Pirates: Difference between revisions
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While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]'s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies. | While a rare issue in the [[Core Worlds]], spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the [[Planetary Jingwei]]'s grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies. | ||
Pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system. | |||
As mentioned above, | As mentioned above, Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are usually improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move. | ||
Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun. | |||
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps. | Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps. | ||
= Pirate Units = | = Pirate Units = | ||
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|- | |- | ||
! Name | ! Name | ||
! Squad Size | ! Squad Size | ||
! Squad Weapon | ! Squad Weapon | ||
! | ! Special Weapon | ||
! Hit Points | ! Hit Points per soldier | ||
! Armor | ! Armor | ||
! Armor Durability | ! Armor Durability | ||
! Description | ! Description | ||
|- | |- | ||
| [[File: | | [[File:Badge scavenger 234x234.png|center|100px|link=Scavengers]] [[Scavengers]] || 6-8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]||10|| 30 || 30|| A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. | ||
|- | |||
| [[File:Squad badge outcasts 234x234.png|center|100px|link=Pirate Outcasts]] [[Pirate Outcasts]] || 7-8 ||[[Pirate Pipe Gun]]||N/A|| 10 || 10 || 25 || A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. | |||
|- | |- | ||
| [[File: | | [[File:Squad badge scavenger tier2 234x234.png|center|100px|link=Veteran Scavengers]] [[Veteran Scavengers]] || 8 ||[[R14A2 ARC]]|||[[EMP Rifle]]|| 10 || 50 || 40 || By pure luck, experience or even skill, these scavengers survived longer than others in the wayback. Their veteran status makes them especially determined and dangerous, and their equipment is usually of much higher quality. | ||
|- | |- | ||
| [[ | | [[File:Squad badge flamethrower 234x234.png|center|100px|link=Flamethrower Team]] [[Flamethrower Team]] || 3 ||[[Pirate Assault Rifle]]||[[Flamethrower]]|| 10 || 30 || 30 || A small team of pirates with a flamethrower to smoke out enemies in close combat. | ||
|- | |- | ||
| [[File: | | [[File:Badge chaingun team 234x234.png|center|100px|link=Chain Gun Team]] [[Chain Gun Team]] || 3 ||[[Pirate Assault Rifle]]||[[Light Chaingun]]||10 || 30 || 30 || A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. | ||
|- | |- | ||
| [[File: | | [[File:Badge emp 234x234.png|center|100px|link=EMP Team]] [[EMP Team]]|| 3 ||[[Pirate Assault Rifle]]||[[EMP Rifle]]|| 10 || 30 || 30 || A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. | ||
|- | |- | ||
| [[File:Badge boarding 234x234.png|center| | | [[File:Badge boarding 234x234.png|center|100px|link=Boarding Commando]] [[Boarding Commando]] || 4 ||[[Pirate looted PDW]]||N/A|| 13 || 75 || 60 || A team of heavily armored pirate outlaws specialized in boarding and pacifying spacecraft through violent means. | ||
|} | |} | ||
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|- | |- | ||
! Name | ! Name | ||
! Hit Points | ! Hit Points | ||
! Armor | ! {{H:title|Front/Side/Back Armor|Armor}} | ||
! Armor Durability | ! Armor Durability | ||
! Vehicle Weapon | ! Vehicle Weapon | ||
! Description | ! Description | ||
|- | |- | ||
| [[File: | | [[File:Badge laser truck 234x234.png|center|100px|link=Laser Truck]] [[Laser Truck]] || 140 || 90/70/50|| 250 || [[Laser Lance]]|| A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. | ||
|- | |||
| [[File:Badge chaingun truck 234x234.png|center|100px|link=Chain Gun Truck]] [[Chain Gun Truck]] || 140 ||90/70/50|| 250 || [[Mounted Chaingun]]|| Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. | |||
|- | |||
| [[File:Badge rocket truck 234x234.png|center|100px|link=Rocket Truck]] [[Rocket Truck]] || 140 ||90/70/50|| 250 || [[Rocket Organ]]|| A wheeled truck equipped with multiple unguided rocket launcher tubes. Inaccurate, but with long range. | |||
|- | |||
| [[File:Badge flame truck 234x234.png|center|100px|link=Flame Truck]] [[Flame Truck]] || 200 ||120/100/80|| 300 || [[Heavy Flamethrower]]|| A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged. | |||
