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	<id>https://wiki.hoodedhorse.com/MENACE/index.php?action=history&amp;feed=atom&amp;title=Biomes</id>
	<title>Biomes - Revision history</title>
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	<updated>2026-10-12T19:10:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Biomes&amp;diff=139&amp;oldid=prev</id>
		<title>76561198088949701: Created page with &quot;Biomes are a description of the general environmental conditions of a given tactical combat map. They differ from planet to planet, as each world in the Wayback System has a particular general environment, which is subdivided into biomes the player may fight in. For instance, on a temperate world, you may come across Rocky or Forest biomes, which present unique challenges, such as dense treelines hindering detection or boulders providing cover [https://st...&quot;</title>
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		<updated>2025-08-30T20:30:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Biomes are a description of the general environmental conditions of a given tactical combat map. They differ from &lt;a href=&quot;/MENACE/Planets&quot; title=&quot;Planets&quot;&gt;planet&lt;/a&gt; to planet, as each world in the &lt;a href=&quot;/MENACE/Wayback_System&quot; title=&quot;Wayback System&quot;&gt;Wayback System&lt;/a&gt; has a particular general environment, which is subdivided into biomes the player may fight in. For instance, on a temperate world, you may come across Rocky or Forest biomes, which present unique challenges, such as dense treelines hindering detection or boulders providing cover [https://st...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Biomes are a description of the general environmental conditions of a given tactical combat map. They differ from [[Planets|planet]] to planet, as each world in the [[Wayback System]] has a particular general environment, which is subdivided into biomes the player may fight in. For instance, on a temperate world, you may come across Rocky or Forest biomes, which present unique challenges, such as dense treelines hindering detection or boulders providing cover [https://steamcommunity.com/games/2432860/announcements/detail/51519693145296130]. Weather conditions also play a role, while some are merely aesthetic, fighting at night or in heavy rain (or both!) can potentially severely reduce vision.&lt;br /&gt;
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==Temperate Biomes==&lt;br /&gt;
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TBD&lt;br /&gt;
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==Ice Biomes==&lt;br /&gt;
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TBD&lt;br /&gt;
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==Desert Biomes==&lt;br /&gt;
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TBD&lt;/div&gt;</summary>
		<author><name>76561198088949701</name></author>
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