Vehicle Weapons: Difference between revisions

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This page covers Vehicle weapons. [[Weapons|For Infantry weapons see here.]] To go to the [[Vehicles|main vehicles page, click here.]] For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]
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The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}}
  |''{{{1}}}''
  |}}
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[[Weapons|Click here to go back to Weapons.]] To go to the [[Vehicles|main vehicles page, click here.]] For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]


Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.
Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.


==== Weapon Statistics ====
== Heavy Turret Weapon ==


{| class="wikitable" style="width: 100%;" cellpadding="20"
{| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%;
|+ Weapons Stats
|+ Currently only available on [[Captured Heavy Tank]]s, and cannot be unequipped or otherwise separated from them. No additional trade or supply cost is incurred.
|-
|-
! Name !! Description
! Name  
|-
! {{H:title|Range|Rng}}
| style="width: 15%;padding:10px" | '''Range'''
! {{H:title|HP Damage|HP Dmg}}
| The maximum range in tiles this weapon can fire. Some attacks can land on or suppress adjacent tiles, effectively increasing their range.
! {{H:title|Armor Damage|Armor Dmg}}
|-
! {{H:title|Armor Penetration|Armor Pen}}
| style="padding:10px" | '''Hit Point Damage'''
! {{H:title|Suppression|Supp}}
| The base amount of damage one shot of this weapon deals when not stopped by armor or modified in other ways.
! {{H:title|Elements Hit|Elems Hit}}
|-
! {{H:title|Rate of Fire|RoF}}
| style="padding:10px" | '''Armor Damage'''
! {{H:title|Trade Value|Trade Val}}
| The amount of damage an armor takes when stopping one shot of this weapon.
! {{H:title|Accuracy Modifier|Acc Mod}}
|-
! {{H:title|Ammo Count|Ammo}}
| style="padding:10px" | '''Armor Penetration'''
! {{H:title|Action Points Cost|AP Cost}}
| This value will be compared with the armor value of the target to calculate the chance to penetrate. A penetration value that is equal to or higher than the armor value will always penetrate.
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}
|-
| style="padding:10px" | '''Suppression'''
| When a shot hits a target unit, this is the amount of suppression that will be applied per shot. A reduced amount will be applied for shots that miss the unit but hit its tile, and a further reduced amount will be applied when hitting an adjacent tile.
|-
| style="padding:10px" | '''Elements Hit'''
| The maximum amount of elements in a targeted unit that can be killed by one shot of this weapon. This stat is important to prevent single-shot high-damage attacks from killing multiple elements in one shot.
|-
|-
| style="padding:10px" | '''Rate of Fire'''
| [[File:Cannon short 912x318.png|center|250px|link= 15cm Assault Howitzer]] [[15cm Assault Howitzer]] || 9 || 170 || 180 || 100 || 80 || 1 || 1 || - || -15 || 10 || 60 || -
| The number of shots the weapon fires with one attack (skill use). Each shot will be calculated individually. If this is a squad weapon, each element of the squad equipped with this weapon will fire the stated amount of shots.
|-
| style="padding:10px" | '''Trade Value'''
| Like all items, weapons can be traded on the black market. The value of a weapon is mostly based on its rarity.
|-
| style="padding:10px" | '''Accuracy Modifier'''
| A positive bonus or negative penalty applied to the weapon's accuracy on top of its other modifiers.
|-
| style="padding:10px" | '''Ammunition Count'''
| How much ammunition this weapon is supplied with.
|-
| style="padding:10px" | '''Supply Cost'''
| How much this weapon costs to install on a vehicle.
|}
|}


