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	<id>https://wiki.hoodedhorse.com/MENACE/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FVehicleWeapons.json</id>
	<title>Module:Data/VehicleWeapons.json - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/MENACE/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FVehicleWeapons.json"/>
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	<updated>2026-09-25T02:20:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/VehicleWeapons.json&amp;diff=6359&amp;oldid=prev</id>
		<title>76561197968631074: Created page with &quot;[   {     &quot;Name&quot;: &quot;mod_weapon.medium.rocket_launcher&quot;,     &quot;Title&quot;: &quot;Rocket Launcher&quot;,     &quot;ShortName&quot;: &quot;Medium Vehicle Weapon&quot;,     &quot;Description&quot;: &quot;The 100mm diameter portable anti-tank launcher (PAL) produced by the explosives company Powderworks is a cheap and hard-hitting anti-vehicle solution. It is rather heavy and cumbersome but will take out most light and even medium vehicles with a single hit. In a pinch it can also be employed against fortified positions.&quot;,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/VehicleWeapons.json&amp;diff=6359&amp;oldid=prev"/>
		<updated>2026-02-12T17:14:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;[   {     &amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.rocket_launcher&amp;quot;,     &amp;quot;Title&amp;quot;: &amp;quot;Rocket Launcher&amp;quot;,     &amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,     &amp;quot;Description&amp;quot;: &amp;quot;The 100mm diameter portable anti-tank launcher (PAL) produced by the explosives company Powderworks is a cheap and hard-hitting anti-vehicle solution. It is rather heavy and cumbersome but will take out most light and even medium vehicles with a single hit. In a pinch it can also be employed against fortified positions.&amp;quot;,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.rocket_launcher&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Rocket Launcher&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The 100mm diameter portable anti-tank launcher (PAL) produced by the explosives company Powderworks is a cheap and hard-hitting anti-vehicle solution. It is rather heavy and cumbersome but will take out most light and even medium vehicles with a single hit. In a pinch it can also be employed against fortified positions.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;walker_rocket_launcher_144x144 @3618.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 65,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;walker_rocket_launcher_912x318 @5276.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;walker_rocket_launcher_465x111 @5135.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.launch_rocket&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.launch_rocket&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 3,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 5,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 8,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 5,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 160,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 110,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 250,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 50&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.heavy_flamer&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Heavy Flamethrower&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A heavy flamthrower shooting burning substances over a short distance and hits an area of $1 tiles. Causes affected tiles to burn and can set structures and vehicles on fire. As it ignores cover it is ideal to flush out fortified infantry units.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;heavyflamer_144x144 @4497.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;heavyflamer_912x318 @5482.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;heavyflamer_465x111 @3736.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.heavy_flamethrower&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.heavy_flamethrower&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 2,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 5,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 6,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 0&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.rocket_organ&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Rocket Organ&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A large array of launcher tubes filled with unguided rockets. Fires a huge barrage of unguided rockets at the target area. The rockets are very inaccurate and scatter on impact but deliver high suppression on all nearby infantry. A direct hit can even damage vehicles or structures. Needs to be reloaded after each salvo.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;rocket_organ_144x144 @4814.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;rocket_organ_912x318 @3672.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;rocket_organ_465x111 @4352.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.rocket_organ_barrage.fire&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.rocket_organ_barrage.reload&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.rocket_organ_barrage.fire&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.rocket_organ_barrage.reload&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 8,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 12,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 18,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 30&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.light.plasma_rifle&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;E4A2 ELSA Plasma Rifle&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Light Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;An improved version of the E2A6 this electrothermal accelerator is more safe to use, has a higher range and power. HIG used self-evolving algorithms to ensure maximum stability of the magnet fields used to control the discharge of the weapon. It effectively melts body armor and vehicle platings.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;plasmarifle_light_144x144 @4469.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 130,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;plasmarifle_light_912x318 @5467.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;plasmarifle_light_465x111 @4766.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.shoot_plasma&amp;quot;,&lt;br /&gt;
			&amp;quot;active.plasma_rifle.vent&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 4,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 8,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -4,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -0.5,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 80,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 15&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.laser_lance&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Laser Lance&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A heavy military grade laser lance used in ship to ship combat. A devastating weapon against vehicles and heavy armor. Overheats quickly and has to be vented but has unlimited ammo.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;laserlance_144x144 @4745.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;laserlance_912x318 @4706.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;laserlance_465x111 @5263.