|- | |||
| [[File:Squad badge heavy truck mg 234x234.png|center|100px|link=Pirate HMG Heavy Truck]] [[Pirate HMG Heavy Truck]] || 300 ||130/110/90|| 450 || [[M6 CMG]]|| An up-armored civilian truck fitted with a twin-linked heavy machine gun turret. It is surprisingly durable and can threaten infantry and light vehicles. | |||
|- | |- | ||
| [[File: | | [[File:Squad badge mercenary walker 234x234.png|center|100px|link=Mercenary Medium Walker]] [[Mercenary Medium Walker]] ||250|| 140|| 400||[[Swarm Airburst Launcher]], [[Laser Lance]]|| A well trained and equipped mercenary who brings their own medium walker equipped with a variety of medium weapons. Armed with a swarm airburst launcher and a laser lance, it is very combat effective and dangerous. | ||
|- | |- | ||
| [[File: | |} | ||
== Transports == | |||
{| class="wikitable sortable" style="text-align: center" | |||
|- | |||
! Name | |||
! Hit Points | |||
! {{H:title|Front/Side/Back Armor|Armor}} | |||
! Armor Durability | |||
! Vehicle Weapon | |||
! Description | |||
|- | |||
| [[File:Badge transport 234x234.png|center|100px|link=Pirate Light Truck]] [[Pirate Light Truck]] || 120 ||90/70/50|| 150 || N/A|| An unarmed version of the [[Pirate Truck (Modular)]] used as a transport by small squads of pirates. | |||
|- | |||
| [[File:Badge transport 234x234.png|center|100px|link=Pirate Heavy Truck]] [[Pirate Heavy Truck]] || 140 || 110/90/80 || 200 ||N/A||| A Heavy Truck used by pirates to move large squads around. | |||
|} | |||
== Turrets == | |||
{| class="wikitable sortable" style="text-align: center" | |||
|- | |- | ||
! Name | |||
! Hit Points | |||
! Armor | |||
! Armor Durability | |||
! Weapon | |||
! Description | |||
|- | |- | ||
| [[ | | [[File:Badge emp turret 234x234.png|center|100px|link=EMP Turret]] [[EMP Turret]] ||160||110 ||250 ||N/A || Fixed emplacement with large EMP emitters that can disable and damage vehicles over range. | ||
|- | |- | ||
| [[ | | [[File:Badge chaingun turret 234x234.png|center|100px|link=Machinegun Turret]] [[Machinegun Turret]] || 160||110 ||250 || [[M6 CMG]]|| Fixed emplacement with twin-linked heavy MGs to suppress advancing enemies. | ||
|} | |} | ||
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! Squad Weapon | ! Squad Weapon | ||
! Leader | ! Leader | ||
! Hit Points | ! Hit Points per soldier | ||
! Armor | ! Armor | ||
! Armor Durability | ! Armor Durability | ||
! Description | ! Description | ||
|- | |- | ||
| [[File:Pirate | | [[File:Squad badge saboteurs 234x234.png|center|150px|link=Saboteurs]] [[Saboteurs]] || 6-8 ||[[Pirate Assault Rifle]]||[[Workshopped RPG]]|| 10 || 0 || 0 || Disguised as ordinary civilians, these elite pirates wreck havoc behind enemy lines. | ||
|- | |||
| [[File:Badge chaingun team 234x234.png|center|100px|link=Saboteur Chaingun Team]] [[Saboteur Chaingun Team]] || 3 ||[[Pirate Assault Rifle]]||[[Light Chaingun]]|| 10 || 0 || 0 || A small support team armed with a chaingun disguised in civilian clothing. | |||
|- | |||
| [[File:Squad badge ringleader 234x234.png|center|100px|link=Saboteur Ringleader]] [[Saboteur Ringleader]] || 6-8 ||[[R10A6 K-PAC]]||[[Workshopped RPG]]|| 10 || 0 || 0 || The Saboteur Ringleader is especially ruthless and experienced. He also carries advanced equipment. | |||
|- | |||
| [[File:Badge boarding 234x234.png|center|100px|link=Pirate First Mate Squad]] [[Pirate First Mate Squad]] || 5 ||[[Pirate looted PDW]]|||| 13 || 75|| 60 || A pirate ships first Mate leads a squad of reckless killers equipped with heavy breaching armor and deadly corridor sweepers. | |||
|- | |||
| [[File:Badge boarding 234x234.png|center|100px|link=Pirate Bodyguards]] [[Pirate Bodyguards]] || 5 ||[[Pirate looted PDW]]|||| 13 || 75 || 60 || An especially hardened squad of Pirate veterans pulling security for higher ups in the pirate ranks. | |||
|- | |- | ||
| [[File: | | [[File:Badge bombmaker 234x234.png|center|100px|link=Pirate Bombmaker]] [[Pirate Bombmaker]] || 5 ||[[Pirate Assault Rifle]]|||| 10 || 30 || 30 || The infamous bombmaker spreading terror in the area. Armed with a variety of explosives. | ||
|- | |- | ||
| [[File: | | [[File:Badge emp 234x234.png|center|100px|link=Pirate Engineer Squad]] [[Pirate Engineer Squad]]|| 3 ||[[Pirate Assault Rifle]]||[[EMP Rifle]]|| 10 || 30 || 30 || A pirate ship's first engineer, equipped with an EMP rifle and EMP grenades to take out any kind of machinery on the spot. | ||
