Vehicle Accessories: Difference between revisions
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This page covers Vehicle Accessories, [[Accessories|for Accessories see here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]] | This page covers Vehicle Accessories, [[Accessories|for Accessories see here]]. The [[Vehicles|Vehicles page can be found here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]] | ||
==== Vehicle Accessory Statistics ==== | ==== Vehicle Accessory Statistics ==== | ||
{| class="wikitable" style="width: 100%;" cellpadding="20" | {| class= "mw-collapsible wikitable sortable" style="width: 100%;" cellpadding="20" | ||
|- | |- | ||
! Name !! Description | ! Name !! Description | ||
| Line 10: | Line 11: | ||
| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity. | | Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity. | ||
|- | |- | ||
| style="padding:10px" | | | style="padding:10px" | [[File:Supplies 64x64.png|30px]] | ||
| The logistics cost to add an accessory to a | | The logistics cost to add an accessory to a vehicle. | ||
|- | |- | ||
| style="padding:10px" | '''Effect(s)''' | | style="padding:10px" | '''Effect(s)''' | ||
| Line 19: | Line 20: | ||
| How many times an accessory can be used in a mission. | | How many times an accessory can be used in a mission. | ||
|} | |} | ||
== Sidearm Vehicle Accessories == | |||
{| class="wikitable sortable" style="text-align: center" | |||
|- | |||
! Name | |||
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} | |||
! {{H:title|Trade Value|Trade Val}} | |||
! {{H:title|Description|Description}} | |||
! {{H:title|Range|Rng}} | |||
! {{H:title|HP Damage|HP Dmg}} | |||
! {{H:title|Armor Damage|Armor Dmg}} | |||
! {{H:title|Armor Penetration|Armor Pen}} | |||
! {{H:title|Suppression|Supp}} | |||
! {{H:title|Elements Hit|Elems Hit}} | |||
! {{H:title|Rate of Fire|RoF}} | |||
! {{H:title|Accuracy Modifier|Acc Mod}} | |||
! {{H:title|Action Points Cost|AP Cost}} | |||
! {{H:title|Uses|Uses}} | |||
|- | |||
| [[File:Accessory vehicle cannister shot 186x186.png|center|120px|link=Vehicle Canister Shot]] [[Vehicle Canister Shot]] || 10 || 35 || The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. || 0 || 35 || 60 || 60 || 20 || 2 || 1 || 0 || 20 || 2 | |||
|- | |||
| [[File:Accessory vehicle ap mine launchers 186x186.png|center|120px|link=Anti Personnel Mine Launchers]] [[Anti Personnel Mine Launchers]] || 10 || 45 || Launchers that shoot 6 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. || 4 || 30 || 30 || 35 || 20 || 1 || 6 || 50 || 15 || 2 | |||
|- | |||
| [[File:Accessory vehicle vmat missile 186x186.png|center|120px|link=VMAT Missile]] [[VMAT Missile]] || 15 || 45 || A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. || 3-9 || 200 || 330 || 200 || 70 || 1 || 1 || 10 || 60 || 1 | |||
|} | |||
== Active Vehicle Accessories == | |||
{| class="wikitable sortable" style="text-align: center" | |||
|- | |||
! Name | |||
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} | |||
! {{H:title|Trade Value|Trade Val}} | |||
! {{H:title|Effects|Effects}} | |||
! {{H:title|Rng|Range}} | |||
! {{H:title|Action Points Cost|AP Cost}} | |||
! {{H:title|Uses|Uses}} | |||
|- | |||
| [[File:Accessory vehicle booster injection system 186x186.png|center|120px|link=Booster Injection System]] [[Booster Injection System]] || 15 || 25 || For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. || N/A || 0 || 2 | |||
|- | |||
| [[File:Accessory vehicle smoke launchers 186x186.png|center|120px|link=Smoke Launchers]] [[Smoke Launchers]] || 10 || 25 || A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. || 4 || 20 || 2 | |||
|- | |||
| [[File:Accessory 42 186x186.png|center|120px|link=Walker Jet Pack]] [[Walker Jet Pack]] || 15 || 25 || A high powered jetpack able to propel walkers through the air up to 7 tiles. || 7 || 60 || 6 | |||
|} | |||
== Passive Vehicle Accessories == | |||
{| class="wikitable sortable" style="text-align: center" | |||
|- | |||
! Name | |||
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} | |||
! {{H:title|Trade Value|Trade Val}} | |||
! {{H:title|Effects|Effects}} | |||
! {{H:title|Uses|Uses}} | |||
|- | |||
| [[File:Accessory vehicle ammo cases 186x186.png|center|120px|link=Vehicle Ammo Case]] [[Vehicle Ammo Case]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2. || N/A | |||
|- | |||