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 70,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.fire_laser_lance&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.laser_lance.vent&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.fire_laser_lance&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.laser_lance.vent&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 6,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 130,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -1,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 180,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 120,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 20&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.autocannon&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;MK20A3 BC Autocannon&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The Griffin Dynamics Board Cannon (BC) was initially developed to be attached to air- and spacecraft hardpoints. The MK20A3 has been adapted and optimized to be fitted into tanks and other ground fighting vehicles. It fires 20mm explosive rounds in quick succession that are both devastating to light vehicles and infantry alike. &amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;autocannon_144x144 @5122.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 70,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;autocannon_912x318 @4298.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;autocannon_465x111 @5405.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 65,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.autocannon_salvo&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.autocannon_salvo&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 2,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 6,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -4,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -1,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 70,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -0.8,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 15&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.light.auto_grenade_launcher&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;K-GMW Auto Grenade Launcher&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Light Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Official designation MK9MOD2 - Kingpost Ordnance Factory Grenade Machine Weapon (K-GMW) is an Auto Grenade Launcher that is usually fitted to vehicles. It can fire 3 round explosive bursts in quick succession over decent distance to suppress and disrupt enemy forces or destroy light cover.  &amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;auto_grenade_launcher_144x144 @5308.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;auto_grenade_launcher_912x318 @3878.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;auto_grenade_launcher_465x111 @5186.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.launch_frag_grenade_salvo_gmw&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 3,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 5,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -4,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 50&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.heavy_mg&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;M6 CMG&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The M6 - Catercorner Heavy Machinegun (CMG) was originally designed as an anti-aircraft gun, but it has been adopted more and more into an infantry support weapon. With its large 12,7x99mm caliber it can easily penetrate lightly armored vehicles as well as buildings and cover. Due to its extreme weight the weapon is mainly used mounted on vehicles.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;heavy_mg_144x144 @3545.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;heavy_mg_912x318 @3557.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;heavy_mg_465x111 @4629.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.single_heavy_machinegun_suppressive&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.single_heavy_machinegun_suppressive&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 5,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: -10,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -5,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -1,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 12,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -0.7,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 12&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.heavy.cannon_short&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Short Barreled Tank Gun&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Heavy Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A short barreled tank gun, also called a howitzer-like. It fires large caliber, low velocity HE rounds. Its attacks are ideal to take out structures and strongpoints. Due to its low armor penetration it is only viable to use against light vehicles.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;cannon_short_144x144 @4490.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;cannon_short_912x318 @4174.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;cannon_short_912x318 @4174.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.shoot_short_cannon&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.shoot_short_cannon&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 2,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 5,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 8,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -6,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 170,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 100,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -4,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 180,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 60&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.heavy.plasma_cannon&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Large Scale Stable Accelerator (LSSA) - Plasma Cannon&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Heavy Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A scaled up version of the ELSA plasma rifle with extended energy supply and improved fields resulting in higher energy transfers and longer range. Due to its size this weapon has to be fitted on a vehicle.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;heavy_cannon_long_144x144 @5250.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;heavy_cannon_long_912x318 @5418.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;heavy_cannon_long_465x111 @3894.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.shoot_plasma&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire_shoot_plasma_cannon&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 4,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 9,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -4,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -0.5,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 80,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -1.5,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 20&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.atgm_launcher&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;ATGM Launcher&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A launcher for anti-tank guided missiles. The missiles can be fired either in direct or in indirect fire modes. The indirect fire mode requires a marked target to be fired at but will ignore line of sight and will automatically hit.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;atgm_144x144 @5196.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 75,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;atgm_912x318 @4733.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;atgm_465x111 @5069.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 65,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.atgm.indirect_fire&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.atgm.direct_fire&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.atgm.indirect_fire&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.atgm.direct_fire&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 6,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 7,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 11,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 220,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 180,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 300,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 50&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.heavy.mortar&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;120mm Mortar&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Heavy Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A 120mm mortar used to shoot HE or smoke rounds over long distances. Very inaccurate but devastating if it hits close to any soft target. It is ideal for long range fire support or to soften up dug in enemies.