|- | |||
| [[File:Badge captain 234x234.png|center|100px|link=Pirate Captain]] [[Pirate Captain]]|| 6 ||[[Captain's PDW]]||[[Gr331 ESG - Grenade Launcher]]|| 15 || 90 || 80 || The leader of any pirate outfit, equipped with the best looted gear and surrounded by his most loyal mates. Known to use so-called 'Pirate Speed' stims. | |||
|- | |- | ||
|} | |} | ||
= Pirate | = Pirate Operations = | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
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! Description | ! Description | ||
|- | |- | ||
| | | [[Missions#Pirates|Counter Insurgency]]|| An aggressive warband of Pirates made an unexpected planetfall and have spread over a concerningly large area. Local Forces have been outmatched by the pirates' audacious tactics. The TCR needs to insert, secure the area, and ultimately find and destroy the pirates' base of operations. | ||
|- | |- | ||
| [[Missions#Pirates|Thwart Invasion]]|| A large Pirate Fleet secretly gathered over the past months while amassing ships. This is atypical for Pirates, but the goals are lofty: the invasion plans to loot as much as possible until dispersing again. Already, Local Forces are overwhelmed and need our help. | |||
|} | |} | ||
= Pirate Army Lists = | |||
The [[Pirate Outcasts]] are only available in early game lists. In mid game and later, their weight has been set to 0 meaning they shouldn't be picked by the game during army list creation. | |||
* [[Pirate Defensive Early Game]] | |||
* [[Pirate Defensive Mid Game]] | |||
* [[Pirate Offensive Early Game]] | |||
* [[Pirate Offensive Early Game Reinforcements]] | |||
* [[Pirate Offensive Mid Game]] | |||
* [[Pirate Offensive Mid Game Reinforcements]] | |||
= Strategies = | = Strategies = | ||
Pirates are numerous, lightly armoured, and equipped with weak weapons. They are easily suppressed and routed. They pose a real threat only at the very start of the player's journey, before acquiring proper gear to fight them. From the mid game onwards, they usually crumble under any real firepower. It is also very easy to chain-break their morale once you start mowing down their ranks. The only strength they have is their numbers. | |||
On some missions (usually defense, but sometimes also on offense), they will field many vehicles to transport their troops. You can shoot at these vehicles with regular infantry weapons and kill the passengers before they disembark. Their non-transport vehicles are also soft enough (apart from heavy trucks) that regular infantry weapons will punch through and disable them with a couple of salvos, so do not be afraid to engage them. | |||
Just watch out for their boarding commandos. They have grenades to disable your vehicles and will counterattack to catch you off guard. It is best to either "tank" their counterattack with a vehicle or armoured infantry, or shoot at them from outside their range. | |||
Because of their large numbers, it is advised to have the Decoys upgrade, the Stand-By skill on your SL, or any other way of forcing their turns before the player's on defense missions. They tend to force the player to waste an entire round by first moving units outside of view range, then swarming the objective once the player has no units left to activate. | |||
= Notes/Trivia = | = Notes/Trivia = | ||
| Line 120: | Line 170: | ||
=References = | =References = | ||
[https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10] | [https://store.steampowered.com/news/app/2432860/view/534342772300185778 Dev Diary #10] | ||
=Behind the Scenes= | |||
The generic [[Pirates]] [[Cast|voice actor]] is [https://www.imdb.com/name/nm4561688/?ref_=ext_shr_lnk| Joe Corrigall]. | |||
= Changelog = | |||
*[[Patch v0.6.7+16403| Patch #4]] - Removed concealment from some pirate units | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Added [[Mercenary Medium Walker|'Mercenary Walker']] to [[Pirates|Pirate]] faction for the mid game | |||
*[[Patch v0.7.8| OCI Rework]] - FIXED Sometimes the game froze if [[Pirates|pirate]] vehicles didn't get deactivated properly | |||
*[[Patch v0.7.14]] - Added backlight to various [[Pirates|pirate]] vehicles | |||
[[Category: Factions]] | |||
Latest revision as of 15:40, 22 August 2026
Click here to go back to Factions Page.
