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	<id>https://wiki.hoodedhorse.com/MENACE/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198981803558</id>
	<title>MENACE Official Wiki - User contributions [en]</title>
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	<updated>2026-09-24T20:28:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=OCIs&amp;diff=16000</id>
		<title>OCIs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=OCIs&amp;diff=16000"/>
		<updated>2026-07-20T05:27:33Z</updated>

		<summary type="html">&lt;p&gt;76561198981803558: Text to signify that the page isn&amp;#039;t caught up to the OCI rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OCIs&#039;&#039;&#039;, or &#039;&#039;&#039;Operational Capacity Improvements,&#039;&#039;&#039; are benefits to the systems of the [[TCRN Impetus]] that can be purchased and installed on the strategic layer in one of ten slots the Impetus has available. Their benefits are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; &amp;lt;big&amp;gt;Page is extremely out of date as of OCI rework. Will eventually be resolved&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Hull=&lt;br /&gt;
The following OCIs belong to the &#039;&#039;&#039;Hull&#039;&#039;&#039; slot:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
! {{H:title|Cost per install|[[File:Oci points.png|center|30px]]}}&lt;br /&gt;
! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 34.png|center|200px]] [[WOO]] || Deploys friendly recruits and propagandists to help draw a manpower replacement stream from the Wayback itself.  || +2 Squaddies for each completed mission. || 70 || Available at start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 35.png|center|200px]] [[EXWOO]] || Deploys local Waybackers and TCR true believers to help recruit manpower from the Wayback itself.  || +3 Squaddies for each completed mission. || 160 || Available at start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 04.png|center|200px]] [[Repair Bay]] || A large floorspace dedicated to the maintenance and repair of hardware such as vehicles, mechs, and more.  || Restores 30% Vehicles HP and removes 1 defect between missions. || 80 || Available at start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 15.png|center|200px]] [[Repair Bay 2]] || A large floorspace filled with workmen dedicated to the maintenance and repair of hardware such as vehicles, mechs, and more. Now assisted with advanced AI software.  || Restores 60% Vehicles HP and removes 2 defects between missions. || 170 || [[Zayn-Beecher Corp]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 04.png|center|200px]] [[Recovery teams]] || Pairs engineers with salvage teams to help retrieve and repair vehicles lost on the battlefield.  || Vehicles lost in battle no longer get permanently destroyed. || 100 || [[Zayn-Beecher Corp]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 28.png|center|200px]] [[AI logistics]] || Advanced AI systems manage the Impetus&#039;s hardware inventory, giving vastly more time to repairmen, ordnance teams, and pilots to do their jobs.  || -15% Supply Costs for deploying vehicles. || 130 || [[Zayn-Beecher Corp]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 23.png|center|200px]] [[Auto supplies]] || A robust system of automated forklifts and overwatch foremen help maximize storage space for essential resources.  || +5% to maximum supplies available for each mission. || 120 || [[The Backbone]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 11.png|center|200px]] [[MEDEVAC]] || Call upon a dropship to evacuate a squad or stabilize a downed squad leader.  || Gain the offmap ability &amp;quot;Medevac&amp;quot; which rescues a downed squad leader. || 80 || [[The Backbone]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 13.png|center|200px]] [[Med Bay]] || Damaged in the dis-straightening event, this adhoc triage center can still provide medical treatment for the time being. || 1 squadmate revived per mission with a 15% chance to revived each subsequent casualty. || N/A || Unobtainable, Starting OCI&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 05.png|center|200px]] [[Medical Bay]] || Provides human and machine-assisted medical treatment for the sick and injured.  || 2 squadmates revived per mission with a 30% chance to revive each subsequent casualty. || 100 || Available at start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 14.png|center|200px]] [[Advanced Medical Bay]] || Provides human and machine-assisted medical treatment for the sick and injured. Carefully monitored AI algorithms help quickly identify solutions which are then relayed to the necessary caretakers. || 3 Squaddies revived per mission with a 50% chance to revive each subsequent casualty. || 160 || [[The Backbone]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:oci_icon_24.png|center|200px]] [[DCRAC]] || Analyzes AARs to maximize combat efficiency and training regimens. || +20% increase to all earned Promotion Points. || 180 || [[The Backbone]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 33.png|center|200px]] [[Fixer]] || A fixer workshop filters through the Impetus&#039;s inventory with a particular focus on repair-and-refurbishing for trade.  || +30% trade-in value when visiting the blackmarket. || 140 || [[DICE of the Gods]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 21.png|center|200px]] [[Moonshine Distillery|Moonshine Distillery]] || A secretive (and secretly allowed) area onboard the Impetus for the brewing of unique, TCR-flavored moonshine, a commodity some Waybackers might take a strong interest in. || Gain a &amp;quot;Moonshine&amp;quot; Commodity after each operation. || 100 || Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 30.png|center|200px]] [[Salvage Teams]] || Specialized groups that recover valuable materials and equipment from the battlefield.  || +1 Commodity for each enemy vehicle destroyed. || 100 || [[Zayn-Beecher Corp]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 21.png|center|200px]] [[Drug lab]] || A clean and sterile environment for the research and production of combat-only PEDs.  || Gain a &amp;quot;Substance&amp;quot;commodity after each operation. || 130 || [[DICE of the Gods]] trust reward&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Electronics=&lt;br /&gt;
The following OCIs belong to the &#039;&#039;&#039;Electronics&#039;&#039;&#039; slot:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
! {{H:title|Cost per install|[[File:Oci points.png|center|30px]]}}&lt;br /&gt;
! Acquisition&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Oci icon 02.png|center|200px]] [[Sensor]] || Sensor Arrays help penetrate enemy electronic defense systems so as to gather and process battlefield data. || Gain +1 Intelligence || 60 || Available at start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 02.png|center|200px]] [[Sensor II]] || Upgraded Sensor Arrays help penetrate enemy electronic defense systems so as to gather and process battlefield data.  || Gain +2 Intelligence || 120 || Available at start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 26.png|center|200px]] [[Info Hub]] || A network of backdoor channels, informants, and data siphoning rootkits.  || Gain +3 Intelligence || 250 || [[DICE of the Gods]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 25.png|center|200px]] [[EW]] || A system used for detecting, analyzing, and manipulating electromagnetic signals, effectively disrupting the enemy&#039;s communication while hiding the location of friendly units.  || Gain the Offmap Ability &amp;quot;Electronic Warfare System&amp;quot;, which offers +4 concealment for 1 turn. || 80 || [[DICE of the Gods]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 16.png|center|200px]] [[Hacker]] || Hackers can remotely force reboot enemy weapons systems that depend upon chips and data transferring.  || Gain the Offmap Ability &amp;quot;Hacker Attack&amp;quot;, which disables vehicles or other machines for 1 turn. || 120 || [[DICE of the Gods]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 27.png|center|200px]] [[Decoys]] ||Sensor Decoys fill enemy radar with false contacts, leading to miscues and missteps.  || Gain the Offmap Ability &amp;quot;Sensor Decoys&amp;quot;, which advances the turn order up to 6 times without using your own units. || 160 || [[DICE of the Gods]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 32.png|center|200px]] [[CRC Center]] || A coordination center dedicated to maximizing the Impetus&#039;s response efficiency. || +1 to the Operation Timeout Counter. || 150 || [[The Backbone]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 19.png|center|200px]] [[Consulate]] || The Consulate manages relations with factions in the Wayback. || +20% to all Trust Gains. || 160 || [[The Backbone]] trust reward&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Armament =&lt;br /&gt;
The following OCIs belong to the &#039;&#039;&#039;Armament &#039;&#039;&#039; slot:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;  style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
! {{H:title|Cost per install|[[File:Oci points.png|center|30px]]}}&lt;br /&gt;
! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 07.png|center|200px]] [[Minigun Strafing]] || Equips the Dropship with a long barrel minigun extending from front to tail. Particularly deadly against clusters of soft targets.  || Gain the Offmap Ability &amp;quot;Minigun Strafing&amp;quot;, which fires at 5 tiles with suppressive minigun fire. || 65 || Available at start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 09.png|center|200px]] [[Rocket Run]] || Rigs rocket pods onto the dropship, allowing it to strafe targets with a barrage of unguided rockets. Inflicts very high suppression and fragmentation damage, but little in the way of armor penetration.  || Gain the Offmap Ability &amp;quot;Rocket Pod Run&amp;quot;, which fires a large amount of small, unguided rockets onto the battlefield. || 100 || [[The Backbone]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 08.png|center|200px]] [[Unguided Missile]] || Ship-to-Ship missiles ordinarily used to defend the Impetus in space are now juryrigged to be used against ground targets. The sighting systems do not function terrestrially, leaving the weapons somewhat inaccurate, but the large explosive payloads only have to land close. || Gain the Offmap Ability &amp;quot;Unguided Missile Strike&amp;quot;, which drops a dummy missile into a generalized area. || 120 || Available at start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 31.png|center|200px]] [[Gravity Manipulator]] || A (REDACTED) powered by (REDACTED), which can cause brief, but damaging earthquakes.  || Gain the Offmap Ability &amp;quot;Gravity Manipulator&amp;quot;, which creates a strictly localized earthquake. || 110 || [[Zayn-Beecher Corp]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 17.png|center|200px]] [[Ion Cannon]] || (REDACTED) engineered by (REDACTED), capable of firing a particle beam for a short time.  || Gain the Offmap Ability &amp;quot;Ion Cannon&amp;quot;, which fires a particle beam in a line. || 200 || [[Zayn-Beecher Corp]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 18.png|center|200px]] [[Smoke]] || A smoke screen that is dropped from the Impetus onto the battlefield, which helps to block enemy line of sight. || Gain the Offmap Ability &amp;quot;Smoke Curtain&amp;quot;, which drops a smoke screen over 3 tiles on the battlefield. || 90 || Available at start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 20.png|center|200px]] [[AP mines]] || Anti-personnel mines airdropped straight from the Impetus, creating instant Area of Denial and instant death to anyone still wishing to try their luck. || Gain the Offmap Ability &amp;quot;Airdropped Minefields&amp;quot;, which drops 6 anti-personnel mines within a certain area. || 130 || [[DICE of the Gods]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 29.png|center|200px]] [[Auto-Laser Turret]] || Deploy an auto-laser sentry turret on the map that automatically fires at enemy units.  || Gain the Offmap Ability &amp;quot;Auto Laser Sentry Turret&amp;quot;, which deploys a turret that automatically shoots at enemies. || 150 || [[Zayn-Beecher Corp]] trust reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oci icon 06.png|center|200px]] [[Supply Drop]] || The Impetus can send additional supplies onto the battlefield. Due to typical battlefield circumstances, a designated landing spot is not always guaranteed.  || Gain the Offmap Ability &amp;quot;Supply Drop&amp;quot;, which drops a crate of ammunition to refill all weapons and Accessories. || 80 || [[The Backbone]] trust reward&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Changelog =&lt;br /&gt;
*[[Patch v0.7.8| OCI Rework]] - Overhauled all [[OCIs]] (When loading an existing save, all old OCIs are uninstalled with their cost refunded)&lt;br /&gt;
*[[Patch v0.7.8| OCI Rework]] - Overhauled [[OCIs|OCI]] Screen UI&lt;br /&gt;
[[Category: Battle Rifles]]&lt;/div&gt;</summary>
		<author><name>76561198981803558</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=15999</id>
		<title>Marta Carda</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Marta_Carda&amp;diff=15999"/>
		<updated>2026-07-19T04:57:38Z</updated>

		<summary type="html">&lt;p&gt;76561198981803558: Minor typo in behind the scenes name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the Early Access and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
[[File:Marta Carda.png|thumb|200px|Portrait of Marta Carda]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Leaders|Back to Squad Leaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marta Carda&#039;&#039;&#039; is a playable infantry [[Squad Leader]] of the TCR Marine Corps in the game. She is a member of the Martian Expeditionary Force. Her cute face and bubbly personality may lead one to think she would be better suited as a mascot rather than a front-line grunt, and frankly, her poor starting stats buttress that assessment. However, her growth potential is by far the highest among the starting [[Marines]], and if she survives long enough she can become a sterling soldier indeed.&lt;br /&gt;
&lt;br /&gt;
== Starting Unit Name and Insignia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Carda badge 720x270.png|frame|left|alt=Martian Expeditionary Force|Martian Expeditionary Force]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{CharacterStats&lt;br /&gt;
|AP=85|ACC=51|DIS=55|DR=-5|HP=8|CC=0|DEF=0&lt;br /&gt;
|AGI=57|WS=60|VAL=60|TOU=45|VIT=40|PRE=0|POS=50&lt;br /&gt;
|PCF=0.8|GP=9|SC=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Unique Starting Perk ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Short Description !! Full Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Starting_perk_13.png|center|70px|link=Out Of The Craters (Perk)]] [[Out Of The Craters (Perk)|Out Of The Craters]]&lt;br /&gt;
| &amp;quot;Natural-born Martians are often ill-fitted for combat, but Marta Carda&#039;s earnestness and persistence can, with time, overcome that which comes naturally for others.&amp;quot; - Lieutenant Hayflick&lt;br /&gt;
