Rogue Army: Difference between revisions
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The content below is based on the | The content below is based on the Early Access release and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} | ||
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[[Factions|Click here to go back to Factions Page.]] | [[Factions|Click here to go back to Factions Page.]] | ||
“Rogue Army” | “Rogue Army” refers to units that have broken off from the [[Planetary Jingwei]] and now pursue their own agendas; frequently bringing them into conflict with the Player. Unlike the [[Pirates]], Rogue Army units are well equipped and trained - presenting a significantly harder challenge. | ||
The backbone of any Rogue Army force consists of large infantry squads with varying levels of equipment and training. This human wave will be supported by raw firepower from a variety of sources. The overall theme is quantity over quality, which is also reflected in the simple and cumbersome nature of most Rogue Army equipment. | |||
All units heavily rely on supporting each other, so it's important to isolate individual units and defeat them one by one. The lack of maneuverability and speed of most Rogue Army units further facilitates this approach. | |||
Finding ways to mitigate the impact of their long range fire support is essential to win engagements without taking heavy losses. Possible approaches involve gathering intelligence before the actual combat, deep reconnaissance and offmap abilities as well as a strict target prioritization to disable the most dangerous units first. | |||
The | == Rogue Army Strategy == | ||
The Rogue Army makes heavy use of infantry squads to lock the player down and [[Officer]] squads to mark targets for ATGM strikes or buff allied units. A diverse range of heavy weapons teams supported by [[Light Walker]] units are very easily able to pin down most player built squads; while heavy armor units such as the [[Mercenary Medium Walker]] and the [[Heavy Tank]] hammer exposed or pinned down units. | |||
When fighting the Rogue Army, it is recommended to bring ample anti-tank weapons such as [[Special Weapons|Anti-Tank Missiles]], [[Tripod_MK20A3|Autocannon]] or [[EMP Rifle]]s to combat their light armor units. High penetration squad weapons such as the [[BR3A3 Kr-BaR "Crowbar"]] and [[R10A6 K-PAC]] can damage or finish off heavily damaged mechanized units. A high concealment squad may be of use in infiltrating ahead of other player units in order to snipe weapons teams or [[Officer|Officers]]. If the player wishes to deploy armored units like Tanks or Mechs, they are advised to bring plenty of [[Smoke Grenade]]s or [[Smoke Launchers]] in order to screen their advance and prevent units being marked by [[Officer|Officers]] or targeted by [[ATGM Team]]s. Alternatively players may wish to utilise armor upgrades such as ERA to reduce or entirely negate the damage from [[ATGM Team]]s. | |||
== Rogue Army Units == | == Rogue Army Units == | ||
== Infantry == | === Infantry === | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
|- | |- | ||
| Line 33: | Line 30: | ||
! Squad Size | ! Squad Size | ||
! Squad Weapon | ! Squad Weapon | ||
! | ! Special Weapon | ||
! Hit Points per soldier | ! Hit Points per soldier | ||
! Armor | ! Armor | ||
! Armor Durability | |||
! Description | ! Description | ||
|- | |- | ||
| [[File:Badge rogue infantry 234x234.png|center|100px]] [[ | | [[File:Badge rogue infantry 234x234.png|center|100px|link=Conscripts]] [[Conscripts]] || 7-8 ||[[R10A6 K-PAC]]||||10||10 || 25 || Ill-equipped soldiers who are a mix of volunteers and forced conscripts. Not very effective fighters, but they come in large numbers. | ||
|- | |- | ||
