Vehicle Weapons: Difference between revisions

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The content below is based on the demo release and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}}
The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}}
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Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.
Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.
== Heavy Turret Weapon ==
{|  class= "mw-collapsible wikitable sortable"  style="text-align: center; margin:0 auto; width:95%;
|+ Currently only available on [[Captured Heavy Tank]]s, and cannot be unequipped or otherwise separated from them. No additional trade or supply cost is incurred.
|-
! Name
! {{H:title|Range|Rng}}
! {{H:title|HP Damage|HP Dmg}}
! {{H:title|Armor Damage|Armor Dmg}}
! {{H:title|Armor Penetration|Armor Pen}}
! {{H:title|Suppression|Supp}}
! {{H:title|Elements Hit|Elems Hit}}
! {{H:title|Rate of Fire|RoF}}
! {{H:title|Trade Value|Trade Val}}
! {{H:title|Accuracy Modifier|Acc Mod}}
! {{H:title|Ammo Count|Ammo}}
! {{H:title|Action Points Cost|AP Cost}}
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}
|-
| [[File:Cannon short 912x318.png|center|250px|link= 15cm Assault Howitzer]] [[15cm Assault Howitzer]] || 9 || 170 || 180 || 100 || 80 || 1 || 1 || - || -15 || 10 || 60 || -
|}


== Heavy Vehicle Weapon ==
== Heavy Vehicle Weapon ==
{| class="wikitable sortable" style="text-align: center"
{| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%;
|+ Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier.
|+ Heavy Weapons will '''remove the ability to carry troops''' when added to compatible vehicles such as the [[Light Troop Carrier]]. Twin Weapons such as the [[Twin M6 Heavy Machinegun]] or [[Twin Griffin Dynamics Rotary Barrel Machinegun]] '''remove the ability to mount a light weapon''' when used on the [[Light Troop Carrier]] or [[Infantry Fighting Vehicle]]. This '''does''' not apply to the [[Battle Tank]].
|-
|-
! Name  
! Name  
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! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Ammo Count|Ammo}}  
! {{H:title|Ammo Count|Ammo}}  
! {{H:title|Action Points Cost|AP Cost}}
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}
|-
|-
| [[File:Heavy cannon long 912x318.png|center|300px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 180 || 130 || 150 || 30 || 1 || 1 || 80 || 10 || 6 || 55
| [[File:Cannon short 912x318.png|center|250px|link=Short Barreled Tank Gun]] [[Short Barreled Tank Gun]] || 2-8 || 170 || 180 || 100 || 60 || 1 || 1 || 60 || 0 || 6 || 60 || 45
|-
|-
| [[File:Cannon short 912x318.png|center|300px|link=Short Barreled Tank Gun]] [[Short Barreled Tank Gun]] || 8 || 170 || 180 || 100 || 60 || 1 || 1 || 60 || 0 || 6 || 45
| [[File:Heavy cannon long 912x318.png|center|250px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 180 || 130 || 150 || 30 || 1 || 1 || 80 || 10 || 6 || 60 || 60
|-
|-
| [[File:Heavy mg twin 912x318.png|center|300px|link=Twin M6 Heavy Machinegun]] [[Twin M6 Heavy Machinegun]] || 10 || 25|| 12 || 55 || 12 || 1 || 20 || 80 || -13 || 10 || 90
| [[File:Mortar 120mm 912x318.png|center|250px|link=120mm Mortar]] [[120mm Mortar]] || 8-16 || 105 || 50 || 115 || 120 || 1 || 1 || 90 || 50 || 8 || 60 || 65
|-
|-
| [[File:Minigun twin 912x318.png|center|300px|link=Twin Griffin Dynamics Rotary Barrel Machinegun]] [[Twin Griffin Dynamics Rotary Barrel Machinegun]] || 8 || 13 || 15 || 40 || 10 || 1 || 30 || 110 || -5 || 10 || 140
| [[File:Heavy mg twin 912x318.png|center|250px|link=Twin M6 Heavy Machinegun]] [[Twin M6 Heavy Machinegun]] || 10 || 25|| 25 || 55 || 12 || 1 || 20 || 80 || -13 || 10 || 40 || 90
|-
|-
| [[File:Mortar 120mm 465x111.png|center|300px|link=120mm Mortar]] [[120mm Mortar]] || 16 || 105 || 50 || 115 || 120 || 1 || 1 || 90 || 50 || 8 || 65
| [[File:Minigun twin 912x318.png|center|250px|link=Twin Griffin Dynamics Rotary Barrel Machinegun]] [[Twin Griffin Dynamics Rotary Barrel Machinegun]] || 8 || 13 || 15 || 40 || 10 || 1 || 30 || 110 || -5 || 10 || {{H:title|salvo / strafing|40/60}} || 140
|-
|-
| [[15cm Assault Howitzer]] || 9 || 170|| 80 || 100|| 80 || 1 || 1 || N/A || N/A || N/A || N/A
|}
|}