| Starts missions with -15% Accuracy and Discipline, but gains stacking bonuses of 5% to both stats up to a maximum of 8 rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complete Perk Tree ===&lt;br /&gt;
{{Perk Tree&lt;br /&gt;
|Out Of The Craters&lt;br /&gt;
|Athletic&lt;br /&gt;
|Solid Grouping&lt;br /&gt;
|New Tricks&lt;br /&gt;
|Call Out Target&lt;br /&gt;
|Scout&lt;br /&gt;
|First Aid&lt;br /&gt;
|Buff&lt;br /&gt;
|Bags &amp;amp; Belts&lt;br /&gt;
|Mobile Infantry&lt;br /&gt;
|Share The Load&lt;br /&gt;
|Steady Gun&lt;br /&gt;
|Hit The Deck&lt;br /&gt;
|Tankbuster&lt;br /&gt;
|Stubborn&lt;br /&gt;
|Full Send&lt;br /&gt;
|Team Spirit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background &amp;amp; Lore ==&lt;br /&gt;
Marta Carda joined the TCR Marines in a bid to get away from home and see the galaxy. A bubbly personality belies a strong aptitude for control and command, hence her quick ascent to SL-Status. To those that know her, joining the mission into the Wayback was an unsurprising next step for the adventurous leader.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
Carda&#039;s profile picture depicts her holding a custom [[M320 SSW]]. Compared to a typical M320, her M320 sports a paint scheme more similar to the [[R228A1 MRS]] and [[IAR]] in use by the TCR. Carda&#039;s M320 also has an ammunition counter which is not seen on M320s found in the [[Wayback System|Wayback&#039;s]] [[Black Market]], but is another feature found on the R228 family.&lt;br /&gt;
&lt;br /&gt;
Carda&#039;s profile picture may be horizontally flipped: in the game she holds the trigger grip with her right hand, and the magazine on the M320 normally feeds on the weapon&#039;s right side.&lt;br /&gt;
&lt;br /&gt;
Carda appears to carry trauma shears in her vest, implying she has medical training. This aligns with her potential perk [[First Aid (Perk)|First Aid]].&lt;br /&gt;
&lt;br /&gt;
Although all the other Marine Infantry SLs wear a patch with their respective unit insignias in their portraits, Carda does not appear to wear a Martian Expeditionary Force patch.&lt;br /&gt;
&lt;br /&gt;
The insignia of Carda&#039;s unit, the Martian Expeditionary Force, bears the motto &amp;quot;SUMMOM SUMMORUM&amp;quot;. This is Latin for &amp;quot;The Highest of the Highest&amp;quot;. The imagery in the insignia appears to depict Olympus Mons, a volcano on Mars which is the tallest mountain in the Solar System.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
TBD when system is completed&lt;br /&gt;
&lt;br /&gt;
== Voice Lines==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This list is non-exhaustive! The unit likely has more lines than this. Should they be found, add them here!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;listtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Trigger&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; |Quote&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Audio&lt;br /&gt;
|-&lt;br /&gt;
|Selected at start of game&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Woo-hoo! I was wondering when I would get my shot!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Start&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Alright Marines, let&#039;s get it done. Just be careful about what kind of memories you make here.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;No matter what happens, it&#039;s all an experience.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Sir?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after several turns have passed without encountering enemies at all in the mission&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We&#039;re not seeing anyone out here... should we double-check that intel?&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after taking heavy casualties&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;(painfully)&#039;&#039; &amp;quot;&#039;Til it&#039;s done, Major.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Spotting hostiles&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Hostiles advancing!&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Spotting a [[MENACE|Construct]] during &amp;quot;Investigate Settlement&amp;quot;}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Hey! Hey, what is that? Wh-What IS THAT THING?!&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Friendly unit is pinned&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We have to get the enemy off them!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Her attack is mitigated by Cover&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Crater it, let&#039;s flank!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Dealing damage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Like I trained!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Firing a rocket launcher&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;ROOOCKET!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Enemy unit is Retreating&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Hostile fleeing the engagement!