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	<id>https://wiki.hoodedhorse.com/MENACE/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FAccessories.json</id>
	<title>Module:Data/Accessories.json - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/MENACE/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FAccessories.json"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Accessories.json&amp;action=history"/>
	<updated>2026-09-25T02:20:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Accessories.json&amp;diff=6914&amp;oldid=prev</id>
		<title>76561197968631074 at 07:13, 17 February 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Accessories.json&amp;diff=6914&amp;oldid=prev"/>
		<updated>2026-02-17T07:13:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Accessories.json&amp;amp;diff=6914&amp;amp;oldid=6135&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561197968631074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Accessories.json&amp;diff=6135&amp;oldid=prev</id>
		<title>76561197968631074 at 15:56, 12 February 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Accessories.json&amp;diff=6135&amp;oldid=prev"/>
		<updated>2026-02-12T15:56:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Accessories.json&amp;amp;diff=6135&amp;amp;oldid=824&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561197968631074</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Accessories.json&amp;diff=824&amp;oldid=prev</id>
		<title>76561197968631074: Created page with &quot;[   {     &quot;Name&quot;: &quot;accessory.ammo_armor_piercing&quot;,     &quot;Title&quot;: &quot;Armor Piercing Ammo&quot;,     &quot;ShortName&quot;: &quot;AP Ammo&quot;,     &quot;Description&quot;: &quot;Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling or fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also refered to as \&quot;Black Tip\&quot;.\n\n&lt;style=\&quot;Highlight\&quot;&gt;+ $1 Armor penetration\n\n...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Module:Data/Accessories.json&amp;diff=824&amp;oldid=prev"/>
		<updated>2025-10-03T03:05:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;[   {     &amp;quot;Name&amp;quot;: &amp;quot;accessory.ammo_armor_piercing&amp;quot;,     &amp;quot;Title&amp;quot;: &amp;quot;Armor Piercing Ammo&amp;quot;,     &amp;quot;ShortName&amp;quot;: &amp;quot;AP Ammo&amp;quot;,     &amp;quot;Description&amp;quot;: &amp;quot;Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling or fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also refered to as \&amp;quot;Black Tip\&amp;quot;.\n\n&amp;lt;style=\&amp;quot;Highlight\&amp;quot;&amp;gt;+ $1 Armor penetration\n\n...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.ammo_armor_piercing&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Armor Piercing Ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;AP Ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling or fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also refered to as \&amp;quot;Black Tip\&amp;quot;.\n\n\u003Cstyle=\&amp;quot;Highlight\&amp;quot;\u003E+ $1 Armor penetration\n\n- $2 Damage\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.ammo_backpack&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Ammo Backpack&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.ammo_bag&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Ammo Bag&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;This ammo bag provides an additional $1% uses for any special weapon with a limited amount of uses, with a minimum of $2 additional uses.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.ammo_hollow_points&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Hollow Points&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;HP Ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better balistics. Given its bright red color it is also refered to as \&amp;quot;lipstick\&amp;quot;.\n\n\u003Cstyle=\&amp;quot;Highlight\&amp;quot;\u003E+ $1 Damage\n\n- $2 Armor Penetration\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.ammo_match_ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Match Grade Ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Match&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance.\n\n\u003Cstyle=\&amp;quot;Highlight\&amp;quot;\u003E+ $1 Maximum Range\n\n+ $2 Accuracy\n\n- $3 Accuracy Dropoff per tile\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 60,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.ammo_rend_ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;REND Ammo&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;REND&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration capability is extremely low.\n\n\u003Cstyle=\&amp;quot;Highlight\&amp;quot;\u003E+ $1 Damage\n\n+ $2 Armor Damage\n\n- $3 Armor Penetration\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.anti_tank_grenade_tier1_bundle_grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Bundle Grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Improvised AT&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.anti_tank_grenade_tier2&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;AT Grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;AT Gren&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.anti_tank_mines&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Anti-Tank Mines&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;AT Mines&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A heavy AT-Mine that requires a lot of pressure to trigger so it won&amp;#039;t be activated by infantry. It will blow up or at least heavily damage most vehicles. Has $1 uses.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.ap_pistol&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;MK18MOD1 HPS&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;AP Pistol&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating bodyarmor. Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.armor_plates&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Armor Plates&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Plates&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.binoculars&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Binoculars&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by $1. Can only be used when deployed.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.camouflage_kit&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Camouflage Kit&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Camo Kit&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by $1.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.combat_drugs_s12_aphenedrin&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;S12 Aphenedrin \&amp;quot;Combat Drugs\&amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Aphenedrin&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by $1 for one turn.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.disposable_rocket_flamethrower&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Disposable Rocket Flamethrower&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Rocket Flamer&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A one use launch tube that fires a thermobaric warhead that ignites the target area. Can also set structures and vegetation on fire.