== Medium Vehicle Weapon ==
== Medium Vehicle Weapon ==
{| class="wikitable sortable" style="text-align: center"
{| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%;
|-
|-
! Name  
! Name  
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! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Ammo Count|Ammo}}  
! {{H:title|Ammo Count|Ammo}}  
! {{H:title|Action Points Cost|AP Cost}}
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  
|-
|-
| [[File:Auto-Laser.png|center|300px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || N/A|| N/A || 40
| [[File:Rocket organ 912x318.png|center|250px|link=Rocket Organ]] [[Rocket Organ]] || 8-18 || 40 || 35 || 40 || 30 || 1 || 9 || 30 || 0 || 9 || {{H:title|fire / reload|60/80}} || 30
|-
|-
| [[File:Laserlance 912x318.png|center|300px|link=:Laser Lance]] [[Laser Lance]] || 10 || 130 || 120 || 180 || 20 || 1 || 1 || 35 || 0|| 0 || 70
| [[File:Autolaser 912x318.png|center|250px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || 0 || {{H:title|heat per use / max heat|3/6}} || {{H:title|fire / vent|40/60}} || 40
|-
|-
| [[File:M6 CMG.png|center|300px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 12 || 55 || 12 || 1 || 10 || 60 || -10 || 10 || 45
| [[File:Ground radar 912x318.png|center|250px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 60 || 200 || N/A || 40 || 45
|-
|-
| [[File:Atgm 912x318.png|center|300px|link=ATGM]] [[ATGM]] || 11 || 220 || 300 || 220 || 50 || 1 || 1 || 75 || 0 || 8 ||65
| [[File:Heavyflamer 912x318.png|center|250px|link=Heavy Flamethrower]] [[Heavy Flamethrower]] || 5|| 36 || 30 || 30 || - || 1 || 1 || 50 || 0 || 6 || 55 || 45
|-
|-
| [[File:Rocket Launcher.png|center|300px|link=Rocket Launcher]] [[Rocket Launcher]] || 8 || 160 || 250 || 110 || 50 || 1 || 1 || 65 || 5 || 6 || 50
| [[File:Heavy mg 912x318.png|center|250px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 25 || 55 || 12 || 1 || 10 || 60 || -10 || 10 || 40 || 45
|-
|-
| [[File:Rocket Launcher.png|center|300px|link=Swarm Airburst Launcher]] [[Swarm Airburst Launcher]] || 8 || 8 || 30 || 15 || 10 || 1 || 6 || 45 || N/A || 6 || 50
| [[File:Walker rocket launcher 912x318.png|center|250px|link=Rocket Launcher]] [[Rocket Launcher]] || 3-9 || 160 || 250 || 110 || 50 || 1 || 1 || 65 || 5 || 6 || 60 || 50
|-
|-
| [[File:Mounted Chaingun.png|center|300px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 9 || 15 || 12 || 34 || 10 || 1 || 7 || 20 || -10 || 18 || 30
| [[File:Rocket organ 912x318.png|center|250px|link=Swarm Airburst Launcher]] [[Swarm Airburst Launcher]] || 2-8 || 12 || 30 || 20 || 10 || 1 || 6 || 45 || 0 || 6 || 40 || 60
|-
|-
| [[File:Rocket organ 912x318.png|center|300px|link=Rocket Organ]] [[Rocket Organ]] || 18 || 40 || 35 || 40 || 30 || 1 || 9 || 30 || 0 || 9 || 30
| [[File:At rgl 912x318.png|center|250px|link=AT-RGL (Vehicle)]] [[AT-RGL (Vehicle)]]
|| 11 || 140 || 200|| 120|| 40 || 1 || 1 || 50 || 0 || 8 || 60 || 35
|-
|-
| [[File:MK20A3 BC Autocannon.png|center|300px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 10 || 60 || 70 || 45 || 15 || 1 || 3 || 70 || 0 || 8 || 65
| [[File:Autocannon 912x318.png|center|250px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 2-10 || 60 || 70 || 45 || 15 || 1 || 3 || 70 || 0 || 8 || 40 || 65
|-
|-
| [[File:Minigun 912x318.png|center|300px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 9 || 20 || 15 || 38 || 11 || 1 || 15 || 320 || -5 || 0 || 70
| [[File:Atgm 912x318.png|center|250px|link=ATGM Launcher]] [[ATGM Launcher]] || 4-11 || 220 || 300 || 220 || 50 || 1 || 1 || 75 || 0 || 4 || 60 || 65
|-
|-
| [[File:Ground radar 912x318.png|center|300px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 60 || 200 || N/A || 45
| [[File:Minigun 912x318.png|center|250px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 8 || 13 || 15 || 40 || 10 || 1 || 15 || 80 || -5 || 10 || {{H:title|salvo / strafing|40/60}} || 70
|-
|-
| [[File:Heavyflamer 912x318.png|center|300px|link=Heavy Flamer]] [[Heavy Flamer]] || 5|| 36 || 30 || 30 || - || 1 || 1 || 50 || 0 || 6 || 45
| [[File:Laserlance 912x318.png|center|250px|link=:Laser Lance]] [[Laser Lance]] || 10 || 130 || 120 || 180 || 20 || 1 || 1 || 35 || 0 || {{H:title|heat per use / max heat|4/6}} || {{H:title|fire / vent|60/60}} || 50
|-
 
