Armor: Difference between revisions
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The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} | |||
|''{{{1}}}'' | |||
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==== Armor Statistics ==== | ==== Armor Statistics ==== | ||
{| class="wikitable" style="width: 100%;" cellpadding="20" | To see the details on how these stats impact the '''HP and Armor damage calculations''', click [[Combat_System#Damage_calculation|here]]. | ||
{| class= "mw-collapsible wikitable sortable" style="width: 100%;" cellpadding="20" | |||
|- | |- | ||
! Name !! Description | ! Name !! Description | ||
|- | |- | ||
| style="width: 15%; | | style="width: 15%;padding:10px" | '''Armor''' | ||
| This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits. | | This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits. | ||
|- | |- | ||
| Line 25: | Line 31: | ||
| style="padding:10px" | '''Negative Effects''' | | style="padding:10px" | '''Negative Effects''' | ||
| Negative effects imposed by the armor (if applicable)''' | | Negative effects imposed by the armor (if applicable)''' | ||
|- | |||
| style="padding:10px" | '''Trade Value''' | |||
| Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity. | |||
|- | |||
| style="padding:10px" | [[File:Supplies 64x64.png|center|30px]] | |||
| How much per squaddie the armor will cost to use. | |||
|} | |} | ||
== Infantry Armor == | |||
{| class="wikitable sortable" style="text-align: center" | |||
|- | |||
! Name | |||
! {{H:title|Armor|Armor}} | |||
! {{H:title|Armor Durability|Durability}} | |||
! {{H:title|Concealment|Conceal}} | |||
! {{H:title|Vision|Vision}} | |||
! {{H:title|Accessory Slots|Accessories}} | |||
! {{H:title|Bonus Abilities|Abilities}} | |||
! {{H:title|Negative Effects|Negatives}} | |||
! {{H:title|Trade Value|Trade Val}} | |||
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} | |||
! {{H:title|TAGS|Tags}} | |||
|- | |||
| [[File:Armor 00 912x318.png|center|250px|link=RMC Fatigues]] [[RMC Fatigues]] || 10 || 25 || 0 || 0 || 1 || N/A || N/A || 0 || 0 || | |||
|- | |||
| [[File:Armor 21 912x318.png|center|250px|link=Load Bearing Rig]] [[Load Bearing Rig]] || 10 || 25 || 0 || 0 || 3 || '''Adds 10% Defense.''' || N/A || 15 || 3 || | |||
|- | |||
| [[File:Outcast rags 912x318.png|center|250px|link=Outcast Rags]] [[Outcast Rags]] || 10 || 25 || 1 || 0 || 1 || N/A || N/A || 10 || 3 || | |||
|- | |||
| [[File:Jaeger suit 912x318.png|center|250px|link=Jaegar Fatigues]] [[Jaegar Fatigues]] || 15 || 30 || 2 || 0 || 2 || N/A || N/A || 15 || 5 || | |||
|- | |||
| [[File:Armor class 2 00 912x318.png|center|250px|link=Soft Armor]] [[Soft Armor]] || 30 || 40 || 0 || 0 || 2 || N/A || N/A || 15 || 5 || | |||
|- | |||
| [[File:Armor 09 912x318.png|center|250px|link=Scavenger Suit]] [[Scavenger Suit]] || 30 || 30 || 0 || 0 || 2 || N/A || N/A || 15 || 7 || | |||
|- | |||
| [[File:Armor class 2+ 912x318.png|center|250px|link=SIPV Standard Protective Vest]] [[SIPV Standard Protective Vest]] || 40 || 40 || 0 || 0 || 2 || N/A || N/A || 25 || 10 || | |||
|- | |||
| [[File:Armor 17 912x318.png|center|250px|link=Small Arms Protective Plating]] [[Small Arms Protective Plating]] || 55 || 45 || 0 || 0 || 2 || N/A || N/A || 35 || 12 || | |||
|- | |||
| [[File:Scavenger_veteran_armor_912x318.png|center|250px|link=Veteran Scavenger Suit]] [[Veteran Scavenger Suit]] || 50 || 40 || 0 || 0 || 2 || N/A || N/A || 25 || 12 || | |||
|- | |||
| [[File:Armor 11 912x318.png|center|250px|link=Marine Infantry Body Armor]] [[Marine Infantry Body Armor]] || 65 || 55 || 0 || 0 || 2 || N/A || N/A || 70 || 15 || | |||
|- | |||
| [[File:Armor 14 912x318.png|center|250px|link=SAPP High Intensity Setup]] [[SAPP High Intensity Setup]] || 60 || 90 || 0 || 0 || 1 || N/A || '''Decreases detection by 1'''. || 70 || 18 || | |||
|- | |||
| [[File:Armor 18 912x318.png|center|250px|link=Improved Small Arms Protective Plating]] [[Improved Small Arms Protective Plating]] || 75 || 60 || 0 || 0 || 2 || N/A || N/A || 55 || 20 || | |||
|- | |||
| [[File:Armor 13 912x318.png|center|250px|link=SAPP Operator]] [[SAPP Operator]] || 55 || 45 || 0 || 0 || 3 || '''Increases special weapon uses by 50%, minimum by 2.<br><br>Increases squad weapon uses by 50%.''' || N/A || 70 || 20 || | |||
|- | |||
