ATGM Team: Difference between revisions
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! Unit Size !! HP per Soldier !! Armor Value !! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Weapons and Equipment | ! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability!! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Weapons and Equipment!!Army Points !!Campaign Progress Needed To Spawn Unit | ||
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| 3|| 10|| 40 || 100 || 50 || 70|| 9 ||0 || 0||[[SIPV Standard Protective Vest]] , [[Zayntech ASGM 2]], [[BR3A3 Kr-BaR "Crowbar"]] | | 3|| 10|| 40 || 40 ||100 || 50 || 70|| 9 ||0 || 0||[[SIPV Standard Protective Vest]], [[Zayntech ASGM 2]], [[BR3A3 Kr-BaR "Crowbar"]]||180|| 20 Minimum, 100 Maximum | ||
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== Tactical Note == | == Tactical Note == | ||
Eliminate ATGM teams '''before moving up your vehicles'''. Use stealth, flanking, or long-range fire to remove them early. If left unchecked, they can ''cripple or outright destroy your best armor units''. | Eliminate ATGM teams '''before moving up your vehicles'''. Use stealth, flanking, or long-range fire to remove them early. If left unchecked, they can ''cripple or outright destroy your best armor units''. | ||
== Army Lists == | |||
* [[Rogue Army Early Game]] | |||
* [[Rogue Army Early Game Reinforcements]] | |||
* [[Rogue Army Mid Game]] | |||
* [[Rogue Army Mid Game Reinforcements]] | |||
[[Category: Rogue Army Units]] | |||
Latest revision as of 20:26, 13 June 2026
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Local Forces gone rogue. Armed with a tripod based ATGM launcher. - In game description

Unit Stats
RA ATGM Teams are three-man anti-vehicle support squads armed with the Zayntech ASGM 2. Though fragile, they are among the most dangerous threats to TCR vehicles, capable of delivering devastating long-range shots with high precision.
The ATGM is especially lethal when paired with an RA Officer's mark, allowing indirect fire on unseen targets. While they occasionally target infantry, their main role is armor denial and vehicle suppression.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Weapons and Equipment | Army Points | Campaign Progress Needed To Spawn Unit |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 10 | 40 | 40 | 100 | 50 | 70 | 9 | 0 | 0 | SIPV Standard Protective Vest, Zayntech ASGM 2, BR3A3 Kr-BaR "Crowbar" | 180 | 20 Minimum, 100 Maximum |
Note - The ATGM Team have the BR3A3 Kr-BaR "Crowbar" in their inventory but not their loot column. This equipment will not drop on the units death.
Tactical Note
Eliminate ATGM teams before moving up your vehicles. Use stealth, flanking, or long-range fire to remove them early. If left unchecked, they can cripple or outright destroy your best armor units.


