 || 100 || 90 || 400|| 70 || 80||8 || -2 || Heavy: 0<br>Medium: 1<br>Light: 0|| 3 ||160 ||50 | ||
|- | |- | ||
| [[File:Chassis carrier 144x144.png|center|140px|link=Light Troop Carrier]] [[Light Troop Carrier]] | | [[File:Chassis carrier 144x144.png|center|140px|link=Light Troop Carrier]] [[Light Troop Carrier]] | ||
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| [[File:Chassis ifv 144x144.png|center|140px|link=Infantry Fighting Vehicle]] [[Infantry Fighting Vehicle]] | | [[File:Chassis ifv 144x144.png|center|140px|link=Infantry Fighting Vehicle]] [[Infantry Fighting Vehicle]] | ||
| 350 || 150|| 140 ||110 ||700 || 70 || 80 || 8 || -3 || Heavy: 1<br>Medium: 0<br>Light: 1 || 2 || 380 || 220 | | 350 || 150|| 140 ||110 ||700 || 70 || 80 || 8 || -3 || Heavy: 1<br>Medium: 0<br>Light: 1 || 2 || 380 || 220 | ||
|- | |||
| [[File:Chassis heavy tank 144x144.png|center|140px|link=Captured Heavy Tank]] [[Captured Heavy Tank]] | |||
| 600 || 220|| 150 || 120 || 900 || 70 || 80 || 6 || -4 || Heavy: 15cm Assault Howitzer<br>Medium: 0<br>Light: 1 || 1 || 400 || 115 | |||
|- | |||
| [[File:Chassis battletank 144x144.png|center|140px|link=Battle Tank]] [[Battle Tank]] | |||
| 450 || 190|| 160 || 120 || 800 || 70 || 80 || 8 || -3 || Heavy: 1<br>Medium: 0<br>Light: 1 || 2 || 450 || 300 | |||
|} | |} | ||
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|- | |- | ||
| [[File:Chassis_light_walker_144x144.png|center|140px|link=Light Walker]] [[Light Walker]] | | [[File:Chassis_light_walker_144x144.png|center|140px|link=Light Walker]] [[Light Walker]] | ||
|160 || 110 || 110 ||110 ||280 || 70 || 80 || 8 || -4 || Heavy: 0<br>Medium: 1<br>Light: 0 || 2 || | |160 || 110 || 110 ||110 ||280 || 70 || 80 || 8 || -4 || Heavy: 0<br>Medium: 1<br>Light: 0 || 2 || 140 || 60 | ||
|- | |- | ||
| [[File:Chassis_medium_walker_144x144.png|center|140px|link=Medium Walker]] [[Medium Walker]] | | [[File:Chassis_medium_walker_144x144.png|center|140px|link=Medium Walker]] [[Medium Walker]] | ||
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! {{H:title|Trade Value|Trade Value}} | ! {{H:title|Trade Value|Trade Value}} | ||
|- | |- | ||
| [[File: | | [[File:Badge_rogue_assault_tank_234x234.png|center|90px|link=Heavy Tank]] [[Heavy Tank]] | ||
| | | 600|| 220|| 150||120||900|| 70|| 70|| 8|| -4 || Heavy: 1<br>Medium: 0<br>Light: 1 || 1 || 400|| 115 | ||
|- | |- | ||
| [[File: | | [[File:Badge_transport_234x234.png|center|90px|link=Pirate Heavy Truck]] [[Pirate Heavy Truck]] | ||
| | | 140|| 110|| 90||80||200|| 40|| 60|| 0|| 8 || 0 || 0 || 0|| 0 | ||
|} | |||
=== Changelog === | |||
*[[Patch v0.6.6.+16265|Patch #3]] - FIXED [[Vehicles|Walker]] sliding after canceling [[Smoke Launchers|Smoke Launcher]] aiming | |||
*[[Patch v0.6.6.+16265|Patch #3]] - FIXED [[Vehicles|Walkers]] don't have a rotate skill anymore, since they don't need it and the hotkey clashed with the deploy skill | |||
[[Category: Equipment]] | [[Category: Equipment]] | ||
Latest revision as of 08:57, 10 September 2026
This page covers the types of vehicle that can be salvaged or brought in the Black Market and used by the player. The page on Vehicle Weapons can be found here. Vehicle Accessories can be found here. An explanation of Vehicle Defects can be found here.