| [[File:Squad badge infantry 234x234.png|center|100px]] [[Infantry]] || 6 || [[BR3A3 Kr-BaR "Crowbar"]]||||10||40|| Local Forces gone rogue. Still equpped with their standard loadout of printed carbines, bundled grenades, and frag grenades. | | [[File:Squad badge infantry 234x234.png|center|100px|link=Infantry]] [[Infantry]] || 6 || [[BR3A3 Kr-BaR "Crowbar"]]||||10||40|| 40 || Local Forces gone rogue. Still equpped with their standard loadout of printed carbines, bundled grenades, and frag grenades. | ||
|- | |- | ||
| [[File:Squad badge heavy infantry 234x234.png|center|100px]] [[Heavy Infantry]] || 6 ||[[R10A6 K-PAC]]||| [[IMX SA-RPG 2]]||10|| 75|| Local Forces gone rogue. These special forces are equipped with heavy, armor, capable battle rifles, and decent RPGs. | | [[File:Squad badge heavy infantry 234x234.png|center|100px|link=Heavy Infantry]] [[Heavy Infantry]] || 6 ||[[R10A6 K-PAC]]||| [[IMX SA-RPG 2]]||10|| 75|| 60|| Local Forces gone rogue. These special forces are equipped with heavy, armor, capable battle rifles, and decent RPGs. | ||
|- | |- | ||
| [[File:Badge rogue officer 234x234.png|center|100px]] [[Officer]] || 3 ||||||10|| 40 || Rogue Army seasoned officers that command and motivate the forces around them. | | [[File:Badge rogue officer 234x234.png|center|100px|link=Officer]] [[Officer]] || 3 ||[[BR3A3 Kr-BaR "Crowbar"]]||||10|| 40 || 40 || Rogue Army seasoned officers that command and motivate the forces around them. | ||
|- | |- | ||
| [[File:Squad badge sniper 234x234.png|center|100px]] [[Jaegar Team]] || 2 || [[BR3A3 Kr-BaR "Crowbar"]]||[[K-SAS Designated Marksman Rifle]]||10|| 15 ||A specialized rogue army sniper team armed with a precision rifle. | | [[File:Squad badge sniper 234x234.png|center|100px|link=Jaegar Team]] [[Jaegar Team]] || 2 || [[BR3A3 Kr-BaR "Crowbar"]]||[[K-SAS Designated Marksman Rifle]]||10|| 15 || 30 || A specialized rogue army sniper team armed with a precision rifle. | ||
|- | |- | ||
| [[File:Squad storm troopers 234x234.png|center|100px]] [[Storm Troopers]]|| 5 ||[[XL1A14]] |||||10|| 55 || Highly trained and well-equipped storm troopers who are only detached for special, high intensity missions. They operate outside of the normal Jingwei structures and are the most loyal, die-hard forces available to any Rogue Army contingent. | | [[File:Squad storm troopers 234x234.png|center|100px|link=Storm Troopers]] [[Storm Troopers]]|| 5 ||[[XL1A14]] |||||10|| 55 || 45 || Highly trained and well-equipped storm troopers who are only detached for special, high intensity missions. They operate outside of the normal Jingwei structures and are the most loyal, die-hard forces available to any Rogue Army contingent. | ||
|- | |- | ||
| [[File:Badge rogue weapon team machinegun 234x234.png|center|100px]] [[MG Team]] || 3 || [[C1A2 SPC]]||[[Tripod CMG50]]||10||40||Local Forces gone rogue. Armed with a medium machine gun to deliver suppressive fire. | | [[File:Badge rogue weapon team machinegun 234x234.png|center|100px|link=MG Team]] [[MG Team]] || 3 || [[C1A2 SPC]]||[[Tripod CMG50]]||10||40|| 40 || Local Forces gone rogue. Armed with a medium machine gun to deliver suppressive fire. | ||
|- | |- | ||
| [[File:Badge rogue weapon team autocannon 234x234.png|center|100px]] [[Autocannon Team]] || 3 || [[ | | [[File:Badge rogue weapon team autocannon 234x234.png|center|100px|link=Autocannon Team]] [[Autocannon Team]] || 3 ||[[BR3A3 Kr-BaR "Crowbar"]] ||[[Tripod MK20A3]]||10||40||40||Local Forces gone rogue. Armed with an autocannon to deliver suppressive fire. | ||
|- | |- | ||
| [[File:Badge rogue weapon team mortar 234x234.png|center|100px]] [[Mortar Team]] || 3 ||||[[Kingpost M8]]||10||40||Local Forces gone rogue. Armed with a mortar for indirect fire support. | | [[File:Badge rogue weapon team mortar 234x234.png|center|100px|link=Mortar Team]] [[Mortar Team]] || 3 ||[[BR3A3 Kr-BaR "Crowbar"]]||[[Kingpost M8]]||10||40||40||Local Forces gone rogue. Armed with a mortar for indirect fire support. | ||