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Here we go!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing [[Alien Wildlife]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Bugs eliminated!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Bugs taken care of!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing Construct&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I-I think it&#039;s dead!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Allied SL scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;You are SO good!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Waybacker SL scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Good shootin&#039;, pog!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Marine SL scores a kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Oorah, Marine!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Kill compliment from an allied SL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Practice makes perfect!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Killing after several kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I&#039;m killing a &#039;&#039;lot&#039;&#039; of hostiles.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Scoring several kills against Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;I&#039;m almost feeling bad for those bugs.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Allied SL scores several kills against Alien Wildlife&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Squish &#039;em all!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|{{Spoiler|type=block|blur=yes|Responding to Zero Dagger}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{Spoiler|type=block|blur=yes|&amp;quot;Zero Dagger acknowledged!&amp;quot;}}&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Selected after scoring numerous kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;&#039;&#039;&#039;FEEL THE MARTIAN WRATH!!!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Now I&#039;ll show &#039;&#039;you&#039;&#039; the Martian way!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Several Static Objects have been destroyed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;So much destruction, it&#039;s terrible!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Mission Accomplished&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;We&#039;re firing on all cylinders, let&#039;s do another one!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Disheartened&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;Oh... Excuse me, I need to update my journal.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Determined&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;It&#039;s a shame so many must die... But, you know, that&#039;s the job.&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|-&lt;br /&gt;
|Feeling Euphoric&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &amp;quot;There&#039;s so much to see, and I&#039;m going to see it all!&amp;quot;&lt;br /&gt;
|#&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Her [[Cast|voice actress]] is [https://www.imdb.com/name/nm10248759/?ref_=ext_shr_lnk| Norah Lopez Holden]. Ms. Holden is most well known for her role in the production of Shakespeare&#039;s Globe Theater&#039;s &amp;quot;The Winter&#039;s Tale&amp;quot; in 2018, but also had side roles in Hellblade II: Senua&#039;s Sacrifice and in Hitman 2 as Alma Reynard.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
To be updated regularly&lt;br /&gt;
&lt;br /&gt;
{{Character Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Squad Leaders]]&lt;/div&gt;</summary>
		<author><name>76561198981803558</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198981803558&amp;diff=8178</id>
		<title>User:76561198981803558</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198981803558&amp;diff=8178"/>
		<updated>2026-04-06T07:00:56Z</updated>

		<summary type="html">&lt;p&gt;76561198981803558: I gotta make a user page at some point, what am I a loser?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I randomly do wiki work for games I like&lt;br /&gt;
&lt;br /&gt;
If I screw up and you wanna yell at me go to the overhype discord - my user is itiszefurret3927&lt;br /&gt;
&lt;br /&gt;
Glory to mediawiki&lt;/div&gt;</summary>
		<author><name>76561198981803558</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198981803558&amp;diff=8177</id>
		<title>User:76561198981803558</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=User:76561198981803558&amp;diff=8177"/>
		<updated>2026-04-06T06:56:18Z</updated>

		<summary type="html">&lt;p&gt;76561198981803558: I randomly do wiki work for games I like&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198981803558</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/MENACE/index.php?title=Accessories&amp;diff=8176</id>
		<title>Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/MENACE/index.php?title=Accessories&amp;diff=8176"/>
		<updated>2026-04-06T02:24:43Z</updated>

