Light Chaingun: Difference between revisions

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Smaug (talk | contribs)
Added the snazzy wikitable for the weapon skill to highlight the low AP cost of the action.
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|faction=[[Pirates]]
|faction=[[Pirates]]
|blackmarket=No
|blackmarket=No
|reward= [[Operations|Pirate]]
|reward= [[Operations|Pirate]],<br> [[Operations|Pirate Saboteur Stockpile]]
|value=15
|value=15
|range=7
|range=7
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! Skill !! Description !! AP Cost!! Tags
! Skill !! Description !! AP Cost!! Tags
|-
|-
| [[File:WeaponSkill Salvo.png|30px]] Salvo
| [[File:WeaponSkill Salvo.png|30px|center]] Salvo
|| A high rate of fire salvo that can be fired on the move. The more salvos are fired in a single turn, the higher the chance of the chaingun jamming, increasing by 10 per use.
|| A high rate of fire salvo that can be fired on the move. The more salvos are fired in a single turn, the higher the chance of the chaingun jamming, increasing by 10 per use.
|| 20 AP
|| 20 AP

Latest revision as of 09:40, 23 August 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.


Click here to go back to Special Weapons.

Description

A light chaingun with a very high rate of fire and low recoil. It can be used on the move to cover advancing troops, Due to the small projectiles it suffers from low accuracy and penetration. The more it is fired, the higher the chance for it to jam.

Weapon Skill

Skill Description AP Cost Tags
Salvo
A high rate of fire salvo that can be fired on the move. The more salvos are fired in a single turn, the higher the chance of the chaingun jamming, increasing by 10 per use. 20 AP

SUPPRESSIVE PROJECTILE INACCURATE JAM

Known Users

Accuracy & Damage graph