Armor: Difference between revisions

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The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}}
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==== Armor Statistics ====
==== Armor Statistics ====


{| class="wikitable" style="width: 100%;" cellpadding="20"
To see the details on how these stats impact the '''HP and Armor damage calculations''', click [[Combat_System#Damage_calculation|here]].
 
{| class= "mw-collapsible wikitable sortable" style="width: 100%;" cellpadding="20"
|-
|-
! Name !! Description
! Name !! Description
|-
|-
| style="width: 15%;padding:10px" | '''Trade Value'''
| style="width: 15%;padding:10px" | '''Armor'''
| Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity.
|-
| style="padding:10px" | '''Armor'''
| This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.
| This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.
|-
|-
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| style="padding:10px" | '''Negative Effects'''
| style="padding:10px" | '''Negative Effects'''
| Negative effects imposed by the armor (if applicable)'''
| Negative effects imposed by the armor (if applicable)'''
|-
| style="padding:10px" | '''Trade Value'''
| Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity.
|-
| style="padding:10px" | [[File:Supplies 64x64.png|center|30px]]
| How much per squaddie the armor will cost to use.
|}
|}


== Infantry Armor ==
== Infantry Armor ==
Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons.


{| class="wikitable sortable" style="text-align: center"
{| class="wikitable sortable" style="text-align: center"
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! {{H:title|Armor Durability|Durability}}  
! {{H:title|Armor Durability|Durability}}  
! {{H:title|Concealment|Conceal}}  
! {{H:title|Concealment|Conceal}}  
! {{H:title|Vision|Vision}}
! {{H:title|Accessory Slots|Accessories}}  
! {{H:title|Accessory Slots|Accessories}}  
! {{H:title|Bonus Abilities|Abilities}}  
! {{H:title|Bonus Abilities|Abilities}}  
! {{H:title|Negative Effects|Negatives}}  
! {{H:title|Negative Effects|Negatives}}  
! {{H:title|Trade Value|Trade Val}}  
! {{H:title|Trade Value|Trade Val}}  
! {{H:title|Supply Cost|Supply Cost}}  
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  
! {{H:title|TAGS|Tags}}
|-
| [[File:Armor 00 912x318.png|center|250px|link=RMC Fatigues]] [[RMC Fatigues]] || 10 || 25 || 0 || 0 || 1 || N/A || N/A || 0 || 0 ||
|-
| [[File:Armor 21 912x318.png|center|250px|link=Load Bearing Rig]] [[Load Bearing Rig]] || 10 || 25 || 0 || 0 || 3 || '''Adds 10% Defense.''' || N/A || 15 || 3 ||
|-
| [[File:Outcast rags 912x318.png|center|250px|link=Outcast Rags]] [[Outcast Rags]] || 10 || 25 || 1 || 0 || 1 || N/A || N/A || 10 || 3 ||
|-
| [[File:Jaeger suit 912x318.png|center|250px|link=Jaegar Fatigues]] [[Jaegar Fatigues]] || 15 || 30 || 2 || 0 || 2 || N/A || N/A || 15 || 5 ||
|-
| [[File:Armor class 2 00 912x318.png|center|250px|link=Soft Armor]] [[Soft Armor]] || 30 || 40 || 0 || 0 || 2 || N/A || N/A || 15 || 5 ||
|-
| [[File:Armor 09 912x318.png|center|250px|link=Scavenger Suit]] [[Scavenger Suit]] || 30 || 30 || 0 || 0 || 2 || N/A || N/A || 15 || 7 ||
|-
|-
| [[File:Armor 00 912x318.png|center|300px]] [[RMC Fatigues]] || 0 || 0 || 0 || 1 || N/A || N/A || 0 || 0 |
| [[File:Armor class 2+ 912x318.png|center|250px|link=SIPV Standard Protective Vest]] [[SIPV Standard Protective Vest]] || 40 || 40 || 0 || 0 || 2 || N/A || N/A || 25 || 10 ||
|-
| [[File:Armor 17 912x318.png|center|250px|link=Small Arms Protective Plating]] [[Small Arms Protective Plating]] || 55 || 45 || 0 || 0 || 2 || N/A || N/A || 35 || 12 ||
|-
| [[File:Scavenger_veteran_armor_912x318.png|center|250px|link=Veteran Scavenger Suit]] [[Veteran Scavenger Suit]] || 50 || 40 || 0 || 0 || 2 || N/A || N/A || 25 || 12 ||
|-
| [[File:Armor 11 912x318.png|center|250px|link=Marine Infantry Body Armor]] [[Marine Infantry Body Armor]] || 65 || 55 || 0 || 0 || 2 || N/A || N/A || 70 || 15 ||
|-
| [[File:Armor 14 912x318.png|center|250px|link=SAPP High Intensity Setup]] [[SAPP High Intensity Setup]] || 60 || 90 || 0 || 0 || 1 || N/A || '''Decreases detection by 1'''. || 70 || 18 ||
|-
| [[File:Armor 18 912x318.png|center|250px|link=Improved Small Arms Protective Plating]] [[Improved Small Arms Protective Plating]] || 75 || 60 || 0 || 0 || 2 || N/A || N/A || 55 || 20 ||
|-
|  [[File:Armor 13 912x318.png|center|250px|link=SAPP Operator]] [[SAPP Operator]] || 55 || 45 || 0 || 0 || 3 || '''Increases special weapon uses by 50%, minimum by 2.<br><br>Increases squad weapon uses by 50%.''' || N/A || 70 || 20 ||
|-
|  [[File:Armor 12 912x318.png|center|250px|link=SAPP Recce]] [[SAPP Recce]] || 55 || 45 || 1 || 0 || 2 || '''Increases detection by 1.''' || N/A || 70 || 20 ||
|-
| [[File:Armor 03 912x318.png|center|250px|link=TCR Marine Tactical Armored Platesuit]] [[TCR Marine Tactical Armored Platesuit]] || 85 || 65 || 0 || 0 || 2 || N/A || N/A || 125 || 22 ||
|-
| [[File:Pirate jumpsuit 00 912x318.png|center|250px|link=Boarding Commando Jetsuit]] [[Boarding Commando Jetsuit]] || 75 || 60 || -2 || 0 || 1 || '''Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses)'''  || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 35 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}
|-
| [[File:Armor 19 912x318.png|center|250px|link=Enhanced Small Arms Protective Plating]] [[Enhanced Small Arms Protective Plating]] || 90 || 80 || -1 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 80 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}
|-
| [[File:Pirate jumpsuit captain 912x318.png|center|250px|link=Captain's Jetsuit]] [[Captain's Jetsuit]] || 90 || 80 || -2 || 0 || 2 || C'''rude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses)'''  || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 60 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}
|-
| [[File:Armor 20 912x318.png|center|250px|link=Extreme Small Arms Protective Plating]] [[Extreme Small Arms Protective Plating]] || 110 || 100 || -2 || -2 || 1 ||  N/A || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 120 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}
|-
| [[File:Armor 01 912x318.png|center|250px|link=Low Profile Protective Suit]] [[Low Profile Protective Suit]] || 65 || 40 || 2 || 0 || 3 || N/A || N/A || 130|| 35||
|-
| [[File:Armor 05 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit - Heavy]] [[TCR Navy Breaching Armor Suit - Heavy]] || 130 || 120 || -4 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 250 || 55 || {{ItemTag|name=HEAVY ARMOR}}
|-
| [[File:Armor 06 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit MK02]] [[TCR Navy Breaching Armor Suit MK02]] || 110 || 95 || -2 || 0 || 1 || N/A || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 250 || 40 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}}
|}
|}
=== Changelog ===
*[[Patch v0.6.6.+16265|Patch #3]] - Rebalanced some [[Armor|heavy armors]]
*[[Patch v0.6.6.+16265|Patch #3]] - Increased durability on [[Armor|class V and VI armors]]
[[Category: Equipment]]