== Heavy Vehicle Weapon ==
== Heavy Vehicle Weapon ==
{| class="wikitable sortable" style="text-align: center"
{| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%;
|+ Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier.
|+ Heavy Weapons will '''remove the ability to carry troops''' when added to compatible vehicles such as the [[Light Troop Carrier]]. Twin Weapons such as the [[Twin M6 Heavy Machinegun]] or [[Twin Griffin Dynamics Rotary Barrel Machinegun]] '''remove the ability to mount a light weapon''' when used on the [[Light Troop Carrier]] or [[Infantry Fighting Vehicle]]. This '''does''' not apply to the [[Battle Tank]].
|-
|-
! Name  
! Name  
Line 59: Line 46:
! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Ammo Count|Ammo}}  
! {{H:title|Ammo Count|Ammo}}  
! {{H:title|Supply Cost|Supply Cost}}  
! {{H:title|Action Points Cost|AP Cost}}
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}
|-
|-
| [[File:Heavy cannon long 912x318.png|center|300px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 165 || 130 || 150 || 30 || 1 || 1 || 50 || N/A || 6 || 55
| [[File:Cannon short 912x318.png|center|250px|link=Short Barreled Tank Gun]] [[Short Barreled Tank Gun]] || 2-8 || 170 || 180 || 100 || 60 || 1 || 1 || 60 || 0 || 6 || 60 || 45
|-
| [[File:Heavy cannon long 912x318.png|center|250px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 180 || 130 || 150 || 30 || 1 || 1 || 80 || 10 || 6 || 60 || 60
|-
|  [[File:Mortar 120mm 912x318.png|center|250px|link=120mm Mortar]] [[120mm Mortar]] || 8-16 || 105 || 50 || 115 || 120 || 1 || 1 || 90 || 50 || 8 || 60 || 65
|-
| [[File:Heavy mg twin 912x318.png|center|250px|link=Twin M6 Heavy Machinegun]] [[Twin M6 Heavy Machinegun]] || 10 || 25|| 25 || 55 || 12 || 1 || 20 || 80 || -13 || 10 || 40 || 90
|-
| [[File:Minigun twin 912x318.png|center|250px|link=Twin Griffin Dynamics Rotary Barrel Machinegun]] [[Twin Griffin Dynamics Rotary Barrel Machinegun]] || 8 || 13 || 15 || 40 || 10 || 1 || 30 || 110 || -5 || 10 || {{H:title|salvo / strafing|40/60}} || 140
|-
|-
| [[Twin M6 Heavy Machinegun]] || 10 || 25|| 12 || 70|| 12 || 1 || 20 ||90 || -13 || 8 || 45
|}
|}


== Medium Vehicle Weapon ==
== Medium Vehicle Weapon ==
{| class="wikitable sortable" style="text-align: center"
{| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%;
|-
|-
! Name  
! Name  
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! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Ammo Count|Ammo}}  
! {{H:title|Ammo Count|Ammo}}  
! {{H:title|Supply Cost|Supply Cost}}  
! {{H:title|Action Points Cost|AP Cost}}
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  
|-
|-
| [[File:Auto-Laser.png|center|300px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || N/A|| N/A || 40
| [[File:Rocket organ 912x318.png|center|250px|link=Rocket Organ]] [[Rocket Organ]] || 8-18 || 40 || 35 || 40 || 30 || 1 || 9 || 30 || 0 || 9 || {{H:title|fire / reload|60/80}} || 30
|-
|-
| [[File:M6 CMG.png|center|300px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 12 || 70 || 12 || 1 || 10 || 60 || -10 || 10 || 45
| [[File:Autolaser 912x318.png|center|250px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || 0 || {{H:title|heat per use / max heat|3/6}} || {{H:title|fire / vent|40/60}} || 40
|-
|-
| [[File:Rocket Launcher.png|center|300px|link=Rocket Launcher]] [[Rocket Launcher]] || 8 || 180 || 135 || 130 || 90 || 1 || 1 || 65 || N/A || 6 || 50
| [[File:Ground radar 912x318.png|center|250px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 60 || 200 || N/A || 40 || 45
|-
|-
| [[File:Mounted Chaingun.png|center|300px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 9 || 15 || 12 || 34 || 10 || 1 || 7 || 40 || -10 || 18
| [[File:Heavyflamer 912x318.png|center|250px|link=Heavy Flamethrower]] [[Heavy Flamethrower]] || 5|| 36 || 30 || 30 || - || 1 || 1 || 50 || 0 || 6 || 55 || 45
|-
|-
| [[File:Rocket organ 912x318.png|center|300px|link=Rocket Organ]] [[Rocket Organ]] || 14 || 40 || 35 || 40 || 60 || 1 || 9 || 30 || 0 || 9 || 30
| [[File:Heavy mg 912x318.png|center|250px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 25 || 55 || 12 || 1 || 10 || 60 || -10 || 10 || 40 || 45
|-
|-
| [[File:MK20A3 BC Autocannon.png|center|300px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 10 || 40 || 35 || 110 || 15 || 1 || 3 || 70 || 10 || 10 || 65
| [[File:Walker rocket launcher 912x318.png|center|250px|link=Rocket Launcher]] [[Rocket Launcher]] || 3-9 || 160 || 250 || 110 || 50 || 1 || 1 || 65 || 5 || 6 || 60 || 50
|-
|-
| [[File:Minigun 912x318.png|center|300px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 9 || 20 || 15 || 38 || 11 || 1 || 15 || 80 || -5 || 12 || 70
| [[File:Rocket organ 912x318.png|center|250px|link=Swarm Airburst Launcher]] [[Swarm Airburst Launcher]] || 2-8 || 12 || 30 || 20 || 10 || 1 || 6 || 45 || 0 || 6 || 40 || 60
|-
|-
| [[File:Ground radar 912x318.png|center|300px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 60 || N/A || N/A || 45
| [[File:At rgl 912x318.png|center|250px|link=AT-RGL (Vehicle)]] [[AT-RGL (Vehicle)]]
|| 11 || 140 || 200|| 120|| 40 || 1 || 1 || 50 || 0 || 8 || 60 || 35
|-
|-
| [[File:Heavyflamer 912x318.png|center|300px|link=Heavy Flamer]] [[Heavy Flamer]] || 5|| 36 || 30 || 20 || N/A || 1 || 1 || 50 || N/A || 6 || 45
| [[File:Autocannon 912x318.png|center|250px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 2-10 || 60 || 70 || 45 || 15 || 1 || 3 || 70 || 0 || 8 || 40 || 65
|-
| [[File:Atgm 912x318.png|center|250px|link=ATGM Launcher]] [[ATGM Launcher]] || 4-11 || 220 || 300 || 220 || 50 || 1 || 1 || 75 || 0 || 4 || 60 || 65
|-
| [[File:Minigun 912x318.png|center|250px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 8 || 13 || 15 || 40 || 10 || 1 || 15 || 80 || -5 || 10 || {{H:title|salvo / strafing|40/60}} || 70
|-
| [[File:Laserlance 912x318.png|center|250px|link=:Laser Lance]] [[Laser Lance]] || 10 || 130 || 120 || 180 || 20 || 1 || 1 || 35 || 0 || {{H:title|heat per use / max heat|4/6}} || {{H:title|fire / vent|60/60}} || 50
|-
 