Mechanics
Vehicles are used by both NPC Factions and the Marines. Marine vehicles are equipped to pilots. Vehicles can be equipped similar to squads, with vehicle specific weapons and accessories. It is currently unknown if any NPC vehicles use accessories.
The vehicle chassis determines the types and number of weapons and accessories that can be selected.
Note that weapon mounts can hold a weapon that is one size smaller if needed; Heavy mounts can have heavy or medium weapons, medium mounts can have medium or light weapons, while light mounts can only hold light weapons.
Movement AP depends on the chassis selected. The APs of different chassis are currently unknown. For wheeled and tracked vehicles, turning costs AP, and reversing costs more AP than moving forward. Some vehicles have limited firing arcs based on their direction.
Armor is faced - some vehicles have more armor on certain faces, and the respective armor when attacked on that face. The exact angles for each face are currently unknown.
While there are currently some NPC specific vehicles, for shared vehicles the same chassis is used however there are cosmetic differences based on the faction fielding the chassis. These shared vehicles can be obtained as loot by destroying or routing the relevant enemy unit.
Wheeled/Treaded Vehicles
| Name | HP | Front Armor | Side Armor | Rear Armor | Armor Durability | Acc Mod | Disc | Vis | Conceal | Weap. Slots | Acc. Slots | Trade Value | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 140 | 90 | 70 | 50 | 250 | 70 | 80 | 8 | -2 | Heavy: 0 Medium: 1 Light: 0 |
2 | 140 | 35 | |
| 220 | 120 | 100 | 90 | 400 | 70 | 80 | 8 | -2 | Heavy: 0 Medium: 1 Light: 0 |
3 | 160 | 50 | |
| 250 | 125 | 110 | 90 | 600 | 70 | 80 | 7 | -3 | Heavy: 1 Medium: 0 Light: 1 |
2 | 220 | 60 | |
| 350 | 150 | 140 | 110 | 700 | 70 | 80 | 8 | -3 | Heavy: 1 Medium: 0 Light: 1 |
2 | 380 | 220 | |
| 600 | 220 | 150 | 120 | 900 | 70 | 80 | 6 | -4 | Heavy: 15cm Assault Howitzer Medium: 0 Light: 1 |
1 | 400 | 115 | |
| 450 | 190 | 160 | 120 | 800 | 70 | 80 | 8 | -3 | Heavy: 1 Medium: 0 Light: 1 |
2 | 450 | 300 |
Mechs/Walkers
| Name | HP | Front Armor | Side Armor | Rear Armor | Armor Durability | Acc Mod | Disc | Vis | Conceal | Weap. Slots | Acc. Slots | Trade Value | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 160 | 110 | 110 | 110 | 280 | 70 | 80 | 8 | -4 | Heavy: 0 Medium: 1 Light: 0 |
2 | 140 | 60 | |
| 250 | 140 | 140 | 140 | 400 | 70 | 80 | 8 | -4 | Heavy: 0 Medium: 2 Light: 0 |
2 | 400 | 250 |
NPC-Only Vehicles
| Name | HP | Front Armor | Side Armor | Rear Armor | Armor Durability | Acc Mod | Disc | Vis | Conceal | Weap. Slots | Acc. Slots | Trade Value | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 600 | 220 | 150 | 120 | 900 | 70 | 70 | 8 | -4 | Heavy: 1 Medium: 0 Light: 1 |
1 | 400 | 115 | |
| 140 | 110 | 90 | 80 | 200 | 40 | 60 | 0 | 8 | 0 | 0 | 0 | 0 |
Changelog
- Patch #3 - FIXED Walker sliding after canceling Smoke Launcher aiming
- Patch #3 - FIXED Walkers don't have a rotate skill anymore, since they don't need it and the hotkey clashed with the deploy skill













