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	<id>https://wiki.hoodedhorse.com/MENACE/index.php?action=history&amp;feed=atom&amp;title=Patch_v0.6.5%2B16107</id>
	<title>Patch v0.6.5+16107 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/MENACE/index.php?action=history&amp;feed=atom&amp;title=Patch_v0.6.5%2B16107"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.6.5%2B16107&amp;action=history"/>
	<updated>2026-10-01T21:33:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.6.5%2B16107&amp;diff=13537&amp;oldid=prev</id>
		<title>76561198150248106 at 09:20, 6 June 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.6.5%2B16107&amp;diff=13537&amp;oldid=prev"/>
		<updated>2026-06-06T09:20:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:20, 6 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Substantially buffed all ATGM launchers. They can now also damage &amp;#039;large&amp;#039; targets like [[Blaster Bug|Blasterbugs]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Substantially buffed all ATGM launchers. They can now also damage &amp;#039;large&amp;#039; targets like [[Blaster Bug|Blasterbugs]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Ongoing: Rebalancing defense missions, starting with Secure Repair Depot. Others will follow in the next patches.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Ongoing: Rebalancing defense missions, starting with Secure Repair Depot. Others will follow in the next patches.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Known Issues===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Linux only: Videos don&#039;t play correctly if no H264 codec is installed. Even with H264 codec installed some might stutter on Linux.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Some antivirus programs incorrectly classify the &quot;GameAssembly.dll&quot; file as malware and delete it, making the game unplayable. If that happens please whitelist the &quot;GameAssembly.dll&quot; and &quot;Menace.exe&quot;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*If the game is installed on HDD drives, loading times are bad and barks are delayed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Some letters in Polish, Russian, and Ukrainian are displayed with a different font.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Moving npc units in a vehicle into the rescue zone will end that vehicles turn. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Patches]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Patches]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561198150248106</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.6.5%2B16107&amp;diff=13519&amp;oldid=prev</id>
		<title>76561198150248106: /* v0.6.5+16107 -- Patch #2 */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.6.5%2B16107&amp;diff=13519&amp;oldid=prev"/>
		<updated>2026-06-05T21:17:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;v0.6.5+16107 -- Patch #2&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:17, 5 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*FIXED when playing on ironman, the game no longer saves mid-mission&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*FIXED when playing on ironman, the game no longer saves mid-mission&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*FIXED If leaders in a savegame are in &amp;#039;bleedout&amp;#039; or &amp;#039;stabilized&amp;#039; state, they are restored to &amp;quot;alive&amp;quot; on loading&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*FIXED If leaders in a savegame are in &amp;#039;bleedout&amp;#039; or &amp;#039;stabilized&amp;#039; state, they are restored to &amp;quot;alive&amp;quot; on loading&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*FIXED allied local forces were displayed as enemies during mission preparation&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*FIXED &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Allied Local Forces Infantry|&lt;/ins&gt;allied local forces&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;were displayed as enemies during mission preparation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*FIXED rescued units are now counted properly if inside a transport vehicle&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*FIXED rescued units are now counted properly if inside a transport vehicle&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*FIXED videos weren&amp;#039;t affected by &amp;#039;master volume&amp;#039; audio setting&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*FIXED videos weren&amp;#039;t affected by &amp;#039;master volume&amp;#039; audio setting&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>76561198150248106</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.6.5%2B16107&amp;diff=13501&amp;oldid=prev</id>
