ATGM Launcher: Difference between revisions
From MENACE Official Wiki
Created page with "{{Infobox weapon |image=File:Atgm 912x318.png |faction= |value=75 |range=11 |accmod=0 |hpdamage=150 |armdamage=120 |armpen=160 |suppress=50 |numofelements=1 |rof=1 |ammo=5 |cost=65 }} Click here to go back to Vehicle Weapons. == Description == A launcher for anti-tank guided missiles. The missiles can be fire either in direct or in indirect fire modes. The indirect fire mode requires a marked target to be fired at but will ignore line of site and..." |
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The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} | |||
|''{{{1}}}'' | |||
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{{Infobox weapon | {{Infobox weapon | ||
|image=[[File:Atgm 912x318.png]] | |image=[[File:Atgm 912x318.png]] | ||
|faction= | |faction= | ||
|blackmarket=Yes | |||
|reward= [[Operations|The Backbone]],<br>[[Operations|Rogue Army]] | |||
|value=75 | |value=75 | ||
|range=11 | |range=4-11 | ||
|accmod=0 | |accmod=0 | ||
|hpdamage= | |hpdamage=220 | ||
|armdamage= | |armdamage=300 | ||
|armpen= | |armpen=220 | ||
|suppress=50 | |suppress=50 | ||
|numofelements=1 | |numofelements=1 | ||
|rof=1 | |rof=1 | ||
|ammo= | |ammo=4 | ||
|cost=65 | |cost=65 | ||
}} | }} | ||
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== Weapon Skill == | == Weapon Skill == | ||
[[File:Skill 12.png|30px]] Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of site needed. | [[File:Skill 12.png|30px]] Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of site needed. (4 shots) | ||
[[File:Skill | [[File:Skill 02.png|30px]] Launch an ATGM at a target in direct fire mode. (4 shots) | ||
== Tags == | == Tags == | ||
{{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name= | {{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}} {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}} | ||
== Accuracy & Damage graph == | |||
[[File:ATGM Launcher graph.png|thumb|left]] | |||
{{Clear}} | |||
== Changelog == | |||
*[[Patch v0.6.3| Patch #1]] - Slightly reduced ATGM vehicle ammunition | |||
*[[Patch v0.6.5+16107| Patch #2]] - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - ATGM Hitpoint Damage went from 150 to 220 and Armor Penetration from 160 to 120. | |||
*[[Patch v0.6.7+16403| Patch #4]] - FIXED The game froze after firing twin linked version of the [[ATGM Launcher|'ATGM Launcher']] | |||
*[[Patch v0.6.9| Patch #6]] - Increased [[Anti-Materiel Rifle "Crocodile"|'Anti Material Rifle']] accuracy dropoff from 3 to 6 | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Adjusted ATGMs direct fire mode to have 4 tiles min. range and -5 accuracy dropoff instead of -3 | |||
*[[Patch v0.7.6+19301| SL Update #1]] - Swapped order of "Indirect Fire" and "Direct Fire" skill buttons for [[ATGM Launcher|vehicle ATGM]] skills on quickbar | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Vehicle Weapons]] | |||
[[Category:Medium Vehicle Weapons]] | |||
Latest revision as of 19:32, 25 June 2026
Click here to go back to Vehicle Weapons.
Description
A launcher for anti-tank guided missiles. The missiles can be fire either in direct or in indirect fire modes. The indirect fire mode requires a marked target to be fired at but will ignore line of site and will automatically hit.
Weapon Skill
Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of site needed. (4 shots)
Launch an ATGM at a target in direct fire mode. (4 shots)
Tags
MINIMUM RANGE ANTI VEHICLE VEHICLE WEAPON ROCKET INDIRECT FIRE
Accuracy & Damage graph

Changelog
- Patch #1 - Slightly reduced ATGM vehicle ammunition
- Patch #2 - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - ATGM Hitpoint Damage went from 150 to 220 and Armor Penetration from 160 to 120.
- Patch #4 - FIXED The game froze after firing twin linked version of the 'ATGM Launcher'
- Patch #6 - Increased 'Anti Material Rifle' accuracy dropoff from 3 to 6
- Redacted Update 1 - Adjusted ATGMs direct fire mode to have 4 tiles min. range and -5 accuracy dropoff instead of -3
- SL Update #1 - Swapped order of "Indirect Fire" and "Direct Fire" skill buttons for vehicle ATGM skills on quickbar