While a rare issue in the Core Worlds, spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the Planetary Jingwei's grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.
Pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.
As mentioned above, Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are usually improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.
Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.
Pirate Units
Infantry
| Name | Squad Size | Squad Weapon | Special Weapon | Hit Points per soldier | Armor | Armor Durability | Description |
|---|---|---|---|---|---|---|---|
| 6-8 | Pirate Assault Rifle | Workshopped RPG | 10 | 30 | 30 | A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. | |
| 7-8 | Pirate Pipe Gun | N/A | 10 | 10 | 25 | A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. | |
| 8 | R14A2 ARC | EMP Rifle | 10 | 50 | 40 | By pure luck, experience or even skill, these scavengers survived longer than others in the wayback. Their veteran status makes them especially determined and dangerous, and their equipment is usually of much higher quality. | |
| 3 | Pirate Assault Rifle | Flamethrower | 10 | 30 | 30 | A small team of pirates with a flamethrower to smoke out enemies in close combat. | |
| 3 | Pirate Assault Rifle | Light Chaingun | 10 | 30 | 30 | A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. | |
| 3 | Pirate Assault Rifle | EMP Rifle | 10 | 30 | 30 | A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. | |
| 4 | Pirate looted PDW | N/A | 13 | 75 | 60 | A team of heavily armored pirate outlaws specialized in boarding and pacifying spacecraft through violent means. |
Vehicle
| Name | Hit Points | Armor | Armor Durability | Vehicle Weapon | Description |
|---|---|---|---|---|---|
| 140 | 90/70/50 | 250 | Laser Lance | A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. | |
| 140 | 90/70/50 | 250 | Mounted Chaingun | Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. | |
| 140 | 90/70/50 | 250 | Rocket Organ | A wheeled truck equipped with multiple unguided rocket launcher tubes. Inaccurate, but with long range. | |
| 200 | 120/100/80 | 300 | Heavy Flamethrower | A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged. | |
| 300 | 130/110/90 | 450 | M6 CMG | An up-armored civilian truck fitted with a twin-linked heavy machine gun turret. It is surprisingly durable and can threaten infantry and light vehicles. | |
| 250 | 140 | 400 | Swarm Airburst Launcher, Laser Lance | A well trained and equipped mercenary who brings their own medium walker equipped with a variety of medium weapons. Armed with a swarm airburst launcher and a laser lance, it is very combat effective and dangerous. |
Transports
| Name | Hit Points | Armor | Armor Durability | Vehicle Weapon | Description |
|---|---|---|---|---|---|
| 120 | 90/70/50 | 150 | N/A | An unarmed version of the Pirate Truck (Modular) used as a transport by small squads of pirates. | |
| 140 | 110/90/80 | 200 | N/A | A Heavy Truck used by pirates to move large squads around. |
Turrets
| Name | Hit Points | Armor | Armor Durability | Weapon | Description |
|---|---|---|---|---|---|
| 160 | 110 | 250 | N/A | Fixed emplacement with large EMP emitters that can disable and damage vehicles over range. | |
| 160 | 110 | 250 | M6 CMG | Fixed emplacement with twin-linked heavy MGs to suppress advancing enemies. |
Unique Units
Unique units includes non-standard units that can be found in MENACE belonging to the Pirate Faction, typically encountered as parts of mission objectives that only spawn for these purposes.