		<summary type="html">&lt;p&gt;76561198981803558: I assume these are the wrong way around since mk 2&amp;#039;s supposedly have more damage and AP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: black; align=center; width: 90%; border: 1px solid white; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
The content below is based on the demo release and needs to be &#039;&#039;&#039;updated&#039;&#039;&#039; as it may not accurately represent what&#039;s currently in-game.&amp;lt;br&amp;gt;{{#if: {{{1|}}}&lt;br /&gt;
  |&#039;&#039;{{{1}}}&#039;&#039;&lt;br /&gt;
  |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This page covers Accessories, [[Vehicle Accessories|for Vehicle Accessories see here]]. For a complete breakdown of currently used [[Tag List|Weapon/Accessory tags or to search for a specific tag see here.]]&lt;br /&gt;
&lt;br /&gt;
==== Accessory Statistics ====&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;mw-collapsible wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;padding:10px&amp;quot; | &#039;&#039;&#039;Trade Value&#039;&#039;&#039;&lt;br /&gt;
| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | [[File:Supplies 64x64.png|30px]]&lt;br /&gt;
| The logistics cost to add an accessory to a squad.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Effect(s)&#039;&#039;&#039;&lt;br /&gt;
| What an accessory does.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; | &#039;&#039;&#039;Uses&#039;&#039;&#039;&lt;br /&gt;
| How many times an accessory can be used in a mission.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Infantry Accessories ==&lt;br /&gt;
&lt;br /&gt;
=== Explosives &amp;amp; Launchers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}}&lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 34 186x186.png|center|150px|link=Anti-Tank Mines]] [[Anti-Tank mines]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| Deploys an AT mine at an adjacent tile. Can only be used when deployed.&lt;br /&gt;
|| 2&lt;br /&gt;
|| 180&lt;br /&gt;
|| 250&lt;br /&gt;
|| 200&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1&lt;br /&gt;
|| 100&lt;br /&gt;
|| 10&lt;br /&gt;
|| 4 &lt;br /&gt;
|| {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 01 138x111.png|center|150px|link=Fragmentation Grenade]] [[Fragmentation Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 15&lt;br /&gt;
|| 20&lt;br /&gt;
|| 30&lt;br /&gt;
|| 50&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 01 138x111.png|center|150px|link=MK2 Fragmentation Grenade]] [[MK2 Fragmentation Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 65 &lt;br /&gt;
|| An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 30&lt;br /&gt;
|| 35&lt;br /&gt;
|| 30&lt;br /&gt;
|| 65&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 12 186x186.png|center|150px|link=Flashbang Grenade]] [[Flashbang Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict damage.&lt;br /&gt;
|| 3&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 29 138x111.png|center|150px|link=Scrap Bomb]] [[Scrap Bomb]] &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| A makeshift grenade built from explosives and all kinds of fragmentation  material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 15&lt;br /&gt;
|| 20&lt;br /&gt;
|| 15&lt;br /&gt;
|| 50&lt;br /&gt;
|| 1&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 03 138x111.png|center|150px|link=Smoke Grenade]] [[Smoke Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.&lt;br /&gt;
|| 3&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| -&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 10 138x111.png|center|150px|link=Explosive Charge]] [[Explosive Charge]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.&lt;br /&gt;
|| 1&lt;br /&gt;
|| 650&lt;br /&gt;
|| 0&lt;br /&gt;
|| 250&lt;br /&gt;
|| 100&lt;br /&gt;
|| 9&lt;br /&gt;
|| 500&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 07 138x111.png|center|150px|link=AT Grenade]] [[AT Grenade]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 40 &lt;br /&gt;
|| A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 140&lt;br /&gt;
|| 180&lt;br /&gt;
|| 140&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 14 138x111.png|center|150px|link=Incendiary Grenade]] [[Incendiary Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 20 &lt;br /&gt;
|| A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 30&lt;br /&gt;
|| 30&lt;br /&gt;
|| 25&lt;br /&gt;
|| 0&lt;br /&gt;
|| 3&lt;br /&gt;
|| 20&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}  {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 30 138x111.png|center|150px|link=Bundle Grenade]][[Bundle Grenade]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.&lt;br /&gt;
|| 3&lt;br /&gt;
|| 90&lt;br /&gt;
|| 90&lt;br /&gt;
|| 100&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 13 138x111.png|center|150px|link=Thermite Grenade]] [[Thermite Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 0&lt;br /&gt;
|| 200&lt;br /&gt;
|| 140&lt;br /&gt;
|| 30&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 3 &lt;br /&gt;