|- | |- | ||
| [[File:Badge rogue weapon team atgm 234x234.png|center|100px]] [[ATGM Team]] || 3 || ||[[Zayntech ASGM 2]]||10||40||Local Forces gone rogue. Armed with a tripod based ATGM launcher. | | [[File:Badge rogue weapon team atgm 234x234.png|center|100px|link=ATGM Team]] [[ATGM Team]] || 3 ||[[BR3A3 Kr-BaR "Crowbar"]]||[[Zayntech ASGM 2]]||10||40||40||Local Forces gone rogue. Armed with a tripod based ATGM launcher. | ||
|} | |} | ||
=== Vehicles === | |||
== | |||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
|- | |- | ||
! Name | ! Name | ||
! | ! Hit Points | ||
! | ! Front Armor | ||
! | ! Armor Durability | ||
! | ! Vehicle Weapon | ||
! Description | ! Description | ||
|- | |- | ||
| [[File:Badge rogue walker laser 234x234.png|center|100px]] [[Autocannon Walker]] || | | [[File:Badge rogue walker laser 234x234.png|center|100px|link=Autocannon Walker]] [[Autocannon Walker]] ||160||110 || 280 ||[[MK20A3 BC Autocannon]]||A light walker armed with an autocannon that is effective against heavy infantry and light vehicles. | ||
|- | |- | ||
| [[File:Badge rogue walker laser 234x234.png|center|100px]] [[ | | [[File:Badge rogue walker laser 234x234.png|center|100px|link=Laser Walker]] [[Laser Walker]] ||160||110|| 280|| [[Auto-Laser]]|| A light walker armed with an auto-laser that is effective against heavy infantry and light vehicles. | ||
|- | |- | ||
| [[File:Squad badge | | [[File:Squad badge mercenary walker 234x234.png|center|100px|link=Mercenary Medium Walker]] [[Mercenary Medium Walker]] ||250|| 140|| 400||[[Swarm Airburst Launcher]], [[Laser Lance]]|| A well trained and equipped mercenary who brings their own medium walker equipped with a variety of medium weapons. Armed with a swarm airburst launcher and a laser lance, it is very combat effective and dangerous. | ||
|- | |- | ||
| [[File:Badge rogue | | [[File:Badge rogue assault tank 234x234.png|center|100px|link=Rogue Army Battle Tank]] [[Rogue Army Battle Tank|Battle Tank]] ||450|| 190|| 800 ||[[Long Barreled Tank Gun]] [[CMG50 MMG]] ||A flexible main battle tank that is well armored, mobile and fitted with a long-barrel tank gun and a medium machine gun on top. This machine is the backbone of most local forces across the wayback and although it is technologically outdated, it is still very effective. | ||
|- | |- | ||
| [[File: | | [[File:Badge rogue assault tank 234x234.png|center|100px|link=Heavy Tank]] [[Heavy Tank]] ||600|| 220 || 900 ||[[15cm Assault Howitzer]] [[CMG50 MMG]] ||An extremely heavily armored tank armed with a short-barrelled howitzer that has a limited firing arc. It can change between HE and HEAT rounds. Slow but hard to knock out. | ||
|- | |- | ||
| | |} | ||
==== Transports ==== | |||
{| class="wikitable sortable" style="text-align: center" | |||
|- | |- | ||
! Name | |||
! Hit Points | |||
! Front Armor | |||
! Armor Durability | |||
! Vehicle Weapon | |||
! Description | |||
|- | |- | ||
| [[File:Badge | | [[File:Badge transport 234x234.png|center|100px|link=Infantry (Carrier)]] [[Infantry (Carrier)]] ||180|| 125 || 350|| [[CMG50 MMG]]||Rogue Army Infantry in light carrier. | ||
|} | |} | ||
| Line 103: | Line 98: | ||
! Name | ! Name | ||
! Unit Size | ! Unit Size | ||
! | ! Emplacement Weapon | ||
! Hit Points | ! Hit Points | ||
! Armor | ! Front Armor | ||
! Armor Durability | |||
! Description | ! Description | ||
|- | |- | ||
| [[File:Badge rogue artillery 234x234.png|center|100px]] [[Artillery]] || 1 ||[[Artillery | | [[File:Badge rogue artillery 234x234.png|center|100px|link=Artillery]] [[Artillery]] || 1 ||[[Artillery]]||150||60 ||200 || Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly. | ||
