Alien Stinger: Difference between revisions

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{| class="wikitable"
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! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Dropped Trade Goods  
! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Dropped Trade Goods !!Army Points !!Campaign Progress Needed To Spawn Unit
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| 4-6|| 13|| 20 || 25 || 100 || 45|| 60|| 9 ||0 || 2 ||Xenos Glands
| 4-6|| 13|| 20 || 25 || 100 || 45|| 60|| 9 ||0 || 2 ||[[Black Market|Xenos Glands]]||70 ||0 Minimum, 100 Maximum
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| 40|| Unlimited || 1 || 7 || 3 || 9|| 10|| 20 ||0 || 6 ||Inflicts the Disrupted status effect
| 40|| Unlimited || 1 || 7 || 3 || 9|| 10|| 20 ||0 || 6 ||Inflicts the Disrupted status effect
|}
|}


== Tactical Note ==
== Tactical Note ==
* Even basic weaponry like the [[C1A2 SPC|C1A2 SPC carbine]] is effective
* Even basic weaponry like the [[C1A2 SPC|C1A2 SPC carbine]] is effective
* At 3–5 tile distance, expect to need '''~2 volleys''' from a '''7–8 man squad''' to neutralize a group
* At 3–5 tile distance, expect to need '''~2 volleys''' from a '''7–8 man squad''' to neutralize a group
== Army Lists ==
* [[Alien Early]]
* [[Alien Early Reinforcements]]
* [[Alien Mid]]
* [[Alien Mid Reinforcements]]
== Official Screenshots ==
[[File:Stinger new promo.png|center|500px]]
Image provided by Overhype as part of [[Patch v0.7.14]] patch notes
{{Clear}}
== Changelog ==
*[[Patch v0.7.14]] - Added new skin for [[Alien Stinger]]
[[Category: Alien Wildlife Units]]

Latest revision as of 15:39, 22 August 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Alien Wildlife

A small spiderlike critter that spits a mix of acid saliva and fractured matter at its prey. - In game description

Stinger Icon

Unit Stats

A variant of the Alien Spiderling that uses ranged, low-penetration projectiles.

  • Attack Pattern: Can attack up to 2 times per turn
  • Attack Type: Ranged projectile
Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Dropped Trade Goods Army Points Campaign Progress Needed To Spawn Unit
4-6 13 20 25 100 45 60 9 0 2 Xenos Glands 70 0 Minimum, 100 Maximum

Unit Attack

Stinger

AP Cost Per Use Uses Min Range Max Range Ideal Range Damage Armor Penetration Armor Damage Accuracy Modifier Suppression Special Effect
40 Unlimited 1 7 3 9 10 20 0 6 Inflicts the Disrupted status effect

Tactical Note

  • Even basic weaponry like the C1A2 SPC carbine is effective
  • At 3–5 tile distance, expect to need ~2 volleys from a 7–8 man squad to neutralize a group

Army Lists

Official Screenshots

Image provided by Overhype as part of Patch v0.7.14 patch notes

Changelog