|}
|}


== Light Vehicle Weapon ==
== Light Vehicle Weapon ==
{| class="wikitable sortable" style="text-align: center"
As of [[Patch v0.7.3+18395|Patch 10]] Light Weapons can be installed in Medium weapon slots. Currently the following vehicles and mechs posses 1 or more medium slots: [[Pirate Truck (Modular)]], [[A-ATV (Modular)]], [[Light Walker]] and [[Medium Walker]]
{| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%;
|-
|-
! Name  
! Name  
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! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Ammo Count|Ammo}}  
! {{H:title|Ammo Count|Ammo}}  
! {{H:title|Action Points Cost|AP Cost}}
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}
|-
|-
| [[File:CMG50 MMG.png|center|300px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 160 || -20 || 12 || 35
| [[File:Flamethrower light 912x318.png|center|250px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || 0 || 1 || 1 || 40 || 100 || 12 || 40 || 25
|-
|-
| [[File:Flamethrower (Vehicle).png|center|300px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || 0 || 1 || 1 || 40 || 100 || 14 || 25
| [[File:Chaingun medium 912x318.png|center|250px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 18 || 20 || 25
|-
|-
| [[File:Auto grenade launcher 912x318.png|center|300px|link=K-GMW Auto Grenade Launcher]][[K-GMW Auto Grenade Launcher]] || 10 || 25 || 25 || 25 || 50 || 1 || 3 || 220 || 0 || 8 || 45
| [[File:Light medium mg 912x318.png|center|250px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 40 || -20 || 12 || 40 || 35
|-
|-
| [[File:Plasmarifle light 912x318.png|center|300px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 60 || 60 || 80 || 20 || 1 || 3 || 110 || 10 || 12 || 45
| [[File:Auto grenade launcher 912x318.png|center|250px|link=K-GMW Auto Grenade Launcher]][[K-GMW Auto Grenade Launcher]] || 3-10 || 30 || 35 || 30 || 50 || 1 || 3 || 55 || 0 || 8 || 40 || 45
|-
|-
| [[File:Plasmarifle light 912x318.png|center|250px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 40 || 80 || 35 || 15 || 1 || 3 || 130 || 0 || {{H:title|heat per use / max heat|2/6}} || {{H:title|fire / vent|40/60}} || 50
|-
| [[File:Anti materiel 912x318.png|center|250px|link=Anti-Materiel Rifle "Crocodile" (Vehicle)]] [[Anti-Materiel Rifle "Crocodile" (Vehicle)]] || 3-11 || 80 || 70 || 110 || 40 || 1 || 1 || 70 || -5 || 6 || ? || 40
|}
|}
== Changelog ==
*[[Patch v0.6.9| Patch #6]] - Updated [[Vehicle Weapons|vehicle weapon]] description texts to convey our equipment rules:
**Light weapon slot and transport capacity gets disabled when equipping twin weapons
**Transport capacity gets disabled when equipping heavy weapons
[[Category: Equipment]]