		<title>76561198150248106: Created page with &quot;Click here to go back to Patches.  = MENACE Patch #2 - Experimental AI Fix, Rebalanced Reinforcements, and Fixes = Hi all,  we are presenting you patch number 2 that includes some pressing fixes as well as some balancing improvements. Most importantly, we added an experimental fix for the AI avoiding hidden player units. Please let us know if the problem persists after the patch!  We will keep fixing and balancing the game for this week but you can also expec...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Patch_v0.6.5%2B16107&amp;diff=13501&amp;oldid=prev"/>
		<updated>2026-06-05T21:01:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/MENACE/Patches&quot; title=&quot;Patches&quot;&gt;Click here to go back to Patches.&lt;/a&gt;  = MENACE Patch #2 - Experimental AI Fix, Rebalanced Reinforcements, and Fixes = Hi all,  we are presenting you patch number 2 that includes some pressing fixes as well as some balancing improvements. Most importantly, we added an experimental fix for the AI avoiding hidden player units. Please let us know if the problem persists after the patch!  We will keep fixing and balancing the game for this week but you can also expec...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Patches|Click here to go back to Patches.]]&lt;br /&gt;
&lt;br /&gt;
= MENACE Patch #2 - Experimental AI Fix, Rebalanced Reinforcements, and Fixes =&lt;br /&gt;
Hi all,&lt;br /&gt;
&lt;br /&gt;
we are presenting you patch number 2 that includes some pressing fixes as well as some balancing improvements. Most importantly, we added an experimental fix for the AI avoiding hidden player units. Please let us know if the problem persists after the patch!&lt;br /&gt;
&lt;br /&gt;
We will keep fixing and balancing the game for this week but you can also expect an Early Access roadmap soon.&lt;br /&gt;
&lt;br /&gt;
Thank you all for your ongoing support!&lt;br /&gt;
&lt;br /&gt;
== v0.6.5+16107 -- Patch #2 ==&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
*Added new and rebalanced reinforcement lists for all enemies and missions&lt;br /&gt;
*Added placeholder icon for savegames without icon&lt;br /&gt;
*Added placeholder graphics for [[Kody Greifinger|Greifingers]] [[Deploy Decoy (Perk)|&amp;#039;decoys&amp;#039;]]&lt;br /&gt;
*Completly disabled VFX effects on the system map until they are optimized&lt;br /&gt;
&lt;br /&gt;
===Bugfixes===&lt;br /&gt;
*Experimental fix for AI units avoiding hidden player units in some cases&lt;br /&gt;
*FIXED [[Veteran Scavengers|pirate veterans]] showing up too early in the game&lt;br /&gt;
*FIXED optional objectives should no longer spawn in enclosed space&lt;br /&gt;
*FIXED when playing on ironman, the game no longer saves mid-mission&lt;br /&gt;
*FIXED If leaders in a savegame are in &amp;#039;bleedout&amp;#039; or &amp;#039;stabilized&amp;#039; state, they are restored to &amp;quot;alive&amp;quot; on loading&lt;br /&gt;
*FIXED allied local forces were displayed as enemies during mission preparation&lt;br /&gt;
*FIXED rescued units are now counted properly if inside a transport vehicle&lt;br /&gt;
*FIXED videos weren&amp;#039;t affected by &amp;#039;master volume&amp;#039; audio setting&lt;br /&gt;
*FIXED quickload didn&amp;#039;t load the Quicksave file, but the latest savegame&lt;br /&gt;
*FIXED AI using [[Motion Scanner|motion scanner]] no longer displays &amp;#039;blips&amp;#039; for the player&lt;br /&gt;
*FIXED [[AT Grenade|anti Tank grenades]] doing no damage against infantry and bugs. They can be used against infantry and bugs now, but are inaccurate.&lt;br /&gt;
*FIXED various typos&lt;br /&gt;
&lt;br /&gt;
===Balancing===&lt;br /&gt;
*Temporarily removed [[Captured Heavy Tank|heavy tank]] from loot tables&lt;br /&gt;
*Rebalanced and adjusted all minigun variants to be more in line with other weapons. Removed inaccuracy stack mechanic from miniguns. Adjusted visual effects&lt;br /&gt;
*Substantially buffed all ATGM launchers. They can now also damage &amp;#039;large&amp;#039; targets like [[Blaster Bug|Blasterbugs]]&lt;br /&gt;
*Ongoing: Rebalancing defense missions, starting with Secure Repair Depot. Others will follow in the next patches.&lt;br /&gt;
&lt;br /&gt;
[[Category: Patches]]&lt;/div&gt;</summary>
		<author><name>76561198150248106</name></author>
	</entry>
</feed>