|}
|}


== Light Vehicle Weapon ==
== Light Vehicle Weapon ==
{| class="wikitable sortable" style="text-align: center"
As of [[Patch v0.7.3+18395|Patch 10]] Light Weapons can be installed in Medium weapon slots. Currently the following vehicles and mechs posses 1 or more medium slots: [[Pirate Truck (Modular)]], [[A-ATV (Modular)]], [[Light Walker]] and [[Medium Walker]]
{| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%;
|-
|-
! Name  
! Name  
Line 115: Line 121:
! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Accuracy Modifier|Acc Mod}}  
! {{H:title|Ammo Count|Ammo}}  
! {{H:title|Ammo Count|Ammo}}  
! {{H:title|Supply Cost|Supply Cost}}  
! {{H:title|Action Points Cost|AP Cost}}
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}
|-
| [[File:Flamethrower light 912x318.png|center|250px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || 0 || 1 || 1 || 40 || 100 || 12 || 40 || 25
|-
|-
| [[File:CMG50 MMG.png|center|300px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 40 || -20 || 12 || 35
| [[File:Chaingun medium 912x318.png|center|250px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 18 || 20 || 25
|-
|-
| [[File:Flamethrower (Vehicle).png|center|300px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || N/A || 2 || 1 || 40 || 150 || 12
| [[File:Light medium mg 912x318.png|center|250px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 40 || -20 || 12 || 40 || 35
|-
|-
| [[K-GMW Auto Grenade Launcher]] || 9 || 15 || 15 || 25 || 50 || 1 || 3 || 55 || N/A || 8 || 45
| [[File:Auto grenade launcher 912x318.png|center|250px|link=K-GMW Auto Grenade Launcher]][[K-GMW Auto Grenade Launcher]] || 3-10 || 30 || 35 || 30 || 50 || 1 || 3 || 55 || 0 || 8 || 40 || 45
|-
|-
| [[File:Plasmarifle light 912x318.png|center|300px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 60 || 60 || 80 || 20 || 1 || 3 || 110 || 10 || 12 || 45
| [[File:Plasmarifle light 912x318.png|center|250px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 40 || 80 || 35 || 15 || 1 || 3 || 130 || 0 || {{H:title|heat per use / max heat|2/6}} || {{H:title|fire / vent|40/60}} || 50
|-
|-
| [[File:Anti materiel 912x318.png|center|250px|link=Anti-Materiel Rifle "Crocodile" (Vehicle)]] [[Anti-Materiel Rifle "Crocodile" (Vehicle)]] || 3-11 || 80 || 70 || 110 || 40 || 1 || 1 || 70 || -5 || 6 || ? || 40
|}
|}
== Changelog ==
*[[Patch v0.6.9| Patch #6]] - Updated [[Vehicle Weapons|vehicle weapon]] description texts to convey our equipment rules:
**Light weapon slot and transport capacity gets disabled when equipping twin weapons
**Transport capacity gets disabled when equipping heavy weapons
[[Category: Equipment]]