Latest revision as of 07:39, 25 August 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to Weapons. To go to the main vehicles page, click here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.

Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.

Heavy Turret Weapon

Currently only available on Captured Heavy Tanks, and cannot be unequipped or otherwise separated from them. No additional trade or supply cost is incurred.
Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo AP Cost
15cm Assault Howitzer
9 170 180 100 80 1 1 - -15 10 60 -

Heavy Vehicle Weapon

Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier. Twin Weapons such as the Twin M6 Heavy Machinegun or Twin Griffin Dynamics Rotary Barrel Machinegun remove the ability to mount a light weapon when used on the Light Troop Carrier or Infantry Fighting Vehicle. This does not apply to the Battle Tank.
Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo AP Cost
Short Barreled Tank Gun
2-8 170 180 100 60 1 1 60 0 6 60 45
Long Barreled Tank Gun
11 180 130 150 30 1 1 80 10 6 60 60
120mm Mortar
8-16 105 50 115 120 1 1 90 50 8 60 65
Twin M6 Heavy Machinegun
10 25 25 55 12 1 20 80 -13 10 40 90
Twin Griffin Dynamics Rotary Barrel Machinegun
8 13 15 40 10 1 30 110 -5 10 40/60 140

Medium Vehicle Weapon

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo AP Cost
Rocket Organ
8-18 40 35 40 30 1 9 30 0 9 60/80 30
Auto-Laser
7 30 40 90 10 1 4 50 0 3/6 40/60 40
Ground Radar
20 N/A N/A N/A N/A N/A 1 60 200 N/A 40 45
Heavy Flamethrower
5 36 30 30 - 1 1 50 0 6 55 45
M6 CMG
10 25 25 55 12 1 10 60 -10 10 40 45
Rocket Launcher
3-9 160 250 110 50 1 1 65 5 6 60 50
Swarm Airburst Launcher
2-8 12 30 20 10 1 6 45 0 6 40 60
AT-RGL (Vehicle)
11 140 200 120 40 1 1 50 0 8 60 35
MK20A3 BC Autocannon
2-10 60 70 45 15 1 3 70 0 8 40 65
ATGM Launcher
4-11 220 300 220 50 1 1 75 0 4 60 65
Griffin Dynamics Rotary Barrel Machinegun
8 13 15 40 10 1 15 80 -5 10 40/60 70
Laser Lance
10 130 120 180 20 1 1 35 0 4/6 60/60 50

Light Vehicle Weapon

As of Patch 10 Light Weapons can be installed in Medium weapon slots. Currently the following vehicles and mechs posses 1 or more medium slots: Pirate Truck (Modular), A-ATV (Modular), Light Walker and Medium Walker

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo AP Cost
Flamethrower
4 30 30 20 0 1 1 40 100 12 40 25
Mounted Chaingun
7 13 7 26 7 1 7 15 -10 18 20 25
CMG50 MMG
8 16 7 40 11 1 12 40 -20 12 40 35
K-GMW Auto Grenade Launcher
3-10 30 35 30 50 1 3 55 0 8 40 45
E4A2 ELSA Plasma Rifle
8 40 80 35 15 1 3 130 0 2/6 40/60 50
Anti-Materiel Rifle "Crocodile" (Vehicle)
3-11 80 70 110 40 1 1 70 -5 6 ? 40

Changelog

  • Patch #6 - Updated vehicle weapon description texts to convey our equipment rules:
    • Light weapon slot and transport capacity gets disabled when equipping twin weapons
    • Transport capacity gets disabled when equipping heavy weapons