|} | |} | ||
== Rogue Army | == Rogue Army Operations == | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
| Line 118: | Line 114: | ||
! Description | ! Description | ||
|- | |- | ||
| | | [[Missions#Rogue Army|Turn the Tide]] || Rogue Army units have overrun local defenses and are advancing quickly and mostly unhindered. We have to stop them so that an effective defense can be mustered and prepared further back. Be prepared to operate behind enemy lines and fight outnumbered and outgunned. | ||
| | |||
|- | |- | ||
|} | |} | ||
== Rogue Army Army Lists == | |||
* [[Rogue Army Early Game]] | |||
* [[Rogue Army Early Game Reinforcements]] | |||
* [[Rogue Army Mid Game]] | |||
* [[Rogue Army Mid Game Reinforcements]] | |||
==Behind the Scenes== | |||
The [[Rogue Army]] [[Cast|voice actor]] is [https://www.imdb.com/name/nm4561688/?ref_=ext_shr_lnk| Joe Corrigall]. | |||
== References == | == References == | ||
[https://store.steampowered.com/news/app/2432860/view/515206275424846334 Dev Diary #15] | [https://store.steampowered.com/news/app/2432860/view/515206275424846334 Dev Diary #15] | ||
= Changelog = | |||
*[[Patch v0.6.8|Patch #5]] - FIXED The secondary time limit objectives in the [[Rogue Army|Rogue army]] POW Rescue missions weren't configured correctly | |||
[[Category: Factions]] | |||
Latest revision as of 21:23, 20 June 2026
Click here to go back to Factions Page.
“Rogue Army” refers to units that have broken off from the Planetary Jingwei and now pursue their own agendas; frequently bringing them into conflict with the Player. Unlike the Pirates, Rogue Army units are well equipped and trained - presenting a significantly harder challenge.
The backbone of any Rogue Army force consists of large infantry squads with varying levels of equipment and training. This human wave will be supported by raw firepower from a variety of sources. The overall theme is quantity over quality, which is also reflected in the simple and cumbersome nature of most Rogue Army equipment.
All units heavily rely on supporting each other, so it's important to isolate individual units and defeat them one by one. The lack of maneuverability and speed of most Rogue Army units further facilitates this approach.
Finding ways to mitigate the impact of their long range fire support is essential to win engagements without taking heavy losses. Possible approaches involve gathering intelligence before the actual combat, deep reconnaissance and offmap abilities as well as a strict target prioritization to disable the most dangerous units first.
Rogue Army Strategy
The Rogue Army makes heavy use of infantry squads to lock the player down and Officer squads to mark targets for ATGM strikes or buff allied units. A diverse range of heavy weapons teams supported by Light Walker units are very easily able to pin down most player built squads; while heavy armor units such as the Mercenary Medium Walker and the Heavy Tank hammer exposed or pinned down units.
When fighting the Rogue Army, it is recommended to bring ample anti-tank weapons such as Anti-Tank Missiles, Autocannon or EMP Rifles to combat their light armor units. High penetration squad weapons such as the BR3A3 Kr-BaR "Crowbar" and R10A6 K-PAC can damage or finish off heavily damaged mechanized units. A high concealment squad may be of use in infiltrating ahead of other player units in order to snipe weapons teams or Officers. If the player wishes to deploy armored units like Tanks or Mechs, they are advised to bring plenty of Smoke Grenades or Smoke Launchers in order to screen their advance and prevent units being marked by Officers or targeted by ATGM Teams. Alternatively players may wish to utilise armor upgrades such as ERA to reduce or entirely negate the damage from ATGM Teams.
