Vehicle Weapons: Difference between revisions
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The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} | |||
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[[Weapons|Click here to go back to Weapons.]] To go to the [[Vehicles|main vehicles page, click here.]] For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]] | |||
Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted. | Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted. | ||
== | == Heavy Turret Weapon == | ||
{| class="wikitable" style="width: | {| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%; | ||
|+ | |+ Currently only available on [[Captured Heavy Tank]]s, and cannot be unequipped or otherwise separated from them. No additional trade or supply cost is incurred. | ||
|- | |- | ||
! Name ! | ! Name | ||
! {{H:title|Range|Rng}} | |||
! {{H:title|HP Damage|HP Dmg}} | |||
| | ! {{H:title|Armor Damage|Armor Dmg}} | ||
| | ! {{H:title|Armor Penetration|Armor Pen}} | ||
! {{H:title|Suppression|Supp}} | |||
| | ! {{H:title|Elements Hit|Elems Hit}} | ||
| | ! {{H:title|Rate of Fire|RoF}} | ||
| | ! {{H:title|Trade Value|Trade Val}} | ||
| | ! {{H:title|Accuracy Modifier|Acc Mod}} | ||
| | ! {{H:title|Ammo Count|Ammo}} | ||
| | ! {{H:title|Action Points Cost|AP Cost}} | ||
| | ! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} | ||
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| | | [[File:Cannon short 912x318.png|center|250px|link= 15cm Assault Howitzer]] [[15cm Assault Howitzer]] || 9 || 170 || 180 || 100 || 80 || 1 || 1 || - || -15 || 10 || 60 || - | ||
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== Heavy Vehicle Weapon == | == Heavy Vehicle Weapon == | ||
{| class="wikitable sortable" style="text-align: center | {| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%; | ||
|+ Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier. | |+ Heavy Weapons will '''remove the ability to carry troops''' when added to compatible vehicles such as the [[Light Troop Carrier]]. Twin Weapons such as the [[Twin M6 Heavy Machinegun]] or [[Twin Griffin Dynamics Rotary Barrel Machinegun]] '''remove the ability to mount a light weapon''' when used on the [[Light Troop Carrier]] or [[Infantry Fighting Vehicle]]. This '''does''' not apply to the [[Battle Tank]]. | ||
|- | |- | ||
! Name | ! Name | ||
| Line 59: | Line 46: | ||
! {{H:title|Accuracy Modifier|Acc Mod}} | ! {{H:title|Accuracy Modifier|Acc Mod}} | ||
! {{H:title|Ammo Count|Ammo}} | ! {{H:title|Ammo Count|Ammo}} | ||
! {{H:title| | ! {{H:title|Action Points Cost|AP Cost}} | ||
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} | |||
|- | |- | ||
| [[File:Heavy cannon long 912x318.png|center| | | [[File:Cannon short 912x318.png|center|250px|link=Short Barreled Tank Gun]] [[Short Barreled Tank Gun]] || 2-8 || 170 || 180 || 100 || 60 || 1 || 1 || 60 || 0 || 6 || 60 || 45 | ||
|- | |||
| [[File:Heavy cannon long 912x318.png|center|250px|link=Long Barreled Tank Gun]] [[Long Barreled Tank Gun]] || 11 || 180 || 130 || 150 || 30 || 1 || 1 || 80 || 10 || 6 || 60 || 60 | |||
|- | |||