Latest revision as of 07:39, 25 August 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to Weapons. To go to the main vehicles page, click here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.

Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.

Heavy Turret Weapon

Currently only available on Captured Heavy Tanks, and cannot be unequipped or otherwise separated from them. No additional trade or supply cost is incurred.
Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo AP Cost
15cm Assault Howitzer
9 170 180 100 80 1 1 - -15 10 60 -

Heavy Vehicle Weapon

Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier. Twin Weapons such as the Twin M6 Heavy Machinegun or Twin Griffin Dynamics Rotary Barrel Machinegun remove the ability to mount a light weapon when used on the Light Troop Carrier or Infantry Fighting Vehicle. This does not apply to the Battle Tank.
Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo AP Cost
Short Barreled Tank Gun
2-8 170 180 100 60 1 1 60 0 6 60 45
Long Barreled Tank Gun
11 180 130 150 30 1 1 80 10 6 60 60
120mm Mortar
8-16 105 50 115 120 1 1 90 50 8 60 65
Twin M6 Heavy Machinegun
10 25 25 55 12 1 20 80 -13 10 40 90
Twin Griffin Dynamics Rotary Barrel Machinegun
8 13 15 40 10 1 30 110 -5 10 40/60 140

Medium Vehicle Weapon

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo AP Cost
Rocket Organ
8-18 40 35 40 30 1 9 30 0 9 60/80 30
Auto-Laser
7 30 40 90 10 1 4 50 0 3/6 40/60 40
Ground Radar
20 N/A N/A N/A N/A N/A 1 60 200 N/A 40 45
Heavy Flamethrower
5 36 30 30 - 1 1 50 0 6 55 45
M6 CMG
10 25 25 55 12 1 10 60 -10 10 40 45
Rocket Launcher
3-9 160 250 110 50 1 1 65 5 6 60 50
Swarm Airburst Launcher
2-8 12 30 20 10 1 6 45 0 6 40 60
AT-RGL (Vehicle)
11 140 200 120 40 1 1 50 0 8 60 35
MK20A3 BC Autocannon
2-10 60 70 45 15 1 3 70 0 8 40 65
ATGM Launcher
4-11 220 300 220 50 1 1 75 0 4 60 65
Griffin Dynamics Rotary Barrel Machinegun
8 13 15 40 10 1 15 80 -5 10 40/60 70
Laser Lance
10 130 120 180 20 1 1 35 0 4/6 60/60 50

Light Vehicle Weapon

As of Patch 10 Light Weapons can be installed in Medium weapon slots. Currently the following vehicles and mechs posses 1 or more medium slots: Pirate Truck (Modular), A-ATV (Modular), Light Walker and Medium Walker

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo AP Cost
Flamethrower
4 30 30 20 0 1 1 40 100 12 40 25
Mounted Chaingun
7 13 7 26 7 1 7 15 -10 18 20 25
CMG50 MMG
8 16 7 40 11 1 12 40 -20 12 40 35
K-GMW Auto Grenade Launcher
3-10 30 35 30 50 1 3 55 0 8 40 45
E4A2 ELSA Plasma Rifle
8 40 80 35 15 1 3 130 0 2/6 40/60 50
Anti-Materiel Rifle "Crocodile" (Vehicle)
3-11 80 70 110 40 1 1 70 -5 6 ? 40

Changelog

  • Patch #6 - Updated vehicle weapon description texts to convey our equipment rules:
    • Light weapon slot and transport capacity gets disabled when equipping twin weapons
    • Transport capacity gets disabled when equipping heavy weapons