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 04 138x111.png|center|150px|link=EMP Grenade]] [[EMP Grenade]] &lt;br /&gt;
|| 20 &lt;br /&gt;
|| 60 &lt;br /&gt;
|| A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews. &lt;br /&gt;
|| 3&lt;br /&gt;
|| 35&lt;br /&gt;
|| 15&lt;br /&gt;
|| 400&lt;br /&gt;
|| 10&lt;br /&gt;
|| 1&lt;br /&gt;
|| 40&lt;br /&gt;
|| 40&lt;br /&gt;
|| 2 &lt;br /&gt;
|| {{ItemTag|name=EMP|link=EMP(Tag)}}{{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 15 138x111.png|center|150px|link=&#039;&#039;Wurfger&#039;&#039; Disposable AT-Launcher]] [[&#039;&#039;Wurfger&#039;&#039; Disposable AT-Launcher]] &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. &lt;br /&gt;
|| 2-8&lt;br /&gt;
|| 120&lt;br /&gt;
|| 110&lt;br /&gt;
|| 100&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 33 138x111.png|center|150px|link=Disposable Rocket Flamethrower]] [[Disposable Rocket Flamethrower]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 25 &lt;br /&gt;
|| Shoots a thermobaric rocket at the target that sets the tile on fire. &lt;br /&gt;
|| 2-8&lt;br /&gt;
|| 30&lt;br /&gt;
|| 30&lt;br /&gt;
|| 25&lt;br /&gt;
|| 0&lt;br /&gt;
|| 3&lt;br /&gt;
|| 0&lt;br /&gt;
|| 40&lt;br /&gt;
|| 1 &lt;br /&gt;
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Passive Effects|Passive Effects}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 21 186x186.png|center|150px|link=Hollow Points]] [[Hollow Points]] || 10 || 20|| Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better ballistics. Given its bright red color it is also referred to as lipstick|| +10 Damage, -10 Armor Penetration || {{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 22 186x186.png|center|150px|link=REND Ammo]][[REND Ammo]] || 20 || 20 || Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration Fatigues capability is extremely low. || +2 Damage, +15 Armor Damage, -15 Armor Penetration ||{{ItemTag|name=ARMOR DAMAGING|link=Armor Damaging(Tag)}}{{ItemTag|name=LOW PENETRATION|link=Low Penetration(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 20 186x186.png|center|150px|link=Armor Piercing Ammo]][[Armor Piercing Ammo]] || 20 || 35 || Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling Or Suit fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also. refered to as &amp;quot;Black Tip&amp;quot;. || +25 Armor penetration, -2 Damage ||{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 23 186x186.png|center|150px|link=Match Grade Ammo]][[Match Grade Ammo]] || 25 || 35 ||Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance,|| +1 Maximum Range, +10 Accuracy, -2 Accuracy Dropoff per tile. ||{{ItemTag|name=ACCURATE|link=Accurate(Tag)}}{{ItemTag|name=LONG RANGE|link=LONG RANGE(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drones ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 06 138x111.png|center|150px|link=&amp;quot;Falcon&amp;quot; Recon Skybot]] [[&amp;quot;Falcon&amp;quot; Recon Skybot]] || 15 || 30 || A small skybot sent out to scout a certain area. Can be remote controlled to relocate within 10 tiles of the drone operator.||  {{ItemTag|name=HOVERING|link=Hovering(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 28 138x111.png|center|150px|link=&amp;quot;Wardog&amp;quot; AT Skybot]] [[&amp;quot;Wardog&amp;quot; AT Skybot]] || 15 || 30 || A small skybot nicknamed &amp;quot;Wardog&amp;quot; armed with a shaped charge that explodes on impact. It can be steered into a target to explode.|| {{ItemTag|name=HOVERING|link=Hovering(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 38 138x111.png|center|150px|link=Benzofinil Tablets]] [[Benzofinil Tablets]] || 15 || 25 || Removes &#039;&#039;Exhausted&#039;&#039; status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 35 138x111.png|center|150px|link=Haemocetan]] [[Haemocetan]] || 10|| 30 || Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by 25% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 39 138x111.png|center|150px|link=Morphidrin Patch]] [[Morphidrin Patch]] || 15 || 25|| Removes &#039;&#039;Injured&#039;&#039; and &#039;&#039;bruised&#039;&#039; status effect for 4 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 37 138x111.png|center|150px|link=Neuropentine SR-Tablets]] [[Neuropentine SR-Tablets]] || 25 || 45 || Increases Cover Level by 1, Concealment by 1, Detection by 2 and Accuracy by 5% for 3 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 44 138x111.png|center|150px|link=Nitrophenyl Injector]] [[Nitrophenyl Injector]] || 15 || 45|| Instantly sets moral to highest possible, makes the squad immune to moral changes, increases the discipline by 33% and reduces defence by 10% for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 16 186x186.png|center|150px|link=Protagon &#039;&#039;Pirate Speed&#039;&#039; - IR Tablets]] [[Protagon &#039;&#039;Pirate Speed&#039;&#039; - IR Tablets]] || 20 || 15||Use protagon to gain another turn after the current one. The second turn is limited to 60% of this units max AP.