| Name | Squad Size | Squad Weapon | Leader | Hit Points per soldier | Armor | Armor Durability | Description |
|---|---|---|---|---|---|---|---|
| 6-8 | Pirate Assault Rifle | Workshopped RPG | 10 | 0 | 0 | Disguised as ordinary civilians, these elite pirates wreck havoc behind enemy lines. | |
| 3 | Pirate Assault Rifle | Light Chaingun | 10 | 0 | 0 | A small support team armed with a chaingun disguised in civilian clothing. | |
| 6-8 | R10A6 K-PAC | Workshopped RPG | 10 | 0 | 0 | The Saboteur Ringleader is especially ruthless and experienced. He also carries advanced equipment. | |
| 5 | Pirate looted PDW | 13 | 75 | 60 | A pirate ships first Mate leads a squad of reckless killers equipped with heavy breaching armor and deadly corridor sweepers. | ||
| 5 | Pirate looted PDW | 13 | 75 | 60 | An especially hardened squad of Pirate veterans pulling security for higher ups in the pirate ranks. | ||
| 5 | Pirate Assault Rifle | 10 | 30 | 30 | The infamous bombmaker spreading terror in the area. Armed with a variety of explosives. | ||
| 3 | Pirate Assault Rifle | EMP Rifle | 10 | 30 | 30 | A pirate ship's first engineer, equipped with an EMP rifle and EMP grenades to take out any kind of machinery on the spot. | |
| 6 | Captain's PDW | Gr331 ESG - Grenade Launcher | 15 | 90 | 80 | The leader of any pirate outfit, equipped with the best looted gear and surrounded by his most loyal mates. Known to use so-called 'Pirate Speed' stims. |
Pirate Operations
| Name | Description |
|---|---|
| Counter Insurgency | An aggressive warband of Pirates made an unexpected planetfall and have spread over a concerningly large area. Local Forces have been outmatched by the pirates' audacious tactics. The TCR needs to insert, secure the area, and ultimately find and destroy the pirates' base of operations. |
| Thwart Invasion | A large Pirate Fleet secretly gathered over the past months while amassing ships. This is atypical for Pirates, but the goals are lofty: the invasion plans to loot as much as possible until dispersing again. Already, Local Forces are overwhelmed and need our help. |
Pirate Army Lists
The Pirate Outcasts are only available in early game lists. In mid game and later, their weight has been set to 0 meaning they shouldn't be picked by the game during army list creation.
- Pirate Defensive Early Game
- Pirate Defensive Mid Game
- Pirate Offensive Early Game
- Pirate Offensive Early Game Reinforcements
- Pirate Offensive Mid Game
- Pirate Offensive Mid Game Reinforcements
Strategies
Pirates are numerous, lightly armoured, and equipped with weak weapons. They are easily suppressed and routed. They pose a real threat only at the very start of the player's journey, before acquiring proper gear to fight them. From the mid game onwards, they usually crumble under any real firepower. It is also very easy to chain-break their morale once you start mowing down their ranks. The only strength they have is their numbers.
On some missions (usually defense, but sometimes also on offense), they will field many vehicles to transport their troops. You can shoot at these vehicles with regular infantry weapons and kill the passengers before they disembark. Their non-transport vehicles are also soft enough (apart from heavy trucks) that regular infantry weapons will punch through and disable them with a couple of salvos, so do not be afraid to engage them.
Just watch out for their boarding commandos. They have grenades to disable your vehicles and will counterattack to catch you off guard. It is best to either "tank" their counterattack with a vehicle or armoured infantry, or shoot at them from outside their range.
Because of their large numbers, it is advised to have the Decoys upgrade, the Stand-By skill on your SL, or any other way of forcing their turns before the player's on defense missions. They tend to force the player to waste an entire round by first moving units outside of view range, then swarming the objective once the player has no units left to activate.
Notes/Trivia
TBD
References
Behind the Scenes
The generic Pirates voice actor is Joe Corrigall.
Changelog
- Patch #4 - Removed concealment from some pirate units
- Redacted Update 1 - Added 'Mercenary Walker' to Pirate faction for the mid game
- OCI Rework - FIXED Sometimes the game froze if pirate vehicles didn't get deactivated properly
- Patch v0.7.14 - Added backlight to various pirate vehicles






















