ATGM Team: Difference between revisions

From MENACE Official Wiki
No edit summary
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 19: Line 19:
{| class="wikitable"
{| class="wikitable"
|-
|-
! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability!! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Weapons and Equipment
! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability!! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Weapons and Equipment!!Army Points !!Campaign Progress Needed To Spawn Unit
|-
|-
| 3|| 10|| 40 || 40 ||100 || 50 ||  70|| 9 ||0 || 0||[[SIPV Standard Protective Vest]] , [[Zayntech ASGM 2]], [[BR3A3 Kr-BaR "Crowbar"]]
| 3|| 10|| 40 || 40 ||100 || 50 ||  70|| 9 ||0 || 0||[[SIPV Standard Protective Vest]], [[Zayntech ASGM 2]], [[BR3A3 Kr-BaR "Crowbar"]]||180|| 20 Minimum, 100 Maximum
|}
|}


Line 28: Line 28:
== Tactical Note ==
== Tactical Note ==
Eliminate ATGM teams '''before moving up your vehicles'''. Use stealth, flanking, or long-range fire to remove them early. If left unchecked, they can ''cripple or outright destroy your best armor units''.
Eliminate ATGM teams '''before moving up your vehicles'''. Use stealth, flanking, or long-range fire to remove them early. If left unchecked, they can ''cripple or outright destroy your best armor units''.
== Army Lists ==
* [[Rogue Army Early Game]]
* [[Rogue Army Early Game Reinforcements]]
* [[Rogue Army Mid Game]]
* [[Rogue Army Mid Game Reinforcements]]
[[Category: Rogue Army Units]]

Latest revision as of 20:26, 13 June 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Rogue Army

Local Forces gone rogue. Armed with a tripod based ATGM launcher. - In game description

ATGM Team Icon

Unit Stats

RA ATGM Teams are three-man anti-vehicle support squads armed with the Zayntech ASGM 2. Though fragile, they are among the most dangerous threats to TCR vehicles, capable of delivering devastating long-range shots with high precision.

The ATGM is especially lethal when paired with an RA Officer's mark, allowing indirect fire on unseen targets. While they occasionally target infantry, their main role is armor denial and vehicle suppression.

Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Weapons and Equipment Army Points Campaign Progress Needed To Spawn Unit
3 10 40 40 100 50 70 9 0 0 SIPV Standard Protective Vest, Zayntech ASGM 2, BR3A3 Kr-BaR "Crowbar" 180 20 Minimum, 100 Maximum

Note - The ATGM Team have the BR3A3 Kr-BaR "Crowbar" in their inventory but not their loot column. This equipment will not drop on the units death.

Tactical Note

Eliminate ATGM teams before moving up your vehicles. Use stealth, flanking, or long-range fire to remove them early. If left unchecked, they can cripple or outright destroy your best armor units.

Army Lists