Exploding Reactive Armor: Difference between revisions

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The content below is based on the demo release and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}}
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[[Vehicle Accessories|For Vehicle Accessories see here]]
[[Vehicle Accessories|For Vehicle Accessories see here]]
{{Infobox weapon
{{Infobox weapon
|image= [[File:]]
|image= [[File:Accessory additional armor plating 186x186.png]]
|faction=
|faction=
|blackmarket=Yes
|reward=[[Operations|Generic]], [[Operations|The Backbone]]
|value=35
|value=35
|ammo=3
|ammo=3
|cost=10
}}
}}


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== Accessory Skill ==
== Accessory Skill ==
[[File:]] Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times. Effect does not stack.
[[File:Status 43.png|30px]] Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times. Effect does not stack.
 
== Tags ==


== Changelog ==
*[[Patch v0.6.9| Patch #6]] - Accessory [[Exploding Reactive Armor|'Explosive Reactive Armor']] now displays a dropdown text when triggered
*[[Patch v0.6.13| Patch 9]] - Remaining [[Exploding Reactive Armor|ERA]] accessory uses are now shown in the UI


[[Category:Vehicle_Accessories]]
[[Category:Vehicle_Accessories]]

Latest revision as of 19:33, 10 June 2026

The content below is based on the demo release and needs to be updated as it may not accurately represent what's currently in-game.

For Vehicle Accessories see here



Description

Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times.

Accessory Skill

Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times. Effect does not stack.

Changelog