<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/MENACE/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FArmors-v0.6.6.json</id>
	<title>Module:Data/Armors-v0.6.6.json - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/MENACE/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FArmors-v0.6.6.json"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors-v0.6.6.json&amp;action=history"/>
	<updated>2026-09-25T02:21:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors-v0.6.6.json&amp;diff=6377&amp;oldid=prev</id>
		<title>76561197968631074 at 18:23, 12 February 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors-v0.6.6.json&amp;diff=6377&amp;oldid=prev"/>
		<updated>2026-02-12T18:23:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors-v0.6.6.json&amp;amp;diff=6377&amp;amp;oldid=6355&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561197968631074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors-v0.6.6.json&amp;diff=6355&amp;oldid=prev</id>
		<title>76561197968631074: Created page with &quot;[   {     &quot;Name&quot;: &quot;armor.civilian_rogue_army_generic_medium_tier1_SIPV&quot;,     &quot;Title&quot;: &quot;Protective Vest&quot;,     &quot;ShortName&quot;: &quot;SIPV&quot;,     &quot;Description&quot;: &quot;Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Decently effective against bullets as well.&quot;,     &quot;Icon&quot;: &quot;&quot;,     &quot;Tags&quot;: [],     &quot;Rarity&quot;: 10,     &quot;MinCampaignProgress&quot;: 0,     &quot;TradeValue&quot;: 30,     &quot;IconEquipment&quot;: &quot;&quot;,     &quot;IconSkillBar&quot;: &quot;&quot;,     &quot;IconSkillBarAlternative&quot;: &quot;&quot;,     &quot;Depl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Armors-v0.6.6.json&amp;diff=6355&amp;oldid=prev"/>
		<updated>2026-02-12T16:51:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;[   {     &amp;quot;Name&amp;quot;: &amp;quot;armor.civilian_rogue_army_generic_medium_tier1_SIPV&amp;quot;,     &amp;quot;Title&amp;quot;: &amp;quot;Protective Vest&amp;quot;,     &amp;quot;ShortName&amp;quot;: &amp;quot;SIPV&amp;quot;,     &amp;quot;Description&amp;quot;: &amp;quot;Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Decently effective against bullets as well.&amp;quot;,     &amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,     &amp;quot;Tags&amp;quot;: [],     &amp;quot;Rarity&amp;quot;: 10,     &amp;quot;MinCampaignProgress&amp;quot;: 0,     &amp;quot;TradeValue&amp;quot;: 30,     &amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,     &amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,     &amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,     &amp;quot;Depl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.civilian_rogue_army_generic_medium_tier1_SIPV&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Protective Vest&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;SIPV&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Decently effective against bullets as well.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 9,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.civilian_worker_outfit&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.model_test&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Model Test&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.pirate_boarding_commando_armor_jetsuit&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Boarding Commando Jetsuit&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Jetsuit&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A heavy reinforced spacesuit used by pirate boarding commandos for close combat fighting. Very heavy and cumbersome, but it offers decent protection and is equipped with a jetpack for fast movement.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 75,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 0.85,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 0.5,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.pirate_outcast_rags_armor&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Outcast Rags&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Outcast Rags&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 6,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 3&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.pirate_tier1_chaingun_armor&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Scavengers Suit&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Scav Suit&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.pirate_tier1_EMP_armor&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Scavengers Suit&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Scav Suit&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.pirate_tier1_scavenger_armor_enemy&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Scavenger Suit&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Scav Suit&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 7,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 3&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.pirate_tier2_veteran_scavenger_armor&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Veteran Scavenger Suit&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Veteran Suit&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A space suit with improved armor platings and materials. Still not as effective as factory made protection but it can stop smaller caliber rounds.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 12,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.player_pirate_tier2_veteran_scavenger_armor&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Veteran Scavenger Suit&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Veteran Suit&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A space suit with improved armor platings and materials. Still not as effective as factory made protection but it can stop smaller caliber rounds.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 12,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.rogue_army_conscript_fatigues&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Conscript Fatigues&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Fatigues&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.rogue_army_jaeger_fatigues&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Jaeger Suit&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A set of modified army fatigues with additional camouflage and accessory pouches.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 8,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 2,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.rogue_army_medium_tier1_SIPV&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Protective Vest&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;SIPV&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Not effective at stopping bullets.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 9,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.rogue_army_medium_tier1_SIPV_officer&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Protective Vest&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;SIPV&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Not effective at stopping bullets.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 9,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.rogue_army_medium_tier1_SIPV_weapon team&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Protective Vest&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;SIPV&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Not effective at stopping bullets.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 9,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.rogue_army_storm_trooper_class_3&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;ST Small Arms Protective Plating&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Storm Trooper Class III&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A class III rated Small Arms Protective Plating(SAPP). Trial testing includes ballistic tests from SMG caliber weapons over medium and long distances. These calibers will reliably stopped as long as the armor is still intact.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 2&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;armor.shadow_forces_tactical_armor&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;EPAS&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;EPAS&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;An advanced armor system supported by muscle-like electroactive Polymers and equipped with capable optical devices to grant unimpaired vision. It grants almost unimpeded movement and vision while protecting against most conventional weapons.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 80,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Armor&amp;quot;: 85,&lt;br /&gt;
		&amp;quot;DurabilityPerElement&amp;quot;: 70,&lt;br /&gt;
		&amp;quot;DamageResistance&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElement&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;HitpointsPerElementMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Accuracy&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;AccuracyMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;DefenseMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Discipline&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DisciplineMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Vision&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;VisionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Detection&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;DetectionMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;Concealment&amp;quot;: -2,&lt;br /&gt;
		&amp;quot;ConcealmentMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;SuppressionImpactMult&amp;quot;: 0.8,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceBonus&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;GetDismemberedChanceMult&amp;quot;: 0.9,&lt;br /&gt;
		&amp;quot;ActionPoints&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ActionPointsMult&amp;quot;: 1,&lt;br /&gt;
		&amp;quot;AdditionalMovementCost&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;ItemSlots&amp;quot;: 1&lt;br /&gt;
	}&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>76561197968631074</name></author>
	</entry>
</feed>