MG Team: Difference between revisions

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{| class="wikitable"
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! Unit Size !! HP per Soldier !! Armor Value !!Armor Durability!!  AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !! Weapons and Equipment
! Unit Size !! HP per Soldier !! Armor Value !!Armor Durability!!  AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !! Weapons and Equipment!!Army Points !!Campaign Progress Needed To Spawn Unit
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| 3|| 10|| 40 || 40 || 100 || 50 ||  70|| 9 ||0 || 0|  [[SIPV Standard Protective Vest]] , [[Tripod CMG50]]
| 3|| 10|| 40 || 40 || 100 || 50 ||  70|| 9 ||0 || 0||  [[SIPV Standard Protective Vest]], [[Tripod CMG50]]|| 120||0 Minimum, 100 Maximum
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== Tactical Note ==
== Tactical Note ==
Eliminate MG Teams early to ''relieve suppression pressure''. They die easily but can cause serious losses if left unchecked. Even basic rifles like the K-PAC are enough to bring them down quickly.
Eliminate MG Teams early to ''relieve suppression pressure''. They die easily but can cause serious losses if left unchecked. Even basic rifles like the K-PAC are enough to bring them down quickly.
== Army Lists ==
* [[Rogue Army Early Game]]
* [[Rogue Army Early Game Reinforcements]]
* [[Rogue Army Mid Game]]
* [[Rogue Army Mid Game Reinforcements]]
[[Category: Rogue Army Units]]

Latest revision as of 20:33, 13 June 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Rogue Army

Local Forces gone rogue. Armed with a medium machine gun to deliver suppressive fire. - In game description

MG Team Icon

Unit Stats

RA MG Teams are three-man support squads equipped with the CMG50 medium machine gun. Though lightly armored and easily killed, they pose a serious threat due to their ability to suppress and damage even heavily armored infantry.

Despite only having three members, their sustained fire output allows them to pin down squads quickly and disrupt offensive momentum. Their small size also makes them harder to spot and prioritize in chaotic fights.

Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Weapons and Equipment Army Points Campaign Progress Needed To Spawn Unit
3 10 40 40 100 50 70 9 0 0 SIPV Standard Protective Vest, Tripod CMG50 120 0 Minimum, 100 Maximum

Tactical Note

Eliminate MG Teams early to relieve suppression pressure. They die easily but can cause serious losses if left unchecked. Even basic rifles like the K-PAC are enough to bring them down quickly.

Army Lists