Construct Carrier: Difference between revisions
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Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} Click here to go back to the Menace '' A fabled construct master unit consisting..." |
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{| class="wikitable" | {| class="wikitable" | ||
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! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability!! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Construct Loot | ! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability!! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Construct Loot!!Army Points !!Campaign Progress Needed To Spawn Unit | ||
|- | |- | ||
| 1|| 480|| 60|| 250|| 100 || 50 || 100|| 9 ||0 || -4|||[[Workshop|Mutated Tissue, Volatile Reagents, Fusion Power Cells]] | | 1|| 480|| 60|| 250|| 100 || 50 || 100|| 9 ||0 || -4|||[[Workshop|Mutated Tissue, Volatile Reagents, Fusion Power Cells]]||350||35 Minimum, 100 Maximum | ||
|} | |} | ||
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! {{H:title|Armor Damage|Armor Dmg}} | ! {{H:title|Armor Damage|Armor Dmg}} | ||
! {{H:title|Armor Penetration|Armor Pen}} | ! {{H:title|Armor Penetration|Armor Pen}} | ||
! {{H:title| | ! {{H:title|Area of Effect|AOE}} | ||
! {{H:title|Suppression|Supp}} | ! {{H:title|Suppression|Supp}} | ||
! {{H:title|Elements Hit|Elems Hit}} | ! {{H:title|Elements Hit|Elems Hit}} | ||
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! {{H:title|Special Effect|Special Effect}} | ! {{H:title|Special Effect|Special Effect}} | ||
|- | |- | ||
| 1-3 || 0|| 0|| 0|| | | 1-3 || 0|| 0|| 0|| 3|| 0|| 0|| 0|| 0|| Spawns a cloud of smoke around the carrier. | ||
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|} | |} | ||
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! {{H:title|Armor Damage|Armor Dmg}} | ! {{H:title|Armor Damage|Armor Dmg}} | ||
! {{H:title|Armor Penetration|Armor Pen}} | ! {{H:title|Armor Penetration|Armor Pen}} | ||
! {{H:title| | ! {{H:title|Area of Effect|AOE}} | ||
! {{H:title|Suppression|Supp}} | ! {{H:title|Suppression|Supp}} | ||
! {{H:title|Elements Hit|Elems Hit}} | ! {{H:title|Elements Hit|Elems Hit}} | ||
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! {{H:title|Special Effect|Special Effect}} | ! {{H:title|Special Effect|Special Effect}} | ||
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| 1 || 130|| 120|| 120|| | | 1 || 130|| 120|| 120|| 3|| 50|| 1 || 1 || 100||Shrapnel - Units in the AOE suffer an additional armor penetration 20/20 damage/30 armor damage attack | ||
|} | |} | ||
== Army Lists == | |||
* [[First Wave]] | |||
==Changelog== | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Added new [[Construct Carrier|Construct Master Unit]] | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Reduced Carrier HP from 600 to 480 | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Reduced change for the Carrier to spawn multiple times | |||
*[[Patch v0.7.3+18395| Patch 10]] - Reduced the [[Construct Carrier|Construct carrier]] 'Smoke Screen' skill duration to 1 turn | |||
*[[Patch v0.7.3+18395| Patch 10]] - Reduced the chance for multiple [[Construct Carrier|construct carriers]] in one missions | |||
[[Category: Menace Units]] | [[Category: Menace Units]] | ||
Latest revision as of 19:55, 13 June 2026
Click here to go back to the Menace
A fabled construct master unit consisting of a giant, hovering organic body. No information is available about its abilities, behavior, or weaponry. - In game description

Unit Stats
Fulfilling the long range artillery role in the Menace unit roster, the Construct Carrier is completely unarmed. Instead, the Carrier can fire up to 2 Construct Floaters a turn towards the player at a distance of 10 tiles and will deploy a smoke cloud if it takes more than 15 points of hp damage. The Carrier can have a maximum of 6 Floaters active in combat at any one time. This unit explodes when killed.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Construct Loot | Army Points | Campaign Progress Needed To Spawn Unit |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 480 | 60 | 250 | 100 | 50 | 100 | 9 | 0 | -4 | Mutated Tissue, Volatile Reagents, Fusion Power Cells | 350 | 35 Minimum, 100 Maximum |
Unit Abilities
Spawn Floater
| Rng | HP Dmg | Armor Dmg | Armor Pen | Morale Dam | Supp | Elems Hit | RoF | Acc Mod | Special Effect |
|---|---|---|---|---|---|---|---|---|---|
| 3-10 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Fires a Construct Floater at target tile. |
Smoke Screen
| Rng | HP Dmg | Armor Dmg | Armor Pen | AOE | Supp | Elems Hit | RoF | Acc Mod | Special Effect |
|---|---|---|---|---|---|---|---|---|---|
| 1-3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | Spawns a cloud of smoke around the carrier. |
Construct Carrier Explosion Death
| Rng | HP Dmg | Armor Dmg | Armor Pen | AOE | Supp | Elems Hit | RoF | Acc Mod | Special Effect |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 130 | 120 | 120 | 3 | 50 | 1 | 1 | 100 | Shrapnel - Units in the AOE suffer an additional armor penetration 20/20 damage/30 armor damage attack |
Army Lists
Changelog
- Redacted Update 1 - Added new Construct Master Unit
- Redacted Update 1 - Reduced Carrier HP from 600 to 480
- Redacted Update 1 - Reduced change for the Carrier to spawn multiple times
- Patch 10 - Reduced the Construct carrier 'Smoke Screen' skill duration to 1 turn
- Patch 10 - Reduced the chance for multiple construct carriers in one missions