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;mortar_120mm_144x144 @5140.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 90,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;mortar_120mm_912x318 @3911.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;mortar_120mm_465x111 @4520.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 65,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.fire_120mm_mortar_autoloader&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.launch_mortar_smoke_autoloader&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.fire_120mm_mortar_autoloader&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.launch_mortar_smoke_autoloader&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 8,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 12,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 16,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -5,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 60&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.light.flamethrower&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Flamethrower&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Light Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A flame thrower that propels a jet of ignited liquid over short distances. Ideal to flush out enemies in cover or fortifications. The jet can set the ground but also structures or vehicles on fire.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;flamethrower_light_144x144 @4152.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;flamethrower_light_912x318 @5097.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;flamethrower_light_465x111 @3963.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.shoot_flamethrower&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 4,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 100,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 0&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.scanner_ground_radar&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Ground Radar&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;An advanced ground radar device developed to pick up signatures of any enemy unit in a large area. Detected enemy movement will stay marked for one turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;ground_radar_144x144 @4587.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;ground_radar_912x318 @5330.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;ground_radar_465x111 @5031.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.motion_scanner_vehicle&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.motion_scanner_vehicle&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 5,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 200,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 0&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.chaingun&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Mounted Chaingun&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A larger version of the typical Pirate infantry chaingun firing a bigger caliber round. It has an extremely high rate of fire and is ideal to suppress or even outright disable enemy infantry formations. The more it shoots in quick succession the higher is the chance for it to jam.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;chaingun_medium_144x144 @5158.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;chaingun_medium_912x318 @4582.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;chaingun_medium_465x111 @5287.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.chaingun_salvo&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.chaingun_salvo&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 4,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 9,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: -10,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -6,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -0.8,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 34,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -1.6,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 12,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -0.5,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 10&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.heavy.twin_hmg&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Twin M6 Heavy Machinegun&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Heavy Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The M6 - Catercorner Heavy Machinegun (CMG) was originally designed as an anti-aircraft gun, but it has been adopted more and more into an infantry support weapon. With its large 12,7x99mm caliber it can easily penetrate lightly armored vehicles as well as buildings and cover. Due to its extreme weight the weapon is mainly used mounted on vehicles.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;heavy_mg_twin_144x144 @5331.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 80,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;heavy_mg_twin_912x318 @5273.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;heavy_mg_twin_465x111 @5201.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 90,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.twin_heavy_machinegun_suppressive&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.twin_heavy_machinegun_suppressive&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 5,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: -15,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -5,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -1,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 12,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -0.7,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 12&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.auto_laser&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Auto-Laser&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A multi-barreled autolaser that fires high-energy beams in quick succession. Not very accurate but effective against heavy infantry and most light vehicles. Builds up heat that has to be vented to prevent the system from overheating.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;autolaser_144x144 @4605.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;autolaser_912x318 @4573.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;autolaser_465x111 @3914.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.fire_auto_laser&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.auto_laser.vent&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.fire_auto_laser&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.auto_laser.vent&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 3,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 7,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -5,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -1,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 90,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 10&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.heavy.cannon_long&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Long Barreled Tank Gun&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Heavy Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A long barrel smooth bore tank gun designed to deliver powerful APFSDS rounds with high speed and accuracy. Ideal against armored targets.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;heavy_cannon_long_144x144 @5250.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 80,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;heavy_cannon_long_912x318 @5418.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;heavy_cannon_long_465x111 @3894.