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 05 138x111.png|center|150px|link=S12 Aphenedrin &amp;quot;Combat Drugs&amp;quot;]] [[S12 Aphenedrin &amp;quot;Combat Drugs&amp;quot;]] || 20 || 45 || A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by 50 for one turn.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 43 138x111.png|center|150px|link=Travodin Stimulant]] [[Travodin Stimulant]] || 15 || 45 || Reduces incoming damage by 50% for 2 turns, increases suppression resistance by 50% for 2 turns..|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 36 138x111.png|center|150px|link=ZBs-22 Triloxin Injector]] [[Triloxin Injector]] || 20 || 40 || Reduces movement costs by 4 per tile. Removes encumbered status and increases AP by 10 for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 32 138x111.png|center|150px|link=ZBs-22 Neurodin Injector]] [[ZBs-22 Neurodin Injector]] || 25 || 55 || Increases viewrange and detection by 2 and accuracy by 2 for 2 turns.|| 2 || {{ItemTag|name=DRUG|link=Drug(Tag)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sidearms ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Range|Rng}} &lt;br /&gt;
! {{H:title|HP Damage|HP Dmg}} &lt;br /&gt;
! {{H:title|Armor Damage|Armor Dmg}} &lt;br /&gt;
! {{H:title|Armor Penetration|Armor Pen}} &lt;br /&gt;
! {{H:title|Suppression|Supp}} &lt;br /&gt;
! {{H:title|Elements Hit|Elems Hit}}  &lt;br /&gt;
! {{H:title|Accuracy Modifier|Acc Mod}} &lt;br /&gt;
! {{H:title|Action Points Cost|AP Cost}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 26 138x111.png|center|150px|link=P99A3]] [[P99A3]]&lt;br /&gt;
|| 5 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration.&lt;br /&gt;
|| 3 &lt;br /&gt;
|| 11 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 13 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| 1 &lt;br /&gt;
|| 5 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| ∞ &lt;br /&gt;
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 27 138x111.png|center|150px|link=MK18MOD1 HPS]] [[MK18MOD1 HPS]] || &lt;br /&gt;
10 &lt;br /&gt;
|| 20 &lt;br /&gt;
|| The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating bodyarmor.  Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.&lt;br /&gt;
|| 4 &lt;br /&gt;
|| 9 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| 1 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| ∞ &lt;br /&gt;
|| {{ItemTag|name=SHORT RANGE|link=Short Range(Tag)}}{{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 45 138x111.png|center|150px|link=P99A3]] [[Grenade Pistol]] &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 35 &lt;br /&gt;
|| A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to 2 uses.&lt;br /&gt;
|| 2-6 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 35 &lt;br /&gt;
|| 30 &lt;br /&gt;
|| 50 &lt;br /&gt;
|| 1 &lt;br /&gt;
|| 15 &lt;br /&gt;
|| 40 &lt;br /&gt;
|| 2 &lt;br /&gt;
|| {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} &lt;br /&gt;
! {{H:title|Trade Value|Trade Val}} &lt;br /&gt;
! {{H:title|Description|Description}} &lt;br /&gt;
! {{H:title|Uses|Uses}} &lt;br /&gt;
! {{H:title|Tags|Tags}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 02 138x111.png |center|150px|link=Ammo Bag]] [[Ammo Bag]] || 10 || 30 || Increases special weapons by 50%, minimum by 2.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 31 138x111.png|center|150px|link=Magazine Pouches]] [[Magazine pouches]] || 5 || 10 || Increases squad weapon uses by 50%|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 18 138x111.png |center|150px|link=Armor Plates]] [[Armor Plates]] || 10 || 20 || Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.|| 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 08 186x186.png|center|150px|link=Camouflage Kit]] [[Camouflage Kit]] || 10 || 25 || An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by 2.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Accessory 25 186x186.png|center|150px|link=Night Vision Goggles]] [[Night Vision Goggles]] || 15 || 40 || A set of powerful night vision goggles that remove all nighttime vision reduction.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 19 138x111.png |center|150px|link=Binoculars]] [[Binoculars]] || 10 || 25 || A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by 1. || N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 40 186x186.png |center|150px|link=Smart Gun Link]] [[Smart Gun Link]] || 20 || 35 || An advanced tow-piece module thats installed in the firearm and links its targeting data straight to an advanced heads-up display of the user. Increases accuracy by 10%.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 09 186x186.png |center|150px|link=Motion Scanner]] [[Motion Scanner]] || 15 || 40 || A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of 12 tiles.|| N/A ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Accessory 17 138x111.png |center|150px|link=Target Designator]] [[Target Designator]] || 10 || 45 || Marks a unit or structure for the duration of 2 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against this target by 20%. Can only be used when deployed. || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198981803558</name></author>
	</entry>
</feed>