Latest revision as of 09:02, 8 August 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Armor Statistics

To see the details on how these stats impact the HP and Armor damage calculations, click here.

Name Description
Armor This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.
Armor Durability This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking.
Concealment Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view.
Accessory Slots Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1.
Bonus Abilities Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) Only available to a limited number of armor types.
Negative Effects Negative effects imposed by the armor (if applicable)
Trade Value Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity.
How much per squaddie the armor will cost to use.

Infantry Armor

Name Armor Durability Conceal Vision Accessories Abilities Negatives Trade Val
Tags
RMC Fatigues
10 25 0 0 1 N/A N/A 0 0
Load Bearing Rig
10 25 0 0 3 Adds 10% Defense. N/A 15 3
Outcast Rags
10 25 1 0 1 N/A N/A 10 3
Jaegar Fatigues
15 30 2 0 2 N/A N/A 15 5
Soft Armor
30 40 0 0 2 N/A N/A 15 5
Scavenger Suit
30 30 0 0 2 N/A N/A 15 7
SIPV Standard Protective Vest
40 40 0 0 2 N/A N/A 25 10
Small Arms Protective Plating
55 45 0 0 2 N/A N/A 35 12
Veteran Scavenger Suit
50 40 0 0 2 N/A N/A 25 12
Marine Infantry Body Armor
65 55 0 0 2 N/A N/A 70 15
SAPP High Intensity Setup
60 90 0 0 1 N/A Decreases detection by 1. 70 18
Improved Small Arms Protective Plating
75 60 0 0 2 N/A N/A 55 20
SAPP Operator
55 45 0 0 3 Increases special weapon uses by 50%, minimum by 2.

Increases squad weapon uses by 50%.
N/A 70 20
SAPP Recce
55 45 1 0 2 Increases detection by 1. N/A 70 20
TCR Marine Tactical Armored Platesuit
85 65 0 0 2 N/A N/A 125 22
Boarding Commando Jetsuit
75 60 -2 0 1 Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses) This unit is encumbered and has its movement costs per tile increased by 3. 35 25

HEAVY ARMOR

Enhanced Small Arms Protective Plating
90 80 -1 -1 1 N/A This unit is encumbered and has its movement costs per tile increased by 3. 80 25

HEAVY ARMOR

Captain's Jetsuit
90 80 -2 0 2 Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses) This unit is encumbered and has its movement costs per tile increased by 3. 60 30

HEAVY ARMOR

Extreme Small Arms Protective Plating
110 100 -2 -2 1 N/A This unit is encumbered and has its movement costs per tile increased by 3. 120 30

HEAVY ARMOR

Low Profile Protective Suit
65 40 2 0 3 N/A N/A 130 35
TCR Navy Breaching Armor Suit - Heavy
130 120 -4 -1 1 N/A This unit is encumbered and has its movement costs per tile increased by 3. 250 55

HEAVY ARMOR

TCR Navy Breaching Armor Suit MK02
110 95 -2 0 1 N/A This unit is encumbered and has its movement costs per tile increased by 3. 250 40

HEAVY ARMOR

Changelog