| [[File:Mortar 120mm 912x318.png|center|250px|link=120mm Mortar]] [[120mm Mortar]] || 8-16 || 105 || 50 || 115 || 120 || 1 || 1 || 90 || 50 || 8 || 60 || 65 | |||
|- | |||
| [[File:Heavy mg twin 912x318.png|center|250px|link=Twin M6 Heavy Machinegun]] [[Twin M6 Heavy Machinegun]] || 10 || 25|| 25 || 55 || 12 || 1 || 20 || 80 || -13 || 10 || 40 || 90 | |||
|- | |||
| [[File:Minigun twin 912x318.png|center|250px|link=Twin Griffin Dynamics Rotary Barrel Machinegun]] [[Twin Griffin Dynamics Rotary Barrel Machinegun]] || 8 || 13 || 15 || 40 || 10 || 1 || 30 || 110 || -5 || 10 || {{H:title|salvo / strafing|40/60}} || 140 | |||
|- | |- | ||
|} | |} | ||
== Medium Vehicle Weapon == | == Medium Vehicle Weapon == | ||
{| class="wikitable sortable" style="text-align: center | {| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%; | ||
|- | |- | ||
! Name | ! Name | ||
| Line 80: | Line 75: | ||
! {{H:title|Accuracy Modifier|Acc Mod}} | ! {{H:title|Accuracy Modifier|Acc Mod}} | ||
! {{H:title|Ammo Count|Ammo}} | ! {{H:title|Ammo Count|Ammo}} | ||
! {{H:title| | ! {{H:title|Action Points Cost|AP Cost}} | ||
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} | |||
|- | |- | ||
| [[File: | | [[File:Rocket organ 912x318.png|center|250px|link=Rocket Organ]] [[Rocket Organ]] || 8-18 || 40 || 35 || 40 || 30 || 1 || 9 || 30 || 0 || 9 || {{H:title|fire / reload|60/80}} || 30 | ||
|- | |- | ||
| [[File: | | [[File:Autolaser 912x318.png|center|250px|link=Auto-Laser]] [[Auto-Laser]] || 7 || 30 || 40 || 90 || 10 || 1 || 4 || 50 || 0 || {{H:title|heat per use / max heat|3/6}} || {{H:title|fire / vent|40/60}} || 40 | ||
|- | |- | ||
| [[File: | | [[File:Ground radar 912x318.png|center|250px|link=Ground Radar]] [[Ground Radar]] || 20 || N/A || N/A || N/A || N/A || N/A || 1 || 60 || 200 || N/A || 40 || 45 | ||
|- | |- | ||
| [[File: | | [[File:Heavyflamer 912x318.png|center|250px|link=Heavy Flamethrower]] [[Heavy Flamethrower]] || 5|| 36 || 30 || 30 || - || 1 || 1 || 50 || 0 || 6 || 55 || 45 | ||
|- | |- | ||
| [[File: | | [[File:Heavy mg 912x318.png|center|250px|link=M6 CMG]] [[M6 CMG]] || 10 || 25 || 25 || 55 || 12 || 1 || 10 || 60 || -10 || 10 || 40 || 45 | ||
|- | |- | ||
| [[File: | | [[File:Walker rocket launcher 912x318.png|center|250px|link=Rocket Launcher]] [[Rocket Launcher]] || 3-9 || 160 || 250 || 110 || 50 || 1 || 1 || 65 || 5 || 6 || 60 || 50 | ||
|- | |- | ||
| [[File: | | [[File:Rocket organ 912x318.png|center|250px|link=Swarm Airburst Launcher]] [[Swarm Airburst Launcher]] || 2-8 || 12 || 30 || 20 || 10 || 1 || 6 || 45 || 0 || 6 || 40 || 60 | ||
|- | |- | ||
| [[File: | | [[File:At rgl 912x318.png|center|250px|link=AT-RGL (Vehicle)]] [[AT-RGL (Vehicle)]] | ||
|| 11 || 140 || 200|| 120|| 40 || 1 || 1 || 50 || 0 || 8 || 60 || 35 | |||
|- | |- | ||
| [[File: | | [[File:Autocannon 912x318.png|center|250px|link=MK20A3 BC Autocannon]] [[MK20A3 BC Autocannon]] || 2-10 || 60 || 70 || 45 || 15 || 1 || 3 || 70 || 0 || 8 || 40 || 65 | ||
|- | |||
| [[File:Atgm 912x318.png|center|250px|link=ATGM Launcher]] [[ATGM Launcher]] || 4-11 || 220 || 300 || 220 || 50 || 1 || 1 || 75 || 0 || 4 || 60 || 65 | |||
|- | |||
