S12 Aphenedrin "Combat Drugs": Difference between revisions

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== Changelog ==
== Changelog ==
*[[Patch v0.6.8|Patch #5]] - FIXED [[S12 Aphenedrin "Combat Drugs"|"Aphenedrin"]] accessory didn't reduce suppression when a unit was inside tower
*[[Patch v0.6.8|Patch #5]] - FIXED [[S12 Aphenedrin "Combat Drugs"|"Aphenedrin"]] accessory didn't reduce suppression when a unit was inside tower
*[[Patch v0.6.9| Patch #6]] - [[S12 Aphenedrin "Combat Drugs"|'S12 Aphenedrin']] didn't work when positioned in watchtowers
*[[Patch v0.6.13| Patch 9]] - FIXED [[Accessories|Drug accessories]] are now refilled by the '[[Scavenger]]' perk crate
*[[Patch v0.7.8| OCI Rework]] - FIXED [[Accessories|Drug accessories]] didn't refresh their duration if they were used while they were still active


[[Category:Accessories]]
[[Category:Accessories]]
[[Category:Drugs]]
[[Category:Drugs]]

Latest revision as of 09:53, 8 August 2026


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Description

A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes Suppression and increases Discipline by 50 for one turn.

Effect

Skill Description AP Cost Tags
Use S12 Use the Aphendrin Injector to effectively remove Suppression and become less affected by further enemy fire for a short while. 0 AP

DRUG

Changelog