| [[File:Armor 12 912x318.png|center|250px|link=SAPP Recce]] [[SAPP Recce]] || 55 || 45 || 1 || 0 || 2 || '''Increases detection by 1.''' || N/A || 70 || 20 || | |||
|- | |||
| [[File:Armor 03 912x318.png|center|250px|link=TCR Marine Tactical Armored Platesuit]] [[TCR Marine Tactical Armored Platesuit]] || 85 || 65 || 0 || 0 || 2 || N/A || N/A || 125 || 22 || | |||
|- | |||
| [[File:Pirate jumpsuit 00 912x318.png|center|250px|link=Boarding Commando Jetsuit]] [[Boarding Commando Jetsuit]] || 75 || 60 || -2 || 0 || 1 || '''Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses)''' || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 35 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | |||
|- | |||
| [[File:Armor 19 912x318.png|center|250px|link=Enhanced Small Arms Protective Plating]] [[Enhanced Small Arms Protective Plating]] || 90 || 80 || -1 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 80 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | |||
|- | |||
| [[File:Pirate jumpsuit captain 912x318.png|center|250px|link=Captain's Jetsuit]] [[Captain's Jetsuit]] || 90 || 80 || -2 || 0 || 2 || C'''rude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses)''' || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 60 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | |||
|- | |||
| [[File:Armor 20 912x318.png|center|250px|link=Extreme Small Arms Protective Plating]] [[Extreme Small Arms Protective Plating]] || 110 || 100 || -2 || -2 || 1 || N/A || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 120 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | |||
|- | |||
| [[File:Armor 01 912x318.png|center|250px|link=Low Profile Protective Suit]] [[Low Profile Protective Suit]] || 65 || 40 || 2 || 0 || 3 || N/A || N/A || 130|| 35|| | |||
|- | |||
| [[File:Armor 05 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit - Heavy]] [[TCR Navy Breaching Armor Suit - Heavy]] || 130 || 120 || -4 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 250 || 55 || {{ItemTag|name=HEAVY ARMOR}} | |||
|- | |||
| [[File:Armor 06 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit MK02]] [[TCR Navy Breaching Armor Suit MK02]] || 110 || 95 || -2 || 0 || 1 || N/A || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 250 || 40 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | |||
|} | |||
=== Changelog === | |||
*[[Patch v0.6.6.+16265|Patch #3]] - Rebalanced some [[Armor|heavy armors]] | |||
*[[Patch v0.6.6.+16265|Patch #3]] - Increased durability on [[Armor|class V and VI armors]] | |||
[[Category: Equipment]] | |||
Latest revision as of 09:02, 8 August 2026
Armor Statistics
To see the details on how these stats impact the HP and Armor damage calculations, click here.
Infantry Armor
| Name | Armor | Durability | Conceal | Vision | Accessories | Abilities | Negatives | Trade Val | Tags | |
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 25 | 0 | 0 | 1 | N/A | N/A | 0 | 0 | ||
| 10 | 25 | 0 | 0 | 3 | Adds 10% Defense. | N/A | 15 | 3 | ||
| 10 | 25 | 1 | 0 | 1 | N/A | N/A | 10 | 3 | ||
| 15 | 30 | 2 | 0 | 2 | N/A | N/A | 15 | 5 | ||
| 30 | 40 | 0 | 0 | 2 | N/A | N/A | 15 | 5 | ||
| 30 | 30 | 0 | 0 | 2 | N/A | N/A | 15 | 7 | ||
| 40 | 40 | 0 | 0 | 2 | N/A | N/A | 25 | 10 | ||
| 55 | 45 | 0 | 0 | 2 | N/A | N/A | 35 | 12 | ||
| 50 | 40 | 0 | 0 | 2 | N/A | N/A | 25 | 12 | ||
| 65 | 55 | 0 | 0 | 2 | N/A | N/A | 70 | 15 | ||
| 60 | 90 | 0 | 0 | 1 | N/A | Decreases detection by 1. | 70 | 18 | ||
| 75 | 60 | 0 | 0 | 2 | N/A | N/A | 55 | 20 | ||
| 55 | 45 | 0 | 0 | 3 | Increases special weapon uses by 50%, minimum by 2. Increases squad weapon uses by 50%. |
N/A | 70 | 20 | ||
| 55 | 45 | 1 | 0 | 2 | Increases detection by 1. | N/A | 70 | 20 | ||
| 85 | 65 | 0 | 0 | 2 | N/A | N/A | 125 | 22 | ||
| 75 | 60 | -2 | 0 | 1 | Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses) | 35 | 25 | |||
| 90 | 80 | -1 | -1 | 1 | N/A | 80 | 25 | |||
| 90 | 80 | -2 | 0 | 2 | Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses) | 60 | 30 | |||
| 110 | 100 | -2 | -2 | 1 | N/A | 120 | 30 | |||
| 65 | 40 | 2 | 0 | 3 | N/A | N/A | 130 | 35 | ||
| 130 | 120 | -4 | -1 | 1 | N/A | 250 | 55 | |||
| 110 | 95 | -2 | 0 | 1 | N/A | 250 | 40 |
Changelog
- Patch #3 - Rebalanced some heavy armors
- Patch #3 - Increased durability on class V and VI armors

