| [[File:Minigun 912x318.png|center|250px|link=Griffin Dynamics Rotary Barrel Machinegun]] [[Griffin Dynamics Rotary Barrel Machinegun]] || 8 || 13 || 15 || 40 || 10 || 1 || 15 || 80 || -5 || 10 || {{H:title|salvo / strafing|40/60}} || 70 | |||
|- | |||
| [[File:Laserlance 912x318.png|center|250px|link=:Laser Lance]] [[Laser Lance]] || 10 || 130 || 120 || 180 || 20 || 1 || 1 || 35 || 0 || {{H:title|heat per use / max heat|4/6}} || {{H:title|fire / vent|60/60}} || 50 | |||
|- | |||
|} | |} | ||
== Light Vehicle Weapon == | == Light Vehicle Weapon == | ||
{| class="wikitable sortable" style="text-align: center | As of [[Patch v0.7.3+18395|Patch 10]] Light Weapons can be installed in Medium weapon slots. Currently the following vehicles and mechs posses 1 or more medium slots: [[Pirate Truck (Modular)]], [[A-ATV (Modular)]], [[Light Walker]] and [[Medium Walker]] | ||
{| class= "mw-collapsible wikitable sortable" style="text-align: center; margin:0 auto; width:95%; | |||
|- | |- | ||
! Name | ! Name | ||
| Line 115: | Line 121: | ||
! {{H:title|Accuracy Modifier|Acc Mod}} | ! {{H:title|Accuracy Modifier|Acc Mod}} | ||
! {{H:title|Ammo Count|Ammo}} | ! {{H:title|Ammo Count|Ammo}} | ||
! {{H:title| | ! {{H:title|Action Points Cost|AP Cost}} | ||
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} | |||
|- | |||
| [[File:Flamethrower light 912x318.png|center|250px|link=Flamethrower (Vehicle)]] [[Flamethrower (Vehicle)|Flamethrower]] || 4 || 30 || 30 || 20 || 0 || 1 || 1 || 40 || 100 || 12 || 40 || 25 | |||
|- | |- | ||
| [[File: | | [[File:Chaingun medium 912x318.png|center|250px|link=Mounted Chaingun]] [[Mounted Chaingun]] || 7 || 13 || 7 || 26 || 7 || 1 || 7 || 15 || -10 || 18 || 20 || 25 | ||
|- | |- | ||
| [[File: | | [[File:Light medium mg 912x318.png|center|250px|link=CMG50 MMG]] [[CMG50 MMG]] || 8 || 16 || 7 || 40 || 11 || 1 || 12 || 40 || -20 || 12 || 40 || 35 | ||
|- | |- | ||
| [[K-GMW Auto Grenade Launcher]] || | | [[File:Auto grenade launcher 912x318.png|center|250px|link=K-GMW Auto Grenade Launcher]][[K-GMW Auto Grenade Launcher]] || 3-10 || 30 || 35 || 30 || 50 || 1 || 3 || 55 || 0 || 8 || 40 || 45 | ||
|- | |- | ||
| [[File:Plasmarifle light 912x318.png|center| | | [[File:Plasmarifle light 912x318.png|center|250px|link=E4A2 ELSA Plasma Rifle]] [[E4A2 ELSA Plasma Rifle]] || 8 || 40 || 80 || 35 || 15 || 1 || 3 || 130 || 0 || {{H:title|heat per use / max heat|2/6}} || {{H:title|fire / vent|40/60}} || 50 | ||
|- | |- | ||
| [[File:Anti materiel 912x318.png|center|250px|link=Anti-Materiel Rifle "Crocodile" (Vehicle)]] [[Anti-Materiel Rifle "Crocodile" (Vehicle)]] || 3-11 || 80 || 70 || 110 || 40 || 1 || 1 || 70 || -5 || 6 || ? || 40 | |||
|} | |} | ||
== Changelog == | |||
*[[Patch v0.6.9| Patch #6]] - Updated [[Vehicle Weapons|vehicle weapon]] description texts to convey our equipment rules: | |||
**Light weapon slot and transport capacity gets disabled when equipping twin weapons | |||
**Transport capacity gets disabled when equipping heavy weapons | |||
[[Category: Equipment]] | |||
Latest revision as of 07:39, 25 August 2026
Click here to go back to Weapons. To go to the main vehicles page, click here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.
Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.
Heavy Turret Weapon
| Name | Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | RoF | Trade Val | Acc Mod | Ammo | AP Cost | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 9 | 170 | 180 | 100 | 80 | 1 | 1 | - | -15 | 10 | 60 | - |
Heavy Vehicle Weapon
| Name | Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | RoF | Trade Val | Acc Mod | Ammo | AP Cost | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2-8 | 170 | 180 | 100 | 60 | 1 | 1 | 60 | 0 | 6 | 60 | 45 | |
| 11 | 180 | 130 | 150 | 30 | 1 | 1 | 80 | 10 | 6 | 60 | 60 | |
| 8-16 | 105 | 50 | 115 | 120 | 1 | 1 | 90 | 50 | 8 | 60 | 65 | |
| 10 | 25 | 25 | 55 | 12 | 1 | 20 | 80 | -13 | 10 | 40 | 90 | |
| 8 | 13 | 15 | 40 | 10 | 1 | 30 | 110 | -5 | 10 | 40/60 | 140 |
Medium Vehicle Weapon
| Name | Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | RoF | Trade Val | Acc Mod | Ammo | AP Cost | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 8-18 | 40 | 35 | 40 | 30 | 1 | 9 | 30 | 0 | 9 | 60/80 | 30 | |
| 7 | 30 | 40 | 90 | 10 | 1 | 4 | 50 | 0 | 3/6 | 40/60 | 40 | |
| 20 | N/A | N/A | N/A | N/A | N/A | 1 | 60 | 200 | N/A | 40 | 45 | |
| 5 | 36 | 30 | 30 | - | 1 | 1 | 50 | 0 | 6 | 55 | 45 | |
| 10 | 25 | 25 | 55 | 12 | 1 | 10 | 60 | -10 | 10 | 40 | 45 | |
| 3-9 | 160 | 250 | 110 | 50 | 1 | 1 | 65 | 5 | 6 | 60 | 50 | |
| 2-8 | 12 | 30 | 20 | 10 | 1 | 6 | 45 | 0 | 6 | 40 | 60 | |
| 11 | 140 | 200 | 120 | 40 | 1 | 1 | 50 | 0 | 8 | 60 | 35 | |
| 2-10 | 60 | 70 | 45 | 15 | 1 | 3 | 70 | 0 | 8 | 40 | 65 | |
| 4-11 | 220 | 300 | 220 | 50 | 1 | 1 | 75 | 0 | 4 | 60 | 65 | |
| 8 | 13 | 15 | 40 | 10 | 1 | 15 | 80 | -5 | 10 | 40/60 | 70 | |
| 10 | 130 | 120 | 180 | 20 | 1 | 1 | 35 | 0 | 4/6 | 60/60 | 50 |
Light Vehicle Weapon
As of Patch 10 Light Weapons can be installed in Medium weapon slots. Currently the following vehicles and mechs posses 1 or more medium slots: Pirate Truck (Modular), A-ATV (Modular), Light Walker and Medium Walker
| Name | Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | RoF | Trade Val | Acc Mod | Ammo | AP Cost | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 30 | 30 | 20 | 0 | 1 | 1 | 40 | 100 | 12 | 40 | 25 | |
| 7 | 13 | 7 | 26 | 7 | 1 | 7 | 15 | -10 | 18 | 20 | 25 | |
| 8 | 16 | 7 | 40 | 11 | 1 | 12 | 40 | -20 | 12 | 40 | 35 | |
| 3-10 | 30 | 35 | 30 | 50 | 1 | 3 | 55 | 0 | 8 | 40 | 45 | |
| 8 | 40 | 80 | 35 | 15 | 1 | 3 | 130 | 0 | 2/6 | 40/60 | 50 | |
| 3-11 | 80 | 70 | 110 | 40 | 1 | 1 | 70 | -5 | 6 | ? | 40 |
Changelog
- Patch #6 - Updated vehicle weapon description texts to convey our equipment rules:
- Light weapon slot and transport capacity gets disabled when equipping twin weapons
- Transport capacity gets disabled when equipping heavy weapons

























