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	<id>https://wiki.hoodedhorse.com/MENACE/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FArmors.json</id>
	<title>Module:Data/Armors.json - Revision history</title>
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	<updated>2026-09-25T02:20:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors.json&amp;diff=6378&amp;oldid=prev</id>
		<title>76561197968631074 at 18:23, 12 February 2026</title>
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		<updated>2026-02-12T18:23:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors.json&amp;amp;diff=6378&amp;amp;oldid=6354&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561197968631074</name></author>
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		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors.json&amp;diff=6354&amp;oldid=prev</id>
		<title>76561197968631074 at 16:50, 12 February 2026</title>
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		<updated>2026-02-12T16:50:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:50, 12 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l133&quot;&gt;Line 133:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 133:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;quot;SkillsGranted&amp;quot;: [],&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;quot;SkillsGranted&amp;quot;: [],&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;quot;Armor&amp;quot;: 75,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;quot;Armor&amp;quot;: 75,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&quot;DurabilityPerElement&quot;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;56&lt;/del&gt;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&quot;DurabilityPerElement&quot;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60&lt;/ins&gt;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;quot;DamageResistance&amp;quot;: 0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;quot;DamageResistance&amp;quot;: 0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>76561197968631074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors.json&amp;diff=6137&amp;oldid=prev</id>
		<title>76561197968631074 at 15:58, 12 February 2026</title>
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		<updated>2026-02-12T15:58:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors.json&amp;amp;diff=6137&amp;amp;oldid=823&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561197968631074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors.json&amp;diff=823&amp;oldid=prev</id>
		<title>76561197968631074 at 02:58, 3 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors.json&amp;diff=823&amp;oldid=prev"/>
		<updated>2025-10-03T02:58:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:58, 3 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l662&quot;&gt;Line 662:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 662:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;quot;ItemSlots&amp;quot;: 3&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;quot;ItemSlots&amp;quot;: 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	},&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	{&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;Name&quot;: &quot;armor.player_template&quot;,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;Title&quot;: &quot;Template&quot;,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;ShortName&quot;: &quot;&quot;,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;Description&quot;: &quot;&quot;,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;Icon&quot;: &quot;&quot;,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;Tags&quot;: [],&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;Rarity&quot;: 10,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;MinCampaignProgress&quot;: 0,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;TradeValue&quot;: 30,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;IconEquipment&quot;: &quot;&quot;,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;IconSkillBar&quot;: &quot;&quot;,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;IconSkillBarAlternative&quot;: &quot;&quot;,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;DeployCosts&quot;: 9,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;SkillsGranted&quot;: [],&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;Armor&quot;: 40,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;DurabilityPerElement&quot;: 35,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;DamageResistance&quot;: 0,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;HitpointsPerElement&quot;: 0,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;HitpointsPerElementMult&quot;: 1,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;Accuracy&quot;: 0,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;AccuracyMult&quot;: 1,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;DefenseMult&quot;: 1,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;Discipline&quot;: 0,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;DisciplineMult&quot;: 1,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;Vision&quot;: 0,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;VisionMult&quot;: 1,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;Detection&quot;: 0,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;DetectionMult&quot;: 1,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;Concealment&quot;: 0,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;ConcealmentMult&quot;: 1,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;SuppressionImpactMult&quot;: 1,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;GetDismemberedChanceBonus&quot;: 0,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;GetDismemberedChanceMult&quot;: 1,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;ActionPoints&quot;: 0,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;ActionPointsMult&quot;: 1,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;AdditionalMovementCost&quot;: 0,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&quot;ItemSlots&quot;: 1&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561197968631074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors.json&amp;diff=822&amp;oldid=prev</id>
		<title>76561197968631074: Created page with &quot;[   {     &quot;Name&quot;: &quot;armor.player_class_2_soft_armor&quot;,     &quot;Title&quot;: &quot;Soft Armor&quot;,     &quot;ShortName&quot;: &quot;Class II&quot;,     &quot;Description&quot;: &quot;A soft armor graded as class II, designed to mainly protect against shrapnel from explosions. It will not stop any kind of bullet fired from short distances.&quot;,     &quot;Icon&quot;: &quot;&quot;,     &quot;Tags&quot;: [],     &quot;Rarity&quot;: 10,     &quot;MinCampaignProgress&quot;: 0,     &quot;TradeValue&quot;: 20,     &quot;IconEquipment&quot;: &quot;&quot;,     &quot;IconSkillBar&quot;: &quot;&quot;,     &quot;IconSkillBarAlternative&quot;: &quot;&quot;,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors.json&amp;diff=822&amp;oldid=prev"/>
		<updated>2025-10-03T02:57:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;[   {     &amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_2_soft_armor&amp;quot;,     &amp;quot;Title&amp;quot;: &amp;quot;Soft Armor&amp;quot;,     &amp;quot;ShortName&amp;quot;: &amp;quot;Class II&amp;quot;,     &amp;quot;Description&amp;quot;: &amp;quot;A soft armor graded as class II, designed to mainly protect against shrapnel from explosions. It will not stop any kind of bullet fired from short distances.&amp;quot;,     &amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,     &amp;quot;Tags&amp;quot;: [],     &amp;quot;Rarity&amp;quot;: 10,     &amp;quot;MinCampaignProgress&amp;quot;: 0,     &amp;quot;TradeValue&amp;quot;: 20,     &amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,     &amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,     &amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,...&amp;quot;&lt;/p&gt;
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	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_2_soft_armor&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Soft Armor&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class II&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A soft armor graded as class II, designed to mainly protect against shrapnel from explosions. It will not stop any kind of bullet fired from short distances.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 8,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_3_intensity&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;SAPP High Intensity Setup&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class III Intensity&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A reinforced SAPP fitted with additional and improved armor plates to make it better suited for frontline troops.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 13,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 65,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_3_operator&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;SAPP Operator&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class III Operator&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A highly flexible setup based on the classic SAPP. Equipped with additional straps, bags and pouches to carry everything possibly needed in a prolonged battle. Increases ammo of all weapons by $1%.