Mounted Chaingun: Difference between revisions

From MENACE Official Wiki
Created page with "Click here to go back to Vehicle Weapons. {{Infobox weapon |image=File:Mounted Chaingun.png |faction= |value=40 |range=9 |accmod=-10 |hpdamage=15 |armdamage=12 |armpen=34 |suppress=10 |numofelements=1 |rof=7 |ammo=18 |cost=30 }} == Description == A larger version of the typical Pirate infantry chaingun firing a higher caliber round. It has an extremely high rate of fire and is ideal to suppress or even outright disable enemy infantry formations...."
 
n tilted (talk | contribs)
mNo edit summary
 
(29 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]
{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;"
| class="hides hidem" style="font-size: 100%; text-align: center;" |
The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}}
  |''{{{1}}}''
  |}}
|}
{{Infobox weapon
{{Infobox weapon
|image=[[File:Mounted Chaingun.png]]
|image=[[File:Chaingun medium 912x318.png]]
|faction=
|faction=[[Pirates]]
|value=40
|blackmarket=No
|range=9
|reward= [[Operations|Pirate]],<br>[[Operations|Pirate Vehicle or Weapon]]
|value=15
|range=7
|accmod=-10
|accmod=-10
|hpdamage=15
|hpdamage=13
|armdamage=12
|armdamage=7
|armpen=34
|armpen=26
|suppress=10
|suppress=7
|numofelements=1
|numofelements=1
|rof=7
|rof=7
|ammo=18
|ammo=18
|cost=30
|cost=25
}}
}}
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]


== Description ==
== Description ==
A larger version of the typical Pirate infantry chaingun firing a higher caliber round. It has an extremely high rate of fire and is ideal to suppress or even outright disable enemy infantry formations. The more it shoots in quick succession the higher is the chance for it to jam.
A larger version of the typical Pirate infantry chaingun firing a bigger caliber round. It has an extremely high rate of fire and is ideal to suppress or even outright disable enemy infantry formations. The more it shoots in quick succession the higher is the chance for it to jam.
 
== Weapon Skill ==
[[File:WeaponSkill Salvo.png|30px]] A high rate of fire salvo that can be fired on the move. The more salvos are fired in a single turn, the higher the chance of the chaingun jamming, increasing by 10 per use.
 
 
== Known Users ==
* [[Chain Gun Truck]]
 
== Tags ==
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}} {{ItemTag|name=JAM|link=Jam(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}}
 
== Accuracy & Damage graph ==
[[File:Mounted Chaingun graph.png|thumb|left]]
{{Clear}}


== Ammunition Skills ==
== Changelog ==
*A high rate of fire salvo that can be fired on the move. The more salvos are fired in a single turn, the higher the chance of the chaingun jamming, increasing by 10 per use.
*[[Patch v0.7.6+19301| SL Update 1]] - Changed [[Vehicle Weapons|Vehicle Weapon]] [[Mounted Chaingun|'Medium Chaingun']] to be a light weapon
*[[Patch v0.7.6+19301| SL Update 1]] - Adjusted [[Mounted Chaingun|vehicle light chaingun]] to have the same stats as the infantry version
*[[Patch v0.7.6+19301| SL Update 1]] - Increased [[Mounted Chaingun|vehicle light chaingun]] ammo from 12 to 18


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Vehicle Weapons]]
[[Category:Light Vehicle Weapons]]

Latest revision as of 19:50, 15 August 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.


Click here to go back to Vehicle Weapons.

Description

A larger version of the typical Pirate infantry chaingun firing a bigger caliber round. It has an extremely high rate of fire and is ideal to suppress or even outright disable enemy infantry formations. The more it shoots in quick succession the higher is the chance for it to jam.

Weapon Skill

A high rate of fire salvo that can be fired on the move. The more salvos are fired in a single turn, the higher the chance of the chaingun jamming, increasing by 10 per use.


Known Users

Tags

PROJECTILE SUPPRESSIVE JAM VEHICLE WEAPON

Accuracy & Damage graph

Changelog