Rogue Army Units
Infantry
| Name | Squad Size | Squad Weapon | Special Weapon | Hit Points per soldier | Armor | Armor Durability | Description |
|---|---|---|---|---|---|---|---|
| 7-8 | R10A6 K-PAC | 10 | 10 | 25 | Ill-equipped soldiers who are a mix of volunteers and forced conscripts. Not very effective fighters, but they come in large numbers. | ||
| 6 | BR3A3 Kr-BaR "Crowbar" | 10 | 40 | 40 | Local Forces gone rogue. Still equpped with their standard loadout of printed carbines, bundled grenades, and frag grenades. | ||
| 6 | R10A6 K-PAC | IMX SA-RPG 2 | 10 | 75 | 60 | Local Forces gone rogue. These special forces are equipped with heavy, armor, capable battle rifles, and decent RPGs. | |
| 3 | BR3A3 Kr-BaR "Crowbar" | 10 | 40 | 40 | Rogue Army seasoned officers that command and motivate the forces around them. | ||
| 2 | BR3A3 Kr-BaR "Crowbar" | K-SAS Designated Marksman Rifle | 10 | 15 | 30 | A specialized rogue army sniper team armed with a precision rifle. | |
| 5 | XL1A14 | 10 | 55 | 45 | Highly trained and well-equipped storm troopers who are only detached for special, high intensity missions. They operate outside of the normal Jingwei structures and are the most loyal, die-hard forces available to any Rogue Army contingent. | ||
| 3 | C1A2 SPC | Tripod CMG50 | 10 | 40 | 40 | Local Forces gone rogue. Armed with a medium machine gun to deliver suppressive fire. | |
| 3 | BR3A3 Kr-BaR "Crowbar" | Tripod MK20A3 | 10 | 40 | 40 | Local Forces gone rogue. Armed with an autocannon to deliver suppressive fire. | |
| 3 | BR3A3 Kr-BaR "Crowbar" | Kingpost M8 | 10 | 40 | 40 | Local Forces gone rogue. Armed with a mortar for indirect fire support. | |
| 3 | BR3A3 Kr-BaR "Crowbar" | Zayntech ASGM 2 | 10 | 40 | 40 | Local Forces gone rogue. Armed with a tripod based ATGM launcher. |
Vehicles
| Name | Hit Points | Front Armor | Armor Durability | Vehicle Weapon | Description |
|---|---|---|---|---|---|
| 160 | 110 | 280 | MK20A3 BC Autocannon | A light walker armed with an autocannon that is effective against heavy infantry and light vehicles. | |
| 160 | 110 | 280 | Auto-Laser | A light walker armed with an auto-laser that is effective against heavy infantry and light vehicles. | |
| 250 | 140 | 400 | Swarm Airburst Launcher, Laser Lance | A well trained and equipped mercenary who brings their own medium walker equipped with a variety of medium weapons. Armed with a swarm airburst launcher and a laser lance, it is very combat effective and dangerous. | |
| 450 | 190 | 800 | Long Barreled Tank Gun CMG50 MMG | A flexible main battle tank that is well armored, mobile and fitted with a long-barrel tank gun and a medium machine gun on top. This machine is the backbone of most local forces across the wayback and although it is technologically outdated, it is still very effective. | |
| 600 | 220 | 900 | 15cm Assault Howitzer CMG50 MMG | An extremely heavily armored tank armed with a short-barrelled howitzer that has a limited firing arc. It can change between HE and HEAT rounds. Slow but hard to knock out. |
Transports
| Name | Hit Points | Front Armor | Armor Durability | Vehicle Weapon | Description |
|---|---|---|---|---|---|
| 180 | 125 | 350 | CMG50 MMG | Rogue Army Infantry in light carrier. |
Artillery
| Name | Unit Size | Emplacement Weapon | Hit Points | Front Armor | Armor Durability | Description |
|---|---|---|---|---|---|---|
| 1 | Artillery | 150 | 60 | 200 | Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly. |
Rogue Army Operations
| Name | Description |
|---|---|
| Turn the Tide | Rogue Army units have overrun local defenses and are advancing quickly and mostly unhindered. We have to stop them so that an effective defense can be mustered and prepared further back. Be prepared to operate behind enemy lines and fight outnumbered and outgunned. |
Rogue Army Army Lists
- Rogue Army Early Game
- Rogue Army Early Game Reinforcements
- Rogue Army Mid Game
- Rogue Army Mid Game Reinforcements
Behind the Scenes
The Rogue Army voice actor is Joe Corrigall.
References
Changelog
- Patch #5 - FIXED The secondary time limit objectives in the Rogue army POW Rescue missions weren't configured correctly

