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.shoot_apfsds_tank_gun_mgs&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.shoot_apfds_tank_gun_mgs&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 7,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 11,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -3,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 180,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -1.5,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 150,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 130,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 30&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.minigun&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Griffin Dynamics Rotary Barrel Machinegun&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A rotary multi-barrel machine gun originally mounted on space- and aircraft. Comes with a very high rate of fire but heats up quickly due to the high rate of fire. The more heat builds up the less accurate the gun gets.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;minigun_144x144 @4786.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 80,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;minigun_912x318 @4689.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;minigun_465x111 @5382.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 70,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.minigun_salvo&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.minigun_strafing&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.twin_minigun_salvo&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.twin_minigun_strafing&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 4,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 8,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: -5,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -7,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 13,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -0.7,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -1.7,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -0.6,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 10&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.light.light_mg&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;M10E ESAW&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Light Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The ESAW is among the most common light machine guns employed by many forces throughout the core worlds but also common in fringe systems like the Wayback. It is produced by Enzige who are known for light and reliable small calibe and high rate of fire systems. Ideal for suppressing enemy positions while advancing.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;light_medium_mg_144x144 @3607.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;light_medium_mg_912x318 @4401.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;light_medium_mg_465x111 @5323.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.light_machinegun&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 4,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 7,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: -20,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -4,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 16,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -0.8,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -1.2,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 7,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -0.4,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 11&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.light.medium_mg&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;CMG50 MMG&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Light Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Catercorner, being specialized in reliable fire support solutions, developed the CMG50 to fill the medium machine gun slot of basic infantry squads and vehicles alike. Sturdy, reliable and packs a punch but the accuracy and ammo capacity are not the best. &amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;light_medium_mg_144x144 @3607.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;light_medium_mg_912x318 @4401.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;light_medium_mg_465x111 @5323.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.medium_machinegun_suppressive_fire&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 4,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 8,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: -20,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -4,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 16,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -0.8,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -1.2,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 7,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -0.4,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 11&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.medium.swarm_airburst_launcher&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Swarm Airburst Launcher&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Medium Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A launcher shooting a large but inaccurate rocket volley that covers a sizeable area with a hail of shrapnel. Ineffective against any armor but devastating against large groups of soft targets.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;rocket_organ_144x144 @4814.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;rocket_organ_912x318 @3672.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;rocket_organ_465x111 @4352.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.fire_swarm_airburst_launcher&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 2,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 4,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 8,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -8,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 12,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 30&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;mod_weapon.heavy.twin_minigun&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Twin Griffin Dynamics Rotary Barrel Machinegun&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Heavy Vehicle Weapon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A synchronized pair of rotary multi-barrel machine gun originally mounted on space- and aircraft. Due to the extremely high rate of fire the gun can heat up quickly. The more heat builds up the less accurate the gun gets.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;minigun_twin_144x144 @3486.png&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 110,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;minigun_twin_912x318 @3853.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;minigun_twin_465x111 @5421.png&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 140,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [&lt;br /&gt;
			&amp;quot;active.mod.twin_minigun_salvo&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twin_minigun_strafing&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.twin_minigun_salvo&amp;quot;,&lt;br /&gt;
			&amp;quot;active.mod.twinfire.twin_minigun_strafing&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;MinRange&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;IdealRange&amp;quot;: 4,&lt;br /&gt;
		&amp;quot;MaxRange&amp;quot;: 8,&lt;br /&gt;
		&amp;quot;AccuracyBonus&amp;quot;: -5,&lt;br /&gt;
		&amp;quot;AccuracyDropoff&amp;quot;: -7,&lt;br /&gt;
		&amp;quot;Damage&amp;quot;: 13,&lt;br /&gt;
		&amp;quot;DamageDropoff&amp;quot;: -0.7,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctCurrentHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamagePctMaxHitpointsMin&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ArmorPenetration&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;ArmorPenetrationDropoff&amp;quot;: -1.7,&lt;br /&gt;
		&amp;quot;DamageToArmorDurability&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoff&amp;quot;: -0.6,&lt;br /&gt;
		&amp;quot;DamageToArmorDurabilityDropoffMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Suppression&amp;quot;: 10&lt;br /&gt;
	}&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>76561197968631074</name></author>
	</entry>
</feed>