| [[File:Accessory vehicle advanced sensors 144x144.png|center|120px|link=Advanced Sensors]] [[Advanced Sensors]] || 20 || 55 || Increases viewrange by 1 and detection by 2. || N/A | |||
|- | |||
| [[File:Accessory vehicle adaptive camouflage 144x144.png|center|120px|link=Adaptive Camouflage Net]] [[Adaptive Camouflage Net]] || 10 || 45 || Increases concealment by 4. || N/A | |||
|- | |||
| [[File:Accessory vehicle exploding reactive armor era 144x144.png|center|120px|link=Exploding Reactive Armor]] [[Exploding Reactive Armor]] || 10 || 35 || Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times. || 3 | |||
|- | |||
| [[File:Accessory additional armor plating 144x144.png|center|120px|link=Additional Armor Plating]] [[Additional Armor Plating]] || 10 || 25 || +40 Armor, +120 Armor Durability, +4 Movement costs per tile. || N/A | |||
|- | |||
| [[File:Accessory vehicle ceramic plating 186x186.png|center|120px|link=Ceramic Plating]] [[Ceramic Plating]] || 15 || 65 || Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. || N/A | |||
|- | |||
| [[File:Accessory vehicle electromagnetic armor 186x186.png|center|120px|link=Electromagnetic Armor]] [[Electromagnetic Armor]] || 25 || 85 || Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. || N/A | |||
|- | |||
| [[File:Accessory vehicle electromagnetic forcefield 186x186.png|center|120px|link=Electromagnetic Forcefield]] [[Electromagnetic Forcefield]] || 35 || 120 || A high-powered EM forcefield that reduces the energy of incoming projectiles, lowering their penetration and damage. Since the field requires distance to function effectively, it only activates against attacks from a range of at least 5 tiles. It does not work against rockets, shaped charges, or HEAT attacks. || N/A | |||
|- | |||
| [[File:Accessory vehicle mobility backup system 186x186.png|center|120px|link=Mobility Backup System]] [[Mobility Backup System]] || 10 || 35 || A set of mechanical and electronical devices and redundant circuits to ensure the vehicle can keep moving even if critical parts are damaged or destroyed. When immobilized, the vehicle can still move at half speed. || N/A | |||
|} | |||
[[Category: Equipment]] | |||
Latest revision as of 21:23, 15 August 2026
This page covers Vehicle Accessories, for Accessories see here. The Vehicles page can be found here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.
Vehicle Accessory Statistics
Sidearm Vehicle Accessories
| Name | Trade Val | Description | Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | RoF | Acc Mod | AP Cost | Uses | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 35 | The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. | 0 | 35 | 60 | 60 | 20 | 2 | 1 | 0 | 20 | 2 | |
| 10 | 45 | Launchers that shoot 6 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. | 4 | 30 | 30 | 35 | 20 | 1 | 6 | 50 | 15 | 2 | |
| 15 | 45 | A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. | 3-9 | 200 | 330 | 200 | 70 | 1 | 1 | 10 | 60 | 1 |
Active Vehicle Accessories
| Name | Trade Val | Effects | Range | AP Cost | Uses | |
|---|---|---|---|---|---|---|
| 15 | 25 | For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. | N/A | 0 | 2 | |
| 10 | 25 | A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. | 4 | 20 | 2 | |
| 15 | 25 | A high powered jetpack able to propel walkers through the air up to 7 tiles. | 7 | 60 | 6 |
Passive Vehicle Accessories
| Name | Trade Val | Effects | Uses | |
|---|---|---|---|---|
| 15 | 35 | Increases all weapon uses by 50% with a minimum of 2. | N/A | |
| 20 | 55 | Increases viewrange by 1 and detection by 2. | N/A | |
| 10 | 45 | Increases concealment by 4. | N/A | |
| 10 | 35 | Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times. | 3 | |
| 10 | 25 | +40 Armor, +120 Armor Durability, +4 Movement costs per tile. | N/A | |
| 15 | 65 | Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. | N/A | |
| 25 | 85 | Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. | N/A | |
| 35 | 120 | A high-powered EM forcefield that reduces the energy of incoming projectiles, lowering their penetration and damage. Since the field requires distance to function effectively, it only activates against attacks from a range of at least 5 tiles. It does not work against rockets, shaped charges, or HEAT attacks. | N/A | |
| 10 | 35 | A set of mechanical and electronical devices and redundant circuits to ensure the vehicle can keep moving even if critical parts are damaged or destroyed. When immobilized, the vehicle can still move at half speed. | N/A |


















