Delay: Difference between revisions
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|faction=[[Rogue Army]] | |faction=[[Rogue Army]] | ||
|Operation= Turn the Tide | |Operation= Turn the Tide | ||
|Stage= | |Stage=Early | ||
|Army List= [[Rogue Army Early Game]],<br> [[Rogue Army Mid Game]] | |Army List= [[Rogue Army Early Game]],<br> [[Rogue Army Mid Game]] | ||
|Reinforcements=[[Rogue Army Early Game Reinforcements|Early Game]],<br> [[Rogue Army Mid Game Reinforcements| Mid Game]] | |Reinforcements=[[Rogue Army Early Game Reinforcements|Early Game]],<br> [[Rogue Army Mid Game Reinforcements| Mid Game]] | ||
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[[Missions|Click here to go back to Missions]] | [[Missions|Click here to go back to Missions]] | ||
'' The enemy is advancing rapidly and threatens to overrun retreating friendly forces. RMC must sweep in and conduct a fighting retreat to delay the enemy as long as possible. | '' The enemy is advancing rapidly and threatens to overrun retreating friendly forces. RMC must sweep in and conduct a fighting retreat to delay the enemy as long as possible. Hold the defense zone clear of enemies for 10 turns by engaging the Rogue Army early and pinning them down.'' - In game description | ||
== VICTORY CONDITION == | == VICTORY CONDITION == | ||
Latest revision as of 13:59, 27 August 2026
Click here to go back to Missions
The enemy is advancing rapidly and threatens to overrun retreating friendly forces. RMC must sweep in and conduct a fighting retreat to delay the enemy as long as possible. Hold the defense zone clear of enemies for 10 turns by engaging the Rogue Army early and pinning them down. - In game description
VICTORY CONDITION
- Prevent hostile units from entering the target zone for 10 rounds. If too many hostile units are inside for too long, the mission will fail
SECONDARY OBJECTIVES
- Keep objective control over 90%
- Keep objective control over 60%
- Keep objective control over 30%
DEFEAT CONDITION
- All friendly units are eliminated
- Objective control reaches 0%
Strategies
Strategies/tips/tricks go here