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 13,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_3_recce&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;SAPP Recce&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class III Recce&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;This SAPP has been set up for recon forces use with advanced camouflage and additional optical equipment for improved enemy recognition. &amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 13,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 2,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 2,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_3_rmc_mib&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Marine Infantry Bodyarmor&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class III MIB&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The Marine Infantry Body Armor (MIB) is the standard armor worn by all basic Marine detachments. It is light but durable and easy to maintain. The protection value is limited to an official class III level, but the armor is way better designed and crafted than the widespread SAPP armors.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 65,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_3_sapp&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Small Arms Protective Plating&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class III&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A class III rated Small Arms Protective Plating(SAPP). Trial testing includes ballistic tests from SMG caliber weapons over medium and long distances. These calibers will reliably be stopped as long as the armor is still intact.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 12,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_4_isapp&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Improved Small Arms Protective Plating&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class IV&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The Improved Small Arms Protective Plating Class IV is rated for stopping assault rifle-sized calibers reliably with a maximum penetration rate of 10% over medium distance.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 75,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_4_t1_rmc_lpps&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Low Profile Protective Suit&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class IV LPPS&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The Low Profile Protective Suit (LPPS) was developed for maximum mobility and concealment. It is the favorite choice for Special Ops and Recon squads that prefer stealth to open engagements.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 70,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 18,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 65,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 2,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 3&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_4_t1_rmc_mtap&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;TCR Marine Tactical Armored Platesuit&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class IV MTAP&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Standard issue armor employed by the fighting TCR Marines in all environments. Offers good protection against most small arms and explosives while not hindering movement. Very durable but hard to come by in the wayback&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 75,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 85,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 65,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_4_t2_rmc_lpps_c&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;LPPS Commando&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class IV LPPS-C&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The LPPS has been adjusted and improved for use by special forces, creating the Commando version. It has increased protection values and has an even lower signature.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 70,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 110,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 22,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 75,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 56,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 3,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 3&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_4_t2_rmc_ng_mtap&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Next Generation MTAP&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class IV NG-MTAP&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The classical MTAP has been improved for maximum combat effectiveness. This is the next generation of Marine Tactical Armor.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 70,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 120,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 26,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 95,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 70,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 0.9,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_5_esapp&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Enhanced Small Arms Protective Plating&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class V&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Class V and higher-rated body armor will be reserved for specialized assault units that can afford to sacrifice speed, agility, and situational awareness in exchange for superior protection. Enhanced Small Arms Protective Plating (ESAPP) provides reliable defense against the majority of handheld caliber munitions, including those fired from assault and battle rifles.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 90,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 0.95,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: -1,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: -1,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: -1,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 0.85,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 0.6,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 2,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_6_t1_rmc_bash&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;TCR Navy Breaching Armor Suit - Heavy&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class VI BAS-H&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;TCR Navy Breaching Armor Suit - Heavy (BAS-H) Developed for Navy boarding commandos, this very heavy armor offers extreme protection. Its carapace plating will stop almost all kinetic projectiles, even over short distances. Movement and perception are hindered, though.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 65,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 100,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 110,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: -1,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 0.8,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 0.5,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_6_t2_rmc_bash_mk2&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;TCR Navy Breaching Armor Suit - Heavy MK02&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class VI BAS-H MK02&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The BAS-H has been improved to withstand even more kinetic energy for its MK02 version. Troops in this armor are to be treated more like tanks than infantry, but maintaining and acquiring these armor pieces is very costly.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 80,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 150,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 110,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 95,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 0.7,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 0.9,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_class_6_xsapp&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Extreme Small Arms Protective Plating&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Class VI&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Extreme Small Arms Protective Plating (XSAPP) is designated as Class VI armor. It significantly restricts mobility, maneuverability, and field of vision. However, it provides protection approaching that of mechanized walker armor, capable of deflecting large-caliber rounds and withstanding most low-powered energy weapons.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 70,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 110,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 0.9,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 0.75,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 0.2,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 4,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_fatigues&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;RMC Fatigues&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Fatigues&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The standard RMC fatigues usually worn by crew on board. They offer no protection and have only limited space to store accessories.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1.1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_load_bearing_rig&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Load Bearing Rig&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;LBR&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A load bearing rig worn over the standard issue fatigues. Allows to carry more accessories into battle but adds no protection.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 6,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1.1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 3&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_template&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Template&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 9,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	}&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>76561197968631074</name></author>
	</entry>
</feed>