goose: Difference between revisions
Created page with "Hi, I am goose and I am helping edit the wiki! I am also goose on discord :D Anything below this point is me testing things/making lists to reference, and should probably be ignored! Name = image? or name in code Title = name? ShortName = type of weapon? Description = description Icon = maybe image? Tags = hopefully tags but i dont know Rarity = not in beta? presumably rarity TradeValue = trade value IconEquipment = not a clue IconSkillBar = maybe images for weapon atta..." |
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Anything below this point is me testing things/making lists to reference, and should probably be ignored! | Anything below this point is me testing things/making lists to reference, and should probably be ignored! | ||
Name = image? or name in code | Name = image? or name in code<br> | ||
Title = name? | Title = name?<br> | ||
ShortName = type of weapon? | ShortName = type of weapon?<br> | ||
Description = description | Description = description<br> | ||
Icon = maybe image? | Icon = maybe image?<br> | ||
Tags = hopefully tags but i dont know | Tags = hopefully tags but i dont know<br> | ||
Rarity = not in beta? presumably rarity | Rarity = not in beta? presumably rarity<br> | ||
TradeValue = trade value | TradeValue = trade value<br> | ||
IconEquipment = not a clue | IconEquipment = not a clue<br> | ||
IconSkillBar = maybe images for weapon attacks? | IconSkillBar = maybe images for weapon attacks?<br> | ||
DeployCosts = supply cost? | DeployCosts = supply cost?<br> | ||
SkillsGranted = weapon attacks? | SkillsGranted = weapon attacks?<br> | ||
MinRange = minimum range (graph in game) | MinRange = minimum range (graph in game)<br> | ||
IdealRange = ideal range (graph in game) | IdealRange = ideal range (graph in game)<br> | ||
MaxRange = range | MaxRange = range<br> | ||
AccuracyBonus = accuracy modifier | AccuracyBonus = accuracy modifier<br> | ||
AccuracyDropoff = accuracy drop off (hidden in game?) | AccuracyDropoff = accuracy drop off (hidden in game?)<br> | ||
Damage = hitpoint damage (at min range?) | Damage = hitpoint damage (at min range?)<br> | ||
DamageDropoff = hitpoint damage drop-off (graph in game) | DamageDropoff = hitpoint damage drop-off (graph in game)<br> | ||
DamagePctCurrentHitpoints = ? | DamagePctCurrentHitpoints = ?<br> | ||
DamagePctCurrentHitpointsMin = ? | DamagePctCurrentHitpointsMin = ?<br> | ||
DamagePctMaxHitpoints = ? | DamagePctMaxHitpoints = ?<br> | ||
DamagePctMaxHitpointsMin = ? | DamagePctMaxHitpointsMin = ?<br> | ||
ArmorPenetration = armor penetration | ArmorPenetration = armor penetration<br> | ||
ArmorPenetrationDropoff = armor penetration drop-off (hidden in game) | ArmorPenetrationDropoff = armor penetration drop-off (hidden in game)<br> | ||
DamageToArmorDurability = Armor Damage | DamageToArmorDurability = Armor Damage<br> | ||
DamageToArmorDurabilityMult = ? | DamageToArmorDurabilityMult = ? <br> | ||
DamageToArmorDurabilityDropoff = ? | DamageToArmorDurabilityDropoff = ?<br> | ||
DamageToArmorDurabilityDropoffMult = ? | DamageToArmorDurabilityDropoffMult = ?<br> | ||
Suppression = Suppression (in game whole number, in code decimal) | Suppression = Suppression (in game whole number, in code decimal)<br> | ||
? = Elements Hit (maybe always one?) | ? = Elements Hit (maybe always one?)<br> | ||
? = Rate of Fire (tied to skills - repetitions?) | ? = Rate of Fire (tied to skills - repetitions?)<br> | ||
Latest revision as of 00:00, 5 October 2025
Hi, I am goose and I am helping edit the wiki! I am also goose on discord :D Anything below this point is me testing things/making lists to reference, and should probably be ignored!
Name = image? or name in code
Title = name?
ShortName = type of weapon?
Description = description
Icon = maybe image?
Tags = hopefully tags but i dont know
Rarity = not in beta? presumably rarity
TradeValue = trade value
IconEquipment = not a clue
IconSkillBar = maybe images for weapon attacks?
DeployCosts = supply cost?
SkillsGranted = weapon attacks?
MinRange = minimum range (graph in game)
IdealRange = ideal range (graph in game)
MaxRange = range
AccuracyBonus = accuracy modifier
AccuracyDropoff = accuracy drop off (hidden in game?)
Damage = hitpoint damage (at min range?)
DamageDropoff = hitpoint damage drop-off (graph in game)
DamagePctCurrentHitpoints = ?
DamagePctCurrentHitpointsMin = ?
DamagePctMaxHitpoints = ?
DamagePctMaxHitpointsMin = ?
ArmorPenetration = armor penetration
ArmorPenetrationDropoff = armor penetration drop-off (hidden in game)
DamageToArmorDurability = Armor Damage
DamageToArmorDurabilityMult = ?
DamageToArmorDurabilityDropoff = ?
DamageToArmorDurabilityDropoffMult = ?
Suppression = Suppression (in game whole number, in code decimal)
? = Elements Hit (maybe always one?)
? = Rate of Fire (tied to skills - repetitions?)