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.disposable_rocket_launcher&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;\&amp;quot;Wurfger\&amp;quot; Disposable AT-Launcher&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Disposable AT&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.emp_grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;EMP Grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;EMP&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 100,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.explosive_charge&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Explosive Charge&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Charge&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.falcon_recon_skybot&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;\&amp;quot;Falcon\&amp;quot; Recon Skybot&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Falcon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A small skybot sent out to scout a certain area. Can be remote controlled to relocate within $1 tiles of the drone operator.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.flashbang&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Flashbang&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Flash&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict any damage.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.frag_grenade_tier2&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Fragmentation Grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Frag&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.frag_grenade_tier3&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;MK 2 Fragmentation Grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Frag&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 65,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.grenade_pistol&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Grenade Pistol&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Gren Pistol&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to $1 uses.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 50,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.incendiary_grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Incendiary Grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Incendiary&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.magazine_pouches&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Magazine Pouches&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Magazines&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The magazine pouches provide an additional $1% uses for all squadweapons.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 5,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.med_kit&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Medical Kit&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Med Kit&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.motion_scanner&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Motion Scanner&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Scanner&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of $1 tiles.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.nano_thermite_grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Thermite Grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Thermite&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structues. Can not be used against infantry.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 65,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.nightvision_goggles&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Night vision Goggles&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;NV Goggles&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A set of powerful night vision goggles that remove all nighttime vision reduction.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.pistol&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;P99A3&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Pistol&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 5,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.protagon_pirate_drugs&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Protagon \&amp;quot;Pirate Speed\&amp;quot; - IR Tablets&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Protagon&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A mystery cocktail of stimulants and psychedelics common with criminal elements in the frontier regions in the form of instant-release tablets. Consumption leads to feelings of euphoria, raised energy to the level of restlessness, and loss of appetite. Effectively grants the user a second turn per round after the current turn has ended with $1% of their max AP. Costs $2 AP to use.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.scrap_bomb_frag_grenade_tier1&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Scrap Bomb&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Scrap Bomb&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A makeshift grenade built from explosives and all kinds of fragmentation material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 5,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 5,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.smoke_grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Smoke Grenade&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Smoke&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.smoke_grenade_limited&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Smoke Grenade Limited&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Smoke&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 20,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.target_designator&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;Target Designator&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;Designator&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;Marks an infantry squad, vehicle or building for the duration of $1 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. All attacks on marked targets have their accuracy increased by $2%.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 35,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 45,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 10,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.wardog_anti_tank_skybot&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;\&amp;quot;Wardog\&amp;quot; AT Skybot&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;AT Wardog&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A small skybot nicknamed \&amp;quot;Wardog\&amp;quot; armed with a shaped charge that explodes on impact. It can be steered into a target to explode.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 30,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name&amp;quot;: &amp;quot;accessory.zbs_22_neurodrin_injector&amp;quot;,&lt;br /&gt;
		&amp;quot;Title&amp;quot;: &amp;quot;ZBs-22 Neurodin Injector&amp;quot;,&lt;br /&gt;
		&amp;quot;ShortName&amp;quot;: &amp;quot;ZBs-22&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;: &amp;quot;A Central Nervous System Stimulant (CNSS) devloped by Zayn-Beecher for pilots to function under extreme pressure. It found its way into military operator circles for its beneficial effects on combat performance.\nIncreases Viewrange by $1, detection by $2 and accuracy by $3% for $4 turns. Has $5 uses.&amp;quot;,&lt;br /&gt;
		&amp;quot;Icon&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;Tags&amp;quot;: [],&lt;br /&gt;
		&amp;quot;Rarity&amp;quot;: 40,&lt;br /&gt;
		&amp;quot;MinCampaignProgress&amp;quot;: 15,&lt;br /&gt;
		&amp;quot;TradeValue&amp;quot;: 55,&lt;br /&gt;
		&amp;quot;IconEquipment&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBar&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;IconSkillBarAlternative&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
		&amp;quot;DeployCosts&amp;quot;: 25,&lt;br /&gt;
		&amp;quot;SkillsGranted&amp;quot;: []&lt;br /&gt;
	}&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>76561197968631074</name></author>
	</entry>
</feed>